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Roger_van_der_weide

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  1. Fist Bump
    Roger_van_der_weide got a reaction from Miragnarok in Sonic 30th predictions   
    Problem with Lost world is that it didn't do anything to create a real identity to the Lost world.
    I mean, it's the titular central setting, and could have been a great location.

    But Lost World never shows interest in making it's levels be anything more then random aesthetics in limbo with no thought or weight to them.
    Hence why a lot of people, including me, dismiss them as either nostalgia pandering, Mario Rip offs or utterly random.
    I would have had mor tolerance for these elements if there was any attempt to make the Lost world feel more like a genuine setting rather then just the generic Mario world themes with the occasional Casino or donut level inbetween.

    There's nothing wrong with these themes in and on themselves, in fact Lost world technically had a built-in reason for why the setting could be random- it's the Land of illusion according to the Japanese manual. Perfect oppurtunity to use that as a plot point, but alas. Nothing is made of it. They're just random shapes in the sky. Just "level" because it's "Videogame". An insult to a series with such rich envirements.
    Give me South Island, or Station Square, or Space Colony Arc, or Color's intergalactic amusement park any day of the week over "Shapes and colors in limbo" land.

    That, to me, is the real underlying reason why I'm dismissive and irritated by nostalgia pandering. If it's used legitmatly like a real location, just like the Classic games actually did, then fine. But there's this aggresive lack of context or thought to it. Aesthetics just for the sake of aesthetics that makes everything feel so soulless. ESPECIALLY when the setting seems to be a vital element to the game, like The Lost World. It's right there in the title, it's what the game is about. The lost continent.
    I don't mind revisiting Green Hill if we're legitamatly back in South island. Or it's a new Green Hill esque beach strip on a diffrent island. But that isn't how it's often used, it's just a soulless aestehtic floating in limbo that you revisit because it was in that other game too.

    But Mario does it, so Sonic should do it too. Sonic games seem to steal all the bad ideas from Mario games and none of the good ones.
  2. Thumbs Up
    Roger_van_der_weide got a reaction from BadBehavior in Sonic 30th predictions   
    In terms of storytelling, ESPECIALLY considering continuity, Sonic 06 was definitly the last big ambitious game.
    Altough Unleashed and Black Knight shot for the stars as well. They just feel more episodic.
    Which I'm fine with, but right now I feel we desperatly need a big epic game again, we had more then a decade of random low stake filler. About time for a fist pumping grand adventure again. Forces tried to be one, but had the impact of a wet fart.


    But yeah, Unleashed and Mania were definitly passion projects. Generations too, even if it's short and only concentrated on gameplay.
    I don't know. Honestly, i don't think passion is so much the problem. Even now I still see glimpses of passion, good ideas and respect coming trough.
    I just think Sonic is suffering severely from 'Too many cooks in the kitchens" syndrome. As soon as Classic Sonic showed his face in Sonic Forces, you just knew that game reeked of "suits in a boardroom made a grocery list of popular things" rather then any kind of artistic endeavor.
    The only thing that would give me more confidence in the next game is if Sega can gurantee they just put a team of visionairies on the project and let them be. Frick, I wouldn't even care if it's a new Classic style game, Adventure game, boost game, brand new crazy thing. Don't care what you do, but DO IT. Have a vision and go for it. Better then trying to please everyone with a half assed uneducated blind grasp at the past.
    But with all the other problems Sega's going trough now, you can bet they're desperate for succes with the next Sonic game.
    Which to me sounds like we're getting another soulless grocery list Frankenstein game up next.
  3. Thumbs Up
    Roger_van_der_weide got a reaction from BadBehavior in Sonic Colo(u)rs: 10 Years Later   
    I actually massively prefer the DS version over the Wii version of Colors. Gameplay has a better rhytm, there's actually playable themepark rides, story is less cringe. That said, I would have preffered a Sonic Rush 3. Sucks this kickstarted the trend of only having watered down main games as handheld titles rather then them being spinoffs in their own right.
    ....
    And then Handheld games completely died and now we only have the same endless runner phone game over and over. Yay.



    I like to call Sonic Colors Wii to be the Best 3d Sonic game there is...
    For people who hate 3d Sonic games.
    In the same way Grand Theft Auto 4 is my favorite Bowling simulator.
    As a fan of 3d Sonic games, I'm annoyed at it for being a sheep in wolf's clothing. If it was honest about it being a more Game Gear esque 2d Sonic platformer, I'd have a lot less vitriol for it.
    But taking it for what it is, it's fine. Compotent enough, and definitly more easy going and clean compared to other Sonic games, so I can see the appeal.
    The music and graphics are great. And Sonic definitly needed a more light hearted filler adventure after all the intensity of the 2000's.

    The idea of levels taking place in an interstellar amusement park is great. I just really wish they focused more on that aspect and had more interactive themepark setpieces in the levels Like what Twinkle park in Sonic Adventure did. As it is now, the Themepark is merely background wallpaper and rarely takes an active part in the level design, minus some rollercoasters in the penultimate zone. Even Eggmanland in Unleashed got more mileage out of the themepark setting then Colors in it's entirity did.

    Back to the positive side, like what some folks said before me, it's the only 2010's Sonic game that has a legit setting. The Themepark world is pretty cool. Especially after later Sonic games are nothing but throwaway aesthetics in limbo.
    Ah right, forgetting about the Sonic Boom games again. The Boom games had a proper setting too but most levels are so generic that I can't remember a single level but the Gothic Disney castle zone from Fire and Ice.


    The sense of humor tough, arghh. I love Sonic games to have a sense of humor, but this style of low energy, smug sitcom humor is exactly the wrong kind of humor that sucks Sonic's natural energy away.


    Either way, if Sonic Colors gets a re-release, I'd love to read the new reviews for the game. I always had a hunch Colors got most of it's praise for merely being "not another Sonic 06" rather then it's own merits. Not to mention the return of more prominent 2d gameplay. I would love to see the public's reaction toward the game now that Sonic Mania stole most of it's thunder.
    I've read various "THIS IS WHY MODERN SONIC IS DOOMED!" articles written in the past 5 years, and I'm always fascinated at how those articles go down the list of all the usual suspects, but curiously end their Sonic beatdown right when we're past 06 and Unleashed, about the halfway point of Sonic's lifespan. Maybe Rise of Lyric and Forces get a quick kick in the gut and Mania a small tip of the hat but most of the 2010 era of Sonic seems curiously missing in these articles, despite being an explanation of why supposedly Sonic's DOOMED in 2017-2020. As if the post Unleashed era is just so boring, everyone keeps forgetting about it.
  4. Thumbs Up
    Roger_van_der_weide got a reaction from Speedi in Sonic Colo(u)rs: 10 Years Later   
    I actually massively prefer the DS version over the Wii version of Colors. Gameplay has a better rhytm, there's actually playable themepark rides, story is less cringe. That said, I would have preffered a Sonic Rush 3. Sucks this kickstarted the trend of only having watered down main games as handheld titles rather then them being spinoffs in their own right.
    ....
    And then Handheld games completely died and now we only have the same endless runner phone game over and over. Yay.



    I like to call Sonic Colors Wii to be the Best 3d Sonic game there is...
    For people who hate 3d Sonic games.
    In the same way Grand Theft Auto 4 is my favorite Bowling simulator.
    As a fan of 3d Sonic games, I'm annoyed at it for being a sheep in wolf's clothing. If it was honest about it being a more Game Gear esque 2d Sonic platformer, I'd have a lot less vitriol for it.
    But taking it for what it is, it's fine. Compotent enough, and definitly more easy going and clean compared to other Sonic games, so I can see the appeal.
    The music and graphics are great. And Sonic definitly needed a more light hearted filler adventure after all the intensity of the 2000's.

    The idea of levels taking place in an interstellar amusement park is great. I just really wish they focused more on that aspect and had more interactive themepark setpieces in the levels Like what Twinkle park in Sonic Adventure did. As it is now, the Themepark is merely background wallpaper and rarely takes an active part in the level design, minus some rollercoasters in the penultimate zone. Even Eggmanland in Unleashed got more mileage out of the themepark setting then Colors in it's entirity did.

    Back to the positive side, like what some folks said before me, it's the only 2010's Sonic game that has a legit setting. The Themepark world is pretty cool. Especially after later Sonic games are nothing but throwaway aesthetics in limbo.
    Ah right, forgetting about the Sonic Boom games again. The Boom games had a proper setting too but most levels are so generic that I can't remember a single level but the Gothic Disney castle zone from Fire and Ice.


    The sense of humor tough, arghh. I love Sonic games to have a sense of humor, but this style of low energy, smug sitcom humor is exactly the wrong kind of humor that sucks Sonic's natural energy away.


    Either way, if Sonic Colors gets a re-release, I'd love to read the new reviews for the game. I always had a hunch Colors got most of it's praise for merely being "not another Sonic 06" rather then it's own merits. Not to mention the return of more prominent 2d gameplay. I would love to see the public's reaction toward the game now that Sonic Mania stole most of it's thunder.
    I've read various "THIS IS WHY MODERN SONIC IS DOOMED!" articles written in the past 5 years, and I'm always fascinated at how those articles go down the list of all the usual suspects, but curiously end their Sonic beatdown right when we're past 06 and Unleashed, about the halfway point of Sonic's lifespan. Maybe Rise of Lyric and Forces get a quick kick in the gut and Mania a small tip of the hat but most of the 2010 era of Sonic seems curiously missing in these articles, despite being an explanation of why supposedly Sonic's DOOMED in 2017-2020. As if the post Unleashed era is just so boring, everyone keeps forgetting about it.
  5. Thumbs Up
    Roger_van_der_weide got a reaction from Syntax Speedway in Sonic 30th predictions   
    In terms of storytelling, ESPECIALLY considering continuity, Sonic 06 was definitly the last big ambitious game.
    Altough Unleashed and Black Knight shot for the stars as well. They just feel more episodic.
    Which I'm fine with, but right now I feel we desperatly need a big epic game again, we had more then a decade of random low stake filler. About time for a fist pumping grand adventure again. Forces tried to be one, but had the impact of a wet fart.


    But yeah, Unleashed and Mania were definitly passion projects. Generations too, even if it's short and only concentrated on gameplay.
    I don't know. Honestly, i don't think passion is so much the problem. Even now I still see glimpses of passion, good ideas and respect coming trough.
    I just think Sonic is suffering severely from 'Too many cooks in the kitchens" syndrome. As soon as Classic Sonic showed his face in Sonic Forces, you just knew that game reeked of "suits in a boardroom made a grocery list of popular things" rather then any kind of artistic endeavor.
    The only thing that would give me more confidence in the next game is if Sega can gurantee they just put a team of visionairies on the project and let them be. Frick, I wouldn't even care if it's a new Classic style game, Adventure game, boost game, brand new crazy thing. Don't care what you do, but DO IT. Have a vision and go for it. Better then trying to please everyone with a half assed uneducated blind grasp at the past.
    But with all the other problems Sega's going trough now, you can bet they're desperate for succes with the next Sonic game.
    Which to me sounds like we're getting another soulless grocery list Frankenstein game up next.
  6. Thumbs Up
    Roger_van_der_weide got a reaction from Razule in Sonic 30th predictions   
    In terms of storytelling, ESPECIALLY considering continuity, Sonic 06 was definitly the last big ambitious game.
    Altough Unleashed and Black Knight shot for the stars as well. They just feel more episodic.
    Which I'm fine with, but right now I feel we desperatly need a big epic game again, we had more then a decade of random low stake filler. About time for a fist pumping grand adventure again. Forces tried to be one, but had the impact of a wet fart.


    But yeah, Unleashed and Mania were definitly passion projects. Generations too, even if it's short and only concentrated on gameplay.
    I don't know. Honestly, i don't think passion is so much the problem. Even now I still see glimpses of passion, good ideas and respect coming trough.
    I just think Sonic is suffering severely from 'Too many cooks in the kitchens" syndrome. As soon as Classic Sonic showed his face in Sonic Forces, you just knew that game reeked of "suits in a boardroom made a grocery list of popular things" rather then any kind of artistic endeavor.
    The only thing that would give me more confidence in the next game is if Sega can gurantee they just put a team of visionairies on the project and let them be. Frick, I wouldn't even care if it's a new Classic style game, Adventure game, boost game, brand new crazy thing. Don't care what you do, but DO IT. Have a vision and go for it. Better then trying to please everyone with a half assed uneducated blind grasp at the past.
    But with all the other problems Sega's going trough now, you can bet they're desperate for succes with the next Sonic game.
    Which to me sounds like we're getting another soulless grocery list Frankenstein game up next.
  7. Absolutely
    Roger_van_der_weide got a reaction from Jango in Sonic 30th predictions   
    In terms of storytelling, ESPECIALLY considering continuity, Sonic 06 was definitly the last big ambitious game.
    Altough Unleashed and Black Knight shot for the stars as well. They just feel more episodic.
    Which I'm fine with, but right now I feel we desperatly need a big epic game again, we had more then a decade of random low stake filler. About time for a fist pumping grand adventure again. Forces tried to be one, but had the impact of a wet fart.


    But yeah, Unleashed and Mania were definitly passion projects. Generations too, even if it's short and only concentrated on gameplay.
    I don't know. Honestly, i don't think passion is so much the problem. Even now I still see glimpses of passion, good ideas and respect coming trough.
    I just think Sonic is suffering severely from 'Too many cooks in the kitchens" syndrome. As soon as Classic Sonic showed his face in Sonic Forces, you just knew that game reeked of "suits in a boardroom made a grocery list of popular things" rather then any kind of artistic endeavor.
    The only thing that would give me more confidence in the next game is if Sega can gurantee they just put a team of visionairies on the project and let them be. Frick, I wouldn't even care if it's a new Classic style game, Adventure game, boost game, brand new crazy thing. Don't care what you do, but DO IT. Have a vision and go for it. Better then trying to please everyone with a half assed uneducated blind grasp at the past.
    But with all the other problems Sega's going trough now, you can bet they're desperate for succes with the next Sonic game.
    Which to me sounds like we're getting another soulless grocery list Frankenstein game up next.
  8. Fist Bump
    Roger_van_der_weide got a reaction from Miragnarok in Sonic 30th predictions   
    In terms of storytelling, ESPECIALLY considering continuity, Sonic 06 was definitly the last big ambitious game.
    Altough Unleashed and Black Knight shot for the stars as well. They just feel more episodic.
    Which I'm fine with, but right now I feel we desperatly need a big epic game again, we had more then a decade of random low stake filler. About time for a fist pumping grand adventure again. Forces tried to be one, but had the impact of a wet fart.


    But yeah, Unleashed and Mania were definitly passion projects. Generations too, even if it's short and only concentrated on gameplay.
    I don't know. Honestly, i don't think passion is so much the problem. Even now I still see glimpses of passion, good ideas and respect coming trough.
    I just think Sonic is suffering severely from 'Too many cooks in the kitchens" syndrome. As soon as Classic Sonic showed his face in Sonic Forces, you just knew that game reeked of "suits in a boardroom made a grocery list of popular things" rather then any kind of artistic endeavor.
    The only thing that would give me more confidence in the next game is if Sega can gurantee they just put a team of visionairies on the project and let them be. Frick, I wouldn't even care if it's a new Classic style game, Adventure game, boost game, brand new crazy thing. Don't care what you do, but DO IT. Have a vision and go for it. Better then trying to please everyone with a half assed uneducated blind grasp at the past.
    But with all the other problems Sega's going trough now, you can bet they're desperate for succes with the next Sonic game.
    Which to me sounds like we're getting another soulless grocery list Frankenstein game up next.
  9. Thumbs Up
    Roger_van_der_weide got a reaction from HPX in Sonic 30th predictions   
    In terms of storytelling, ESPECIALLY considering continuity, Sonic 06 was definitly the last big ambitious game.
    Altough Unleashed and Black Knight shot for the stars as well. They just feel more episodic.
    Which I'm fine with, but right now I feel we desperatly need a big epic game again, we had more then a decade of random low stake filler. About time for a fist pumping grand adventure again. Forces tried to be one, but had the impact of a wet fart.


    But yeah, Unleashed and Mania were definitly passion projects. Generations too, even if it's short and only concentrated on gameplay.
    I don't know. Honestly, i don't think passion is so much the problem. Even now I still see glimpses of passion, good ideas and respect coming trough.
    I just think Sonic is suffering severely from 'Too many cooks in the kitchens" syndrome. As soon as Classic Sonic showed his face in Sonic Forces, you just knew that game reeked of "suits in a boardroom made a grocery list of popular things" rather then any kind of artistic endeavor.
    The only thing that would give me more confidence in the next game is if Sega can gurantee they just put a team of visionairies on the project and let them be. Frick, I wouldn't even care if it's a new Classic style game, Adventure game, boost game, brand new crazy thing. Don't care what you do, but DO IT. Have a vision and go for it. Better then trying to please everyone with a half assed uneducated blind grasp at the past.
    But with all the other problems Sega's going trough now, you can bet they're desperate for succes with the next Sonic game.
    Which to me sounds like we're getting another soulless grocery list Frankenstein game up next.
  10. Chuckle
    Roger_van_der_weide got a reaction from BadBehavior in Sonic 30th predictions   
    Yeah, let's get the Sonic adventure 3 hype train rolling!!!
    When the new game is finally anounced, I want to see an entire room with fans wearing SA3 shirts, chanting for SA3, waving flags for SA3, while Iizuka nervously shuffles to the stage to anounce a third Sonic Boom game for the 3ds.
  11. Chuckle
    Roger_van_der_weide got a reaction from neezTHEhuman in Sonic 30th predictions   
    Yeah, let's get the Sonic adventure 3 hype train rolling!!!
    When the new game is finally anounced, I want to see an entire room with fans wearing SA3 shirts, chanting for SA3, waving flags for SA3, while Iizuka nervously shuffles to the stage to anounce a third Sonic Boom game for the 3ds.
  12. Chuckle
    Roger_van_der_weide got a reaction from Syntax Speedway in Sonic 30th predictions   
    Yeah, let's get the Sonic adventure 3 hype train rolling!!!
    When the new game is finally anounced, I want to see an entire room with fans wearing SA3 shirts, chanting for SA3, waving flags for SA3, while Iizuka nervously shuffles to the stage to anounce a third Sonic Boom game for the 3ds.
  13. Chuckle
    Roger_van_der_weide got a reaction from HPX in Sonic 30th predictions   
    Yeah, let's get the Sonic adventure 3 hype train rolling!!!
    When the new game is finally anounced, I want to see an entire room with fans wearing SA3 shirts, chanting for SA3, waving flags for SA3, while Iizuka nervously shuffles to the stage to anounce a third Sonic Boom game for the 3ds.
  14. Promotion
    Roger_van_der_weide got a reaction from Zers Editor in Sonic 30th predictions   
    My prediction is be that Sonic Team has an entirely new alien aproach to the gameplay, world and characterization of the Sonic series that comes out of nowhere.
    And then to "appease" the fans, they will throw darts at the Magical Formula's (Green hill zone, classic Sonic, Shadow, Wisps Etc.) that all Sonic fans love. Whichever they hit (Possibly all of them) will be blindly shoved into their weird alien game with zero understanding, context or respect for any of em.

    And I'm 90% sure something Sonic adventure esque is coming, the winds are clearly blowing in that direction. But whatever it is, it'd be a Sonic 4 type of deal, brainless surface level fanservice with none of the machinery that makes it tick.
    Especially the rumor of a Free-To-Play Chao garden mobile phone game makes too much sense not to happen.

    If a Sonic Mania 2 is coming, it won't be the under the radar little fangame the first game was, this time it'll have the suits of Sega heavily breathing down their necks. So I expect a lot of "Improvements" to the Mania formula that'll drain everything I liked about the first one away.

    Boy, I'm cynical. I wonder why.
    At least I'll expect the music to be good.
  15. Thumbs Up
    Roger_van_der_weide got a reaction from ChaddyFant9me in Issues with recreating Classic Sonic gameplay in 3D, as observed from fangames.   
    Playing fangames is at least fascinating. We get to observe Sonic games in hundreds of new ways. It's been very educational. I never noticed how slow Sonic Adventure Sonic was until they imported a Sonic Heroes level into it. (Or alternatively, I never noticed how empty and featureless Heroes levels are compared to the richly detailed and constant dynamic Adventure levels)

    But yeah, I agree with the sentiment that there's a real risk with the physics focused games that level design becomes a nightmare. You see people just fly straight over giant chunks of level. Good for them. While whenever I hit an enemy, I fall of the main path and get stuck in some godless unintended bottom area desperatly fighting the physics to get back up.
    I feel sorry for the people who have to design levels for momentum based Sonic, there's a GIGANTIC diffrence in speed and height of Sonic's moveset depending on whether he stands still or comes in at full speed, and you need to acomendate both.
    Altough I noticed Sonic GT got it a little better under control this year then the version I saw last year. So there seems to be some progress.

    One problem I have, is....Almost all games are one zone demo's. And usually the first Zone. And Sonic's first zones usually don't have tight level design, they're more fun thrill rides. Which is good, but eventually you want things to tighten up and provide you with real level design and real specific challenges and set pieces and MEANING. But I don't get any of that, it's just one meaningless playground after another and I'm starting to feel nihilistic about it all.
    Oh boy, more loops to roll trough. What's the point? Not really the individual games's fault, but it does start to have a huge impact on my patience.
    It's saying something the Game Gear Sonic 2 remake was one of my favorite games this year, for the simple fact of it being a complete experience and the game gear games having a much more tight and economic level design, which became a desperatly needed breath of fresh air after Green Hill Zone round 596834.

     Also, as usual I have to shill Sonic Robo Blast 2 for being my personal choice in being the "Classic Sonic in 3d" fangame. Tight level design, plenty of freedom, mild physics. all nice and straight forward. It's my jam. Definitly prioritizes platforming over physics for the sake of physics.
  16. Thumbs Up
    Roger_van_der_weide got a reaction from BadBehavior in Issues with recreating Classic Sonic gameplay in 3D, as observed from fangames.   
    Playing fangames is at least fascinating. We get to observe Sonic games in hundreds of new ways. It's been very educational. I never noticed how slow Sonic Adventure Sonic was until they imported a Sonic Heroes level into it. (Or alternatively, I never noticed how empty and featureless Heroes levels are compared to the richly detailed and constant dynamic Adventure levels)

    But yeah, I agree with the sentiment that there's a real risk with the physics focused games that level design becomes a nightmare. You see people just fly straight over giant chunks of level. Good for them. While whenever I hit an enemy, I fall of the main path and get stuck in some godless unintended bottom area desperatly fighting the physics to get back up.
    I feel sorry for the people who have to design levels for momentum based Sonic, there's a GIGANTIC diffrence in speed and height of Sonic's moveset depending on whether he stands still or comes in at full speed, and you need to acomendate both.
    Altough I noticed Sonic GT got it a little better under control this year then the version I saw last year. So there seems to be some progress.

    One problem I have, is....Almost all games are one zone demo's. And usually the first Zone. And Sonic's first zones usually don't have tight level design, they're more fun thrill rides. Which is good, but eventually you want things to tighten up and provide you with real level design and real specific challenges and set pieces and MEANING. But I don't get any of that, it's just one meaningless playground after another and I'm starting to feel nihilistic about it all.
    Oh boy, more loops to roll trough. What's the point? Not really the individual games's fault, but it does start to have a huge impact on my patience.
    It's saying something the Game Gear Sonic 2 remake was one of my favorite games this year, for the simple fact of it being a complete experience and the game gear games having a much more tight and economic level design, which became a desperatly needed breath of fresh air after Green Hill Zone round 596834.

     Also, as usual I have to shill Sonic Robo Blast 2 for being my personal choice in being the "Classic Sonic in 3d" fangame. Tight level design, plenty of freedom, mild physics. all nice and straight forward. It's my jam. Definitly prioritizes platforming over physics for the sake of physics.
  17. Nice Smile
    Roger_van_der_weide got a reaction from ChaddyFant9me in Sonic 30th predictions   
    My prediction is be that Sonic Team has an entirely new alien aproach to the gameplay, world and characterization of the Sonic series that comes out of nowhere.
    And then to "appease" the fans, they will throw darts at the Magical Formula's (Green hill zone, classic Sonic, Shadow, Wisps Etc.) that all Sonic fans love. Whichever they hit (Possibly all of them) will be blindly shoved into their weird alien game with zero understanding, context or respect for any of em.

    And I'm 90% sure something Sonic adventure esque is coming, the winds are clearly blowing in that direction. But whatever it is, it'd be a Sonic 4 type of deal, brainless surface level fanservice with none of the machinery that makes it tick.
    Especially the rumor of a Free-To-Play Chao garden mobile phone game makes too much sense not to happen.

    If a Sonic Mania 2 is coming, it won't be the under the radar little fangame the first game was, this time it'll have the suits of Sega heavily breathing down their necks. So I expect a lot of "Improvements" to the Mania formula that'll drain everything I liked about the first one away.

    Boy, I'm cynical. I wonder why.
    At least I'll expect the music to be good.
  18. Thumbs Up
    Roger_van_der_weide got a reaction from Miraculous Milo in Famitsu reveals Forces Development Timeline   
    Even outside the "Actual development is only 1 year" true or false stuff, what I find way more interesting is that it still implies the CONCEPT of Forces has been in development for 3/4 years and even THAT feels like it's been thrown together in a day. Nothing about the "Eggman in charge" theme, Infinite's backstory, the Phantom Ruby, the Virtual reality stuff feel like they spend more then a day throwing together the most shallow and obvious things to do with them and toss em on a pile.With only the OC character being the most defined aspect of Forces. And even that's a bit dissapointing and basic, but at least feels more or less complete.

    That said, I still think it might be true the concept been in development for 3 years, just in an unhealthy "rope pulling contest" kind of way.
    Instead of taking the concept and exploring it for 3 years, it's likely have been an endless hellish back and forth of a person having an idea, everyone else shooting it down Groundhogs day of nothingness. Obsessing over minor details and failing to create an engaging bigger picture.
  19. Thumbs Up
    Roger_van_der_weide got a reaction from SmashWere in My Sonic 2 8 bit remake thread   
    Neat wit hthe trees moving in the wind, nice detail.
  20. Thumbs Up
    Roger_van_der_weide got a reaction from WakanoBaka in Issues with recreating Classic Sonic gameplay in 3D, as observed from fangames.   
    Playing fangames is at least fascinating. We get to observe Sonic games in hundreds of new ways. It's been very educational. I never noticed how slow Sonic Adventure Sonic was until they imported a Sonic Heroes level into it. (Or alternatively, I never noticed how empty and featureless Heroes levels are compared to the richly detailed and constant dynamic Adventure levels)

    But yeah, I agree with the sentiment that there's a real risk with the physics focused games that level design becomes a nightmare. You see people just fly straight over giant chunks of level. Good for them. While whenever I hit an enemy, I fall of the main path and get stuck in some godless unintended bottom area desperatly fighting the physics to get back up.
    I feel sorry for the people who have to design levels for momentum based Sonic, there's a GIGANTIC diffrence in speed and height of Sonic's moveset depending on whether he stands still or comes in at full speed, and you need to acomendate both.
    Altough I noticed Sonic GT got it a little better under control this year then the version I saw last year. So there seems to be some progress.

    One problem I have, is....Almost all games are one zone demo's. And usually the first Zone. And Sonic's first zones usually don't have tight level design, they're more fun thrill rides. Which is good, but eventually you want things to tighten up and provide you with real level design and real specific challenges and set pieces and MEANING. But I don't get any of that, it's just one meaningless playground after another and I'm starting to feel nihilistic about it all.
    Oh boy, more loops to roll trough. What's the point? Not really the individual games's fault, but it does start to have a huge impact on my patience.
    It's saying something the Game Gear Sonic 2 remake was one of my favorite games this year, for the simple fact of it being a complete experience and the game gear games having a much more tight and economic level design, which became a desperatly needed breath of fresh air after Green Hill Zone round 596834.

     Also, as usual I have to shill Sonic Robo Blast 2 for being my personal choice in being the "Classic Sonic in 3d" fangame. Tight level design, plenty of freedom, mild physics. all nice and straight forward. It's my jam. Definitly prioritizes platforming over physics for the sake of physics.
  21. Thumbs Up
    Roger_van_der_weide reacted to azoo in Issues with recreating Classic Sonic gameplay in 3D, as observed from fangames.   
    People get too caught up on trying to be 1:1 to the Genesis games that they lose sight of making a game feel tight, dynamic and focused. People also tend to act like that a lot of the decisions for level design and game feel in the SA games weren't things they actively decided to do with good reasoning.
    Though I used to believe this in the past, I don't think trying to pursue some super perfect physics and making really ambitious level design is the answer to Sonic. Despite everything being said about how 2D Sonic works there's still something to remember about it: it's simple. All of what it introduces is not only easy to understand, but easy to the point that there's no vagueness to it. In order for Sonic gameplay to reach an equilibrium, it needs to run on as arcadey principles as it can get while still maintaining a depth.
    This is why the homing attack, as it stands, already works. It makes things easy, and it has a simple trade-off in function: you either get a sure shot into an enemy while sacrificing momentum, or you don't but the reward is more retained speed. The homing attack doesn't need to send you flying forward; if anything fangames like Sonic GT (and other games made in, say, HedgePhysics/Bumper Engine) only teach that it shouldn't because it's really, really squirrely. Sure, you could always say not to do homing chains excessively because that's bad, and that'd be correct, but that's also just a simple "don't" instead of an entire plot recoursing.
    Speaking of 'momentum', fangames are obsessed with that. To a fault, even.
    The Sonic Adventure games put Sonic under a speed-cap when running, and pull back Sonic's speed and control the longer he's suspended in air. People can see these as limitations that hold back the gameplay from being what it truly is, but I think these things are meant to make control better. 3D movement allows for a lot more exploitation of building forward speed than a 2D game does, and fangames have only proven that when you don't try to cap Sonic's movement speed (especially in air) then there's a lot of soaring over massive chunks of environment, skipping entire setpieces and sometimes having air hang-time run into the 10+ second range. SA's lower speeds and "simplified" physics, while imperfect, were elaborate in design.
    "But Azoo", you may ask, "why don't the levels just be made bigger to accommodate that?". This is many people's answer, but I don't think it's the right one. Again, Sonic needs to retain a simplicity to it, and expanding these maps out to blown up size just to make up for how easy Sonic is to fly off the handle kind of proves... a problem. Sonic shouldn't need a massive map just to be considered viable, because big maps are overwhelming and confusing when the objective is "get to the goal". And you may argue to just change the game to be something else, but (as fun as that is to think about) Sonic shouldn't need a big reinvention of his game progression in order to work in a 3D space; and (before one brings it up) just because Mario did that doesn't mean they had to, as Mario's 2D gameplay works in 3D just fine (see Mario 3D World).
    I think a lot of these issues, most of all, come down to a misunderstanding of 'flow'. That became a huge buzzword for Sonic games in the past several years and what people want, but honestly I feel like the sentiment is misplaced. People seem to think 'flow' means 'move at a constant high speed from start to finish of a level', but forget that the very games they criticize (ie the boost games) are constructed on that while the games they praise (the classics) do not.
    'Flow' in traditional Sonic gameplay is not about moving at a consistent high speed, it's about the level design organically flowing from one pace to the next. 
    Classic Sonic games are constantly speeding up and slowing down the level design, with slower more trepidatious platforming areas, steady upward climbs, moderately quick slopey areas, and speedy set-pieces relying on semi-automation. This formula is honestly.. pretty much kept in the Adventure games, give or take maybe using dash panels too much. And sure, it's mad simple in comparison, but I'd give that less to the limitations of the game design and more so the limitations of what could be done then; whether that's due to time, money, understanding of 3D, or the hardware (which in the SA games' case, probably all four). 
    Anyways, I typed a lot more than I intended to, but I think the honest truth is that we've already had classic Sonic gameplay in 3D. People just refused to take it or accept some of the decisions made, and I believe some of the decision-making done when converting Sonic to 3D only make more sense when you see how fangames tend to falter in mechanics or level design. 
    Does that mean SA1/2 can't be elaborated on and that it's already perfect? Well uhh fuck no of course not, those games are kinda buggy and didn't get the chance to refine the concepts enough. But does that mean we already had the groundwork and all it takes is just applying what it learned? Absolutely.
    People just.. gotta slow Sonic down, give him some air resistance, and make tighter, compact level design that cares less about some cosmic philosophy to how Sonic should be and more about making a fun, varied platformer.
  22. Thumbs Up
    Roger_van_der_weide got a reaction from John43 in My Sonic 2 8 bit remake thread   
    Neat wit hthe trees moving in the wind, nice detail.
  23. Thumbs Up
    Roger_van_der_weide got a reaction from batson in are 2d sections in 3d sonic THAT big of a deal?   
    Theoratically, if the next 3d Sonic game has it's majority in PROPER 3d, then I should have peace with 2d area's. However, in practice, at this point I'm so bitter about 3d gameplay being screwed for over a decade that any 2d will irritate me just on principal (Unless the game is genuinely a 2d game like Mania, or 2d is seperated into it's own seperate category like a bonus level.) After at least one proper 3d Sonic game I'll be more open for it.

    I'm happy to call Unleashed a 3d game.
    Even Rise of Lyric and Lost world, I don't mind calling a 3d game (It's more the "Sonic" aspect of the "3d Sonic game" theme those two have a problem with.)
    Generations? No. If Modern Sonic was 100% in 3d, then sure, but Modern Sonic alone is only half 3d. Then add Classic Sonic (And the entirity of Generations 3ds)  to the mix and you are left with only 15% 3d gameplay across the entire package. Altough to Generations credit, at least the 3d area's are meaningful, so that's nice.

    Keypoint to me is that 3d and 2d gameplay work diffrently. 2d Gameplay is more abstract, technical, more 'game".
    3d is more immersive, an experience. Putting the player directly into the action.
    I respect and like them both as their own entity, but when the same game tries to do the same thing WITHIN THE SAME LEVEL, I get a mental whiplash.
    it's like hopping back and forth between Contra and Call of Duty.
    Just give me one or the other.

    The hybrid games miss the immersion of a 3d game and the control of a 2d game, thus failing at both.
  24. Thumbs Up
    Roger_van_der_weide got a reaction from BadBehavior in are 2d sections in 3d sonic THAT big of a deal?   
    Theoratically, if the next 3d Sonic game has it's majority in PROPER 3d, then I should have peace with 2d area's. However, in practice, at this point I'm so bitter about 3d gameplay being screwed for over a decade that any 2d will irritate me just on principal (Unless the game is genuinely a 2d game like Mania, or 2d is seperated into it's own seperate category like a bonus level.) After at least one proper 3d Sonic game I'll be more open for it.

    I'm happy to call Unleashed a 3d game.
    Even Rise of Lyric and Lost world, I don't mind calling a 3d game (It's more the "Sonic" aspect of the "3d Sonic game" theme those two have a problem with.)
    Generations? No. If Modern Sonic was 100% in 3d, then sure, but Modern Sonic alone is only half 3d. Then add Classic Sonic (And the entirity of Generations 3ds)  to the mix and you are left with only 15% 3d gameplay across the entire package. Altough to Generations credit, at least the 3d area's are meaningful, so that's nice.

    Keypoint to me is that 3d and 2d gameplay work diffrently. 2d Gameplay is more abstract, technical, more 'game".
    3d is more immersive, an experience. Putting the player directly into the action.
    I respect and like them both as their own entity, but when the same game tries to do the same thing WITHIN THE SAME LEVEL, I get a mental whiplash.
    it's like hopping back and forth between Contra and Call of Duty.
    Just give me one or the other.

    The hybrid games miss the immersion of a 3d game and the control of a 2d game, thus failing at both.
  25. Fist Bump
    Roger_van_der_weide got a reaction from Miragnarok in are 2d sections in 3d sonic THAT big of a deal?   
    Theoratically, if the next 3d Sonic game has it's majority in PROPER 3d, then I should have peace with 2d area's. However, in practice, at this point I'm so bitter about 3d gameplay being screwed for over a decade that any 2d will irritate me just on principal (Unless the game is genuinely a 2d game like Mania, or 2d is seperated into it's own seperate category like a bonus level.) After at least one proper 3d Sonic game I'll be more open for it.

    I'm happy to call Unleashed a 3d game.
    Even Rise of Lyric and Lost world, I don't mind calling a 3d game (It's more the "Sonic" aspect of the "3d Sonic game" theme those two have a problem with.)
    Generations? No. If Modern Sonic was 100% in 3d, then sure, but Modern Sonic alone is only half 3d. Then add Classic Sonic (And the entirity of Generations 3ds)  to the mix and you are left with only 15% 3d gameplay across the entire package. Altough to Generations credit, at least the 3d area's are meaningful, so that's nice.

    Keypoint to me is that 3d and 2d gameplay work diffrently. 2d Gameplay is more abstract, technical, more 'game".
    3d is more immersive, an experience. Putting the player directly into the action.
    I respect and like them both as their own entity, but when the same game tries to do the same thing WITHIN THE SAME LEVEL, I get a mental whiplash.
    it's like hopping back and forth between Contra and Call of Duty.
    Just give me one or the other.

    The hybrid games miss the immersion of a 3d game and the control of a 2d game, thus failing at both.
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