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Ryannumber1gamer

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Ryannumber1gamer last won the day on May 23

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About Ryannumber1gamer

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  1. Started out hard mode, after finishing normal 100%. Uh, no. This actually kind of blows. Feels like rubber-banding is way up, and the enemy AI is fifty times smarter than your ally AI.
  2. Oh god, I can already tell hard mode isn't going to be balanced, or fun.

  3. Book of Facts: 

    -Chaos should've been playable instead of Zavok

    1. PublicEnemy1

      PublicEnemy1

      Another fact: Chaos should've been playable over the Chao.

    2. SupahBerry

      SupahBerry

      That was the original plan, but he keep making Tails feel uncomfortable and often prompt hedgehogs to teleport behind him and squish him with little effort.

       

      It's real to chore to keep cleaning up that mess and fix him up, you know?

    3. Diogenes

      Diogenes

      why wasn't orbot and cubot and jet and wave and storm and tikal and gamma and beta and mighty and ray and chip and professor pickle and gun commander and the president playable

    4. Polkadi~♪

      Polkadi~♪

      Diogenes, this is TSR, not Sonic World.

    5. Wraith

      Wraith

      Unironically all those characters should be playable

    6. Ellipsis-Ultima

      Ellipsis-Ultima

      Y'all didn't mention Cream.

      I am dissapoint.

  4. Ant Man and the Wasp in a nutshell

    tenor.gif

    1. tailsBOOM!

      tailsBOOM!

      The gif didn't show

      I refreshed and now it did

    2. Bloxxerboy

      Bloxxerboy

      God damn it, Ghost.

  5. I 100%'d TSR's Team Adventure Mode!

    1. Dejimon11

      Dejimon11

      what did it cost?

    2. Ryannumber1gamer

      Ryannumber1gamer

      Not much, a few hours over two days, and a bit of frustration at a CPU?

    3. Dejimon11

      Dejimon11

      Overall thoughts on the game?

    4. Ryannumber1gamer

      Ryannumber1gamer

      Honestly, I had a massive amount of fun with the game. The racing is pretty slick, and the team mechanics are really well-implemented, more so than you'd think with such a gimmick. I was iffy about it to begin with, but they've really sold me on the idea.

      It's held back by the fact it's clearly a budget title, but I think it's a real fun time, and I hope SEGA will take the relative success of the game in terms of reception, and invest in a full budget racer again. 

  6. Seeing it confirmed that Sam & Max and Strong Bad is as good as gone stings, was hoping they'd remain through Disney/the original creators retrospectively. If anyone hasn't, I'd absolutely recommend Sam & Max, Strong Bad, and Hector Badge of Carnage.
  7. Man, TSR's soundtrack is a total bop. 

  8. swear the AI in TSR is really beginning to piss me off now. Why the fuck did Sumo make it that the AI on your team will activate their ultimate whenever they want instead of just letting you decide when they do it?

    1. Dejimon11

      Dejimon11

      I don't get it either.

  9. Except that still doesn't make a point really? Alright, a hub world - that's alright, but doesn't really add a ton, because there isn't a lot to do around it. You can practice your driving a little, or just practice in an actual race environment. As for the cutscenes - as already said - they're literally just short quick scenes with the bosses for a few seconds, and they don't even specifically say anything to your character, so that's not a point either. On top of that - you just showed a brief example of animated cutscenes and said "this is what a real story mode looks like, take notes TSR", so it's pretty clear you were referring to the actual story presentation, in which case, my point still stands. The original cutscenes with the bosses were also mostly static with only their mouth moving, and a few effects on their kart and that's it. The new ones are better animated and still only come out to about five minutes total runtime. And I can tell you now, I've had a lot more fun with TSR's cutscenes that actually show some personality and fun interactions with the extended cast as opposed to CTR's original cutscenes where it was a boss blathering on for a minute, or Aku-Aku/Uka-Uka interrupting randomly to spout a tutorial. You're literally just comparing the two on something that doesn't even really compare because they simply use two different forms of expressing a story, and TSR has it's own merits to how they did it. There are so many points you could be arguing in CTR's favour compared to TSR, and I have no idea why you're choosing the story of all things to be doing that, because to be frank, CTR's story is extremely weak, and a total excuse plot - which for the record - Naughty Dog themselves admitted to on purpose because they thought Oxide would be considered jumping the shark, and would sink the Crash series since they were planning on leaving after CTR.
  10. Whoever at SEGA thought it was a good idea to have a grand prix requirement of "win first in every race, plus collect number of rings overall" needs to punched in the gut for a dumb idea.

    1. tailsBOOM!

      tailsBOOM!

      The problem I have is whenever you must do one of the non-racing modes to progress.

  11. I honestly don't think it's really comparable? I mean yeah, having full animated cutscenes is great, especially since they're so beautifully done in N Sane and Reignited. But like, for one, you say "it looks like a real story mode" - the plot of Crash Team Racing's adventure mode is as close to an "excuse plot" as you can get. And that's fine, it didn't need anything else, but TSR on the other hand goes for a light story with character interactions as well. Like, if this video is accurate, there's literally a whole six minutes worth of cutscenes in the entirety of CTR: Animating five minutes worth of cutscenes for CTR's remake, compared to making animated cutscenes to each and every interaction in Team Sonic Racing, a game that really only has a story to have fun and quick interactions with the characters is seriously not comparable. I really don't get the point you're going with here, beyond trying to force TSR and CTR into a which is better situation that doesn't even make much sense. They do different things entirely with their stories, and their chosen forms of presentation for their stories works perfectly fine as is. TSR's interactions really didn't need anything more than voiced portrait discussions, akin to a visual novel, while CTR is a remake of a game that went with basic boss animations for introducing them all, and would stand out like a sore thumb if they were reduced to anything less. If you want to compare the two, there's a lot of better points you can make, including the gameplay, customization, costumes, likely more tracks, and the fact it's basically gonna be a complication of two, if not three racing games. But comparing the cutscenes with a potshot to TSR? Yeah, not really feeling it.
  12. I think the best complement I can give this is that Sally's VA is actually pretty close to the actual original VA, but Sonic's VA...no. Like, if you want my frank opinion, and no offence to the guy - Jaleel White - I never liked his Sonic voice, especially when he came back for the fanfilm, where he sounded completely out of practice on top of it all, and an impressionist of that Sonic just made that 50 seconds a bit too obnoxious. Speaking of which, maybe it's because I haven't seen SatAM in about two years, or whenever Motobug was showing it, but Sonic just seems...really annoying and hyper in this. I honestly can't remember if he was like that in SatAM, although I'm nearly sure at the very least he had some level of development as he went through the first two seasons, but here, his voice is constantly running too fast, and he's trying so hard to put speed into his voice, like Sonic is talking fast near constantly, despite that not being a trait of his. Especially by the end of it, it seems incredibly rushed, because both Sonic and Sally are talking as fast as they can and skimming through the details. And the animation, I don't know, it's just either too jerky, or too stretchy, I'm no animation master, but I just feel like something is off, Sonic and Sally feel off-model at points, Sonic's expression shifts incredibly quickly, and movement just jerks around. It doesn't really replicate the DIC SatAM style much at all, which is kind of telling, given that DIC shows are infamous for being horribly animated, and given low budgets. And don't get me wrong, I don't like criticising artists and animators like this, at least - fan animators, because they're usually working with no budget, and a passion project, but if you're asking for funding for this thing, I mean to be frank - I'd expect better animation. Like fucking hell, Sonic Paradox has pulled off better, even if they take longer for their projects: Like, all of the animation is pretty good, but especially the art-styles for Team Dark and Team Rose just look so nice, and animate really well. And this was done as a passion collab project, like all of Sonic Paradox's stuff. I think this is the major problem - this isn't just a passion project, it isn't something done on a little to no budget - it's being used to advertise a project that somebody wants money donated to make. If you're going to ask for that, you need to seriously step your game up and show off some great animation.
  13. They do, as well as the rights to the characters featured in them. However, SEGA's vision of Sonic has long since moved on from AoStH, SatAM, Underground, or even X, and that's why they barely acknowledge it, outside of the rare re-releases. As for this...ehhh. Everyone else's criticisms about the animation and such holds true for me as well. I'll also say that while it's a neat idea, I'm not really sure how to feel about it, because in general - SatAM had a decent enough resolution. Just ignore Snively, and that's it. On top of that, with Hurst having passed away, we'll never know for sure what the true plans for Season 3 was, other than the details we've already gotten, like Knuckles being in it, Tails getting a bigger role, Nicole having a honestly grimdark origin that I think is pretty bad for a Sonic show, and just an attempt to make Robotnik far more of a total psycho than he already was, and Naugus rising up as the villain. I mean, I suppose you could say the same thing about Sonic the Comic Online, or Archie Sonic Online, both being fan-made follow-ups to their retrospective storylines, but then they're also not asking for crowd-funding to make it a reality, and that's not even getting into the sketchiness of the project itself (It's pretty infamous that crowd-funding projects for established IPs from fan creators usually end up cancelled due to legality issues). There's too many issues that stick out in my mind that make it seem difficult to pull something like that off. It also helps that StCO and Archie Sonic Online's follow-ups don't cover anything near as "controversial" as the plans for SatAM Season 3 was gonna be.
  14. I think it was even worse in Transformed, since at least the original ASR all had unique all star moves for everyone, as opposed to Transformed, where you simply go into helicopter mode for a bit.
  15. I’ve seen the PaRappa anime, or at least the first five fan sub episodes someone made before stopping. It’s decent enough, if a bit odd since it comes before PaRappa 2.
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