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Ryannumber1gamer

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Everything posted by Ryannumber1gamer

  1. So while I know we have a general Archie Sonic thread, I felt this was worth bringing mention to in it's own thread, since it's a non-canon project to the Archieverse, and also especially since we have a thread for STC-O. Basically, a bunch of Archie Sonic fans got together on Bumbleking in order to continue the original story of Archie Sonic before the reboot, and they even have the help of SSMB's very own @Drawloverlala helping them with covers and artwork. Right now, they only have the first issue which is a prelude showing what happened after the Genesis Wave from the point of view of the Zone Cops. It's got some pretty damn cool artwork, and a lot of effort behind it. I know I am personally very excited to finally see the storylines we wanted to see finally be concluded, and I hope the project turns out well. Check it out here!
  2. Nearly through New Super Mario Bros U, nearing World 7 now.

    It's pretty fun, even if it's as bland as a 2D Mario game can be. Toadette and the Flying Squirrel suit are actually really fun to use.

    1. Forte-Metallix

      Forte-Metallix

      The Squirrel Suit's my favorite flying Mario power-up in quite some time, which makes it all the more baffling that Nintendo chose the Propeller suit over it for Mario Maker.

    2. SupahBerry

      SupahBerry

      Funny how the Flying Squirrel is basically Knuckles in Mario. 

      And Ray would later go on to return the "favor" 

    3. Maxtiis

      Maxtiis

      It's probably the best of the "new" series, but in my eyes that doesn't amount to much. They're easily the least interesting platformers I've played.

    4. Tails spin

      Tails spin

      It's fun. Another game to get me some variety. DKCTF beats it by 1000 miles. I like the flying squirrel suit. I also enjoyed Morton's airship battle.

  3. Caddicarus' new review is on the PS Classic...

    oh boi this is gonna be gud

  4. Another teaser left right to the very last second - it appears that we're finally getting another Sonic Racing Game. They've confirmed that it is not a sequel to any of their titles so that means it's not apart of the All-Stars line and probably a Sonic-only racer. That said, the car in the teaser does look Sonic's Speedstar from the All-Star titles. We also got a darkened out logo that empathizes the R, similar to how Sonic R did it. With that, I think it's fair to say that this is going to be a new racing title like it was leaked a few weeks back.
  5. Tfw you realise that barring the port on Switch, there hasn't been a new entry in New Super Mario Bros in nearly 7 years. 

    1. Wraith

      Wraith

      I want a new one

    2. KHCast

      KHCast

      New new super Mario bros for the new 3DS

    3. Thigolf

      Thigolf

      Nintendo worked with Ubisoft to do Mario & Rabbids

      Nintendo should work with Ubisoft again to make a Mario in the UbiArts engine

    4. Strickerx5

      Strickerx5

      yeah, but there's been super mario maker so the best one already exists

    5. SupahBerry

      SupahBerry

      We've gone from rehasing Mario 3 and World acsets, to rehasing NSMB Wii's music and design, to rehasing NSMBU itself. Clearly the criteria of what is considered "new" shrinks with each installment.

    6. VEDJ-F

      VEDJ-F

      Honestly I thought the Super Mario 3D series was the substitute for it. 

    7. The Deleter

      The Deleter

      It'd be cool if a new game did something different, ala SMB2, Yoshi's island, Mario/Warioland or the like. People point out the art style keeps getting rehashed, but the gameplay doesn't need to be as copy-paste as it is currently, either.

      Not that there's anything wrong with it; 2D Mario is some of my favorite design, and the series has followed the same structure forever in the mainline games. Just feels like it'd be a good time for an experiment, really.

    8. Wraith

      Wraith

      They don't have to change the gameplay much at all. It just has to look nice graphically and everyone will act like it's a grand reinvention. 

  6. Decided to watch some of the leaked gameplay, specifically Monstropolis and Twilight Town...
  7. Decided to watch some of the leaked gameplay from KH3, nothing related to story though, purely because I'm curious how the combat looks now compared to 0.2

    Maybe I can't tell, but it feels like they've tried to address it, from what I see at least - Sora now drops down from a air combo quicker after it's done.

  8. TEN DAYS AWAY TIL KH3 

    OH SHIT ITS HAPPENING BOIS

    1. Strickerx5

      Strickerx5

      LAST MINUTE DELAY INCOMING

  9. Top 10 Anime Chase Scenes

    1. Spin Attaxx

      Spin Attaxx

      Man, I always get chills when I see Cory awaken 「Spooky Scary Skeletons」. Easily the best Stand in the series.

    2. Yeow

      Yeow

      *standing ovation*

  10. Just 100%'d KH 0.2. Which means bar Chain of Memories, I've completed every mainline game 100%.

    I am so happy I'm finally done with all of these games. I don't think I'll ever do it again, bar maybe KH2.

    1. Dejimon11

      Dejimon11

      What did it cost?

    2. Ryannumber1gamer
    3. KHCast
    4. Ryannumber1gamer

      Ryannumber1gamer

      @KHCast

      The hardest decisions require the strongest wills.

  11. Beat KH 0.2 on Critical...

    oh god demon tide is not a good boss

    1. KHCast

      KHCast

      You can actually beat it before it goes into its second phase if you know what to do

    2. Ryannumber1gamer

      Ryannumber1gamer

      Yeah, but having to cheese it still doesn't make it a good boss.

    3. KHCast

      KHCast

      I didn’t find it BBS level bad, but yeah it’s certainly no KH2. And considering demon tide returns in 3...lol

    4. Ryannumber1gamer

      Ryannumber1gamer

      It's a pretty big shame, because Phantom Aqua shows they can make something at least on par with a decent KH2 boss, but they dropped the ball hard with Demon Tower and Demon Tide. They can kill you in two shots, have moves with extremely tight timing, and even some moves are near impossible to predict. It's not as bad as something like Mysterious Figure, or some of the DDD bosses (which I class as some of the worst in the entire franchise) but it's still pretty bad.

  12. Ryannumber1gamer

    In Defence of Infinite

    I'm going to really disagree hard with this, because in my honest opinion - Infinite's backstory is contrived, messy, over the top, and not particularly engaging. First things first, Infinite's backstory is messy and hard to follow, you can tell that SEGA didn't have a clue what they wanted to do with Infinite and changed sails mid-way through development, very likely after Episode Shadow became a thing. Everything, let it be trailers, pre-launch material, or hell, the main game itself all stated that Infinite was a creation of Eggman from scratch, right down to the main conflict of the story - Sonic and the power of friendship or teamwork or whatever being used for a massive key point in why Infinite was "defeated". Later lines in the game says Infinite was manufactured inside of Eggman's factory all alone without anyone, and characters show pity towards this. This would've made sense in the narrative as well since technically, you create an OC similar to Eggman creating Infinite, and your OC gains their power through gadgets and teamwork, whilst Infinite needs to rely on an external power source. This would also explain why the Phantom Ruby Prototypes were a thing, because if Infinite was a manufactured creation by Eggman, it makes sense he would need to keep testing how to integrate the ruby's unknown properties into Infinite from scratch, as opposed to the later mutation or experimentation or whatever Eggman did to Infinite in the final game. On top of that, even taking his "official" backstory into account...I'm sorry, but no. It sucks. It absolutely sucks, and it's mocked for a very good reason. It is an absolute mess, and a completely weak excuse. What's worse is Infinite's backstory was literally gift-wrapped and yet SEGA STILL messed it up. Infinite's implied to have been the leader of a mercenary group for a long time, the game is based around teamwork and the power of friendship, and iirc, it's implied that Eggman was the one who wiped out his group and framed Shadow for it so he could get a test subject for the Phantom Ruby. So, why is it that Infinite's motivation boils down to being a massive child who can't handle being called weak? That's really all it took for him to become a psychotic bully of a character, being called weak. As the Joker once coined the famous phrase... Infinite's backstory is literally that the guy has such a shallow and sensitive ego that he can't handle getting his ass kicked and then being called weak. It makes literally no sense, and as I said above, they had a good backstory giftwrapped. What if Infinite was agreeing to become Eggman's test subject so he could seek vengeance on Shadow and his friends? He believes Shadow wiped out his friends, so he wishes to do the same back to him, and furthermore remains loyal to Eggman due to Eggman granting him the power to get revenge. What if Infinite had some kind of code that meant he'd be hell-bent on doing what a client paid for? What if the reason Infinite keeps mocking friends or whatever else is that he can't deal with how his merc group got wiped out, and he doesn't want to get close to anyone again, preferring to rely on his own power? There was a backstory here that tied right into the themes of the game, and it got thrown out for some stupid "I'M NOT WEAK" garbage. I legitmately don't know how anyone can see that as a compelling backstory, especially for a major villain. It completely destroys any sense of threat that Infinite had, changing from a scary psychotic villain, to what might as well be a 10 year old with a bruised ego, and too much power. His backstory makes him just a completely pathetic joke. Someone who deals the most damage to Sonic's world, and kicks Sonic's ass, and what's his motivation? Oh, he couldn't handle losing a fight and being called a name. That's just downright lame.
  13. Was talking more so about the main area of Twilight Town. For some reason, I always consider Sunset Terrace as it's own cut-off area from the rest of the world, likely due to needing to use a train to get to it, similar to Yen Sid's tower. Anyways, back to official news, the full version of Face my Fears has dropped!
  14. Ryannumber1gamer

    IDW's Sonic the Hedgehog

    Tbh, if Shadow doesn't come back rockin' a Hawaiian shirt, a pair of sunglasses, and making finger guns towards everyone when he's leaving the scene, what's even the point?
  15. Ryannumber1gamer

    IDW's Sonic the Hedgehog

    Hopefully - yes. Truthfully - we'll probably be back here again come Issue 13.
  16. Full version of Face my Fears is out!

     

  17. Decided there was still one more game that needed to be 100%'d before KH3. 0.2. I never finished it fully due to the "complete without taking damage" boss objectives, but what the hell. Just managed to beat Phantom Aqua Phase 3.

    1. Adamabba

      Adamabba

      How long does it take to 100% that one?

    2. Ryannumber1gamer

      Ryannumber1gamer

      Can't give you a dedicated time, my save file reads 20 hours, but I'm sure a ton of that time was spent in pause whilst I was doing other things.

      About 6-10 hours I'd guess.

    3. Jingilator

      Jingilator

      Oh, by the way:

      ”I am Master Aqua. That’s a promise.”

      52402BE5-8705-4EB6-A214-2F996B2D0ED0.jpeg.29fe89f565030c79d3d216b79e982a3c.jpeg

      “Y o u ‘ r e  t o o  l a t e”

  18. Assertiveness Lesson Number 1 - Tell him to get off!

    1. Forte-Metallix

      Forte-Metallix

      Okay!

      626?cb=20100409181506

      "Dude! Put that thing away! There are, like, CHILDREN here!"

  19. New Sonic game is lookin' sick.

    1. -dan-
    2. dbzfan7

      dbzfan7

      Morgana would make Colors much better that's for sure.

  20. Ryannumber1gamer

    IDW's Sonic the Hedgehog

    I still think that for the first year of the book, the arc absolutely should've been revised, as I said in the past before, it was too torn between original stuff and new stuff that the original stuff didn't really get time to develop and the game stuff was pretty undercooked. The stuff that's strong before, namely character interaction is still really strong, but I still feel that even establishing a continuity, it could've been done pretty better and much more focused in general. It isn't helped by the fact that we started the arc just immediately jumping into an 12 issue "epic" that engrossed the full year when we legitimately could've done what TMNT did and split the first year into three arcs, each based around introducing a piece of the universe. When I jumped into the IDW TMNT run, I hadn't read the micro-series because what the main series did was do a good amount of pacing, and got me invested relatively quickly by taking it's time with three smaller, more personal arcs before the insane stuff, to the point that by the time we finally got to the first major arc, which was City Fall, it was one of the best of the series because all of the previous smaller arcs was used to tie-in and set it up extremely well. I mentioned in a previous post that I would like a Sonic/Tails team-up arc at some point, even pretty close to this point, because I kind of dig the idea of a smaller cool-down arc before Eggman gets into business with his latest and greatest scheme. Character interaction is absolutely Ian's strongest suit, and IDW Tails is the first time in a long time (at least since Boom) I've gotten to enjoy the guy again, so having a more chill arc with the two of them maybe journeying around the universe, stopping a few schemes from Starline/Rough & Tumble, and getting to focus in on the core Sonic friendship would be a nice palette cleanser I feel, and a good way to maybe try get people invested again. I'm not asking for something that was as insanely long as the Shattered World Crisis, but maybe a 5-6 arc or miniseries with the two just adventuring and bonding would be pretty nice, and maybe open the pathway to doing the same with the likes of Amy, Knuckles, and Shadow.
  21. Ryannumber1gamer

    IDW's Sonic the Hedgehog

    Dude, we're 12 issues in the book, and the majority of all of that was spent dealing with the aftermath of Forces' story, establishing Metal Sonic's plot, and then this entire battle arc. We're making this whole point about Shadow being underutilised and everything when we're just through our first major arc of the book and just now are things beginning to unwind, and even at that, you can infer that Shadow either doesn't, or can't be apart of the large "after-party" so to speak with the rest of the cast patting themselves on the back for a job well done, so he left when he had the chance to do so. If we were like 50 or even 30 issues in and we had nothing but Shadow being an edgy powerful dick to everyone, then yeah, I'd see your point, but his introduction was in the middle of an action-packed arc that didn't really have any moments to stop and breath, bar Issue 12. This seems a lot more like a wait and see thing instead of just assuming this is the case for the entirety of the book.
  22. Ryannumber1gamer

    IDW's Sonic the Hedgehog

    I downright think this whole "Shadow isn't being properly utilised" nonsense doesn't even make any sense either way. Now, to be frank, I skim read the above post because...well it's a massive wall of text, but I saw several things like he shouldn't be in this cast of charismatic characters and such, and he's being shafted and whatever else. Now, let's ignore the fact that Issue 11 had Shadow breaking off from the rest of the cast to fight Metal Sonic alongside Sonic and Knuckles, despite the fact Shadow has little to no relevance to this plot than the others, yet he was still the one who got to be apart of the main final fight (how that's a shaft, idk), but let's focus in on that point of him not fitting. I absolutely disagree. Shadow's role in the cast is very important, because exactly because of how much he contrasts against the rest of the group. Shadow is more serious, willing to do dirty work, and is a character who is much more based on the "ends justify the means" mindset. He offers an important comparison and contrast to the rest of the cast because Shadow works on the level that he's a darker variation of Sonic. I know that sounds like some spin off into the area of "lol edgelord sonic", but it isn't, it's being honest IMO. Sonic has always been classified as a free-spirit, someone who doesn't really care what others, especially those who claim to be in a position of power says is right or wrong. It was the same in the Black Knight, he was willing to slay King Arthur and look like the villain of the universe because in his eyes, King Arthur was a megalomaniac who was trying to corrupt and rule the kingdom with an iron grip. Sonic sticks true to his own ideals and basically forgets what others might think of him. If he thinks it's correct, Sonic will often times go for it, and if he's wrong and he messes up, he'll often times just accept the mistake and continue moving onwards. Shadow...is kind of the same, but in a darker sense. Shadow doesn't really listen to what he's ordered to do, or what he is told is right and wrong, the only real exception being whenever we see him as an agent of G.U.N. Bar that, Shadow often times will do what he absolutely believes is necessary to stop what he believes is "wrong". It's been like that since SA2, since in his eyes, what G.U.N had done to Maria was a injustice, and under the belief that Maria's dying wish was revenge for her death, he sets out to "right" this wrong. He's as cocky, as arrogant, and as sure of his own power and ideals as Sonic, but where Sonic is more carefree and sticks to brighter ideals of redemption and accepting mistakes, Shadow sets out to ensure that a danger to what he deems as "peace" isn't able to come back again. Bar all that though, it's just the fact Shadow serves as someone unique to bounce off of. No one in the rest of the Sonic cast is as much of a straight man as Shadow, and that just works well for good character interaction. It's fun to see Shadow's serious nature break and his competitive side start to show when Sonic shows up to challenge his authority. It's fun when Shadow is forced to deal with interactions he doesn't know how to be prepared for, and it just allows for overall better character balancing so everyone isn't just a 24/7 snark machine. He fulfils an important character dynamic. Pretty much this for me, yeah. Considering Archie Sonic had a bit of a tendency to overplay their hands with Shadow and Knuckles after post-reboot, the one thing I've been decently happy about is just character balancing. My issues with the original characters not getting much focus aside, each character has gotten one issue of spotlight, and if anything, Shadow got a bit more when he got to step in to help Sonic and Knuckles despite having little to nothing to do with that particular arc at that point, no less than the likes of Tails or Amy anyways. Shadow doesn't need to be the centre of attention, and he is by no means so amazing that the sheer idea that he's not at the forefront of every single issue is somehow squandering his potential. If anything, I'd rather we gave Tails, Amy, or even the Chaotix a chance to step up and interact more with the main cast, because simply put - Knuckles and Shadow had their time to shine hard in Archie, especially when Universe had three arcs in a row dedicated to the two of them while Amy and Tails had to share their screentime with the other main cast characters and the Freedom Fighters. Granted, I'm still fine with the balanced approach being taken at the minute, but I know for sure I'd be a lot more excited for a potential solo Sonic/Tails adventure arc that we haven't gotten since Countdown to Chaos way back in #252 of Archie Sonic than either Shadow or Knuckles getting another arc spotlight this early in the series.
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