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Everything posted by Ryannumber1Scarer

  1. There's a delay when SSMB tells you it's been posted. It typically posts within seconds, and if you open a new tab, and go to SSMB and check, you can often see your status or reply posted long before the circle stops spinning.
  2. Sling Pod Galaxy is by far one of the worst levels I've experienced in a Mario game.

    1. TheOcelot


      Yeah, it was slow and frustrating first time I played it.

  3. Game Night's back this Saturday for another round!

    We're hosting Smash Ultimate at 9pm BST/4pm EST for three hours!

    Then we're hosting Crash Team Racing: Nitro Fueled on both the PS4 and the Switch!

    Let me know if you wanna play!

  4. Apologies once again, but Motobug staff have decided to take a second week off, due to the much longer Halloween stream occurring on the 31st! If you missed the announcement in the main Motobug topic, we're doing a triple feature of Scooby Doo movies, followed by a batch of Halloween Specials! Join us at 9pm BST/3pm EST on October 31st for Motobug's annual Halloween stream!
  5. The texting looks great so far. I liked the feed mechanic in the original game where it showed NY's thoughts, so I hope it's expanded on here.
  6. The new Dragon Ball Super chapter sounds absolutely horrendous.

    1. Jovahexeon Explosive Witch

      Jovahexeon Explosive Witch

      Well I mean hey! Ya'll liked the Cell saga right!? What's if we do it again? XD Smh.

    2. Wraith


      i don't know if they can put out something worse than that last one

    3. Zaysho


      Part of the fight was actually pretty cool but the ending is so stupid lol

    4. Kuzu


      You know the worst part about it; the chapter itself was honestly not that bad. 

      What makes it bad is that the pacing is absolutely gone to shit. 


      Its like...damn, it reminds DBZ in the worst way possible, I just never noticed how bad the pacing was cuz I was a dumb kid who liked pretty lights. I never knew...

  7. Got the last blue coin, which means I've now got 120 shines!

    I've 100%'d Mario Sunshine!

    1. Shadow Chaos Control

      Shadow Chaos Control

      Congrats! Sunshine is really hard. 

    2. NegaMetallix


      Good job, Ryan! The question now is,

      Are you having a relaxing vacation?

  8. I feel like the final level of Mario Sunshine would be vastly better if it had sections designed around the turbo nozzle instead of a shitty, agonisingly long boat ride with bad physics.

    1. Diogenes


      a turbo nozzle section might've made more sense, but it kinda sucked too, so it might've just ended up being a different kind of annoying section.

  9. 895759._SX1280_QL80_TTD_.jpg

    It's been two long years, but he's finally back

    1. TheOcelot
    2. Shadow Chaos Control

      Shadow Chaos Control

      Nightwing is back! I wish he’d get his own movie. 

    3. Teospooker


      Just watch as they turn him into a villain again in less than 6 months 

    4. Shadow Chaos Control

      Shadow Chaos Control

      Noooooooooooo! Why can’t heroes stay heroes. 

    5. Teospooker


      Because companies confuse '90s nostalgia with desire for every hero to turn evil and edgy thinking it will sell more.

    6. Shadow Chaos Control

      Shadow Chaos Control

      That is sad. At least Sonic is mostly untouched by this trend. 



  11. Also, side note - I'm beyond fucking sick of seeing Wally West get screwed over by DC.

    1. Jovahexeon Explosive Witch
    2. Ryannumber1Scarer


      Well, let's see. Wally was being built up as who was going to save the DC universe throughout Death Metal, due to being infused with the Mobius Chair.


      Except nope! Turns out the heroes' plan to stop the Batman Who Laughs' scheme was doomed to fail because Mr. "I AlWaYs KnEw WhAt YoU wErE PlAnNiNg, THanKs fOr DoInG My ScHeMe fOr mE" Batman Who Laughs somehow figured out this ridiculously convoluted plan from the beginning, reprogrammed the Mobius chair (even though he canonically not use it), and now they just transferred all of it's power to The Batman Who Laughs!

      So guess what - now Wally is back to being a normal speedster, his "important" role in this story invalidated, and Flash Forward is now pointless. Meanwhile, Superboy Prime is not only redeemed, but now he's the last hope of the multiverse!


    3. Jovahexeon Explosive Witch

      Jovahexeon Explosive Witch

      Well.....that's certainly a lot to take in.

    4. Teospooker


      DC just loves to fuck around and make miserable the Teen Titans members whenever they can, pure and simple.

    5. Jovahexeon Explosive Witch

      Jovahexeon Explosive Witch

      Hopefully with Dan Didio finally fired, they can clean things up after everything that was made under his reign in advance is finished. 

    6. dbzfan7


      I'm still holding out hope we don't just throw Wally out after he was built up so long. Really really do. Totally gonna lose it if Super Bitchboy Prime is the one who just usurps his role.

  12. Just finished #33, I am much more happier with this issue. Finally just getting a fairly relaxing low-stakes adventure after all of the constant action and high-stakes stuff Ian has put us through was great. I love how Evan writes everybody, but especially Sonic, Tails, and Rouge, and seeing Sonic and Tails going on adventures and teasing each other is great. She knocked it out of the park, and I can't wait to see what she's got up her sleeve next.
  13. Overwatch Switch (which is F2P right now) is starting up on Game Night, let me know if you wanna play!

    We've also still got a Smash lobby open for anyone who wants to play Smash Ultimate!

    1. Emperor Spooky

      Emperor Spooky

      Yeah, sorry about going silent. I ended up napping a lot longer than I wanted to... Sometimes I hate naps for that reason.

      If there's still an opening I'll be happy to join in, if not, keep me posted if there's another game night anytime soon.

    2. Ryannumber1Scarer


      We're still playing, hop in if you'd like!

  14. Smash Ultimate has begun, let me know if you wanna play!

  15. For anyone who’s layout is broken, swap the theme to Sonical 2020 (default), the dark theme is broken.

    1. Jovahexeon Explosive Witch

      Jovahexeon Explosive Witch

      The default one is broken as well. Been on that one since and I noticed the problem first there.

    2. Ryannumber1Scarer


      Try swapping themes in general. I was on dark, and swapping to default worked for me.

    3. Jovahexeon Explosive Witch

      Jovahexeon Explosive Witch

      Tried that.  Though the problem seems to be slowly fixing itself now for whatever reason.

  16. SSMB Game Night starts in 4 hours and 10 minutes! We’re starting off with Smash Ultimate at 9pm BST/4pm EST, and playing for three hours! We’ll be playing FFAs, 2v2s, and 1v1s! 

    Overwatch Switch (which is currently free to play for all Switch Online members) is being played after at 12pm BST/7pm EST!

    Let me know if you wanna play!

  17. One thing I love about Sunshine is just how refreshing the locales and theme is. I know a lot of people tend to say that the tropical island theme is a bit samey, and that's a fair point, but I love the places Sunshine has you explore, from the theme park, to a hotel, a village filled with windmills, and even a casino. It's fun seeing these Mario takes on places we don't see very often in the series.

    1. Emperor Spooky

      Emperor Spooky

      Now that you mention it... That's probably why I really liked the setting of this game.

      Nintendo could have gone with just a simple tropical island trope, but now that you bring it up, it seems like Nintendo went all out for the vacation theme this game was going for. Basically, all the levels are places you would probably visit on a trip, from the amusement park, villages, beaches  hotels and casinos.

      Fun memories of vacations put me in a nostalgic mood, and I think there's something about Super Mario Sunshine that hits said nostalgia a bit for me.

    2. Diogenes


      i can see how it's a refreshing change from the standard mario fare, but i do still think it drags due to everything being based around a tropical island. like, a lot of the stages are kind of "tropical theme, but also *actually interesting theme*" and they could've explored those more interesting themes without always being paired with the tropical theme.

      though, it all being one big vacation has some charm too, so i guess there'd be a bit of a balancing act in preserving that while also varying up the themes more.

    3. Plumbers_Helper


      I try to play through this game every August, it's just the perfect game to end the summer with.


    4. JezMM


      I think varying up the times of day more throughout the experience and not making the "secret" courses so distantly surreal and instead theming them a bit more in-line with the island could have gone a long way (for example, Bianco Hill's could have been cave themed, Pinna Park's could have been themed with the idea of being inside the mechanics of the cannon/ride).  Would've still had a surreal touch due to the sense of scale, but a bit more grounded and providing more platforming tropes than just "platforms floating in the sky".

      But they really did the nail the idea of making the island feel like a real place, even if it may have sometimes been a burden on course design (putting so much effort into contextualising floating/moving platforms is unusual for a Mario game, and it sometimes feels like they just didn't concern themselves with making great platforming content because they had the secret courses to pick up the slack).

  18. I really wish starting Ace Attorney cases didn't reveal who the culprit was in the opening cutscene

    1. Polkadi~☆


      Outside of a few beginner cases, they don't, usually.

      Or they mislead you instead.

    2. Ryannumber1Scarer


      That's what I mean, the beginner cases reveal the culprit, and I don't like that. Basically means you go through the entire case knowing full well who you need to prove guilty. 

    3. Polkadi~☆


      Well yeah, it's a tutorial case ._.

    4. Jovahexeon Explosive Witch

      Jovahexeon Explosive Witch

      Definitely appreciate Ace Attorney 3 and Ace Attorney Investigations 2 for averting that.

      .......Also Ace Attorney 4 I guess.

    5. Ryannumber1Scarer



      There's zero reason why a tutorial case has to tell you who the culprit is in a murder mystery game. It's not exactly as if it's giving you a tutorial on "yes, someone else definitely did the murder!" - that goes without saying.

      If anything, I feel like keeping the culprit hidden would be a better tutorial, because it would be teaching the player that anyone on the witness bench can be the culprit, and you have to suspect like 80% of people.

    6. Jovahexeon Explosive Witch

      Jovahexeon Explosive Witch

      Honestly, considering how 3 & 4 had done away with it, they really didn't need to bring it back in 5 & 6.

    7. Sean


      I think it serves a purpose

  19. We're playing Smash Ultimate and Overwatch Switch (which is currently F2P for all Switch Online members) tomorrow for Game Night! Let me know if you want to play!

    Smash is at 4pm EST/9pm BST, and is going on for three hours, and Overwatch starts at 7pm EST/12am BST!

  20. Got the Pachinko Machine shine. Took about 10 tries or so. Annoying as fuck, but not as bad as I was expecting.

  21. Favourite Disney songs?

    Personally, my favourites are I Wanna Be Like You, Cruella DeVil, Poor Unfortunate Souls, and Friend Like Me

    1. Teospooker


      I normally can't stand Disney songs, but i have some exceptions:
      *Friends on the Other Side because Keith David just has the sexiest of voices, the rhythm is catchy and it doesn't go on for an eternity, so it doesn't overstay its welcome
      *You're Welcome just because it's The Rock singing, it's entertaining for bizarre it is
      *Bahia because the song combined with the visuals are pure aesthetic, especially for the usage of brasilian portuguese for my country's version of The Three Caballeros as the song's language. The movie did the job it was supposed to do and sold me on visiting a location, though so far i haven't be able to (it's a bucket list thing).

      I would have included I'm Still Here, but it's a bit cheating so i'll just mention it in this phrase.

    2. Your Vest Friend

      Your Vest Friend

      *Gets out a scroll a mile long* Well if you insist--

    3. DanJ86


      That's easy for me.

      It helps that it's full of personality. Even though the knowledge that Robbin Williams is no longer with us saddens me, his antics in this number still make me smile.

    4. Tarnish


      My favorite Disney songs are mostly not the original versions.

      Yeah, I'm more of a rocker guy.

    5. Emperor Spooky

      Emperor Spooky

      One of my favorites is definitely "Friend like Me," for sure. It's always been a classic.

      Other that come to mind are "Make a Man out of you," from Mulan, "You're Welcome" and Shiny from Moana, "Out there" and "Heaven's Light/Hellfire" From Hunchback, the list goes on and on.

      Me being obsessed with old timey cartoons, I have a soft spot for Oogie Boogie's song for basically being a tribute to the bizarre early Betty Boop shorts. I also have some favorites that ended up scrapped such as "Proud of your Boy," Which was meant for Aladdin, and "Snuff out the Light," Originally meant for Kingdom of the Sun (Which of course ended up becoming Emperor's New Groove.)

      I could go on and on and on.

    6. JezMM


      Most of the songs from Moana to be honest, but Where You Are, How Far I'll Go and I Am Moana in particular.  I listened to the soundtrack to that film on repeat for months after seeing it.

      Other than that, while Friend in Me and I Will Go Sailing No More get all the love for being the main theme and more iconic scene respectively, Strange Things is absolutely the best song from Toy Story.

    7. Sean


      Jessie's song

    8. Ryannumber1Scarer


      I always somehow forget Jessie's song, even though any time I hear it, it saddens the hell out of me. 

    9. Ryannumber1Scarer


      I'll throw in Perfect World from Emperor's New Groove as well. It's a super catchy song IMO that establishes Kuzco perfectly.


    10. Ryannumber1Scarer


      Also, in terms of the Disney sequels, these are by far my favourites.

      Eartha Kitt in general is just gold when it comes to Disney songs.

      And of course, there's this:

      I think this is one of the best villain songs in all of Disney, and blows the Prince Ali reprise out of the water.

    11. The Tenth Doctor

      The Tenth Doctor

      Big fan of "Be Prepared". Also love "Friend like me", "Prince Ali" and "Wanna be like you".

  22. Yoshi's Fruit Adventure is one of the worst shines so far...

    1. Blue Blood

      Blue Blood

      Oh really? I genuinely really like that one. It's not prefect... For starters,  getting a durian can be a bit of a slog when it seems to take forever to appear and then drops down to the lower level or straight into the water. And then if you make just one mistake you have to restart the entire platforming process that makes up most of the stage afterwards. But it's all pretty easy and fun, I guess? I've never had a problem with it. The platforming is precise but not too difficult. You're given the right colour Yoshi for the job; purple to begin with and then pink (I think?) halfway through the challenge. It's good stuff. Fun idea for a level. Plus you can actually reach the the hoop that Yoshi has to get rid of from a long way away if you're finding it too difficult. Just hit it with some juice, then ditch Yoshi for the rocket or hover nozzle and play the level your own way.

    2. Ryannumber1Scarer


      My main problem is it feels like Yoshi's controls are inconsistent, at best. Sometimes he has the right height in his flutter jump to get the job done, some times he doesn't. I feel like the game has a small bit of input lag as well at random points (I've noticed it a lot in the platforming sections without FLUDD).

      However, I will say that it isn't particularly hard, but it's poorly designed. The big problem is getting the durian. It'd be one thing if it was just having to swim back to shore and hop back onto Yoshi, but instead - you have to get the durian each and every time you fail, which is purely down to RNG, and wastes a lot of time. If it was just get the durian once, and then Yoshi spawns every time after, it wouldn't be half as bad.

    3. Speederino


      I didn’t know that spraying the fish with Yoshi vomit turned them into platforms, I’d had zilch reason to do it before that mission. So I was trying all sorts of insane flutter jumps until I gave up and used Google.

    4. DanJ86


      Key words, "so far..."

    5. JezMM


      The platforming part is fine (I feel Sirena Beach teaches you that spraying enemies with juice sometimes turns them into platforms) but yeah it's the tedium of the punishment for failure and the absolute brainless padding that is obtaining the durian which is what makes this episode so hated without a doubt.  Even the fruit dispensery is a bit annoying to get on with how you slide off the pipe in the middle.

    6. Ryannumber1Scarer


      And then there's the times you do get the durian, only for the physics to cause it to bounce off the platform, meaning you have to jump down, kick it into the water, and do it again.

    7. Blue Blood

      Blue Blood

      Is ground pounding the fruit dispenser really recognised "issue"? It's a bit time consuming, but it's like... Not a problem at all. If I'm going to criticise the level and mission design of Sunshine (and oh boy can I criticise Sunshine), there are so many other things that I would get to below even thinking about Yoshi's Fruit Adventure. It's a touch annoying, but that's it.

    8. JezMM


      There's just literally nothing fun or challenging about jumping back and forth between two platforms and ground pounding switches 4-5 times in a row with a chance of spawning bananas that the durian will rebound unpredictably off of, possibly into the water (or worse, the ledge below, so you HAVE to jump down and kick it into the water yourself to get one to spawn again).  It really adds nothing to the episode.  I'd rather the durian had been somewhere hidden in the course (like fruits usually are) and was challenging to get to the port so there'd at least be some platforming involved in the act.

      And like, yeah, Sunshine has a bunch of stuff like this so it's relatively inoffensive in the whole scheme of the game, but idk, the fact that the trip to the desert island with Yoshi in Delfino Plaza is worse doesn't do anything to increase my enjoyment of ground-pounding switches 4-5 times in a row lol.

    9. Ryannumber1Scarer


      It's a design flaw that exists in the mission, and reduces the fun considerably. It's not on the level of some of the more egregious things that Sunshine has in it's mission design, but it's pointless, boring, RNG padding waste of time thrown in for the hell of it, that serves to punish you ridiculously harshly for falling, when it's already punishment enough to have to swim back to shore, and start platforming from the beginning.

    10. Blue Blood

      Blue Blood

      Oh don't get me wrong. My point wasn't "there are worse things therefore this one isn't bad". I loathe that kind of "well it could be worse" mentality. No, my point was just that there are lots of parts of Sunshine that are bad and this just isn't one of them. I really just don't see it. It's got a dumb bit of RNG that's not much of an issue to deal with. Worst case scenario is the durian falling into the water, because if it lands on the lower platform it's super easy to just jump into it in order to kick it up to the upper level. It sounds much harder to do than it actually is. 

      I dunno... Ground pounding a couple of platforms a dozen times isn't particularly fun. But it's not some egregious sin. It's just kinda janky  and otherwise totally serviceable.

    11. JezMM


      Tbh I consider stuff that isn't fun even in theory to be a pretty big sin in Mario games.  Like... hell, the terrible lily pad course and the pachinko machine are both fun in theory, it's just the execution didn't pan out and/or they don't respond to player input quite in the way the player expects them to etc.

      The fruit thing though I just don't get why it was put in?  Like, 3D Land/World are games that basically strip out all the fluff to just be pure platforming action, can you imagine how strange it'd be if a level in 3D World started with you pounding two switches back and forth until a door opened after a certain, randomised amount of pounds?  Can you imagine someone pitching that in a level design discussion with colleagues?

      It's a tiny part of the game but it is a part that I dread (on any playthrough where I decide to torture myself with the non-mandatory shines anyway) and when I really scrutinise it, it just kinda baffles me that it was put in, or at least that it made it through playtesting.


      Having said all of this though, Sunshine becomes easier to tolerate when I think of it as being less a platformer, more a general action game with a platforming focus, kinda like Odyssey.  Not every moment of the game is platforming, sometimes it's just "doing stuff".  And the fruit collection in Ricco Harbour is just one of the less inspired "doing stuff" ideas they came up with.  As the above scrutiny implies, I guess the big fault I'm really criticising here, that spreads it's tendrils of tedium out over the entire Sunshine experience and makes it the worst 3D Mario for me, was that decision to include so much platforming-lite "doing stuff" gameplay in the first place.



    1. Sean
    2. I Have Berry!

      I Have Berry!

      When a bad guy kid claims a good old guy gave them something, it's likely a polite way of saying that he stole it

    3. Ryannumber1Scarer


      I mean, that's fair, but on the other hand - in Sunshine, Bowser Jr thinks he's the good guy (Because Bowser told him a lie and claimed Mario was actually kidnapping his mama), so would he just steal it from E Gadd, or trick him into giving it to him?

    4. I Have Berry!

      I Have Berry!

      Also, this is the same old man who sold off King Boo's painting

    5. Ryannumber1Scarer


      ...That is actually a fair point. E. Gadd at best isn't all there, or at worse - plays both sides.

    6. Diogenes


      what better way to promote your new power washer than to let some asshole kid run wild with a magic paintbrush and have someone show up to clean all that paint up with it

    7. Plumbers_Helper


      In the first Luigi's Mansion, Professor E. Gadd watched Mario enter the mansion...and did nothing about it. Didn't attempt stop him, didn't attempt to warn him of the danger, just ignored him and even forgot about seeing him until he met Luigi.

      "Now that I get a look at you, I just recalled... A guy with a red hat kind of like yours went up to the mansion without even stopping to chat...and he never returned. Was he a dream, too?"

      In Luigi's Mansion 3, E. Gadd is only upset that King Boo escaped because "He's my favorite...", he shows no concern over the danger of him being loose.  He was also more concerned with Luigi capturing all the ghosts then rescuing his friends and family.

      "All right! Keep on catching those ghosts. Oh, and be sure to come back to the lab! {..} Hm? What's with that look, Luigi? Am I forgetting something important? Oh. Oh! That's right! I forgot about saving your friends and family. Completely and totally forgot."

      I hesitate to say E. Gadd is selfish in anyway, but he feels a bit more morally ambiguous then most Mario characters.

  24. Gelato Beach is beaten!

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