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Ryannumber1gamer

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Status Replies posted by Ryannumber1gamer

  1. You know, if some annoying guy kept following me everywhere trying to get me to eat his green eggs and ham I'd probably be pretty grumpy too.

    1. Ryannumber1gamer

      Ryannumber1gamer

      I'd just like to point out that in the show, he stole his wallet and money at several points to pay for this food that he hates

      id be pissed too

    2. (See 3 other replies to this status update)

  2. Confidence, a fools substitute for intelligence!

  3. A lot of characters who exist for a long time change into practically different people over the years. For example, Superman's personality has varied WAAAAYYYYYY more than any Sonic character's

    1. Ryannumber1gamer

      Ryannumber1gamer

      Don't get me wrong, I'm not saying GA Supes was bad. I just love in contrast, he was still a really questionable person back then at times, compared to nowadays. It's the same way Batman was still a hero and a detective, but he was also running around using guns and weapons, and killing criminals outright. 

      In terms of Supermen I like though, I think the one from Superman Returns who came back to play Kingdom Come Superman in Crisis was fantastic. The Supergirl Supes is really good too.

       

    2. (See 4 other replies to this status update)

  4. A lot of characters who exist for a long time change into practically different people over the years. For example, Superman's personality has varied WAAAAYYYYYY more than any Sonic character's

    1. Ryannumber1gamer

      Ryannumber1gamer

      It's funny how we came to Boy Scout Superman, considering in his original earliest versions, Superman was kind of a massive dick.

      Obviously, the boy scout version is the best, but it's just funny to think about that, then we get to the DCEU where Superman gets stripped into a brooding dark angst-hero who's told he doesn't owe the world anything, only to go back to normal when DC realised how kind of awful that was.

    2. (See 4 other replies to this status update)

  5. movie sonic and chris thorndyke probably would've gotten along very well tbh. woulda clung to each other harder than two socks straight out the dryer

    1. Ryannumber1gamer

      Ryannumber1gamer

      Tbf, the majority of fans would wish Chris was lost in the dryer

    2. (See 1 other reply to this status update)

  6. I've been replaying MM11 and it's still pretty fun. My major complaint is that levels go on for too long, I wish it had the checkpoint system of MM8/X4 where getting a game over didn't send you back all the way to the beginning. I also hate this game's fetish for placing insta-death hazards near the end of the level (so dying sends you back like 10 screens away)

    Also, having items not respawn in levels is bullshit. You can't grind for lives and E-tanks in levels, so anyone wanting to play the game like a classic MM title by ignoring the shop is screwed over.

    1. Ryannumber1gamer

      Ryannumber1gamer

      Completely off topic, but speaking of bad marathon design - Dr. Light's challenge from MM11 can fuck right off as well.

    2. (See 5 other replies to this status update)

  7. Six months later and I still really don't like this Sonic animation

    1. Ryannumber1gamer

      Ryannumber1gamer

      Not that exactly, but a lot of "LOL THIS MAN FIXED WHAT A WHOLE TEAM OF ANIMATORS COULDN'T LOL" prior to the redesign.

    2. (See 7 other replies to this status update)

  8. If they made a Mega Man X9, would they go back to MMX's style, or try to evolve MMX8 with more collectables and the like

    1. Ryannumber1gamer

      Ryannumber1gamer

      Honestly, I wouldn't mind if they retained X/Zero/Axl as all playable, and even possibly the team mechanic, but the big thing I want is just reduce and simplify the collectables.

      I always liked the X series for it's collectables and sense of progression via the upgrades, especially Light Armour. But after X4, it always felt worse and worse. 

      X5 is the last game to really make armour feel decent, and honestly, I didn't like having two armour sets that split the benefits.

      X6's is shit because you need to use the Ultimate Armour, or Black Zero for half a chance.

      X7's glide armour is absolutely terrible.

      and X8's got X5's problem, mixed with Ultimate Armour/Black Zero/White Axl all being unlockable via codes, which is honestly probably a good idea because of how much bullshit X8 has.

      X6-X8 made it worse with too many collectables. Armour, heart tanks, normal tanks, reploids, parts. 

      Just reduce it back down to one set of armour, plus the bonus armour/move/whatever for fulfilling a secret condition that you get in the castle stage, make it so that heart tanks carry between all three characters, and reduce it back to the normal collectables of Armour, heart tanks, and upgrade tanks, and we'd be good imo.

    2. (See 3 other replies to this status update)

  9. I'm curious - Did anyone else see an advert for Team Sonic Racing in the cinema before the Sonic movie? I don't know if it was just an Odeon thing or not.

     

     

    (The advert seemed to work well though, because all the children in the audience were talking about what consoles it was on and trying to work out if they could have it :P)

    1. Ryannumber1gamer

      Ryannumber1gamer

      I saw it at an Omniplex, and got both an ad for TSR, and an ad for Mario & Sonic at the Olympic Games. Given those were the only game adverts, and were one after another, I'd imagine it's on purpose.

    2. (See 3 other replies to this status update)

  10. Right, having let it sit for nearly an hour, final thoughts on X8.

    X8 is a weird game, a very very weird game. It is also, a heavily disappointing game. There are too many good ideas in here to count. You can tell Capcom were seriously trying to give this their all, and make it a good game after so many failures before. 

    And what I hate about X8 is that it is so close. Like, it was literally so close to being ranked among X1, and X4 as a great X game. But with the introduction of two things, just one simple, stupid regession, it ruins the game completely and plops it straight down to X6, and X7 levels. I don't think I'd place it as badly as X6, but I don't think I can call it better than X7, because while X7 bored me, X8 actively made me loathe a lot of my playtime.

    X8 fixes so many problems with the X series, and I wish I could just look past these two major flaws and love it, especially after X5 was meh, X6 was terrible, and X7 was boring. But I can't, I just can't look past these flaws.

    I've made many statuses between yesterday and today criticising it, but I cannot overstate just how much this is a bad idea, and should have never gotten past the design phase - Replay Chips are one of the worst things to appear in the X series. A problem that had been fixed since X4, and Capcom decided to regress it to add fake difficulty to the game. You have a total of five tries for any level, and if you lose them, not only do you need to restart the level from the very beginning, but you also need to buy three of the chips again.

    Mixed with the fact that a good 90% of X8's levels are just awful gimmick levels, and the levels can reach 10 to 20 minutes in length, depending on which level, how much exploring you do, and how many times you die, this makes for an infuriating task. What was only just barely forgivable in X5, X6 and X7 due to at least being able to brute force through sections you died on is made worse by this system. It destroys the game. It takes what could be a simple set back and turns it into an infuriating repetitive slog. 

    The level design is also pretty bad. While controls are great, and everything moves at a good pace, the levels tend to constantly feel like minigames strapped together into a level. The only level I can say I actively enjoyed fully was the stealth level, because there were no cheap deaths, and the gimmick was fairly simple and avoidable. But levels like Burn Rooster, Optic Sunflower, and Yeti's levels are absolutely terrible levels, made even worse by a busted life system. Not helped by a lot of total bullshit design choices, like leaps of faith, awful spike placement, and especially stage shaking, and auto-scrolling.

    The other thing is the collectables. This is legitimately one of two X games that I hated every single collectable I had to go for, the other being X6. The reason? Again - the replay chip system. It's one thing to die trying to get parts and upgrades. It's another thing to place them in some of the worst places in any X game, where it's always do or die, and then compound it with limited lives. Some of the worst parts would be both of the parts in Optic Sunflower's stage, where you have to ace every single test, and don't die - twice. The armour part in Burn Rooster's stage is the worst armour part that I've ever had to go for in an X game. The spikes are badly placed, and being frank - spike placement in X8 probably rivals X6 in terms of how awful it is, leading to a lot of pixel perfect jumps/hovers/dashes if you don't want to die, which again - is not helped by the replay system. There's also the ride armour sections in Bamboo Panda's stage where you have to get ride armour to the very end of the stage for parts. 

    Then there's the currency. There is grinding if you want to unlock everything 100%. In a Mega Man game. Grinding. in a fucking traditional 2D Mega Man game. Do I even need to explain the problem? They should've just made it that you unlocked everything when you got the parts, especially since they're much more difficult to get now.

    As I said, it's so infuriating because there's so much to like about X8. There's tons of problems that had been present since X1 that was finally fixed. Good voice acting, able to escape stages at any time now, turning navigators off, and a decent attempt at storytelling.

    The storytelling in particular really hurts because I think it's one of my favourites in the X series. Sigma's design is actually really cool this time, a literal cyber skeleton on his last legs, making it clear that this is his last battle body. But more than that, I liked what his motivations was this time. 

    Sigma isn't just a boogieman here to haunt X and Zero again, here to destroy the world, or pull off some asinine revenge scheme, he's finally back to his X1-3 personality, motivations and goals. Sigma here doesn't want to destroy the world, he's realised that this is it. He's on his last legs, and one more fight with Zero and X will be his doom. He doesn't want to destroy the world anymore for the hell of it, he wants to leave a legacy behind for himself by finally achieving what he sought after for so long - a world of evolved reploids, and he intends to do it by making his own world at the expense of Earth. It's such a cool idea, and frankly, I think it's a better send-off than he got in either X3 or X5.

    Lumine sucks though. Shoved in as a villain too late, and while it's admirable they tried to twist the "Sigma manipulates new character" thing, it was a terrible idea to not only do it on a character who has fuck all development because he's kidnapped for the entire game, but they chose to do this on the one time where Sigma's actually a decent villain again. And when Lumine does appear, the things he says are so bafflingly stupid and goes against the X lore to that point that it's insane. The Maverick virus isn't a virus anymore, it's just new generation reploids can go maverick whenever they want, which like, isn't that just kind of like deciding whatever you want to do? You just decide to go crazy? It isn't developed enough to make any lick of sense.

    But I will say this - I think this gives a very definite sense of finality, one that hasn't been felt since X5, despite the fact it technically ends on a cliffhanger of sorts. While X and Zero's stories end in the Zero series, I really like this ending to the X series. I like X not questioning if their fight has to go on, but rather how it's going to feel knowing that they'll be outdated and eventually replaced. I like the somber note of the two quietly making their way back to Earth, as Zero reassures X that they might be destined for the scrapheap, but they can fight tooth and nail to that day to change their destiny, and given the ultimate outcome of their stories in the Zero series, I think it's a wonderful note to leave out on.

    I like how X8 finishes on a bittersweet note with the implication that humans didn't learn their lesson about the New Generation reploids having Sigma's code residing in them, but also ends on the exact same ideal that kicked the entire series off to begin with - Thomas Light's final dream of a world where humans and robots can co-exist peacefully and equally. 

    It's weird how X8 was not planned to be a finale (it only really happened due to poor sales), and yet it still gives off this fantastic sense of finale that the series was longing for. It's shit that X5's ending ultimately got screwed over due to Capcom's greed, but honestly, I think the final note the X series ends on is a fantastic way to set up the finale in the Zero series. It was a good ending. 

    1. Ryannumber1gamer

      Ryannumber1gamer

      Yeah, granted - Lumine kind of hurts it a bit. As I said, Sigma was actually really good this time around and had an active purpose in the story. Shoving Lumine in at the eleventh hour was actually shit, and the nonsense he came out with involving the New Gen Reploids were idiotic. I would've vastly preferred if he just said that Sigma's code being in their copy chips means that the Maverick Virus will live on forever. 

    2. (See 1 other reply to this status update)

  11. Olive Garden

    1. Ryannumber1gamer

      Ryannumber1gamer

      ENDLESS PASTA BOWL

      YOU'RE FAMILY

      IT'S ALL ABOUT FAMILY TOM

    2. (See 6 other replies to this status update)

  12. I left X8 idling with the shoot button remapped and held down to grind for medals while I napped. Two hours later, it's at 200k.

    1. Ryannumber1gamer

      Ryannumber1gamer

      Yup. The best alternative now is loading into Metal Valley, let the robot chase you to the rock where the armour part is, choose Axl, switch to Ice Gatling, and prop the button down.

      Wasn't even enough for everything. I could only afford to get X, Axl and Zero to 100% upgrades, and then Alia, and that was it (which sucks, since I wanted Layer) 

    2. (See 1 other reply to this status update)

  13. oh my god, KH Dark Road is another Union X game with fucking CoM mechanics

  14. Judging by @Ryannumber1gamer's impressions it looks like Mega ManX really peaked with X4. Good to know.

    1. Ryannumber1gamer

      Ryannumber1gamer

      It did, but what's infuriating is that X8 was just this close. Even with the gimmick filled levels, it fixes so many issues in the X series that have been present from X1. Letting you escape with having to finish a stage first, letting you get full health upgrades for everyone instead of spreading heart tanks between three characters, turning off navigators, good voice work, trying to get rid of Sigma as the main villain etc.

      I keep harping on about it, but I am legitimately 100% serious when I say all of X8's major issues would've been dealt with if they'd just stuck with X4-7's game over mechanic of letting you start off either half-way in the level, or starting at your last checkpoint. If it had done that, it wouldn't have been as good as X1 or X4, but it would've been good enough to excuse it's major problems and place it around X2's category of decent enough. Instead, the replay chip ruins it entirely. 

      It's honestly an interesting study into how one very simple mechanic regression can ruin what otherwise would've been a decent game.

  15. Alright, you know what? That's it.

    I can't believe I'm saying this.

    X8 is worse than X7. 

    1. Ryannumber1gamer

      Ryannumber1gamer

      I can't remember enough of X2 to place it, but I don't remember it being horrible, outside of the gimmicky X Killer stuff.

      X3 IMO is as bad as X6, X7 and X8. It's too broken balance wise, having awful balancing for beginning players and requiring a grind to fight your first maverick, and then lets you be overpowered as fuck for the rest of it. Too many worthless collectables and the castle/lab stage is one of the worst in the entire series.

      X5 is average enough.

    2. (See 15 other replies to this status update)

  16. Alright, you know what? That's it.

    I can't believe I'm saying this.

    X8 is worse than X7. 

    1. Ryannumber1gamer

      Ryannumber1gamer

      Actually, I'd like to add one more thing - there is a way to make X8 tolerable, but Capcom fucked even that up.

      By playing on Easy, it removes the repair chip entirely and gives infinite retries like past games again...

      ...except they do the absolute bullshit that hasn't been a thing since the 80s where you can't access the final boss on easy. If you try to do so, Sigma basically tells you to piss off and play on Normal.

    2. (See 15 other replies to this status update)

  17. Alright, you know what? That's it.

    I can't believe I'm saying this.

    X8 is worse than X7. 

    1. Ryannumber1gamer

      Ryannumber1gamer

      X7 isn't really fun, but it's tolerable for a playthrough. That's the distinction you need to make for X6-8, erase the idea of fun from the equation and boil it down to what is tolerable, and what doesn't piss you off.

      That's why I said X7 would be good on a NG+ run where you could potentially overpower X to the point he blitzes everything to speed it all up. Even then, while it might not be fun, it isn't infuriating for the majority of it's runtime. There's a few stages, namely the castle stuff and Flame Asshole's stage, but that's it. It's not frustrating, and the bits that would be considered frustrating is helped by the fact you can retry as many times as you wish.

      X8 is not only not fun, it is actively infuriating. And it's all thanks to the one simple change of the replay chip system. I know I keep going on about this, but it cannot be understated how badly this affects the game. X8's level design is awful, but it might at least be tolerable and fun if you still had infinite retries, and the better control.

      But since X8 has implemented this system of X6-tier godawful live or die design where insta-kills are a dime a dozen, and unlike X1-3 where the stages could be charged through in a matter of minutes, the stages in X8 are long, tedious, drawn out, and repetitive, it means not only do you have shit level design causing unfair deaths, but it means you then have to do that same long tedious level all over again after five tries. And unlike previous games where you at least had the luxury of farming enemies for lives, you don't even get that much.

    2. (See 15 other replies to this status update)

  18. Alright, you know what? That's it.

    I can't believe I'm saying this.

    X8 is worse than X7. 

    1. Ryannumber1gamer

      Ryannumber1gamer

      I legitimately believe X7 is better. X7 had it's share of problems, and it's share of shit stages, but the majority of it, bar the bosses - was tolerable to me. I feel like on a NG+ run with everything unlocked, I could actually have fun with it. Outside of two or three, and the final castle stages, there's no stages in X7 I really truly hate.

      But X8  - literally every single stage has had one thing that infuriates me, and that's compounded with a shit live system that forces you back to the beginning if you game over. 

      Like literally - so far - 

      Yeti - Shit ship boss who spams bombs at you and requires you in constant danger to land shots on it in the second fight

      Sunflower - Has a spike section near the tail end of the stage that is not really designed well at all, and can really dick you over if you're using Ult Armour X with his upgraded jump, as well as being repetitive in general

      Burn Rooster - A slow as piss stage, with a terrible spike platforming section in the middle, followed by an escape sequence after the boss that is difficult to navigate due to screen shaking.

      Bamboo - Probably the only one I found decent, even then there's some really dickhead leap of faith jumps if you lost the ride armour earlier.

      Gravity - Absolute bullshit. A crappy puzzle stage that has the possibility of one-shot killing you in every single fucking section.

      Trilobyte - Awful stage with an awful miniboss

      Gigabolt - The worst of them all, an godawful ride chaser sequence that is confusing, a random gameplay shift, doesn't make clear what you have to do, and is randomly timed for no good reason, as well as overloading your sensors when it starts flashing red and blaring, while you're still trying to aim him down, as well as avoid hazards in the way.

      I haven't fought Mantis yet, but I'm sure he'll have bullshit too.

    2. (See 15 other replies to this status update)

  19. Alright, you know what? That's it.

    I can't believe I'm saying this.

    X8 is worse than X7. 

    1. Ryannumber1gamer

      Ryannumber1gamer

      I can deal with is a bad soundtrack. What I can't deal with is godawful level design that could very well be near X6's in terms of total bullshit, a garbage as utter fuck lives system that actively regresses something fixed since X4 seven entire years prior, but on top of that, mixing all levels with idiotic and bullshit gimmicky nonsense that further shows off how absolutely terrible the new lives system is, and just adds heaps of fake difficulty onto a game that does not need it.

    2. (See 15 other replies to this status update)

  20. Good fuck, every time I start having fun and enjoy a level in X8, the shitty retry chip system rears it's head and ruins it.

    1. Ryannumber1gamer

      Ryannumber1gamer

      That's the problem for me though. I wouldn't mind the gimmick levels half as much if it was like X4-7 and either had regular checkpointing where continues would send you back to either halfway through, or send you to your last checkpoint altogether.

      But there's nothing more fucking infuriating then dragging through a gimmicky annoying stage, only to lose your retry chips and do the whole fucking mess again. Optic Sunflower, Yeti, and Burn Rooster are the fucking worst for this shit. Especially Rooster with the annoying as fuck lava escape sequence after the fight.

    2. (See 2 other replies to this status update)

  21. Thinking about how good the Mega Man Zero stories are

    1. Ryannumber1gamer

      Ryannumber1gamer

      Virgin Canonical MMX5: "Zero, I'm gonna fight you on the off chance you might be maverick, even though you probably aren't, and we're in the middle of enemy territory where time is of the essence" 

      Chad MMZ: >Zero must destroy a X that's gone utterly mad with power, twisting the whole thing on it's head, and bringing new and important relevance to MMX4's ending

  22. I don't know if it was the music video or the song itself but 'speed me up' has surprisingly grown on me lately.

    1. Ryannumber1gamer

      Ryannumber1gamer

      Same, it helps that since I’ve been listening to it on Spotify, I can hear the lyrics better and appreciate a few of the actual game references thrown into the lyrics.

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