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Kazhnuz

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About Kazhnuz

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    http://quarante-douze.net/shaarli

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  1. Kazhnuz

    Team Sonic Racing - Upcoming Sonic Racing Game

    Really ? I never seen anybody really talk about Norman or Gardon or even remembering that first one. xD (Marine a bit more)
  2. Kazhnuz

    IDW's Sonic the Hedgehog

    I think it's more Flynn wanting to avoid to have the same criticism than he got with the worldbuilding of Post-SGW, and wanting to concentrate on the present story. IIRC he said somewhere that he would get wilder in the future, or something like that ?
  3. Kazhnuz

    IDW's Sonic the Hedgehog

    We have seen 5 of her 6 wisp (there is one where the wisp doesn't come out), and that's the same 5 that are in the cover. What I'm saying is that the sixth is a Nega-Wisp (I think a Purple one)
  4. Kazhnuz

    IDW's Sonic the Hedgehog

    Just a theory about the hinted past of Whisper
  5. Kazhnuz

    IDW's Sonic the Hedgehog

    I really liked this issues. First, I loved the characters, and it's great that they are advancing the plot, even if a bit slowly. For the moment the problems for me are the same that before, but IDW also have its strong point. So, let's wait another month for the beggining of the final arc.
  6. Kazhnuz

    Do you aggree with the Two-worlds??

    « Eggman: Fine! If you want to know so badly, I'll tell you! I turned the Master Emerald into a card using my camera by taking a picture of it from the future Angel Island. Since the Master Emerald is a unique object that exists across the time-space continuum... When the future emerald was turned into a card, its existence in all the time frames vanished as well. » To quote Knuckles about that : « Gah, it just doesn't make any sense! » xD
  7. Kazhnuz

    Do you aggree with the Two-worlds??

    Even if 06 isn't great, not everything is to forget in the game. It added ideas like Shadow in GUN (not really Team Dark in GUN though, as Omega is mostly a free agent in this game), the addition of Shadow's inhibitor in the game, and IIRC it was the first game when the writer of Sonic Unleashed worked (and so the start of this more laidback, friendly Sonic that I liked in Unleashed, even if in 06 it wasn't really done). TBH I'm not for "forgetting" bad games. They still have ideas that could be used in a good way in future stories (or even some gameplay idea that well done could work better. I would really love a game that try to take the Lost World gameplay and makes it better) And I'm not sure that Rivals is that much better in the scenario department. It's easier to forgive it because its plot is way less serious, but we had things like Eggman Nega not being from another dimension but from the future (yep, let's do it again after having done that with Blaze xD) and the Master Emerald turned into a card in every timeframe, that is really complexe to have with the different game (if you just think of it, it's really confusing. Does that mean that during the plot of Rivals, the "new past" is that the Master Emerald was a card during Sonic 3, Sonic Adventure, Sonic Adventure 2… ?). Not to mention that the "card" scenario, even if for me that's good enough for a "small game" like that, it wasn't the best exemple of great writing, and was pretty kitch xD
  8. Kazhnuz

    Do you aggree with the Two-worlds??

    And the "Eggman Nega confusion" (the game have some confusing things, like this or the transcendental properties of the Master Emerald, as that when it's transformed into a card in the future, it's like that in every time period xD) Because having it only with Blaze in 2006 would have been a shame And even if the event of 2006 aren't canon, the game exist somehow (think of it like a separate timeline that have been erased) and its locations exist. More seriously, we've got only Future Angel island though, as all the game happens on Onyx Island (except the end on the orbital station whatever). It doesn't really make the game useful to understand more the universe. xD (but I like self-contained games like that, they are nice).
  9. Kazhnuz

    Do you aggree with the Two-worlds??

    Having two separate world doesn't mean "every character only come from Sonic World", especially when it happens 200 years in the future. (especially as Eggman Nega is a descendant from Eggman, and have two origins :V)
  10. Kazhnuz

    IDW's Sonic the Hedgehog

    In spoiler for people that doesn't want to read the preview :
  11. Kazhnuz

    Sonic Character Names

    Some names that are more or less Sonic-like that I really like are "Trevor Burrow" because I really like when some character use the "name surname" scheme, or the best of all Nephtys the Vulture. The character is cool, but the name is even cooler xD An egyptian goddess known for taking the form of a bird, used for an Egyptian Vulture in Shamar. That's just awesome. <insert here a lot of screaming in french because these are baguettes and not croissants>
  12. Kazhnuz

    Sonic Character Names

    It's like that since the second archie continuity… and tbh Flynn did that even before in the first continuity of Sonic (Scourge the Hedgehog, Diesel, Munch the Rat, Thorn the Lop), so basically nope, it's not just IDWSonic, it was like that since a long time 😛 And tbh even SEGA don't always do that, and have some diversity in their name when it's needed (Tails being called Miles "Tails" Prower and not "Tails the Fox", Amy Rose… TBH there is only two of the main four that follow the "WORD the Whatever ). Being more royalist than the king isn't always a good idea. We have in french "aimée" who mean beloved, and "ami" that mean friend (Amy is a derivative of Aimée though) xD Just saying that "Amy" isn't directly a word in French.
  13. Kazhnuz

    Do you aggree with the Two-worlds??

    I don't know if IDW Publishing makes that kind of bonus, though. xD It would be nice, but I suppose that it happening is also tied about how much there is a demand for that kind of thing.
  14. Kazhnuz

    Sonic Manga Translations

    Well, I think that we already knew that, as Adventure of Sonic the Hedgehog was released basically 17 years before the first Pontaff Sonic games 😛 (and there might be things even older)
  15. Kazhnuz

    Does No One Here Want A SatAM/Archie Sonic Game?

    I agree with Sean is that I would prefer to see them to be incoporated to the game canon instead of having a game in another canon. I would love some concept, elements, and character from other canon be used to make "bigger" the lore of the games. They could be some reusable elements that appears sometimes in some games (or even in some comic-made prequel, shorts and stuff like that if SEGA continue making them !). For instance, I like how the Acorn Kingdom and its set of character could be a "friendly place" for the heroes (while GUN and the United Federation could be kept as more ambiguous some times, as more complex and stuff), that in some lighter game they could have to protect, or do some stuff in it. It wouldn't appear everytime, but it could be a usefull location to use when they need that. Same for Breeze Media and Breezie, the "neutral media/entairtainment megacorporation" could be a useful tropes as it could own all the casino-themed level, and give a more "neutral" party that is sometimes with Eggman, sometimes with the heroes, etc. And I have already says how much I love the Egg Boss : They could really be usefull in the game. They could be bosses that appear sometimes, while being more fleshed out than stuff like the koopaling (and I can imagine a "smaller scale" game (like mobile or portable game), where only an Egg Boss would appear or be the villain). Same for many villain from different, they could give some different ennemies, like ennemies for other character. They could be especially usefull in smaller-scale game, as they could be centered around one character, for instance. And outside the SatAM/Archie canon : I think that Sticks could be a great addition to the game universe (same for Lyrics). I feel that there are a lot of things in older/other continuities that could be useful for the game lore, without taking away its identity, if it's done right. (meaning : not adding everything at once, and still keeping a sense of what is the core of the game)
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