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Riseodvi

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Posts posted by Riseodvi


  1. While there's plenty of people who would prefer the momentum-based gameplay of Classic (when it's done right,) most people on this forum blame Sonic Team's lack of effort for anything that has been wrong with Forces or other recent games, not the "Modern Sonic" play style as a concept.

     

    I was going to write a large post comparing the execution of the style in Forces to other Modern games, but I honestly don't think it's worth it. Just know that many, including myself, see merit in the high-speed obstacle course gameplay of Modern Sonic, but don't always like it's execution.


  2. While Sonic's reputation has been rocky for a long time, I think that some of the recent games have been good. Generations and Colors were flawed but still enjoyable, and if SEGA keeps the Mania team around, things could be VERY good for the Sonic franchise's future.

     

    I will not be supporting Forces, however. This game shows that Sonic Team has not learned anything from their more recent games, and in terms of game design, it looks actively WORSE than Generations, a very similar game by Sonic Team that came out about 5 years ago.

     

    To me, Mania is the only sign of hope for the official Sonic games. If the core Sonic Team continues its downward trend, I will likely not be buying any games made by them in the future.


  3. First Thoughts:

    The opening bit sounds awful because you have the vocals and guitar doing the same melody. It sounds like a fan made vocal cover.

    The singer is pretty good, but he can't seem to decide if he wants to sound like cheap Johnny Gioeli or a generic rock singer.

    The lyrics are a bit cheesy, but I'm fine with that since that's the way it's always been.

     

    Overall, it's alright, but I'll probably listen to the instrumental version more than this.


  4. I have two weirdly distinct memories from seeing a friend play the Sonic Gems Collection when I was really young: Sonic having his Adventure design in CD, and Shadow being in Sonic Drift 2.

    The first one can be explained by me not really having a distinction between Sonic's old and new designs at the time, but the second one had me confused. I hadn't really thought about it until I was older and I realized that if Shadow was first introduced around the early 2000's, it didn't make sense that he would be in a Game Gear game. I looked it up and sure enough, Shadow wasn't in the game.

    It's weird because even now I have this clear image in my head of Shadow's character portrait for the game. If I had to guess, I might have somehow misinterpreted Metal Sonic as Shadow.


  5. The level design is a bit bland and there's no interesting new stage gimmicks. What a bummer.

    The music is sort of catchy but I think we could move past the "Genesis Soundfont" sound for the big budget series.

     

    I'm sure it will still be fun, but I was hoping for something more than this.

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