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About Bowbowis

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    The Knight of the Wind

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  1. Bowbowis

    Sonic Forces Final DLC - What is it?

    No creativity, no desire create a truly satisfying experience, or growing in any meaningful fashion. "Just 2D! Checkerboards! Solo Sonic! Classic Sonic! COMEDY! Do you love us yet? Huh? Huh? Will you love please love us again?" That's got to be the most accurate and concise summation of 2010's Sonic I've ever heard. I'm totally stealing it.
  2. Random thought: I'd love to hear a Crush 40 cover of "Ready Steady Go" from Fullmetal Alchemist. I mean, Zebrahead already did one, so why not?

    1. Adamabba


      I'd love to hear them remix Rewrite

  3. When you think about it the plot of Sonic '06 is a lot like the plot of The Terminator...

    Sonic = Kyle Reese

    Elise = Sarah Connor

    Shadow = John Connor

    Silver = The Terminator

    Mephiles = Skynet

    Iblis = The Machines


    1. Bowbowis


      The biggest difference is really which side wants to prevent an entity emerging from the heroine.

  4. I've been thinking, instead of a wall we should erect a billboard at the Mexican border which reads: "Welcome to the nation which elected Donald Trump president." It would be quicker, cheaper, do less damage to our foreign relations, Trump would get to put his name on it, and it would probably do a better job of discouraging Mexicans from immigrating. Everyone wins!

    1. SenEDDtor Missile

      SenEDDtor Missile

      He’d make it a wall of billboards.

  5. 1000?cb=20141212191306

    Don't you just hate how Eggman wasn't at all silly in SA2?

    1. SenEDDtor Missile

      SenEDDtor Missile

      *scratches ass while watching news report*

    2. MegasonicZX


      When I think about it, I can't really tell if it's better that eggman is subtle-y silly or upfront silly. While I like and adore mike pollocks eggman for the goofiness that he exudes while being slightly sinister, i'll admit its harder to take him seriously compared to the sonic adventure 1 and 2 eggman who were pretty much the perfect balance of evil yet funny at the same time.

    3. Ultimate Victory 64

      Ultimate Victory 64

      No that Eggman was my favorite version of him

    4. JezMM



    5. E-122-Psi


      @JezMM Seriously, making the English cast replicate the Japanese grunts was hilarious.

  6. Sonic shouldn't be in Smash Ultimate. He simply can't coexist with edgy shit like Ridley. It just won't work.

    1. DreamSaturn


      We had an entire era of nothing but edgy shit in Sonic. I don't think this is too far-fetched. :P

    2. Forte-Metallix


      We have the Duck Hunt dog fighting Solid Snake and Cloud Strife. 

      Anything goes in Smash.


      Yes, I know you were probably joking, but I couldn't resist.


    3. Zaysho


      more like smash 06 amirite

  7. Bowbowis

    Do you aggree with the Two-worlds??

    Wild Canyon doesn't have any known ties to the echidnas, there's simply no dialogue or imagery which would suggest a connection. Furthermore it's strongly implied (and all but confirmed by their respective recaps) that Knuckles and Rouge have traveled quite a distance from Angel Island by the time we catch up with them in SA2. As for Regal Ruin, we don't really know anything about it's location. It could be part of Sandopolis for all we know. Even if it's not on Angel Island there's no reason the Echidnas couldn't have more than one city (in fact it would be kind of weird for them not to, given Pachamac's apparent thirst for conquest). Of course, as a Classic era spinoff, Sonic R's canonicity is questionable at best. Take it from an anthropology major: The fact that there are surviving ruins at all tells us the Knuckles Tribe was well established on the landscape. They're weren't picking up and moving every few days/weeks like a nomadic tribe would.
  8. Bowbowis

    Do you aggree with the Two-worlds??

    Walled cities, stone buildings, elaborate monuments, and decorative murals generally aren't associated with nomadic cultures. For the record, this belongs to a nomadic civilization: This is belonged to a sedentary civilization: Can you spot the difference?
  9. Bowbowis

    Do you aggree with the Two-worlds??

    It seems Sonic's exploits have become pretty common knowledge around Station Square by the time of SA1 (possibly thanks to Amy). Many of the NPCs in SA1 treat Sonic, Tails, and Amy like local celebrities and the citizens of Station Square clearly know who Eggman is, given their reaction to him in the cutscene preceding the Egg Walker battle. Additionally, the news report Eggman watches in SA2 refers to Sonic as a "world renowned hero", though whether he was that famous during SA1 or became that famous because of the Perfect Chaos incident is unclear. EDIT: Sonic's previous adventures not being well know outside of Station Square until after SA1 would explain why the archaeologists have no clue what to make of Angel Island. The line was left in the final Japanese version though, so it was more likely removed by the localizers, who had far more leeway with SA1's script than they did with any other game until Colors came along.
  10. Bowbowis

    Do you aggree with the Two-worlds??

    I'm pretty sure it was a plot point in Sonic X that Angel Island belonged on Sonic's planet and it's appearing on Earth was a sign that the two worlds were were gradually collapsing in on each other. This clearly isn't the case in the games, given the presence of Echidna ruins on Earth. By that logic Special Stages are all on Earth because the levels in the Adventure games are called "Stages". The term "Zone" only has relevance in reference to the game's structure, it's not part of the area's proper name and has nothing to do with the worlds geography. Notice that whenever a classic stage shows up in a game where the other levels aren't referred to as Zones it almost always drops the "Zone" from it's name. The classic stages in Generations are called Green Hill, Chemical Plant, and Sky Sanctuary; not Green Hill Zone, Chemical Plant Zone, and Sky Sanctuary Zone. So let me get this straight. In a game revolving around inter-dimensional travel and jumping between two worlds the villains, with the heroes in pursuit, decide to jump over to a third dimension/blast off to another planet to harass a random aircraft carrier, then travel back to the other world, having accomplished nothing of significance, and this never comes up in dialogue nor is it reflected on the world map. Makes sense. Onyx Island is explicitly a future version of Angel Island sent back in time by Nega. Again, only time travel is mentioned, not inter-dimensional or inter-planetary travel. Meanwhile, Zero Gravity flat out states that "the international security organization, G.U.N." is investigating the MetoTech robot's rampage and Babylon Garden features prominently in the climax. Yet again, much is made of the Babylonians being aliens who crash landed on the planet, yet there is no indication whatsoever that any of the other characters came from another world. It wasn't in the final English translation but it was in the Japanese version and the E3 Demo. If SA1 was always supposed to take place on an entirely different planet from the Classics nobody told Sonic Team. http://speeps-highway.tumblr.com/post/161663191085/kurohaai-click-on-pictures-to-see-the http://speeps-highway.tumblr.com/post/161894919845/oh-yeah-if-anyones-wondering-the-e3-trials Conclusion: Iizuka is so comfortable making blatantly false and/or misinformed statements he should consider a position with the Trump administration.
  11. Bowbowis

    Do you aggree with the Two-worlds??

    Correct me if I'm wrong but didn't Angel Island have a specific reason to be moving between worlds in X? One which doesn't apply to the games? I didn't include every connection for every game, just the major ones. For instance, Cream's house appears in both Advance 3 and Rush. Even if you remove Angel Island from the chart, only Advance and Rivals are moved to the unconfirmed category. Even if it's just a small reference it doesn't change the fact that a human NPC in SA1 mentions the events of both CD and Sonic 3, which would be strange if two worlds had been established cannon since Adventure as Iizuka claims. Even if you knock it out you only move Sonic 4 and CD into the unconfirmed category. Something tells me that when SEGA decided some games were set on an "Animal world" CD, Advance, Advance 2, Rivals, Sonic 4, Free Riders, and Mania was not the set of games they were thinking of. Bottom line: Occam's Razor is a beautiful thing. Don't fuck with it.
  12. Bowbowis

    Do you aggree with the Two-worlds??

    Why bother digging into cut dialogue? The planet is referred to as Earth plenty of times in the game proper. A few examples: Maria: "Shadow, what do you think it's like on Earth?" Eggman: "Citizens of Earth, lend me your ears and listen very carefully!" Rouge: "The space colony ARK is currently approaching the Earth at an incredible velocity." Gerald: "This is a death sentence for every human being on Earth." Knuckles: "We've stopped the Chaos Emeralds, why is the space colony still on a crash course to Earth?"
  13. Bowbowis

    Do you aggree with the Two-worlds??

    Conclusion: Iizuka is full of shit.
  14. Not understanding how characters should react in a given situation, or which characters to use to achieve a given result, is sort of a running theme with Pontaff's work. Take Lost World for instance, even if Tails' stated grievances made sense given what had happened up to that point, which they don't, him acting passive aggressive and blowing up at Sonic (His idol, remember?) is way out of character. Tails has always been characterized as rather meek and non-confrontational, the type to go sulk in the corner when he feels slighted, not the type to get up in someone's face over it. Not to say he can't get angry, but it would take something big, like his best friend seemingly being blown up right in front of him. The only thing in Lost World which comes close to that, the world being drained, doesn't happen until long after Tails starts acting like a pissy brat (it also elicits amazingly mild reactions from all concerned parties, but that's another issue). Here are two ways the basic premise could have been done better, depending on which aspect of the plot they considered more important: If conflict between Sonic and Tails is more important: Have Tails become depressed over Sonic's apparent lack of trust in him and starts doubting his own abilities. Maybe have Eggman deliberately playing mind games, hoping to make Tails think there's no way he could anything about the machine when Eggman turns and to drive a wedge between the heroes in the long term. In the end Sonic relies on Tails to reverse the machine, weakening the final boss, saying he always suspected Tails would be the one to stop the machine, and just wanted Eggman to guide them to it, and to keep an eye on him so he couldn't get up to anything in the meantime. Sonic apologizes for not paying more attention to how Tails was feeling during the whole ordeal, as he had assumed they were on the same wavelength. If having Sonic and one of his allies seriously butting heads is more important: Have Knuckles be the one to accompany Sonic to the Hex instead of Tails, when it comes time for Eggman to join up the two get into a heated argument over it. Sonic, feeling guilty over kicking the conch away, thinks they should work with Eggman, believing that Eggman wouldn't risk the survival of the world by betraying them, and citing the times he's assisted the heroes when the world has been in peril. Knuckles, not wanting to be played for a fool, is suspicious, feeling that the situation is not yet desperate enough for Eggman to be trusted, and citing all the times trusting Eggman has come back to bite him in the past. In the end Eggman turns on them, but not before doing his part in shutting down the machine, leaving Sonic and Knuckles to both concede that the other had a point. Now, I don't know exactly how much control Pontac and Graff had over Lost World, but Pontac has stated that they had quite a bit of input on the story. I don't think it's a coincidence that they're worst effort (Shattered Crystal) is the one they had complete creative control on, while their best (Forces) is the one where they left the Japanese script mostly intact.
  15. "Never believe that anti-Semites are completely unaware of the absurdity of their replies. They know that their remarks are frivolous, open to challenge. But they are amusing themselves, for it is their adversary who is obliged to use words responsibly, since he believes in words. The anti-Semites have the right to play. They even like to play with discourse for, by giving ridiculous reasons, they discredit the seriousness of their interlocutors. They delight in acting in bad faith, since they seek not to persuade by sound argument but to intimidate and disconcert. If you press them too closely, they will abruptly fall silent, loftily indicating by some phrase that the time for argument is past."

    -Jean-Paul Sartre


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