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About Bowbowis

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    The Knight of the Wind

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  1. Miles "Tails" Prower

    Date of Birth: None

    Hair: Fox Brown

    Place of Birth: None

    Eyes: Blue

    Height: Small

    Complexion: Fox

    Weight: Light

    Sex: Male

    Build: Small

    Race: Fox

    Occupations: None

    Nationality: None

    Image result for sa2 poster

    1. Zaysho


      "Complexion: Fox"

      I don't know why that always stuck out to me as the weirdest thing about this.

    2. Blacklightning


      "Hair: Fox Brown"


  2. In light of both Metal Gear Rising and Final Fantasy XV I hereby decree that every video game must now include the option for its protagonist to wear a mariachi costume.

    1. Waveshocker Sigma

      Waveshocker Sigma

      I'd play as Sonic in a mariachi costume.

    2. KHCast


      There's also fishing in both games

      Oh I fot some reason was talking about Persona 5 and FFXV XD

    3. Blacklightning
  3. Don't get me wrong, I'm not saying it's a good idea, but there is precedent for Sonic games reusing level names. Given that, it's not unlikely that the level's official name actually will be "Sand Hill", or "Sandy Hill", or something of that nature. If we're lucky they may go with something more imaginative, like "Green Dune", but, seeing as they're rehashing Green Hill for the umpteen-billionth time instead of coming up with a new level, creativity doesn't seem to be too high up on their priorities list. Sure you can, I mean, it will still be a dog, but you can certainly call it a chicken. Although you may not want to talk about the potential of feathers to change the species of an animal while Diogenes is around. #AncientGreeceJoke
  4. That didn't stop them from reusing Lost World and Sky Road.
  5. Seriously though, why is there no edit option on status?

    1. Tara


      We like to preserve your embarrassing mistakes for posterity.

  6. Perhaps the reason you're having trouble convincing anyone to like Lost World's writing (aside from its schizophrenic tone, obnoxious villains, inability to keep it's core conflict straight, and utter refusal to provide context for key story elements) is that many of the characterizations presented to us since 2010 are in direct contradiction to those which had been previously established. Sonic used to define himself by his love of adventure and fought Eggman in part because the Doctor was able to provide him with the kind of challenges he craved; come 2010 and Sonic acts perpetually bored with the events around him and treats fighting Eggman like a chore rather than an exciting adventure like he had previously. Tails was initially established as a kind, thoughtful kid and mechanical prodigy who's major flaw was that he suffered from a low sense of self worth; come Lost World and Tails is a self righteous prick who gets pissy when he perceives that he's not getting the recognition he feels he's due. Knuckles was created as a cunning and powerful guardian who could go toe-to-toe with Sonic; now he's a blowhard who gets beaten up by Flickies and wouldn't know his head from a hole in the ground. Pre-2010 Shadow was a badass secret agent who's entire motivation revolved around a promise he'd made to his dearest friend; Post-2010 Shadow is a petty thug who hates the very idea of friendship and tries to murder Sonic simply for having friends. If you happened to like any of those characters before hand the radical alterations are going to piss you off, regardless of any depth the characters may or may not have gained. Granted, some of those weren't entirely Pontac and Graff's fault, but rather than improving things they've only served to exacerbate the problems.
  7. Yeah... No. When the game flat out shows the results of Eggman's victory on-screen, and has an entire mechanic designed to call attention it, it's pretty obvious that the creators do want you to give at least some consideration to the implications. At any rate, would you to care to explain why Sonic games can't work with darker story elements? You've repeatedly said that they're incompatible but I've yet to see you make an actual argument backing that up. What makes Sonic less capable of handling dark elements than the likes of, say, Pokémon, Mega Man, Transformers, or the Teenage Mutant Ninja Turtles?
  8. So... A work of fiction can't be over-the-top action and have some darker story elements at the same time? Because Hideo Kojima, Marvel Studios, and more shounen anime than I can count would like to contest that point. That's Sonic Adventure 2 for you, always taking itself so painfully seriously. What I wouldn't give for a bit levity. Naturally, we all know that you can only get real drama from a racoon mourning the death of a talking tree.
  9. Perhaps you misread the question. By what metric is SA2's tone "laughably poor"?
  10. That would be reassuring if I could have faith in Sonic Team's ability to grasp the concept of tone beyond the most superficial level. However, given that Forces is coming off the heels of Lost World, a game which literally went from Sonic making stupid ice puns to Eggman issuing gruesome death threats (which he subsequently made no attempt to follow up on) in the span of a single cutscene, I'm finding confidence a bit hard to muster. By what possible metric does SA2's tone rank as "laughably poor"?
  11. All discussions of their quality aside, I'd really prefer to avoid special stages in games where the Chaos Emeralds factor into the plot. When games like Heroes and Colors (DS) try to have it both ways with the Emeralds (using them to resolve the plot after collecting them in a non-story context) they end up feeling like a deus ex machina, which Sonic randomly pulls out of his ass to save the day despite the game giving no indication that they were anything more than bonus items prior to that point. Contrast the Adventure games, where the Emeralds are proper plot devices and characters trying to collect all seven is a major part of the story. In those games the Emeralds have been gathered in one place by the events of the story, there's been a ton of buildup to them being brought together and using them to save the day in the end, rather than coming out of nowhere, serves as the grand payoff to all that buildup. It simply makes for better storytelling in my book.
  12. 3. Have a Super Sonic finale and play as him in all levels. Seriously though guys, how 'bout a compromise? Instead of Super Sonic playing totally differently from normal Sonic why not take the Heroes route and have him play basically the same but with upgraded versions of his normal abilities? Give the homing attack a longer range and make it nigh instantaneous. Have the jump dash propel you further and faster. Let the bounce create a shock-wave when it impacts the ground. Add an extended short range projectile (like the Sonic Wave from Sonic Battle) to the somersault. Have the spindash charge up twice as fast and give it a vortex effect which draws in nearby rings, crates, enemies, and capsules while it's charging. You know, stuff which doesn't radically alter the basic utility of the move, just makes it a little more... super. Then, how about instead of the final battle just having you play as Super Sonic throughout, it instead starts you as normal Sonic but the boss can only be damaged by Super Sonic. That way, instead of the time limit being the sole challenge of the fight, you spend at least half of it vulnerable, trying to survive as normal Sonic while you gather up enough rings to go Super. Once you're Super, then the time limit kicks in, if you fail to defeat the boss before running out of rings you revert to normal and have to collect 50 more before you can go on the offensive again. Just an idea.
  13. God damn this semester. It's like my entire life is coming apart at the seams.

    1. Speederino


      Sometimes I think this is something all of us students go through. Some semesters are just way worse than others. Hang in there. >_>

    2. Zaysho


      Been there, man. Hang tough, you'll get through it.

    3. Mightyray


      Do your best. Hopefully things will work out for you.

    4. Strickerx5


      I know my semester isn't going very well but I've been through this so many times that I'm just numb to the pain I guess. Things usually work out one way or another... or at least that's the lie I tell myself. DX

    5. Ferno


      me this fall

  14. That kind of depends on what they're hiding. A few extra tufts of hair may not be worth the trouble but if that character has something easily identifiable in silhouette which would give away something about their gameplay or role in the story (e.g. a pair of wings) it makes some sense to keep that hidden until they're revealed in full. It's also worth noting that we've still only seen the new guy silhouetted from behind. A lot of Sonic characters with great designs, including Knuckles and Sonic himself, look similarly indistinct from that angle: (Honestly though, the design is kind of starting to grow on me)
  15. Certainly. However, it's a distinct possibility that they deliberately set up that shot to keep the character's most defining features hidden. Y'know, tease us, but don't give everything away before the big reveal. I'd probably do the same in their shoes.