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  1. e3 is virtual this year which may or may not affect what they will show today! I think it would be an incentive to show more now rather than less, or even to release demos earlier that otherwise would be show floor only!
  2. Yes; i think this is definitely a situation where the reason it seems like there might not be another pixel art Sonic game to follow the incredible success of Mania is simply that they have not announced it yet!! The process with Mania was to prevent leaks, and give no indication whatsoever that such a game even existed until a comprehensive surprise reveal! I think they would do the same this time around especially because they want to be sure the game is complete before setting a public release timetable!
  3. It does seem like there is a chance of this happening. i am trying to remember the final clues image from Aaron which has a section that could be interpreted as being about a level creator. Hopefully this would follow the lead of late 90's Sonic homage Jazz Jackrabbit 2 for which the dev team made a user-friendly level creation system, used that to build the game, and bundled it with the game so that people at home could add onto the game's library indefinitely! what i mean is that there was a base game to experience too rather than just a level creator! There is something inspiring about seeing what the main team wanted to create too!! The one aspect that they weren't able to figure out back then was anything like an enemy or boss creator. i am still not sure how it would be done but i think with enough years that the team behind this theoretical software could figure out something!
  4. All in all, I am hopeful that pixel art Sonic games will continue to happen!! the silence about whether one has been in development to be released this year is understandable, starting with the absolute fact that if there is one there is also a non-disclosure agreement, but then even moreso, the sudden appearance helped allow Sonic Mania to generate as lasting enthusiasm as it did, coming completely out of nowhere, except to those few people in the know!!
  5. Yes; i feel hopeful that aspects of Breath of the Wild definitely has inspired the Sonic developers in many ways! Removing loops and boost pads (maybe to replace them with more 3D-friendly unique objects!) would be a fraction of the risk of changing to weapons that eventually fall apart! Slopes are a huge part of what made the original Sonic gameplay so exciting!! Loops, while i am glad they are in so many 2D game, are not that dynamic in terms of the physics, just interesting to run along and through!
  6. Yes; i did initially wonder if he was somehow aware that, say, a new 2D game could jump from the classic Sonic timeline and universe to a new one that would essentially need to include, of course the same engine and most of the characters; which could be the same universe and timeline as the 3D games! Then i found out about Prime revolving around a multiverse scenario and based on that it felt much less likely. Now I am considering it again, based on what you have both said!! If switching to a somewhat different world allowed them to introduce aspects and ideas either story-wise or in terms of what exists in the universe, that would feel too out of place in the original classic universe, then it would ultimately allow a more creative new 2D trilogy rather than trying to show what happens after the Sonic 3 & Knuckles plus the few Mania plot points have both concluded?? I was and still am hoping for the latter but i feel like there would be good sides to either one!
  7. Tyson's comments in the recent interview are interesting; However now the 2022 show is revealed to include a multiverse so that makes one wonder if this really is just a comment!
  8. Here is a very surprising combination of images, from Laputa , Castle in the Sky, from 1986. as you may know, in this story one of its central parts involves reaching a floating island by air travel, the center of which contains a powerful and large green crystal that was set there by an ancient civilisation! The character seen here who is resembling Eggman is good, but, there is very much a dark sided character trying to obtain the crystal. Is there a resource somewhere that already shows ways that Sonic characters and story elements are perhaps in homage to Miyazaki's creations?
  9. i have something more to bring very soon! For now, here is that! i have never seen exactly what happens when the water flashes, specifically the palette adjustment aspect! (actually that may be a mix of two palette changes, the second being from transforming out of Hyper Sonic!) it is definitely one of the more interesting visual design ideas that they brought to life!
  10. I think for that interview to be included in this Sonic showcase is a good, albeit still ambiguous, sign!! If the collaboration between SEGA and Christian Whitehead ended after Mania, even if it was on good terms, it would still be an unusual choice.. and moreso if there wasn't going to be another 2D game it would be even stranger!! Before Sonic Mania, something of its kind seemed impossible, i can't remember anyone having ever predicted it, and those who knew it was being created were good at keeping the secret!! I am sure the same is true today!! :) :)
  11. For many reasons i actually don't agree with this, so it is more of an uncertain concept than an actual flaw: perhaps, Mania may have been even better without including Sonic CD?? i do wonder which zones would be given those particular highlight/showcase spots in place of Stardust Speedway and Metallic Madness!
  12. !!! Maybe there has been a game in various stages of development since 2015, that was always planned for the 30th anniversary?? That is just about the amount of time they would need to create something that would be the true next leap forward.
  13. this is what i found on the wikipedia for SEGA! About the posts from Aaron, they are very intriguing! It is likely that one of the new games, whether 2D or 3D, would have Sonic, Tails and Knuckles as playable characters. There are some other ideas that seem to fit but it they are all very speculative!
  14. We are getting closer to the time when something could be previewed again, the holidays season would perhaps be the earliest for it to happen, and SXSW 2021 at the latest!!
  15. That is true; and, when i was trying to picture how it would look i knew something was missing and i couldn't think of it until now: Sonic games definitely need a horizon as a centerpiece!! An overhead view would probably have less of a horizon, and having it in front of the characters when they are moving forward is exciting! I do think though if there was a way to have both, which may not exist, it would be good because each character has such brilliantly sleek and expressive faces!! A summary of below is that, it could be exciting to make rolling more exclusively a landscape-modifying and momentum-building maneuver!! and it could be interesting to make badnik encounters a bit more detailed, as well as easier to pass by (but would miss freeing what was within!)
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