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Clewis

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  1. My Emmerdoods
    Clewis got a reaction from Myst in Weird Official Sonic Art   
    I love these kind of threads.
    Here's a horrific-looking, blueberry-nose Sonic reveling in Sega's success. I can't remember the source, unfortunately. It was from some magazine.

    This image I believe was actually taken from one of Sega's style guides for the franchise. I'm not even sure what kind of pose is trying to be shown off here.

    And while not exactly artwork, I still think it fits the thread. Why anyone would want a Sonic mascot to help out with a fashion show display is beyond me.

  2. Thumbs Up
    Clewis got a reaction from Milo in Sonic Forces SPOILER Thread   
    Most of Unleashed's levels actually take longer than a minute to beat.
    Unleashed's level design has a greater focus on flow and speed instead of platforming.
    Unleashed's levels feature both cinematic and visual set pieces that don't force the player to sit through qte-filled cutscenes (although the daytime levels do have small qte moments here and there, they never last longer than a few seconds).
    There are more varied situational moments in Unleashed's level design to accommodate Sonic's larger moveset.
    Unleashed's level are predominantly more 3D than 2D,  with Forces' levels being the opposite.
    Rails in Unleashed's day stages typically have obstacles on them, and aren't largely used as cutscenes to move Sonic from one section of a level to another, unlike in Forces.
    Unleashed's levels typically have you traveling from one area to another (e.g. Shamar: town > outskirts/ruins > canyon, Adabat: village > jungle > islands > ruins, Mazuri: village > citadel > giant tree). Forces features this in some levels as well, but not to the same extent, nor as frequently.
    Just what I can think of off the top of my head.
  3. Thumbs Up
    Clewis got a reaction from Milo in Sonic Forces SPOILER Thread   
    I think the funniest part about the opening Green Hill stage is that it was already completely ruined, infested with Lost World worms, and filled with scrapped Death Egg Robos with no explanation whatsoever. No comments on how Eggman's plans must have already started or questions regarding how said Egg Robos ended up being scrapped in the first place, just a bunch of needless commentary from Sonic that essentially boils down to "Green Hill looks bad!"
    And then we get a block of text that's essentially a big middle finger to what should have been one of the coolest parts of the game.
    And then Silver is here and Tails is trying to fix Omega because "I hope you guys read the prequel comics we made to fill in plot-holes!"
    And then we get more Colors-tier B.O. humor.
    I already wasn't expecting much from the writing in this game (I mean, it's Sonic), but it actually manages to be worse than I initially thought. Fun to laugh at, though.
  4. Thumbs Up
    Clewis got a reaction from SpongicX in Weird Official Sonic Art   
    I love these kind of threads.
    Here's a horrific-looking, blueberry-nose Sonic reveling in Sega's success. I can't remember the source, unfortunately. It was from some magazine.

    This image I believe was actually taken from one of Sega's style guides for the franchise. I'm not even sure what kind of pose is trying to be shown off here.

    And while not exactly artwork, I still think it fits the thread. Why anyone would want a Sonic mascot to help out with a fashion show display is beyond me.

  5. Chuckle
    Clewis got a reaction from GuyWithThePie in Weird Official Sonic Art   
    I love these kind of threads.
    Here's a horrific-looking, blueberry-nose Sonic reveling in Sega's success. I can't remember the source, unfortunately. It was from some magazine.

    This image I believe was actually taken from one of Sega's style guides for the franchise. I'm not even sure what kind of pose is trying to be shown off here.

    And while not exactly artwork, I still think it fits the thread. Why anyone would want a Sonic mascot to help out with a fashion show display is beyond me.

  6. Chuckle
    Clewis got a reaction from Sonictrainer in Weird Official Sonic Art   
    I love these kind of threads.
    Here's a horrific-looking, blueberry-nose Sonic reveling in Sega's success. I can't remember the source, unfortunately. It was from some magazine.

    This image I believe was actually taken from one of Sega's style guides for the franchise. I'm not even sure what kind of pose is trying to be shown off here.

    And while not exactly artwork, I still think it fits the thread. Why anyone would want a Sonic mascot to help out with a fashion show display is beyond me.

  7. Thumbs Up
    Clewis got a reaction from UltraGizmo64 in Sonic Forces SPOILER Thread   
    Just because Sega never openly delayed the game like they did with Mania, doesn't mean the project's intended release date wasn't pushed back during development.
    And honestly, they've been sitting on this project (or some iteration of it) for four years now. I know the current version of Forces was probably thrown together during the last year and a half or so, but I don't think Sega could actually afford to delay this game any further. They probably felt like they had to put something out there in an attempt to make up for the other 2.5 years they funded that ultimately resulted in nothing.
    It really does feel like they're just burning money with the Sonic franchise at times.
  8. Thumbs Up
    Clewis got a reaction from UltraGizmo64 in Sonic Forces SPOILER Thread   
    Most of Unleashed's levels actually take longer than a minute to beat.
    Unleashed's level design has a greater focus on flow and speed instead of platforming.
    Unleashed's levels feature both cinematic and visual set pieces that don't force the player to sit through qte-filled cutscenes (although the daytime levels do have small qte moments here and there, they never last longer than a few seconds).
    There are more varied situational moments in Unleashed's level design to accommodate Sonic's larger moveset.
    Unleashed's level are predominantly more 3D than 2D,  with Forces' levels being the opposite.
    Rails in Unleashed's day stages typically have obstacles on them, and aren't largely used as cutscenes to move Sonic from one section of a level to another, unlike in Forces.
    Unleashed's levels typically have you traveling from one area to another (e.g. Shamar: town > outskirts/ruins > canyon, Adabat: village > jungle > islands > ruins, Mazuri: village > citadel > giant tree). Forces features this in some levels as well, but not to the same extent, nor as frequently.
    Just what I can think of off the top of my head.
  9. Thumbs Up
    Clewis got a reaction from UltraGizmo64 in Sonic Forces SPOILER Thread   
    Definitely, although I feel like a lot of Roger's VA work in this game was kinda off. The way he delivered some of his lines just caused Sonic to come off as annoying, even if there was nothing wrong with the line itself.
    Which is weird since he did a great job in the Boom cartoon. Not so much here, imo. Different voice director maybe?
  10. Thumbs Up
    Clewis got a reaction from UltraGizmo64 in Sonic Forces SPOILER Thread   
    I doubt Forces' writing is going to make the general public argue otherwise. The writing in Colors, Gens, and Lost World wasn't great, but for most critics and people outside of the fanbase it was largely inoffensive.
    In contrast, I've already seen people on twitter (among other places) making fun of some of stuff in Forces like the "torture" line, bits where the characters talk about the ongoing war, and the Heroes-esque friendship baloney, and the game isn't even out yet.
    With that sort of initial reaction along with Mania's critical success, I have no doubt the next 3D Sonic will feature a much simpler, lighthearted narrative, even if they don't ask Pontaff to return. And honestly, if Forces is the best they can do when they actually try to handle a Sonic narrative more seriously, then it's probably for the best.
  11. Thumbs Up
    Clewis got a reaction from UltraGizmo64 in Sonic Forces SPOILER Thread   
    I haven't watched through the entirety of this game's climax (got bored and started skimming through), but is there any reason why Infinite couldn't just make another sun appear after the previous one was gotten rid of? Did he have to recharge or something? Why not, I don't know, materialize a nuclear bomb right in the middle of the resistance? Eggman obviously has no issue with wiping them from existence.
    Also why did Eggman capture Sonic and place him on the Death Egg? Why not just immediately stick him in one of Infinite's "null space" voids so that there's an even smaller chance of him escaping?
    How did classic Sonic blow up the Death Egg?
    Why does Infinite threaten Sonic with death the second time they meet (in the most pretentious way possible) but decides to leave Sonic alive anyway?
    Why is Sonic's Green Hill filled with scrapped Death Egg Robos?
    Why is City Zone constantly being attacked by Eggman? Didn't he conquer everything already?
    Why does Eggman attack the Mystic Jungle? Didn't he conquer it already as well? Isn't that why there are casino elements all over the place?
    Have Sonic and Eggman really been fighting for decades?
    What the fuck is with the giant snake?
    Do illusions created by Infinite share the same powers of what they're originally based on? Would another illusion-based Infinite share the same powers as Infinite himself? If this is the case, wouldn't it have been more efficient for Infinite to just split himself into several illusion-based clones instead of bringing back characters like Zavok who does nothing but ride around on a metal bumblebee anyway?
    Is there even a point to Infinite being an actual self-conscious being? Wouldn't it have been just as effective to put the Phantom Ruby in a weapon, or even infuse Metal Sonic with it? Also Infinite's appearance doesn't really seem like Eggman's style, unless he was based on something Eggman drew when he was a freshman in high school.
    Is Silver just going to stick around in the past now?
    Where do the Wispons come from? Did Tails create them before he "lost it"? Are they mass produced?
    Why is Tails such a creep towards classic Sonic?
    Why does this game have such bad writing?
     
  12. Thumbs Up
    Clewis reacted to Sean in Sonic Forces Reviews Thread   
    Is it? Yahtzee has been around for so long that any possible complaint made about him has already been made and it's not like he'll listen or change his ways of reviewing.
    I think Nostalgia Critic is terrible and I stopped watching his videos because there's no point in me bothering to watch them and bring up the same complaints that have permeated throughout his entire post-cancellation run. It's the same with Yahtzee. It's because it's an ongoing series that I don't keep up with it and can't be bothered to raise a fuss about him doing the same thing I already didn't like years ago.
  13. Thumbs Up
    Clewis reacted to Badnik Mechanic in Sonic Forces Reviews Thread   
    People are taking Yahtzee way too seriously.
  14. Thumbs Up
    Clewis reacted to StriCNYN3 in Two Separate Worlds in the Sonic games   
    @Clewis Oh, nah. I didn't mean to imply that certain parts of Angel Island fly around. Just that In Sonic Adventure, only the "emerald shrine" part of Angel Island floats now while the rest of the island, like where Ice Cap, Red Mountain Lost World and the rest resides, sits in the ocean indefinitely.
    But looking at that pic of yours though, all this time for whatever reason til now, those mountain peaks never registered as an icy area to me, let alone Ice Cap Zone, or even Red Mountain. I just figured those mountains in the CGI were just something the in-game emerald shrine area couldn't implement due to limitation, but I definitely do see what you're talking about. 
    Looking at it now, I think that little emerald shrine island threw me off, since that does have a bridge connecting to the mountain side and it wouldn't be floating since there's no Master Emerald on it haha. But I always figured that since in Sonic 3&K, where Eggman wrecked Angel Island like non other, like building his launch base there and straight up leaving a giant opening through the Hidden Palace / emerald shrine's ceiling with his Death Egg, that he had sectioned off parts of Angel Island which gave me reason to think why the shrine was outside this time around in SA, why everything was so broken up and different compared to Tikal's past version of the island, and during the gap between Sonic 3&K - SA, why there were apparently people in Ice Cap and why there're minecarts leading to the "Lost World Jungle".
  15. Fist Bump
    Clewis got a reaction from Snowragnarok in Two Separate Worlds in the Sonic games   
    I don't think the "two worlds" thing is a concept that will ever be addressed in-game, so I don't feel like it really matters.
    To me, the whole "this game takes place on Earth, and this one on Sonic's World" is just an internal mentality the development team decides upon when starting each project, so that elements being designed for the game itself (e.g. environments, npcs, etc.) are more consistent with each other. Games like SA2, 06, and Unleashed take place on Earth,  so the environments featured are more realistic and may also be inhabited by humans. In contrast, games like Heroes, Colors, and Lost World take place on/near "Sonic's World", so their environments are more abstract and feature "weirder" elements like cute aliens or the little animals from Sonic 1. That's it.
  16. Thumbs Up
    Clewis got a reaction from Salamander in Sanic T-Shirt DLC   
    It's dumb, but inoffensive. Kinda like the "& Knuckles" meme that was included in the most recent Deus Ex game:

    That being said I really hope this isn't a preview of Sonic's marketing team deciding to take a more "meme-happy" approach with future titles. Sanic is still a dumb, overused reference at the end of the day, and its implementation in Forces isn't anymore clever than someone going "Hey look guys! It's that meme you all know from the internet! We're self-aware now, so please stop laughing at us!"
    Want to implement memes in a less shallow way, Sega? Look at Mania's "& Knuckles" mode for inspiration. That was amusing more so because of the absurdity behind it, not just because it was a basic reference.
  17. Thumbs Up
    Clewis got a reaction from Gresh11990 in Sanic T-Shirt DLC   
    It's dumb, but inoffensive. Kinda like the "& Knuckles" meme that was included in the most recent Deus Ex game:

    That being said I really hope this isn't a preview of Sonic's marketing team deciding to take a more "meme-happy" approach with future titles. Sanic is still a dumb, overused reference at the end of the day, and its implementation in Forces isn't anymore clever than someone going "Hey look guys! It's that meme you all know from the internet! We're self-aware now, so please stop laughing at us!"
    Want to implement memes in a less shallow way, Sega? Look at Mania's "& Knuckles" mode for inspiration. That was amusing more so because of the absurdity behind it, not just because it was a basic reference.
  18. Thumbs Up
    Clewis got a reaction from Monkey Destruction Switch in Sanic T-Shirt DLC   
    It's dumb, but inoffensive. Kinda like the "& Knuckles" meme that was included in the most recent Deus Ex game:

    That being said I really hope this isn't a preview of Sonic's marketing team deciding to take a more "meme-happy" approach with future titles. Sanic is still a dumb, overused reference at the end of the day, and its implementation in Forces isn't anymore clever than someone going "Hey look guys! It's that meme you all know from the internet! We're self-aware now, so please stop laughing at us!"
    Want to implement memes in a less shallow way, Sega? Look at Mania's "& Knuckles" mode for inspiration. That was amusing more so because of the absurdity behind it, not just because it was a basic reference.
  19. Thumbs Up
    Clewis got a reaction from AdventChild in Sanic T-Shirt DLC   
    It's dumb, but inoffensive. Kinda like the "& Knuckles" meme that was included in the most recent Deus Ex game:

    That being said I really hope this isn't a preview of Sonic's marketing team deciding to take a more "meme-happy" approach with future titles. Sanic is still a dumb, overused reference at the end of the day, and its implementation in Forces isn't anymore clever than someone going "Hey look guys! It's that meme you all know from the internet! We're self-aware now, so please stop laughing at us!"
    Want to implement memes in a less shallow way, Sega? Look at Mania's "& Knuckles" mode for inspiration. That was amusing more so because of the absurdity behind it, not just because it was a basic reference.
  20. Thumbs Up
    Clewis got a reaction from UltraGizmo64 in Sanic T-Shirt DLC   
    It's dumb, but inoffensive. Kinda like the "& Knuckles" meme that was included in the most recent Deus Ex game:

    That being said I really hope this isn't a preview of Sonic's marketing team deciding to take a more "meme-happy" approach with future titles. Sanic is still a dumb, overused reference at the end of the day, and its implementation in Forces isn't anymore clever than someone going "Hey look guys! It's that meme you all know from the internet! We're self-aware now, so please stop laughing at us!"
    Want to implement memes in a less shallow way, Sega? Look at Mania's "& Knuckles" mode for inspiration. That was amusing more so because of the absurdity behind it, not just because it was a basic reference.
  21. Thumbs Up
    Clewis got a reaction from Syntax Speedway in Sanic T-Shirt DLC   
    It's dumb, but inoffensive. Kinda like the "& Knuckles" meme that was included in the most recent Deus Ex game:

    That being said I really hope this isn't a preview of Sonic's marketing team deciding to take a more "meme-happy" approach with future titles. Sanic is still a dumb, overused reference at the end of the day, and its implementation in Forces isn't anymore clever than someone going "Hey look guys! It's that meme you all know from the internet! We're self-aware now, so please stop laughing at us!"
    Want to implement memes in a less shallow way, Sega? Look at Mania's "& Knuckles" mode for inspiration. That was amusing more so because of the absurdity behind it, not just because it was a basic reference.
  22. Thumbs Up
    Clewis got a reaction from JezMM in Sanic T-Shirt DLC   
    It's dumb, but inoffensive. Kinda like the "& Knuckles" meme that was included in the most recent Deus Ex game:

    That being said I really hope this isn't a preview of Sonic's marketing team deciding to take a more "meme-happy" approach with future titles. Sanic is still a dumb, overused reference at the end of the day, and its implementation in Forces isn't anymore clever than someone going "Hey look guys! It's that meme you all know from the internet! We're self-aware now, so please stop laughing at us!"
    Want to implement memes in a less shallow way, Sega? Look at Mania's "& Knuckles" mode for inspiration. That was amusing more so because of the absurdity behind it, not just because it was a basic reference.
  23. Chuckle
    Clewis reacted to Tara in Anime was not a mistake   
    This is better suited for the status updates than the forums.  Locked.
    Also yes it was.
  24. Thumbs Up
    Clewis got a reaction from UltraGizmo64 in Sonic Forces Development Speculation (Spoilers)   
    It's likely the project started off as something more Avatar-focused a few years ago, then when the western branches of Sega showed how much they disliked the idea, Sonic Team went back and redesigned the project so that it would be more like Generations, resulting in proper development for Forces only starting around sometime last year.
    So Forces itself wasn't in development for four years, but Sonic Team likely did spend the last four years developing something, even if some of that something never came to fruition.
  25. Chuckle
    Clewis got a reaction from Razule in Super Sonic Odyssey: Can Sonic Learn From Mario's 3D Sandbox Adventures?   
    Because it was developed by people who have more passion for the franchise than those who actually own the IP.
    I would honestly be very interested in seeing what a new spinoff game headed by modern Traveler's Tales would be like. Keep your "It would just be another Lego clone" jokes to yourself. The Boom branch should have been handed to them, game-wise, at least.
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