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Strong Guy

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About Strong Guy

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  • Interests
    MY HERO ACADEMIA
    Pokemon
    Sonic
    Chaotix
    Vid games, mostly Nintendo
    Evangelion
    Hunter ✖ Hunter 
    General anime fiend
    Drawing
    Animals
  • Gender
    Male
  • Country
    United States

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  1. One Button Genesis/Mega Drive Gameplay Idea Challenge

    In my eyes I feel if they must keep the one button layout for future classic-esque titles the characters movesets shouldn’t be cluttered with 3 or more moves. I’d make it so characters only had 1 or 2 unique abilities to keep things from becoming too complex. Part of the beauty of the one button simplicity is that it’s so easy for anyone to pick up and play. Having 8 different moves on one button plus a directional button just over complicates things. I’d keep Sonic, Tails, and Knuckles the same as they are in Sonic 3. As much as I love the drop dash I’d prefer to keep the insta shield as Sonic’s default ability. Though I’d keep the option to use the drop dash and super peel out in its place. I like the idea of Amy purposefully mimicking Sonic’s moveset as best she can, so I’d basically make her a weird Sonic with a twist. Think Sakura to Ryu in street fighter. So she can spin jump and roll like everyone else, but she’s got the hammer spin in place of the insta shield. I’d lengthen her hammer to give her much better range than Sonic’s shield, yet the trade off is it’s not as instant so you gotta time it properly and she uncurls after the move leaving her vulverable afterwards though after some cool down she can do another hammer spin. I’d give her the step dash from Advance 2 as opposed to a normal spin dash. So she revs up by moving her legs but she blasts off in a ball. So she can’t harm enemies while revving up. I’d also go about give her some of the abilities she gets in the Advance games as shield powers too. Sonic’s shield powers became actual moves of his later on, so similar idea here. I should point out Sonic & Amy would be the only characters with shield powers. So with the bubble shield she does the hammer drop where she drops while spinning with the hammer, the flame shield will give her the air dash move from Advance 3. It’s basically like Sonic’s yet it’s much slower and goes a shorter distance making it more controllable, but she can’t damage enemies with it, and the electric shield will give her an uncurled double jump. Oh and of course I’ll point out that hitting a spring with any of her hammer based attacks will give you extra height. I don’t have any ideas for other characters right now, at least not any that’d adhere to the one button rule like this.
  2. Sonic Mania: Sequel Speculation (Spoilers)

    Sonic fans are the only ones who care how spot on Classic Sonic's physics are. No one else would ever notice. Everyone back then was going on about how Classic Sonic felt exactly like the genesis games. Clearly they were trying to pass it off as a 1:1 recreation of the genesis physics. Everyone loved Sonic 4 when it came out except fans. No one at large cares about how Sonic feels.
  3. Art Blog about Sonic Forces

    Interesting how they decided to drop the character stat concept. I guess once they realized there was so little to the actual gameplay they deemed it unecessary. I can’t quite tell if the stats would’ve been edited by the player with a cap so you can’t just max out all stats, or if they’re just related to the species and probably some costumes. I’d assume the latter. Still pretty fascinating.
  4. I want a really wild, challenging, and fast paced Mania styled game where Sonic has the elemental shield abilities by default so he feels more powerful & in control and less like he's succumbing to getting flung around by the terrain. I think a shakeup like this could be a pretty nice evolution of the classic series without getting stale and remaining too simple.

    I like how the 2D Mario games added abilities from the 3D titles like the ground pound, triple jump, and wall jumps. I think it'd only make sense for Sonic to get his shield abilities since they already come naturally to him in 3D titles. They'd have to up the difficulty to accommodate for Sonic's OPness of his abilities, but I think a game like this could be tons of fun.

    1. A crocodile

      A crocodile

      Quote

      less like he's succumbing to getting flung around by the terrain.

      isn't this kinda Sonic's thing though 

  5. I think I've bought Sonic Adventure and SADX collectively like 8 times

    1. TheOcelot

      TheOcelot

      That's about the same amount of copies I own of Sonic 1.

  6. Wisps suck :thumbsdown_tone1:

    1. Crow the BOOLET

      Crow the BOOLET

      VOID

      *sucks everything in*

      You're right! They do suck!

  7. Sonic Team doesn't make Super Monkey Ball games anymore because they forgot how to make rolling physics :,( 

    1. Biggs

      Biggs

      I mean they could easily slap a super monkey Ball game together with the havok engine surely?

    2. Thigolf

      Thigolf

      (Sonic Team never made Super Monkey Ball, though)

    3. Balding Spider

      Balding Spider

      I mean I know its a joke, but when you put it out there like that...

    4. MegasonicZX

      MegasonicZX

      I really miss the team they had on those games and F-zero GX, wonder what happened to them?

    5. Thigolf

      Thigolf

      @MegasonicZX A few of them (namely the producer and one of the stage designers, probably others too) are actually doing Yakuza now. Quite the jump, eh? :D

    6. MegasonicZX

      MegasonicZX

      @ThigolfWow, yeah. I never knew about that, maybe that's why the arcades are always so good in those games.

  8. could forces be fixed like mania?

    Forces isn't buggy or anything. Just horribly designed.
  9. Sonic Mania Adventures (Part 3 Coming Soon)

    And in regards to Forces Sonic doesn't even blink anymore.
  10. Does anyone actually like the spider boss from Mania

    1. Ayliffe

      Ayliffe

      only when I win

    2. Diogenes

      Diogenes

      it's ok. good concept with kinda wonky execution

    3. Penny

      Penny

      it's not bad, but i don't particularly like it because it's slow and can drag if you miss a hit or two

    4. Dejimon11

      Dejimon11

      There only 3 bosses I like in Mania: Death Egg Robot, Metal Sonic and the puyo puyo one

    5. Ashwalking Bat

      Ashwalking Bat

      The spider boss is not bad by any means, just a bit tough for new players. And I do agree with Diogenes with the boss being a bit wonky on execution considering that the behaviors of the spider can be a erratic when you hit it a certain way. And because of the erratic nature, it can get you killed when spikes are the screen along the walls. I can't tell you the number of times the spikes have crushed me because of the crazy knock back.

    6. Strong Guy

      Strong Guy

      I definitely like the design and concept. But actually fighting the thing is so irritating. Sometimes when you hit the bumper it’ll hit the ground making you miss the spikes and thus having to wait your turn again. And it shouldn’t have invulnerability frames the way it does.  

      If you try to hit stun him into the spikes you’ll just go through the bumper and get fucked. And my brain keeps thinking that’s a thing you can do because it makes too much sense.

  11. could forces be fixed like mania?

    Mania wasn't in need of much "fixing" in the first place.
  12. MjJWaSn.png

    What the fuck is this

    1. Diogenes

      Diogenes

      accurate

    2. RosaRosaRosalina

      RosaRosaRosalina

      a pretty fucking big mood if you ask me

    3. Celestia

      Celestia

      Extremely long story short, that's a possible future version of Sonic who messed up his timeline

    4. Strong Guy

      Strong Guy

      But... what went wrong :,(

  13. Still in awe Sonic Team managed to shit out Forces after 4 years. They took a gameplay style lots of people called good and made it the worst it's ever been, to the point where now everyone is like, okay boost actually sucks ass. They tried to coast off the success of Generations and Mania because they knew their game controlled like ass and had worse level design than ever before, and they couldn't even do that right.

    Pathetic. ST's gotta get shoved into some lockers or get the belt or something to get whipped into shape.

    1. Ferno

      Ferno

      Thats what happens when the best director of the modern era leaves along with some of the best staff of the modern era as well.

    2. RosaRosaRosalina

      RosaRosaRosalina

      well with all of the leaves and layoffs what the fuck can you expect

      not even the staff is consistent

      at this rate we’d just be better off just leaving sonic behind and uh

       

      making alex kidd the mascot again or i dunno

       

  14. Forces probably has the worst controls out of any platformer I’ve ever played. At least not counting awful NES platformers obviously. You get this disgusting burst of speed out of nowhere when you move. It’s so jarring and absolutely uncontrollable unless you’re literally moving straight forward. It makes platforming extremely uncomfortable and you’ve got to like come to a stop and just tap the control stick so you don’t get this awful burst of speed. It isn’t gradual at all. And honestly I don’t understand how Forces could’ve even gotten off the ground without someone at Sonic Team correcting this. Platforming is abysmal in this game. During the Zavok boss fight as Sonic though your controls are sort of locked to this relatively comfortable jog and honestly it’s so pleasant especially coming off of the terrible movement you’ve gotta put up with normally. I think it’s comparable to Sonic’s movement speed during Lost World when you’re not holding the run button. Maybe a little faster, idk it’s been years since I’ve played Lost World. Though locking your movement to a speed like that obviously wouldn’t be ideal for Sonic and I’m thourougly against a run button in this series. Platforming and super speed don’t make for a good mix unfortunately. At least, it’s hard to get a good balance. The clostest Sonic Teams ever gotten is SA1, and that game didn’t have very intricate platforming.
  15. Sonic Mania: Sequel Speculation (Spoilers)

    I really really hope the classic Chaotix aren’t off limits and locked off in the modern continuity. Though I’m 99% sure Iizuka wouldn’t allow them to show up in potential Mania sequels or Mania Adventures or anything like that much to my dismay since they’ve been “remade as new characters” for Heroes and have been given entirely new lore. But the measly one percent chance they still could appear at some point gives me some hope. They could definitely just have them show up with their current lore. Them all being detectives and having little nods to their adventures on Carnival Island. None of the characters quirks and characteristics were ever mentioned in game so Charmy being sophisticated and 16 during Knuckles Chaotix doesn’t really matter and wouldn’t contradict anything. Plus Knuckles and Mighty being bros with each other gives me a sliver of hope for the other Chaotix boys.
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