-
Content Count
523 -
Joined
-
Last visited
-
Days Won
1
-
Was there ever any solid evidence that 06 was intended to be a reboot other than the fact the game is called 'sonic the hedgehog'?
-
was more of a marketing-related reboot than anything
-
Jingilator reacted to this
-
-
Decided to mess around in sm64 and I just found out you could kill the snowball throwing snowmen by running circles around them just like the Eyes...
How am I just finding this out after over 20 years...
-
I used to vehemently hate the idea of 2 world's, but I think I could accept it so long as they explain warp rings are scattered throughout Sonic's world and some can take you to other worlds. I haven't seen the movie but I think it does something like this. If there was anything I'd want taken from the movie it'd be that and nothing else.
I'd also like it if that meant they had easier access to Blaze's dimension.
-
What was the last sonic team made game you enjoyed?
I think mine was generations, but looking back I don't think I feel too fondly about it anymore. In hindsight I think the last one I really hold dear is unleashed.
Like 13 years omfl...
-
I've "enjoyed" aspects of them all but... I guess the last big, heartfelt experience I had was Unleashed. The last overall funtime I had was Generations.
I'd have said the Sumo Digital racing games but those aren't Sonic Team.
-
Redemption reacted to this
-
I liked Puyo Puyo Tetris a lot, haven't played the second one yet though. Sonic game wise, Generations.
-
Redemption reacted to this
-
-
I guess I enjoyed Forces the first time through, but the overall life of the game beyond that first playthrough when I realised how little there was to it all... hard to say "enjoyed" there. Lost World is a similar experience even though it's a more respectable game - still found the overall experience sub-par.
So with that in mind, Sonic 4 Episode 2, I guess! I like it, I replay it as often as most other Sonic games that I go back to regularly.
-
-
-
-
Oh yeah to be fair, TSR was great. Utterly unremarkable and destined from the start to be a footnote in the franchise's history, but a solid as heck game.
-
Dr. Detective Mike reacted to this
-
-
-
-
Generations. In spite of it still being off the mar, I still really enjoyed what they did with Genesis Sonic gameplay in regards to the level design and dynamic presentation; and while I still don't think it makes for good 3D platforming, I can still derive fun from Millennium Sonic's Boost gameplay for the stealth racing game it is.
Ignoring that...the original Riders. I'm not lying when I say I honestly like it more than practically every post-Genesis Sonic game. Sunk so many hours into 100% completion and I still kept coming back to it until I moved on to the newer consoles. As of this writing I really want to dig out my GC (or Wii) and replay it.
-
Strong Guy reacted to this
-
-
-
-
-
-
-
Can only hope a change in VA is a sign of the beginning of a massive change of direction for the main games.
-
The series needs big change, but VAs needn't be a part of that at all. I'm hesitant to think that simply replacing the lead VA of ten years is a sign of big change.
-
To be fair, Roger came with a massive shake up of the series, as well as Griffith. So it's understandable to associated VA changes with retools.
-
Strong Guy and Piko reacted to this
-
-
If Metal Sonic were to be playable in Sonic Mania, how would you have him play while adhering to the one button simplicity the rest of the classics follow?
-
Personally, I'd probably just give him a mid-air dash attack similar to the one that Hyper Sonic had in S3K. Maybe also make him immune to drowning?
That's about it.
-
Strong Guy reacted to this
-
-
Allow Metal to move freely through the air like Super Sonic in Egg Reverie. Allow him to do a charge up spin attack and air-dash like he can against Sonic on the Stardust Speedway boss-fight.
-
Strong Guy reacted to this
-
lazy answer is to just make him a sonic clone
better answer, just off the cuff...maybe something like hyper sonic's air dash, minus the screen clear, but with a bit of charge time. so you press and hold jump in midair, he hovers for a moment (maybe using his "electrified" animation), then you release jump and he dashes in the direction you're holding (either in ball form or that energized super-dash, depending on whether they want him uncurled or not after the dash).
-
somebody is getting an eight way air dash if it kills me.
-
Supah Berry and Kuzu reacted to this
-
I was thinking perhaps instead of a spin dash he'd have his overdrive move. So he'd stay in place while electrified, then letting go of the button he blasts forward like he always does and doing so he can destroy walls and spikes and such.
For an aerial attack I really have no idea. I do kinda like the idea of him having hyper sonic's dash. Plenty of good ideas and I find keeping it so it works with one button is a challenge.
-