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Strong Guy

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Strong Guy last won the day on May 21 2018

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  1. If Metal Sonic were to be playable in Sonic Mania, how would you have him play while adhering to the one button simplicity the rest of the classics follow?

    1. NegaMetallix

      NegaMetallix

      Personally, I'd probably just give him a mid-air dash attack similar to the one that Hyper Sonic had in S3K. Maybe also make him immune to drowning?

      That's about it.

    2. Solister

      Solister

      It's been a while since I played, but I guess like Metal Sonic in Sonic 1 and Metal Sonic Hyperdrive?

      --
      This actually remind me I should try to get involved more in Sonic Hacks.

    3. TheOcelot

      TheOcelot

      Allow Metal to move freely through the air like Super Sonic in Egg Reverie. Allow him to do a charge up spin attack and air-dash like he can against Sonic on the Stardust Speedway boss-fight.

    4. Diogenes

      Diogenes

      lazy answer is to just make him a sonic clone

      better answer, just off the cuff...maybe something like hyper sonic's air dash, minus the screen clear, but with a bit of charge time. so you press and hold jump in midair, he hovers for a moment (maybe using his "electrified" animation), then you release jump and he dashes in the direction you're holding (either in ball form or that energized super-dash, depending on whether they want him uncurled or not after the dash).

    5. Wraith

      Wraith

      somebody is getting an eight way air dash if it kills me.

    6. Strong Guy

      Strong Guy

      I was thinking perhaps instead of a spin dash he'd have his overdrive move. So he'd stay in place while electrified, then letting go of the button he blasts forward like he always does and doing so he can destroy walls and spikes and such.

      For an aerial attack I really have no idea. I do kinda like the idea of him having hyper sonic's dash. Plenty of good ideas and I find keeping it so it works with one button is a challenge.

  2. Yeah most casuals I think see Sonic in a positive light. People my age tend to remember Sonic fondly, having loved the Adventure games and that's all most people my age seem to know Sonic for. And the movie having been so popular and gotten good reception helps. The only people who remember or even know about blemishes like 06, Boom and Forces are people on the internet, 'nerd culture' I guess as you mentioned.
  3. Most would probably say Blaze by a landslide. But really though it's Tikal, the coolest and sweetest of all. We miss you.
  4. Oh yeah speaking of Unleashed, I don't know how I forgot this, but I actually hate how the Werehog theme plays EVERY TIME you get into a fight. Like honestly I don't understand how a single person thought that was a good idea. It's especially horrible when the night time soundtracks are so damn good, but it always gets interrupted by obnoxious trumpets. On it's own the song is fine, but listening to it nonstop during stages that are upwards of 20 mins long especially when I'm just trying to vibe to the actual night time music is awful. It's made me outright despise that track.
  5. Sonic Forces - There's very little I can say about this game that gave me any sense of enjoyment but that said I really really appreciate the fact they made Shadow playable again. Since Unleashed I've wondered why they never released DLC skins of some characters. It'd be the easiest thing they could ever do and I know a lot of people would eat it up. I know I'd be very happy to run through stages as Espio, Blaze, Metal Sonic, Shadow, etc. So the fact they did it not only for free, but also even had a little mini campaign for him made me happy. So I really hope this is something they continue to do. Sonic and the Black Knight - I want so badly to love this game but I just cannot. I think it's incredible they brought in Knuckles, Shadow and Blaze as playable characters for some stages. It's really cool to see others like Jet, Silver, Tails and Amy playable in the 2P vs mode as well. I also think the presentation in this game is phenomenal, and I honestly think visually speaking this game looks nicer than Colors does. The tone of the story is A++ and is ideal for what I believe the series should be. I just unfortunately don't think this game's any fun to play and that comes above all else, so yeah. Otherwise I think this game has a ton of great things going for it. Sonic Lost World - I like the bright colors and that they brought the spindash and bounce attack back. These should be Sonic move staples in my view no questions asked. The super peel out is great to see too even though it's useless in this dumb game. I also really like the idea of Sonic having a kick attack as an alternate means of dispatching certain enemies, I just think it was horribly executed.
  6. I think I'd honestly be ok if after smash ultimate we got a soft reboot where the roster is way small but their movesets are much more true to their actual series. 

    I love smash bros and have ever since the n64 days but a big issue I've had lately is I don't love how 98% of the casts movesets are.

    Crazy how with a roster so huge there are a ton of times where I really want to play the game but I don't actually want to play as anyone. 

    DLC characters though have been amazingly true to their games and you could see the heart that was poured into making them feel like they were ripped right out of their games and pasted into smash bros. Really makes me wish a few of my favorites like wario, ganondorf, ness, lucas, young link and even sonic could've been given some love like that. I realize why characters like ganondorf, y link and sonic are the way they are, but an au where they feel like dlc characters and not a rush job is one i wanna live in.

    1. StaticMania

      StaticMania

      Sonic...wasn't a rush job, the game was delayed for a while due to him.

      The characters having series accurate moves isn't likely due to balancing or it just being awkward to make work.

      DLC doesn't worry about that and how positive or negatively that affects the character shows immediately.

    2. I Have Berry!

      I Have Berry!

      I've got an even spicier take for you: Why does Nintendo's big crossover brand even need to be just a fighting series?

    3. Strong Guy

      Strong Guy

      I'm pretty certain Sonic was absolutely rushed. Even if the game was delayed, he definitely wasn't made with the same energy someone like Joker, Ryu, Banjo or Bayonetta was. All of his moves looked the and sounded the same, and his normals and aerials were uninspired. Smash 4 slightly altered his animations to look less awkward but it still doesn't feel how Sonic should imho. Look at PM Sonic for an example of how with a few simple move changes, he could feel SO much better.

      Also, I'm pretty sure smash kart is something everyone wants.

    4. StaticMania

      StaticMania

      His animations are more stiff in Smash 4 onward...

      Most of his moves being rolls, could be due to lack of creativity...not rushing though.

      He's the most expressive character in Brawl, but the least creative.

    5. I Have Berry!

      I Have Berry!

      @Strong Guy

      Racing and other competitive games are fine, but why stop there? We can have ourselves a big Nintendo and guests crossover platforming adventure. Nintendo sees Smash as a celebration of all game series, so why not have them do what they all do best: go on adventures?

    6. Strong Guy

      Strong Guy

      His up aerial is an example of a move made to look much cleaner and easier to read in smash 4. Regardless, Sonic is brawl felt sloppy and they kept him largely the same just because. Iirc Sakurai has stated he keeps characters mostly the same because people who liked their old playstyle would miss them.

      I'm just saying Sonic in smash bros doesn't feel like Sonic at all. Again, look at PM Sonic for an example of how stylish and cool he can be in a game like this.

    7. Strong Guy

      Strong Guy

      @Supah Berry good luck making a cohesive platform game with that entire roster. Not against the idea but I imagine it'd feel super lame and fan gamey. I hated SSBB's subspace emissary for that reason.

      Hot take I know.

    8. StaticMania

      StaticMania

      Sonic isn't really that different in Project M...

      It's probably just the animations really (animations being easier to read was universal)

      Up Smash and Down Smash could be changed without messing with his playstyle too much.

    9. Strong Guy

      Strong Guy

      So you like the way Sonic is in vanilla smash bros?

      Sonic's playstyle is near universally hated especially right now because he's a campy mess. Even though he's 100% intended to be a Fox-style rush down character. No one plays him that way though because it's too easy to camp with his moveset. There's a lot with Sonic I'd change but I'm just saying I'm way happier with how he is represented in PM. The way a character feels is more than just their gameplay. Animations are huge, which PM does a great job at. Sonic does a flip and a pose after landing a homing attack in PM. Sonic flare and Sonic eagle being used in his kit in PM feel so right. Smash bros was a huge missed opportunity for Sonic.

    10. StaticMania

      StaticMania

      I can't answer that question.

      But I roughly, loosely, practically said I'm fine with his animations being changed.

       

  7. Sometimes reading people's bad opinions makes my adrenaline go up

  8. A big pet peeve of mine is when cool looking sonic fan games have constant obnoxious voice clips for everything a character does

    1. Tracker_TD

      Tracker_TD

      even worse if they got their own 'better' voice actors instead of recycled game clips

    2. Strong Guy

      Strong Guy

      oml yeah. It's terrible.

    3. I Have Berry!

      I Have Berry!

      "sEgA hIrE mE"

    4. Blue Blood

      Blue Blood

      Christ you get this all the time with model swaps in Generations mods and anything else similar. It's a problem that's been around for a long time, and it's not going away anytime soon. People don't get subtlety and nuance. 

      EDIT: Actually that Sonic Unity example isn't nearly as bad as I thought it was off the top of my head. But yeah, it happens a lot

    5. Diogenes

      Diogenes

      yeah it's real easy to go overboard with voice clips. anything more than a quick, subtle grunt you've got to be careful with or you can end up driving the player nuts.

      even professionally made games aren't immune to it

    6. Blue Blood

      Blue Blood

      Unleashed was kind bad, but Unleashed Wii was even worse

      No seriously why did Sonic's voice and so many other sound effects have that echo on them in Unleashed Wii? Was it an artistic choice to reflect how empty and barren the levels were?

    7. Dr. Mechano

      Dr. Mechano

      "Hoohoo! Just what I needed!"

  9. Maybe not a super form but I'm confident anyone can use the emeralds, M.E. or otherwise for a temporary boost in power that's for sure.
  10. Just release sonic the fighters on steam already oml

  11. Metal Slug style run n' gun where you play as Eggman and Tails gunning down GUN/Eggman's robots while aiming to reach the goal as fast possible while destroying as many enemies as possible. Gamma, Omega, Egg-Robo and Chao walkers would be nice bonus characters too.
  12. Knuckles Chaotix is a blast for me to play. Mastering the rubber banding feels so good for me and knowing how to use it to your advantage to gain crazy speed is incredibly satisfying. It's my favorite of all classic series games, and it's music and aesthetics blow all the others out of the water and even gives Mania a run for it's money. I just love the Chaotix crew too. Sonic the Fighters is a game I see everyone give a hard time, but I've always loved it. The characters are so colorful and full of life, the cartoony moves, animations, and watching the cast squash and stretch as they get pummeled is such a joy to look at. I seriously wish more games in the series took more ques from Fighters. The models of each character in this game are phenomenal too. I honestly think that if you took the character models from this game and just added a few subdivisions and HD'd them up, they'd be the ideal 3D designs for the whole cast for me. I'll give an honorable mention to Shadow the Hedgehog, while I hate the games grungy aesthetics for this series I always had a lot of fun speeding through the most of the stages since you move so damn fast and the way the game handles wider, more open levels that force you to explore is honestly something I wish the series would've stuck with. I like objective mission based gameplay so what can I say. Destroying enemies in a single shot with the Shadow Rifle is really satisfying and I loved going through expert mode. I also love the way characters interact with Shadow through the stages and the call backs to SA2 hit me in just the right spot even to this day. There's a lot this game did that I enjoyed despite the overall package being incredibly lackluster and sometimes downright embarrassing. I won't mention Heroes or Riders because those are good games.
  13. Shit! Rock! Yeah! *boom*

  14. Basically any 4kids voice. Rouge and Vector are particularly awful. Gamma was notoriously bad too but not as easy to hear since iirc the only time we hear his 4kids era voice is during the sonic x adaptation of sa1.
  15. Why does this site still not have a proper dark theme?

    The only options are still purple and a garish and harsh blue. Sighs

    1. Kiva Fever

      Kiva Fever

      You have to be cool to view SSMB

      *puts on sunglasses* Much better

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