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  1. By the way, now's a good time to mention that I don't really think that video game stories should consist of "more than one thing has been captured, now you need to go over to each one and grab them." The Paper Mario games did this, Super Mario 64 did this, Super Mario Sunshine did this, the Super Mario Galaxy games did this, and so on. Heck, even in the Sonic series, the first Sonic Adventure somewhat did this, Sonic Unleashed definitely did this, Shadow the Hedgehog did this in a way, Sonic Colors somewhat did this, the Storybook Series had this, and basically nearly all of the Sega Genesis titles did this. The only ones I can think of that didn't spend the story with "go here, get this" filler are Sonic Adventure and Sonic the Hedgehog 2006.
  2. The boost gameplay works, but it really depends on the level design itself. I believe that more open level designs allow for better boost.
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