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Monkey Destruction Switch

SSMB Moderator
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About Monkey Destruction Switch

  • Rank
    They've been torturing him for months™

Profile Information

  • Interests
    General: Drawing, theology, watching/reading reviews, writing reviews, writing various other things (only occasionally fiction), kids' education/edutainment, biology (especially zoology), poetry (my favorite is Gerard Manley Hopkins!!)

    Video/computer games: These days, not much other than Sonic (NO RLY???) and a little bit of Super Smash Bros. Melee and Pokemon LeafGreen; when I was a kid, I loved edutainment games such as JumpStart and ClueFinders, and other past interests include the 1995-2002 Petz series (not the 2006+ series) and Neopets

    Cartoons & TV: Fleischer/Famous Superman, The Adventures of Superman, Superman: The Animated Series, King of the Hill, Archie's Weird Mysteries, The Spectacular Spider-Man, Dex Hamilton: Alien Entomolygist, My Little Pony: Friendship is Magic

    Comics: Superman, Peanuts, Calvin & Hobbes, Sonic
  • Gender
  • Country
    United States

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Recent Profile Visitors

27848 profile views
  1. As of now, I'm done with all my tests and assignments for this semester. Huzzah, huzzah.

    1. Kiah


      Party time! 🎉 😋

    2. Mightyray


      That's wonderful to hear!

  2. The Lara-Su Chronicles and Ken Penders topic - READ PAGE 164, POST 4096

    Yeah, eugh...that coloring is frightful. If he's not willing to get someone else to do it, maybe he could just do flat coloring. Or no coloring. Seriously, it would be so much better.
  3. Beautiful.

    1. Shiguy


      I lost it at the burp. The vocoded burp is amazing.

    2. Yeow


      oh god i'm so done

  4. The State of Sonic Team

    Well, he kind of acknowledged that in his post: Also, I would reiterate that Sonic Team is a professional development company, making a product for our consumption. "They're trying their best" doesn't fly for me as far as professionals producing a product for people to spend their hard-earned money on are concerned. It's not like they're doing this to be nice to us. This is their job. People are paying them for their products. I mean, people shouldn't be crazy about it or anything, certainly, but it's perfectly fine, and I would say good, to criticize them..
  5. ARTWORK: Can Mightyray draw? Let's find out.

    Wow, I think the colored lines look really great. Overall very nicely done, especially all the details on the outfit. Also, I really hope you do more comics in the future! I love that Shademon comic, haha.
  6. Sonic Forces Reviews Thread

    I think it's definitely possible for people to take reviews, jokes, and the jokes contained within reviews too seriously, but at the same time criticizing reviews, jokes, and the jokes contained within reviews is definitely a legit thing to do in general. I watched like, one or two vids of Yahtzee's and wasn't impressed. I probably won't bother with this Forces video or any of his other videos in the future, especially considering the feedback in this thread. As far as hoping for Yahtzee to actually change his style, I agree it may be a fruitless endeavor. But criticism can have over uses, such as discouraging others from being as eager to copy his style, or just letting other people who also aren't fond of him know they aren't alone, which can be surprisingly important. Or in this case, people's criticism has been useful to me because it's reinforced my lack of desire to bother with this guy in the future. A helpful review of a review, if you will.
  7. 6e440b7f-a016-431e-81f4-e0fab49a6476.png

    What is the deal? Why are the top and bottom thumbnails cut off? Anyone else experiencing this?

    1. Shiguy


      Two of those things isn't like the the others...

      (I Haven't, I've primarly use mobile)

    2. Celestia


      Yeah, this has been happening to me too.

    3. Zaysho


      Huh, yeah, I've noticed that too. It looks like they're trying to add more recommended videos but... not doing a good job of it. I think it used to be there'd only be six shown but now it looks like they're trying to stuff more in.




      Also the Zero Gravity song really sticks out here

  8. EvanUn0's Awful, E for effort "art"

    Not bad. Sorry about the loss of your Dr Pepper, though. Alas, only one image is visible for me and the rest are broken.
  9. What has kept Sonic alive after all this time?

    How dare you express an opinion, you little tapioca-brained marmoset. Seriously, though, it's not appropriate to say something like this in a public, unrelated topic. If you want to complain about how staff are handling things, please do so privately. PM a moderator or administrator. Don't drag it out in public.
  10. if i made a topic about how you could expand upon adventure mechanics with newer/modern hardware would that technically count as an SA3 topic or naw

  11. Why is Pokemon Showdown still in beta?

    1. JovahexeonXMAS Tron Bonne

      JovahexeonXMAS Tron Bonne

      What's that supposed to be?

    2. Rusty Spy

      Rusty Spy

      Because it always has to update when a new game comes out

    3. Monkey Destruction Switch
  12. MDS's art & graphic creations

    These are old (especially the last one, which was from several years ago), but I guess it couldn't hurt to post my Superman wallpapers here too. I worked hard on all of these and I'm really pleased with the results. You can download them all from my website.
  13. Popular and unpopular Sonic opinions you agree and disagree with!

    FYI, this post was in the Unpopular Opinions Thread but was moved here because it's Sonic-specific.
  14. Sonic's future as an RPG series

    This should be in Green Hill Zone, since Upcoming Sonic Games is specifically for official games, not theoretical speculation. I'm moving it.
  15. I know this probably won't be an popular opinion here, but I just played a bit of Sonic 2 with my sister and even from that small amount, it really drove home to me how much better that game is than Mania to me. Sonic 2 has an amazing sense of speed, probably the most of the classics. Mania is also very speedy, but it's nowhere near as satisfying as Sonic 2's since the levels are designed to frequently throw you around all over the place, not only giving you speed you haven't "earned" but giving you speed even when you don't even want it. It's frenetic and honestly kind of tiring and not as fun to me. In the real classics, it feels you have more control over your speed and you can actually take responsibility for it, making it more enjoyable. It's both a reward for playing well and something that can enable you to play better, but going fast without care, discernment and good reflexes can get you in trouble, which makes it all the more satisfying when you can use it right and burst through a level. A lot of the time, Mania seems more oriented around the idea of speed just being a given, which is nowhere near as interesting or fun. (For what it's worth, Sonic 2 isn't perfect, though I am a bit surprised at the fact that it seems relatively unpopular here. There are so many things it did so right. It's definitely one of my favorites.) I really like Mania, it's brilliant in many ways, but as far as my personal preferences go, I've realized I definitely still prefer the actual classics for multiple reasons, but this one, a matter of level design and overall philosophy, is probably the biggest. I'm probably not the best person to talk since, for various reasons, I haven't actually played these games nearly as much as many of y'all (especially Mania due to being busy with school). Is this just crazy talk? It just seems there are quite a few times in Mania where the level design forces you to go fast and you have much less control. It makes the game feel perhaps more shallow and just not as interesting or fun to me. Going really fast in the actual classics always feels great to me, while in Mania it often feels frenetic and unsatisfying. Having control feels empowering, while the opposite does not, and it also risks making the game less interesting to play. I can't think of an exhaustive list of times in Mania where it feels like there's not as much control, but it feels like something that happens a lot. Metallic Madness' launching you into those springer-things all the time and Titanic Monarch constantly forcing you into those Sonic-3K-bonus-stage-tribute-electric-spheres are two examples that come to mind very readily, because both of them border on forcing you into a different kind of gameplay, shifting it to more of a solely reflexed-and-timing-based thing without the many other elements that make up Sonic platforming. Mania's more "speed is a given" style of gameplay can definitely be fun, but overall my preferences definitely guide me to favoring the classics with their greater platforming emphasis and perhaps a more multidimensional view of speed.