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Monkey Destruction Switch

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  1. Thumbs Up
    Monkey Destruction Switch reacted to MetalSkulkBane in Worst Sonic game of the classic era   
    I think Sonic Blast is worst "proper" Sonic game. Not horrible port like Sonic 1 GBA or that Game.com thing. It just very bland, boring ant it's only unique feature is that it looks ugly.
    And worst overall? I could pick on Schoolhouse, Eraser or other dumb spin-spin-off but I think either Spinball GG or Drift 1 (I'm surprised no one mentioned this one yet). They both feel like terrible waste of time, boring games cramped on too weak console. On one hands Spinball has fairly decent counterpart on Genesis, while Drift is so short it's hard to be mad at it.
    As for other candidates I never played Knuckles Chaotix, but at least this game has many unique selling points, to it's bad core gameplay. Labyrinth is bad, but not as bad as it's reputation claims. And Sonic R has it's weird charm. I beat the whole game twice just for chuckle.
  2. Thumbs Up
    Monkey Destruction Switch reacted to KingScoopaKoopa in The Lara-Su Chronicles and Ken Penders topic - READ PAGE 164, POST 4096   
    No, you see, he wrote that, by channeling his essence and using Angelo DeCasare as a vessel.
    But seriously, though, even his early stuff had jokes, too. Remember the "welcome mat" Knuckles fired at Sonic and Tails?
    And how long was that insipid "zoot chute" around for? I'm pretty sure that one doesn't even make sense out of a baseline pun that only someone with the vaguest notion of 1940s culture would understand-- perfect for young kids in the '90s.
    Penders might...
    This says it all, with reference to the above tweet. There's stuff there, he just chose to ignore/dump it in favor of his own take, even when it would help serve to tie his ideas to the source material.
    I always wondered how bottomless pits were made, and watching Penders continue to dig that hole for himself answers my question.
  3. Thumbs Up
    Monkey Destruction Switch got a reaction from Cuz in Worst Sonic game of the classic era   
    Yeah, that was another complaint I have with the game. It can be a bit confusing at times to understand what you're supposed to do and where to go in a level. And as much as I love the aesthetics, I do wish there was a bit more variety and more of a break from the garish colors everywhere. It kind of makes me wish the non-lit-up part of Amazing Arena lasted longer.
    It's sad, because I can definitely tell there was effort put into Knuckles' Chaotix, but I don't think most of the effort was put into the most important things, such as getting the basic gameplay right. It's an extremely gimmicky game by nature, which might be OK if the central gimmick was a better one.
    Gotta be honest, I really like Sonic the Fighters. I love the cartoony stretch-and-squash aesthetics, and it's a fun game to play even if it's certainly not very deep. I personally headcanon that one of the Chaos Emeralds was actually the Master Emerald. It is true that the Archie adaption was possibly the best thing to come out of it.
  4. Thumbs Up
    Monkey Destruction Switch got a reaction from MainJP in Worst Sonic game of the classic era   
    Please note that I'm not just referring to the "main" classic games, but to any Sonic game released before Sonic Adventure. And let's also go ahead and also exclude any edutainment games (Sonic's Schoolhouse, the Pico games, etc.) as well as any of the unusual arcade games like Waku Waku Sonic Patrol Car or whatever.
    I'm going to post three games that I think are contenders. In all honesty, maybe this will sound weird, but I don't truly dislike any of these games to a major degree - I think they all have their charms and positive points, but they're certainly significantly flawed.
    Knuckles Chaotix/Chaotix

    Honestly, this one hurts. I wish I didn't have to put this one on the list. I love the characters in this game, and the aesthetics are out-of-this-world amazing. And yet, the gameplay is flawed enough that it unfortunately earns a place here.
    First of all, the physics are oddly a little off-feeling and noticeably different from the rest of the Genesis titles. Not really sure why that's the case since this is technically a Genesis game, but for some reason, it happened. Secondly, the "ring power" gimmick tends to be more of an annoyance than a welcome addition. While it can be fun at times, most of the time it feels like a burden, like it's just there for the sake of having an "interesting" gimmick rather than serving much of a useful purpose. The game can sometimes feel like a bit of a chore to navigate, especially when you're playing certain characters; I would recommend playing Knuckles or Charmy because their gliding and flying abilities respectively make the game a lot more manageable. Though I haven't played with him that much, it seems Charmy's unlimited flying is actually a bit OP.
    Lastly, but very significantly, the level design is just really lacking. The levels just don't seem to offer much challenge or exciting gameplay. They seem strangely devoid of major hazards and platforming challenges. Most of the "challenge" of the game is just dealing with annoyances caused by the ring link system and various irritating gimmicks in the levels.
    The special stages of this game seem pretty cool, though just like with most special stages, I'm pretty bad at them. However, this game also has bonus stages, theoretically similar to S3&K (though with different gameplay), but in practice, their gameplay is nothing special and they're extremely unhelpful. They drain your rings every second and offer not-very-tempting-at-all prizes, just rings (which matter less in this game since there are no lives), points, and a few gimmicky items with only minor benefits. It makes you wonder what's even the point. It's especially egregious since you have to find hidden giant rings to access them, so you'd think you'd be getting a bit more for that.
    Overall, an absolutely top-tier game in terms of aesthetics, but in terms of gameplay, it's sadly pretty poor. Its gameplay does have certain charms and isn't completely without value, but there are too many issues to ignore.
    Sonic Blast / G Sonic

    I strangely have an attachment to this game due to the fact that, for who knows what reason, there was a plug-n-play console with only this game on it and me, my sisters, and our friend played it extensively in our childhood. So I probably like this game more than most people would, actually, but at the end of the day, I can't deny that it's rather mediocre. Unlike Knuckles' Chaotix, there's little chance I'll be able to write paragraph upon paragraph about this game because there just isn't much to say. The only remotely noteworthy thing about this title is that it has some pre-rendered CGI graphics, but that's not much to write home about in this case, especially in the case of Sonic and Knuckles' sprites, which seem strangely way too big for the screen and just don't look very good. In general, I'm not really a fan of this game's aesethics. There are a few good bits, but there's just something about them which is rather tacky. The level design is also pretty bland and doesn't have many engaging, interesting, or challenging sections. The special stages are also among the most simplistic in the series.
    Overall, just an underwhelming and somewhat clunky game with some notable aesthetic flaws. I don't know what else to say. I don't hate it, it could be a lot worse, but it's just not very interesting.
    Sonic Labyrinth

    A rather infamous game, but also a game that I frankly don't really feel equipped to talk about because I've played it very little. I started playing it to gear up for this post, but quickly hit a snag on the first boss, and because I was already tired from playing the previous two games for a while, I don't feel like trying to overcome that yet. From the little I have played of the main gameplay, I honestly don't think it's that bad. It has a certain amount of charm and fun to it. But on the other hand, I can't argue with the criticism most commonly leveled at this game, which is that Sonic is painfully slow when not spin-dashing. Because he is. That much I can attest to.
    If anyone else wants to either criticize or defend this game, jump right in, because I'm not really the best-equipped. I'm just including it on this list because of its reputation.
    ---
    So, which of these three games would you say is the worst of the classic era, or would you "nominate" another game entirely? Want to argue that one of these games is actually great? Whatever your opinion, have at it!
  5. Thumbs Up
    Monkey Destruction Switch got a reaction from MainJP in Worst Sonic game of the classic era   
    Yeah, that was another complaint I have with the game. It can be a bit confusing at times to understand what you're supposed to do and where to go in a level. And as much as I love the aesthetics, I do wish there was a bit more variety and more of a break from the garish colors everywhere. It kind of makes me wish the non-lit-up part of Amazing Arena lasted longer.
    It's sad, because I can definitely tell there was effort put into Knuckles' Chaotix, but I don't think most of the effort was put into the most important things, such as getting the basic gameplay right. It's an extremely gimmicky game by nature, which might be OK if the central gimmick was a better one.
    Gotta be honest, I really like Sonic the Fighters. I love the cartoony stretch-and-squash aesthetics, and it's a fun game to play even if it's certainly not very deep. I personally headcanon that one of the Chaos Emeralds was actually the Master Emerald. It is true that the Archie adaption was possibly the best thing to come out of it.
  6. Thumbs Up
    Monkey Destruction Switch got a reaction from Cayenne in Worst Sonic game of the classic era   
    Please note that I'm not just referring to the "main" classic games, but to any Sonic game released before Sonic Adventure. And let's also go ahead and also exclude any edutainment games (Sonic's Schoolhouse, the Pico games, etc.) as well as any of the unusual arcade games like Waku Waku Sonic Patrol Car or whatever.
    I'm going to post three games that I think are contenders. In all honesty, maybe this will sound weird, but I don't truly dislike any of these games to a major degree - I think they all have their charms and positive points, but they're certainly significantly flawed.
    Knuckles Chaotix/Chaotix

    Honestly, this one hurts. I wish I didn't have to put this one on the list. I love the characters in this game, and the aesthetics are out-of-this-world amazing. And yet, the gameplay is flawed enough that it unfortunately earns a place here.
    First of all, the physics are oddly a little off-feeling and noticeably different from the rest of the Genesis titles. Not really sure why that's the case since this is technically a Genesis game, but for some reason, it happened. Secondly, the "ring power" gimmick tends to be more of an annoyance than a welcome addition. While it can be fun at times, most of the time it feels like a burden, like it's just there for the sake of having an "interesting" gimmick rather than serving much of a useful purpose. The game can sometimes feel like a bit of a chore to navigate, especially when you're playing certain characters; I would recommend playing Knuckles or Charmy because their gliding and flying abilities respectively make the game a lot more manageable. Though I haven't played with him that much, it seems Charmy's unlimited flying is actually a bit OP.
    Lastly, but very significantly, the level design is just really lacking. The levels just don't seem to offer much challenge or exciting gameplay. They seem strangely devoid of major hazards and platforming challenges. Most of the "challenge" of the game is just dealing with annoyances caused by the ring link system and various irritating gimmicks in the levels.
    The special stages of this game seem pretty cool, though just like with most special stages, I'm pretty bad at them. However, this game also has bonus stages, theoretically similar to S3&K (though with different gameplay), but in practice, their gameplay is nothing special and they're extremely unhelpful. They drain your rings every second and offer not-very-tempting-at-all prizes, just rings (which matter less in this game since there are no lives), points, and a few gimmicky items with only minor benefits. It makes you wonder what's even the point. It's especially egregious since you have to find hidden giant rings to access them, so you'd think you'd be getting a bit more for that.
    Overall, an absolutely top-tier game in terms of aesthetics, but in terms of gameplay, it's sadly pretty poor. Its gameplay does have certain charms and isn't completely without value, but there are too many issues to ignore.
    Sonic Blast / G Sonic

    I strangely have an attachment to this game due to the fact that, for who knows what reason, there was a plug-n-play console with only this game on it and me, my sisters, and our friend played it extensively in our childhood. So I probably like this game more than most people would, actually, but at the end of the day, I can't deny that it's rather mediocre. Unlike Knuckles' Chaotix, there's little chance I'll be able to write paragraph upon paragraph about this game because there just isn't much to say. The only remotely noteworthy thing about this title is that it has some pre-rendered CGI graphics, but that's not much to write home about in this case, especially in the case of Sonic and Knuckles' sprites, which seem strangely way too big for the screen and just don't look very good. In general, I'm not really a fan of this game's aesethics. There are a few good bits, but there's just something about them which is rather tacky. The level design is also pretty bland and doesn't have many engaging, interesting, or challenging sections. The special stages are also among the most simplistic in the series.
    Overall, just an underwhelming and somewhat clunky game with some notable aesthetic flaws. I don't know what else to say. I don't hate it, it could be a lot worse, but it's just not very interesting.
    Sonic Labyrinth

    A rather infamous game, but also a game that I frankly don't really feel equipped to talk about because I've played it very little. I started playing it to gear up for this post, but quickly hit a snag on the first boss, and because I was already tired from playing the previous two games for a while, I don't feel like trying to overcome that yet. From the little I have played of the main gameplay, I honestly don't think it's that bad. It has a certain amount of charm and fun to it. But on the other hand, I can't argue with the criticism most commonly leveled at this game, which is that Sonic is painfully slow when not spin-dashing. Because he is. That much I can attest to.
    If anyone else wants to either criticize or defend this game, jump right in, because I'm not really the best-equipped. I'm just including it on this list because of its reputation.
    ---
    So, which of these three games would you say is the worst of the classic era, or would you "nominate" another game entirely? Want to argue that one of these games is actually great? Whatever your opinion, have at it!
  7. Chuckle
    Monkey Destruction Switch reacted to Blitz 'n Burst in Sonic Forces - Chemical Plant is back   
    Apparently when they said "it's not Generations 2" what they really meant was "it's actually just Generations 1 again"
  8. Thumbs Up
    Monkey Destruction Switch reacted to Emperor Robrainiac in ARTWORK: Robrainiac's topic of mostly OC art, with a some Fanart   
    Some monster doctor character designs. To the left, is Dr. Nef, a part vampire, part frankenstein monster, part mummy doctor who also deals with deadly curses. Her Nurses include Bill the Spine, a friendly skeletal abomination, and her fairies of light and dark, Ahff the cynical and sarcastic dark fairy and Ahn the optimistic and relaxed fairy.

    Things are well in their monster community, Chaos Canyon... but when a plague doctor rolls into town telling of stories of horrible curses and peddling phony magic potions, Nef, Bill, and the Fairies take it upon themselves to expose the fraud and put a stop to his potion production.
    I admit, I came up with the premise and idea while being locked up in the house for all of this, based off of two things I'll be doing a lot of while I'm stuck: Playing Video games and Drawing some weird designs. Not gonna lie, I kinda creeped myself out drawing Bill the Spine.
  9. Thumbs Up
    Monkey Destruction Switch reacted to Emperor Robrainiac in ARTWORK: Robrainiac's topic of mostly OC art, with a some Fanart   
    Some art to let out some emotions. It speaks for itself I think.
    I haven't properly introduced these characters yet. All due time.
  10. Thumbs Up
    Monkey Destruction Switch got a reaction from Sonictrainer in Worst Sonic game of the classic era   
    Yeah, that was another complaint I have with the game. It can be a bit confusing at times to understand what you're supposed to do and where to go in a level. And as much as I love the aesthetics, I do wish there was a bit more variety and more of a break from the garish colors everywhere. It kind of makes me wish the non-lit-up part of Amazing Arena lasted longer.
    It's sad, because I can definitely tell there was effort put into Knuckles' Chaotix, but I don't think most of the effort was put into the most important things, such as getting the basic gameplay right. It's an extremely gimmicky game by nature, which might be OK if the central gimmick was a better one.
    Gotta be honest, I really like Sonic the Fighters. I love the cartoony stretch-and-squash aesthetics, and it's a fun game to play even if it's certainly not very deep. I personally headcanon that one of the Chaos Emeralds was actually the Master Emerald. It is true that the Archie adaption was possibly the best thing to come out of it.
  11. Thumbs Up
    Monkey Destruction Switch got a reaction from All Might The Armadillo in Worst Sonic game of the classic era   
    Yeah, that was another complaint I have with the game. It can be a bit confusing at times to understand what you're supposed to do and where to go in a level. And as much as I love the aesthetics, I do wish there was a bit more variety and more of a break from the garish colors everywhere. It kind of makes me wish the non-lit-up part of Amazing Arena lasted longer.
    It's sad, because I can definitely tell there was effort put into Knuckles' Chaotix, but I don't think most of the effort was put into the most important things, such as getting the basic gameplay right. It's an extremely gimmicky game by nature, which might be OK if the central gimmick was a better one.
    Gotta be honest, I really like Sonic the Fighters. I love the cartoony stretch-and-squash aesthetics, and it's a fun game to play even if it's certainly not very deep. I personally headcanon that one of the Chaos Emeralds was actually the Master Emerald. It is true that the Archie adaption was possibly the best thing to come out of it.
  12. Thumbs Up
    Monkey Destruction Switch reacted to Wraith in Worst Sonic game of the classic era   
    Sonic Labrynth honestly isn't that bad of a game. It's a weird concept but once you get into the groove of it it isn't too difficult. I've beaten it a few times now. It's not a very good Sonic game but it doesn't even remotely try to sell itself as one. It's competent at what it does even if it what it does isn't all that interesting. 

    On the other hand I go back and forth on whether one of the other two games on that list is the worst Sonic game period. Knuckles Chaotix is fresher in my mind since I played it a couple years ago, so right now I'd say that. 

    The ring band gimmick seems like a good idea until you put together how little control it gives you over your characters. A secondary companion is a common staple in Sonic games and I guess this is their attempt to make something more out of it, but it sucks. It takes so much control away from you and puts in the hands of the AI. The same AI from Sonic 2 that struggles to just repeat your inputs as is. Now instead of sitting in the back seat and maybe chewing off the seatbelt or something like that you're at the wheel and Vector in charge of the pedals. Lord knows I want them to try and shake things up with the Classic Sonic gimmick but this makes just about every wrong choice about what to rework and what to put emphasis on from previous games. It's such a hard gimmick to make into something sellable that I'm surprised nobody involved suggested just cutting it out and running with the new abilities the chaotix have as the gimmick.

    On a very basic game-feel level it's just terrible. I had to put it down halfway through. And I beat Sonic Advance 3 multiple times. 

    The out there aesthetics are generally appreciated with these older games but in this one it just added to the overall confusion and nausea I got playing it. The levels are really lacking in any sort of gimmicks or landmarks and don't progress all that logically leading to confusion in regards to how far I've gotten and where I'm going. 
    The controls and level design being so bad is enough to tank a Sonic game completely, so it's a shame one of the best soundtracks in the series is attached to this mess. 
     
    I'm not sure if the limited soundfont is a result of the 32X hardware but it ends up going a long way in making this game sound like nothing else in the series. 
  13. Fist Bump
    Monkey Destruction Switch got a reaction from All Might The Armadillo in Worst Sonic game of the classic era   
    I forgot about that one. I've never played it, but it looks and sounds hideous. I'm willing to bet it blows all my "picks" out of the water in terms of how terrible it is.
  14. Thumbs Up
    Monkey Destruction Switch reacted to Miragnarok in Worst Sonic game of the classic era   
    The Game.Com version of Sonic Jam. The only interesting things about this mucky, clunky, disgusting blur of gray are the use of prototype Sonic 2 and 3 assets. The very platform it was on doomed it. The music is as bad as Sonic Chronicles, if not worse. The controls handle hideously. Sonic Eraser's terrible, ear-grinding music, and Sonic's Schoolhouse's unintentionally creepy atmosphere also make them strong candidates.
  15. Thumbs Up
    Monkey Destruction Switch reacted to Sean in Worst Sonic game of the classic era   
    I think Sonic Labyrinth would have been a much better game if it had been repurposed into a minigolf game not unlike Kirby's Dream Course. A game where you have to move Sonic around by spindashing is a really neat idea. It's a pretty mediocre game overall but not without some merit or interesting ideas imo.
    Of all of the classic platformers, G Sonic is the only one I haven't beaten and can't bring myself to. It just looks and feels bad.
     
    I'm sure it's still better than Advance 3, though.
  16. Thumbs Up
    Monkey Destruction Switch got a reaction from TheOcelot in Worst Sonic game of the classic era   
    Please note that I'm not just referring to the "main" classic games, but to any Sonic game released before Sonic Adventure. And let's also go ahead and also exclude any edutainment games (Sonic's Schoolhouse, the Pico games, etc.) as well as any of the unusual arcade games like Waku Waku Sonic Patrol Car or whatever.
    I'm going to post three games that I think are contenders. In all honesty, maybe this will sound weird, but I don't truly dislike any of these games to a major degree - I think they all have their charms and positive points, but they're certainly significantly flawed.
    Knuckles Chaotix/Chaotix

    Honestly, this one hurts. I wish I didn't have to put this one on the list. I love the characters in this game, and the aesthetics are out-of-this-world amazing. And yet, the gameplay is flawed enough that it unfortunately earns a place here.
    First of all, the physics are oddly a little off-feeling and noticeably different from the rest of the Genesis titles. Not really sure why that's the case since this is technically a Genesis game, but for some reason, it happened. Secondly, the "ring power" gimmick tends to be more of an annoyance than a welcome addition. While it can be fun at times, most of the time it feels like a burden, like it's just there for the sake of having an "interesting" gimmick rather than serving much of a useful purpose. The game can sometimes feel like a bit of a chore to navigate, especially when you're playing certain characters; I would recommend playing Knuckles or Charmy because their gliding and flying abilities respectively make the game a lot more manageable. Though I haven't played with him that much, it seems Charmy's unlimited flying is actually a bit OP.
    Lastly, but very significantly, the level design is just really lacking. The levels just don't seem to offer much challenge or exciting gameplay. They seem strangely devoid of major hazards and platforming challenges. Most of the "challenge" of the game is just dealing with annoyances caused by the ring link system and various irritating gimmicks in the levels.
    The special stages of this game seem pretty cool, though just like with most special stages, I'm pretty bad at them. However, this game also has bonus stages, theoretically similar to S3&K (though with different gameplay), but in practice, their gameplay is nothing special and they're extremely unhelpful. They drain your rings every second and offer not-very-tempting-at-all prizes, just rings (which matter less in this game since there are no lives), points, and a few gimmicky items with only minor benefits. It makes you wonder what's even the point. It's especially egregious since you have to find hidden giant rings to access them, so you'd think you'd be getting a bit more for that.
    Overall, an absolutely top-tier game in terms of aesthetics, but in terms of gameplay, it's sadly pretty poor. Its gameplay does have certain charms and isn't completely without value, but there are too many issues to ignore.
    Sonic Blast / G Sonic

    I strangely have an attachment to this game due to the fact that, for who knows what reason, there was a plug-n-play console with only this game on it and me, my sisters, and our friend played it extensively in our childhood. So I probably like this game more than most people would, actually, but at the end of the day, I can't deny that it's rather mediocre. Unlike Knuckles' Chaotix, there's little chance I'll be able to write paragraph upon paragraph about this game because there just isn't much to say. The only remotely noteworthy thing about this title is that it has some pre-rendered CGI graphics, but that's not much to write home about in this case, especially in the case of Sonic and Knuckles' sprites, which seem strangely way too big for the screen and just don't look very good. In general, I'm not really a fan of this game's aesethics. There are a few good bits, but there's just something about them which is rather tacky. The level design is also pretty bland and doesn't have many engaging, interesting, or challenging sections. The special stages are also among the most simplistic in the series.
    Overall, just an underwhelming and somewhat clunky game with some notable aesthetic flaws. I don't know what else to say. I don't hate it, it could be a lot worse, but it's just not very interesting.
    Sonic Labyrinth

    A rather infamous game, but also a game that I frankly don't really feel equipped to talk about because I've played it very little. I started playing it to gear up for this post, but quickly hit a snag on the first boss, and because I was already tired from playing the previous two games for a while, I don't feel like trying to overcome that yet. From the little I have played of the main gameplay, I honestly don't think it's that bad. It has a certain amount of charm and fun to it. But on the other hand, I can't argue with the criticism most commonly leveled at this game, which is that Sonic is painfully slow when not spin-dashing. Because he is. That much I can attest to.
    If anyone else wants to either criticize or defend this game, jump right in, because I'm not really the best-equipped. I'm just including it on this list because of its reputation.
    ---
    So, which of these three games would you say is the worst of the classic era, or would you "nominate" another game entirely? Want to argue that one of these games is actually great? Whatever your opinion, have at it!
  17. Thumbs Up
    Monkey Destruction Switch reacted to Radiant Hero Ike in Aidan's/Ike's sorta decent art thread??   
    Another commission with TWO versions!
  18. Thumbs Up
    Monkey Destruction Switch got a reaction from Mr Silvia in Archie Sonic Main Discussion   
    I agree with a lot of your thoughts on that story arc, Mike, except that I was mostly able to laugh off the LSD thing for how utterly ridiculous it was, rather than it making me uncomfortable. I have to admit I oddly enjoyed the story in part and I think you explained why - unlike most of the other Knuckles arcs, it wasn't loaded down with two tons of boring exposition and convoluted lore, and there wasn't as much "deus ex machina".
    Something about the ending did make me rather uncomfortable, and I think you captured why. Maybe it would've worked better if there was actually a really clear and compelling reason for Charmy to return to his royal position, like some major problem that would've happened if he hadn't. But there isn't anything like that, so it just comes across as Charmy leaving his friends and his position in the Chaotix to do...who even knows. Maybe if they had bothered to explore the bee society and made us care about it more, it could've worked. Maybe if they had shown actual important things Charmy would've been doing as prince, it could've worked. But they didn't.
    Unfortunately, from what I've read (I've only read what the Archives cover), the Knuckles series only gets worse from here. Honestly, I actually was able to get a reasonable amount of enjoyment out of the Knuckles comics that you've read thus far, even though they're very heavily flawed. Probably partially because I love Knuckles and love the idea of expanding his lore and world, even if the specific way they went about doing that was obviously non-optimal, and partially because my standards for these old comics are pretty low. But even so, sometimes the excessive exposition and boring backstory dumps can be a bit of a struggle, and unfortunately, that problem doesn't improve.
    And as the stories go on, the usage and portrayal of women by Ken Penders the self-proclaimed feminist becomes more and more irksome. It's painfully obvious that in Ken's stories, almost all females are defined by their relationships by men almost completely and have little agency of their own. Plus, the society he created puts the spouses of Guardians (who, for NO REASON, are almost exclusively male, and the ONE woman is deceased) in a very underprivileged position. The Guardian has the right to do whatever they want with raising their child and the wife just has to deal with it. Which is horrible in and of itself, but it gets worse when you realize what every Guardian does with their child, which is basically raise them in the wilderness and lie to them.
    This sequence of pages (in the spoiler tag) is honestly pretty distressing:
     
    The final "I'd be lost without my darling Sabre!" really gets me. And the more I think about it, the more sad it gets. Based on the fact that she didn't say "yes", she's evidently not really happy with how things turned out. But she subjects herself to this anyway because of her husband. She doesn't believe she could go on without him. That's just plain sad.
    What's amazing is, Lara (who I somehow only just now realized literally has the same name as Superman's biological mom, amazing) apparently seems to believe she was in the wrong about this?? That she wished she'd been able to submit to the unfair system better?? Seriously?????
    What's also sad about all this is that it could've been good. I like the idea of exploring these concepts and themes. In a sense, I actually like the sequence of events above... what I don't like is the takeaway. If the narrative had actually been about the women reclaiming their rights in society, this could've been great. Where this goes horribly awry is that that's not the point of the story at all. The Guardians pretty much aren't even condemned for their awful policies. All this almost comes across as a side note. It feels like the rights of the Guardians' wives are ultimately not considered important.
    And obviously, this is sadly only the beginning of how rotten the Brotherhood of Guardians turn out to be in general. Which is obviously a problem considering they're supposed to be good guys.
    Plus, on a lighter note, so much of Penders' lore and concepts literally don't make sense! For example, information on how the Dark Legion were actually able to live in the Twilight Zone and have a society there, or some explanation for the absolute absurdity of Monitori Rex being able to pretend to be a Guardian for a huge length of time, or (as you've already discovered) the fact that the Dark Legion rebelled because they rejected Echidna society's anti-technology stance, even though there seems to be no shortage of technology in Echidnaopolis and the Guardians' possession.
    So yeah. Basically what I'm saying is, I wish the Knuckles comics were better, less boring, less nonsensical, and frankly, less sexist and offensive. Because I really do want to like them, and I do actually like bits of them. This whole thing with Lara-Le and Jenna could've been great, if the takeaway was VERY different.
    Ironically, is it just me, or are the female echidnas' designs noticeably better than the males'?
  19. Thumbs Up
    Monkey Destruction Switch got a reaction from Someguy in Archie Sonic Main Discussion   
    I agree with a lot of your thoughts on that story arc, Mike, except that I was mostly able to laugh off the LSD thing for how utterly ridiculous it was, rather than it making me uncomfortable. I have to admit I oddly enjoyed the story in part and I think you explained why - unlike most of the other Knuckles arcs, it wasn't loaded down with two tons of boring exposition and convoluted lore, and there wasn't as much "deus ex machina".
    Something about the ending did make me rather uncomfortable, and I think you captured why. Maybe it would've worked better if there was actually a really clear and compelling reason for Charmy to return to his royal position, like some major problem that would've happened if he hadn't. But there isn't anything like that, so it just comes across as Charmy leaving his friends and his position in the Chaotix to do...who even knows. Maybe if they had bothered to explore the bee society and made us care about it more, it could've worked. Maybe if they had shown actual important things Charmy would've been doing as prince, it could've worked. But they didn't.
    Unfortunately, from what I've read (I've only read what the Archives cover), the Knuckles series only gets worse from here. Honestly, I actually was able to get a reasonable amount of enjoyment out of the Knuckles comics that you've read thus far, even though they're very heavily flawed. Probably partially because I love Knuckles and love the idea of expanding his lore and world, even if the specific way they went about doing that was obviously non-optimal, and partially because my standards for these old comics are pretty low. But even so, sometimes the excessive exposition and boring backstory dumps can be a bit of a struggle, and unfortunately, that problem doesn't improve.
    And as the stories go on, the usage and portrayal of women by Ken Penders the self-proclaimed feminist becomes more and more irksome. It's painfully obvious that in Ken's stories, almost all females are defined by their relationships by men almost completely and have little agency of their own. Plus, the society he created puts the spouses of Guardians (who, for NO REASON, are almost exclusively male, and the ONE woman is deceased) in a very underprivileged position. The Guardian has the right to do whatever they want with raising their child and the wife just has to deal with it. Which is horrible in and of itself, but it gets worse when you realize what every Guardian does with their child, which is basically raise them in the wilderness and lie to them.
    This sequence of pages (in the spoiler tag) is honestly pretty distressing:
     
    The final "I'd be lost without my darling Sabre!" really gets me. And the more I think about it, the more sad it gets. Based on the fact that she didn't say "yes", she's evidently not really happy with how things turned out. But she subjects herself to this anyway because of her husband. She doesn't believe she could go on without him. That's just plain sad.
    What's amazing is, Lara (who I somehow only just now realized literally has the same name as Superman's biological mom, amazing) apparently seems to believe she was in the wrong about this?? That she wished she'd been able to submit to the unfair system better?? Seriously?????
    What's also sad about all this is that it could've been good. I like the idea of exploring these concepts and themes. In a sense, I actually like the sequence of events above... what I don't like is the takeaway. If the narrative had actually been about the women reclaiming their rights in society, this could've been great. Where this goes horribly awry is that that's not the point of the story at all. The Guardians pretty much aren't even condemned for their awful policies. All this almost comes across as a side note. It feels like the rights of the Guardians' wives are ultimately not considered important.
    And obviously, this is sadly only the beginning of how rotten the Brotherhood of Guardians turn out to be in general. Which is obviously a problem considering they're supposed to be good guys.
    Plus, on a lighter note, so much of Penders' lore and concepts literally don't make sense! For example, information on how the Dark Legion were actually able to live in the Twilight Zone and have a society there, or some explanation for the absolute absurdity of Monitori Rex being able to pretend to be a Guardian for a huge length of time, or (as you've already discovered) the fact that the Dark Legion rebelled because they rejected Echidna society's anti-technology stance, even though there seems to be no shortage of technology in Echidnaopolis and the Guardians' possession.
    So yeah. Basically what I'm saying is, I wish the Knuckles comics were better, less boring, less nonsensical, and frankly, less sexist and offensive. Because I really do want to like them, and I do actually like bits of them. This whole thing with Lara-Le and Jenna could've been great, if the takeaway was VERY different.
    Ironically, is it just me, or are the female echidnas' designs noticeably better than the males'?
  20. Thumbs Up
    Monkey Destruction Switch reacted to Dr. Detective Mike in Archie Sonic Main Discussion   
    Hearing about this story in a bubble, I didn't really know what I would think of it when I finally got there. Most of, if not all, of the ridiculous stuff in these stories do in fact make me laugh. Even just hearing about how he repurposes poems from the holocaust later on tickles me for how absurd it is. However, the dark cloud hanging over this story just kind of rubs me the wrong way in a more morbid sense than anything. Maybe if it was the LSD thing alone but so much other horrible sad things got piled on top of it without any real care. It happening to a character I associate so much with youth, his best friend dying, witnessing the funeral, seeing him make that horrible sad face where he's outright given up on being happy, and the final page seriously trying to assert that him having done that was the right move just feels extra skeevy and depressing.
    It's not even just that Charmy's blaming himself but because the narrative supports his decision to return home, it's kind of saying that... yeah, it IS his fault and that this wouldn't have happened if he just stayed put. His friend is dead and buried because he didn't want to conform to a dream that was decided for him at birth. I know the LSD thing is bonkers but the entire situation itself is what's making me uncomfortable. I'd probably be able to laugh at it had it just been Charmy going on an acid trip and that was it.
    I love conflict with my characters, especially my favorite ones. This could have worked had it been written differently but the lesson it lands on was such a downer and there's no intention going forward of fixing it properly because it's being portrayed as a happy ending when its not. 
    But yes, I do stand by that out of all the Knuckles arcs from the comics I've read to this point, this was the best one to me. However faint praise that may be.
    Knuckles himself is a character I adored when I was a kid watching Sonic X and playing Adventure 2: Battle. I still really like him today of course but definitely not enough to saddle myself with these horrible echidnas. So much of this lore is based on stuff that I just don't, and never will, associate with Knuckles proper. It doesn't stand much of a chance at being interesting to me unless it gets stream-lined and written better, which it won't be. Even if this was all stuff centered on Charmy, I'd still hate it. I don't have any interest in Charmy's kingdom or colony. The book hasn't given me a reason to be.
  21. Thumbs Up
    Monkey Destruction Switch got a reaction from Dr. Detective Mike in Archie Sonic Main Discussion   
    I agree with a lot of your thoughts on that story arc, Mike, except that I was mostly able to laugh off the LSD thing for how utterly ridiculous it was, rather than it making me uncomfortable. I have to admit I oddly enjoyed the story in part and I think you explained why - unlike most of the other Knuckles arcs, it wasn't loaded down with two tons of boring exposition and convoluted lore, and there wasn't as much "deus ex machina".
    Something about the ending did make me rather uncomfortable, and I think you captured why. Maybe it would've worked better if there was actually a really clear and compelling reason for Charmy to return to his royal position, like some major problem that would've happened if he hadn't. But there isn't anything like that, so it just comes across as Charmy leaving his friends and his position in the Chaotix to do...who even knows. Maybe if they had bothered to explore the bee society and made us care about it more, it could've worked. Maybe if they had shown actual important things Charmy would've been doing as prince, it could've worked. But they didn't.
    Unfortunately, from what I've read (I've only read what the Archives cover), the Knuckles series only gets worse from here. Honestly, I actually was able to get a reasonable amount of enjoyment out of the Knuckles comics that you've read thus far, even though they're very heavily flawed. Probably partially because I love Knuckles and love the idea of expanding his lore and world, even if the specific way they went about doing that was obviously non-optimal, and partially because my standards for these old comics are pretty low. But even so, sometimes the excessive exposition and boring backstory dumps can be a bit of a struggle, and unfortunately, that problem doesn't improve.
    And as the stories go on, the usage and portrayal of women by Ken Penders the self-proclaimed feminist becomes more and more irksome. It's painfully obvious that in Ken's stories, almost all females are defined by their relationships by men almost completely and have little agency of their own. Plus, the society he created puts the spouses of Guardians (who, for NO REASON, are almost exclusively male, and the ONE woman is deceased) in a very underprivileged position. The Guardian has the right to do whatever they want with raising their child and the wife just has to deal with it. Which is horrible in and of itself, but it gets worse when you realize what every Guardian does with their child, which is basically raise them in the wilderness and lie to them.
    This sequence of pages (in the spoiler tag) is honestly pretty distressing:
     
    The final "I'd be lost without my darling Sabre!" really gets me. And the more I think about it, the more sad it gets. Based on the fact that she didn't say "yes", she's evidently not really happy with how things turned out. But she subjects herself to this anyway because of her husband. She doesn't believe she could go on without him. That's just plain sad.
    What's amazing is, Lara (who I somehow only just now realized literally has the same name as Superman's biological mom, amazing) apparently seems to believe she was in the wrong about this?? That she wished she'd been able to submit to the unfair system better?? Seriously?????
    What's also sad about all this is that it could've been good. I like the idea of exploring these concepts and themes. In a sense, I actually like the sequence of events above... what I don't like is the takeaway. If the narrative had actually been about the women reclaiming their rights in society, this could've been great. Where this goes horribly awry is that that's not the point of the story at all. The Guardians pretty much aren't even condemned for their awful policies. All this almost comes across as a side note. It feels like the rights of the Guardians' wives are ultimately not considered important.
    And obviously, this is sadly only the beginning of how rotten the Brotherhood of Guardians turn out to be in general. Which is obviously a problem considering they're supposed to be good guys.
    Plus, on a lighter note, so much of Penders' lore and concepts literally don't make sense! For example, information on how the Dark Legion were actually able to live in the Twilight Zone and have a society there, or some explanation for the absolute absurdity of Monitori Rex being able to pretend to be a Guardian for a huge length of time, or (as you've already discovered) the fact that the Dark Legion rebelled because they rejected Echidna society's anti-technology stance, even though there seems to be no shortage of technology in Echidnaopolis and the Guardians' possession.
    So yeah. Basically what I'm saying is, I wish the Knuckles comics were better, less boring, less nonsensical, and frankly, less sexist and offensive. Because I really do want to like them, and I do actually like bits of them. This whole thing with Lara-Le and Jenna could've been great, if the takeaway was VERY different.
    Ironically, is it just me, or are the female echidnas' designs noticeably better than the males'?
  22. Thumbs Up
    Monkey Destruction Switch reacted to Big Panda in Who is your favorite Sonic character?   
    Big the Cat, of course. I love fat characters, and I have a massive soft spot for the slow or “dimwitted” types. Big is just the sweetest gentle giant who only wants to live his simple life with his best buddy. I find his section of SA1 unironically kind of relaxing to play too, and he has some really nice bits of music associated with him; not just his theme song, but his theme in Emerald Coast.
    I also want to give a shoutout to his characterisation in the Archie Comics.


  23. Thumbs Up
    Monkey Destruction Switch reacted to Rabbitearsblog in Who is your favorite Sonic character?   
    My favorite characters are Tails and Knuckles!  When they both first came out, I used to play as them while my sister played as Sonic!
    I loved Tails because he's a smart little kid who is able to build things whenever they are needed and I love his close friendship with Sonic.  I also think he's one of the cutest characters in the franchise!
    I really loved Knuckles because his backstory is pretty interesting (being the last of his kind and not trusting Sonic at first due to Robotnik's trickery).  Also, it's great that we have a strong character in the series!
    And lately, I've been liking Shadow a lot, especially since he has one of the most tragic backstories ever written in the franchise and "Sonic Adventure 2," his debut appearance, remains to be one of my all-time favorite games!
  24. Thumbs Up
    Monkey Destruction Switch reacted to IndigoTheHedgehog in Who is your favorite Sonic character?   
    Mighty is awesome!! I missed him and Ray so much...
  25. Thumbs Up
    Monkey Destruction Switch reacted to All Might The Armadillo in Who is your favorite Sonic character?   
    Mighty The Armadillo! He has power like knuckles, speed like ray, and attitude like sonic.  The archie comics gave birth to him, and sonic mania revived him
     
     
    but other than that, just THE WHOLE SONIC MULTIVERSE 
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