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Everything posted by Blueblur1

  1. Today's my birthday, too!

  2. Ah, you are correct but I felt like giving my two cents anyway.
  3. The lighting is ok. The flame is unimpressive and Shadow's other hand looks off. Well, it is off because its drawn like a left hand. Yardley didn't notice that apparently.
  4. On Sonic? That's definitely a bad design choice on Spaz's part. I never said he was perfect.
  5. I read the part in Foxy's rant where the Xbox brand is regarded as a failure. It has amounted too a lot of losses but its also had some very profitable quarters regardless and has been beating the PS3 in monthly hardware and software sales since the PS3's inception. Why all the hate, Foxy? Your bias is showing.
  6. PS2 is a last gen console, by the way.
  7. Metroid Prime and Metroid Prime 2 are not first person shooters, OP. And I can't wait for this disc. I will finally play Echoes start to finish and dive into Corruption.
  8. No Sonic Unleashed 2 for me, please. I rather they go real retro and return to a slower platforming style game with some colorful and imaginative environments. Basically, I want classic 2D Sonic material even if it might not happen. Real world locations or simpler imitations of them don't really work for me.
  9. Personally, I don't ever want to see the Werehog character again. While the design wasn't an abomination, he was a simple character that didn't really add much. You could easily take Knuckles or Vector and attach the Werehog's game mechanics and no one would miss him. If Sonic Team really want to integrate classic platforming into a new Sonic game they can do so without introducing unnecessary characters. Some of the DLC Sonic Unleashed levels themselves are a tiny example of what they can do. With that said, it would serve everyone better if they slowed down Sonic quite a bit and worked on making his controls more precise and friendly. While blasting through a daytime level in Unleashed with Sonic is fun, that specific iteration of the character doesn't lend itself too well to platforming.
  10. I think some people are analyzing Gamma too much. He's a simple character with a simple story. All this business about who controls the actual badnik is superfluous and pointless in my opinion.
  11. I'm glad to see that Spaz will work on covers again. No offense to the other artists but their work pales in comparison. And while I'm not a fan of the alternate future story arcs, I'm very satisfied with #200 and its change to the status quo. The book needs to freshen up and a new strong antagonist might just be what the doctor ordered. Its a shame that the writers of the book still cling to the old idea of having a Knothole Kingdom/Mobotropolis. I couldn't be more bored with the concept of having a kingdom of some sort. I'd love to see that whole concept thrown out the window so the book and the central freedom fighter characters can do something new. I'm looking forward to the Knuckles arc as his side of the story has gone through drastic changes and doesn't feel too stale (aside from the Legion & the Dingoes).
  12. I like your work, Adamis. Reminds me of my style when I used to draw.
  13. I thought the Sonic Advance and Rush games were great. And Dimps is also responsible for developing nearly every Dragonball game that has been released within the past 7 years.
  14. Its nice to want things.
  15. I agree with ya, Jix. These alternate future stories are really boring if not completely predictable. I much rather see the effort and time that goes into those story arcs go towards something more relevant. Isn't that whole future concept some old fossil of an idea Ken Penders decided to force upon the comic? The guy wasn't that original really. *recalls Sonic Live and shudders profusely*
  16. Do yourself a solid: Pretend Sonic 2006 doesn't exist. It keeps me happy.
  17. The team responsible for Sonic games is mostly compromised of newcomers nowadays. The developers that made the Genesis and Dreamcast Sonic games have moved on. Its pretty obvious that within the current Sonic Team there is no concern to maintain some kind of continuity in the main Sonic games aside from Sonic is good and Eggman is bad. With that said, its much easier to get the attention of your target demographic with flashy new characters (friends and enemies alike) than it is with old recurring characters. I think its safe to say that we should all expect more Sonic Unleashed and less Sonic Heroes as far as character usage is concerned. Its a shame but its what any marketing department would tell you. Keep the big stars and ditch the secondary personalities.
  18. What? If you really want to know what it feels like to run on ice in a game then go play Fable II.
  19. I thought the human characters looked great in Sonic Unleashed. Now whether or not they should have been so prominent in the game is another issue. Personally, I felt that they put too much emphasis on them and the town areas. That content existed solely to pad out the game and make it longer than it actually would be. Also, you can't really compare them to the models used in Sonic Adventure though. The SA1 models were as basic as you can get with NPCs. They would have not looked the way they do if the artists had more resources and power at their disposal (the Dreamcast's power was limited). They're just barely similar to anime style characters only because of the eyes. Otherwise, they're generic cartoony human characters.
  20. My avatar displays Cammy in her Street Fighter IV incarnation. Not a top tier character but definitely fun.
  21. Man, the Dreamcast was and is a great console. Aside from the two Adventure games, I played a lot of Phantasy Star Online. And I mean, like over 300 hours worth using a 56k connection. Christ, I remember pissing off my girlfriend because I was always online and cell phones were still too expensive for a 15 year old to own one. I also spent a lot of time playing Soul Calibur, Resident Evil Code: Veronica, Marvel VS Capcom 2 and Jet Grind Radio. And man, all those hours spent in the official SEGA IRC network. I've got some amazing memories I'll cherish forever.
  22. I'd love The Chaotix but purely as background characters. I think its unfortunate that they're return to the Sega Sonicverse was in the below average Sonic Heroes. They're designs are great and I'd hate to see them squandered.
  23. They're pretty forgettable. In fact, I wouldn't have remembered them if it weren't for this thread. I think I'm just jaded though.
  24. I find myself replaying the Apotos and Spagonia stages only. Those are the only stages, daytime or not, that actually grabbed me the first time through and are fun to play over and over again. The other levels aren't as fun and don't have great music like those two do. My main problem with Unleashed is the "real world" environments. Aesthetically, its not a Sonic game outside of the bumpers and rings.
  25. Thanks for the warm welcome, guys. I changed my custom member title to reflect my actual nickname, J.J. With that and the Cammy avatar, I'm sure I'll stand out.
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