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Osmium last won the day on April 4 2016

Osmium had the most liked content!

About Osmium

  • Rank
    In pure, native form

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  • Interests
    Sonic, Mario, platformers, Science, History, thinking, Drawing and writing, Disney theme parks, animals, biology, Geology, elements, rocks & minerals, Earth, atoms, Astronomy, Astrophysics, Stars, Galaxies, Planets, other celestial objects, Nuclear Fusion, Nuclear Fission, Nuclear Reactors, cartoons, drawings, weather, climate, locomotives, cars, planes, boats, model trains, other junk

    Mainly being extensively anal-retentive about everything I like
  • Location
    Spread in the Inner Planet's crusts, in stellar atmospheres, being synthesized in P-process, S-process, and R-process (depending on isotope) in neutron star collisions as we speak.

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  1. I wish we had a 2D Mario game that continued from where World left off. I mean that mechanically, like being able to throw things up as well as sideways, secret areas that affect things in every level (ala switch palaces), Yoshis that had variable abilities and could help find different or secret ways through levels and weren't just gimmicks stuck to specific levels, the backup system from World (which was in NSMB DS and dropped for some stupid reason), etc. 

  2. Osmium

    New Super Mario Bros U - Deluxe - Switch - January 11th 2019

    It would be nice to have a updated Mario Maker with slopes and whatnot, but I'm really itching to see a new incarnation of 2D Mario after Odyssey that would show 2D Mario isn't dead and creatively bankrupt. The NSMB series is over a decade old now, it's time for a real new 2D Mario that would blow everyone's socks off.
  3. Osmium

    New Super Mario Bros U - Deluxe - Switch - January 11th 2019

    I can only hope that something like this is meant to hold us for a bit while they work on a proper new 2D game that has nothing to do with NSMB
  4. image.png.e69765f9e28b961823c8ee85002e3b36.png

    Latest endeavor. This is a little longer than the length of a normal mechanical pencil for scale from top to bottom. 

    1. Kiah


      That looks amazing with all the intricate details! Not that that’s out of the ordinary for you 😉

    2. tailsBOOM!


      As Sonic would say, "Way past cool!"

  5. You know, I keep thinking about how the NSMB games implemented the triple jump into the 2D playstyle yet I can't recall a single instance in any of the four games where it is actually required to use. 

    1. Blue Blood

      Blue Blood

      Required? I'm not a particularly good SMB player and never go for speed runs or 100% in those games, but I'm pretty sure it wasn't required either (aside from a few flag poles or you don't have a power up). And it shouldn't be required really. It takes a long time and long distance to pull off the move. Useful when you want to use it and quite fun/satisfying, but far too finicky to be essential.

    2. Osmium


      I'm not even sure what you're trying to say in your first sentence. 

      The reason why I bring it up is because I'd think it would be interesting if maybe a few harder exits required you to manage a triple jump to make it to an awkward step or something while avoiding whatever hazards are present. It would just be a way to take more advantage of this newer skill, getting the fullest out of it. 

      And by exits I mean like secret exits or just secret areas in general where it's worth knowing how to do a triple jump for a cool rare powerup or something. 

    3. Blue Blood

      Blue Blood

      I'm saying that I'm not good at SMB games so I'm likely to be wrong. I could easily be mistaken.

    4. Osmium


      Ah I see. 

  6. Osmium

    Aidan's/Ike's sorta decent art thread??

    Wow man. These most recent ones stand head and shoulders over your older work. Keep this up man.
  7. Shadow would be redundant in the context of classic gameplay. Let's say you give him the eight-way teleport move. So now Shadow has a move that carries him nearly instantaneously over presumably short distances. Doesn't that sound a bit familiar? It's just a more OP version of Sonic's elemental shield moves. Shadow completely breaks the balance the titular three have in mid air movement. Also throwing projectiles sounds almost completely useless in a classic context. Classic Sonic doesn't have enemies that are designed around long range projectiles and there isn't really anything else to hit with a projectile besides maybe breakable walls, but that's Knuckles' job already. Classic Sonic really isn't really the sort of game where you stop to shoot shit, especially when you control characters who become buzzsaws at the push of a button. I don't even wanna touch Silver, unless if you can find an ingenious way to make him manipulate shit that manages to keep his momentum and is actually useful to keeping flow with him, it would be a complete mess.
  8. I want another 2D Mario that takes place in Sarasaland and has the SML locations in it, and takes on the interesting aesthetics and imagery of that game. It would be a convenient way to make a distinctive looking game that sets itself apart from the NSMB series. 

    1. JezMM


      I mean, technically Sarasaland was nothing but an amalgamation of locations based off real world locations with a fantasy twist, and if you want a Mario game that does that I have just the recommendation...


      Well... but yeah, it'd be nice if the 2D series could be so creative again.

    2. SupahBerry


      Mario has the exact same issue with not revisting places like Sarasaland and Subcon as Sonic has with not revisting places like Angel Island.

      And in Sonic's case, revisting any older settings is often attached to rehased levels as well, which I'd expect in Mario's case too.

  9. I've been thinking about what the next big 2D Mario game is going to be like. Following the bravery of Odyssey, I would guess the NSMB series is most likely dead. 

  10. Is anyone else absolutely tired of these constant "I love the 80's" comments everywhere that really have nothing to do with the 1980's outside of praising some very select pop culture elements? 

    1. Kiah


      Can’t say I am tbh. I’m sure that me being an 80’s baby has a lot to do with it. 

    2. Wraith


      I mean you obivously know what they mean when they say that so I don't see the problem

    3. Mr Loopone

      Mr Loopone

      In a way yes for the past 18 years or so and more so now that stuff that actually happened there with peoples thought patterns and similar events are repeating yet again. What people said in the 1980s and what people say now are more or less identical except Russia is on the same side as the US unlike before.

      People also don't realise or forgot that living back then unless you was a yuppie (yep, a 1980s term right there with their Filofax), was a tough time especially around where I come from where you was lucky to even have a job because the government was closing down all job opportunities. Of course too young to remember that but my parents did. The 80s wasn't all N.E.S. (US) / Spectrum (UK), Bullseye, Only Fools and Horses, Miami Vice, Back to the Future, Ghostbusters or the music. There were some pretty bad events that both the US and the UK did that they try to sweep under the rug. Even not all the stuff from there is remembered with many songs/movies/TV shows forgotten, even if they were big back then.

    4. Sonic Fan J

      Sonic Fan J

      Since I was born in '85 myself I don't really have too many memories of the 80's so I can't talk about the problems, but I can sympathize at least with too many people latching onto a time era they didn't live in just because they like some aspects of it. Or to simplify, romanticizing the past at all is something I typically find aggravating. It's one thing to talk about pop culture aspects that you like from a certain era or aesthetics and otherwise, but glorifying a whole era because you like a handful of elements is a little disingenuous to me.

  11. Has anyone else ever thought about how honestly unsettling a lot of Super Mario 64 is? It really has a unique aesthetic to the rest of the series. 

    Image result for super mario 64 skyboxes

    Take for example the skybox to Wet-Dry World. There's just something really eerie about it. 

  12. It's weird how Metal Sonic has had red eyes in artwork since the beginning but his eyes are white in the entirety of CD including the ending animation 

    1. Sonic Fan J

      Sonic Fan J

      I always did ponder about that myself, especially since in the ending animation it looks like the red glow comes from behind his eyes (which look themselves like a pair of cameras behind his eye mask).

    2. Osmium


      The animations themselves are interesting in this context as every character in them has a slightly different look to normal artwork. 

    3. Sonic Fan J

      Sonic Fan J

      True. For example, Amy has six quills on her head like Sonic instead of her five and Eggman's arms are as skinny as his legs with his sleeves fitting all the way to the shoulder.

    4. Osmium


      Eggman's mustache is completely different to normal too, and his glasses don't have any frames to them

    5. Sonic Fan J

      Sonic Fan J

      True, Eggman's mustache actually more resembles his modern design though I always took it back then as being frayed from surviving yet another explosion. Admittedly I never even considered though that his glasses weren't framed. Kind of funny how I missed that after all these years now that it's been pointed out to me.

  13. Spoiler




    I know I bring this up from time to time, but it really still is hilarious how patronizing this whole spread is. Penders apparently thinks kids are too stupid to understand the weight of the situation so text boxes explaining how badass and dark this is are plastered everywhere. Either that or Penders was trying to convince himself how awesome his story was with this. Probably some combination of both. 

    Compare to Sonic the Comic's roughly contemporary stories where they had action scenes that are legitimately a million times more impactful since they let the visuals speak for themselves (also the art is much better). Almost like it's a comic. 


    Sonic - The Comic Issue No. 060 Page 6


    Sonic - The Comic Issue No. 060 Page 7


    1. Forte-Metallix


      "Show, Don't Tell" is an extremely valuable narrative tool. If you're showing and telling, it's likely to come off as redundant at best and disrespectful to your audience at worst.

      Then again, Penders never had much respect for his audience. Or others in general.

  14. All hail Satan 


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