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Gotta Go Rational

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Everything posted by Gotta Go Rational

  1. Yeah, it’ll be interesting how the 2021 game/s will play out given that it’ll likely be roughly a year into the Xbox Scarlett/PS5 release. Like others have said, I can see them doing a cross-generational release. It can take a while for a significant amount people to make the jump to a next gen console, and I think SEGA would want to cast a wider net than trying to appeal exclusively to the earlier adopters. If a cross generational 3D game is on the cards, then what will be interesting is whether they decide to essentially release the same game on all consoles, with the Scarlett/PS5 version having a slightly more impressive look and performance than the PS4/Xbone/Switch version, or go the Sonic Unleashed path of having two significantly different versions; one for the more powerful platforms and another for the less powerful.
  2. I guess it's eight tenths of the way there indeed, but it might seem strange in comparison when a full two years has passed and Generations is still being referred to as having been released almost 10 years ago.
  3. To be fair Generations isn’t even a full 8 years ago yet, rounding it off to almost 10 years to sound as long as possible is a bit of a stretch. Plus Amy’s voice sounded the same in Lost World in 2013. I agree though, her voice actor definitely changed her performance for the better around the beginning of the Sonic Boom era! I think Roger’s voice for Sonic changed a little around then too. While I’ve always personally liked his performance, from Boom onwards he’s generally seemed a little less shouty and boisterous, to a bit more chilled and relaxed in recent times.
  4. I did find it strange that Amy knows of the company too, as it's never really been made clear that there was any established ongoing connection or communication between Sonic's world and other parts of the galaxy.
  5. https://mobile.twitter.com/Tracker_TD/status/1074375349960630273
  6. While it’s understandable that a lot of us presume Sonic Team will develop the next game, it’s important to consider that they’ve reportedly been dissolved and absorbed into a larger studio that are seemingly working on other franchises now. While the 4chan post is likely bogus, I do think the possibility of the next mainline game not being developed internally by SEGA is a very real one. Given the relocation of various Sonic Team veterans to the U.S, I can absolutely see SEGA seeking an acclaimed western studio to work with and develop the next instalment. They’ve possibly been preparing for such a thing since Iizuka’s move in 2016. For one thing, I think the marketing element of “Hey guys, THIS team is making the next game!” would work great (as opposed to "Big Red who?"), plus the reception of Sonic Mania may have affirmed to them a notion that a team located in the west (where the franchise is more popular) may have a slightly more accurate cultural ear to the ground with regard to what the zeitgeist considers a solid Sonic game (as fragmented as that zeitgeist is). Kind of a “It worked with 2D, so let’s do 3D now” type approach. I dunno, just a few thoughts.
  7. Forgot to mention those 2 black bars that need to be hovered over on the actual page, first one mentions an Unleashed port being handled by Sonic Team in Japan, and the second one mentions an announcement of a Sonic Movie sequel and trailer if the first one does well, as Paramount have a 3 picture deal. No idea why those are censored, seems arbitrary. But yeah, not convincing. I could buy the idea of SEGA having a high profile western studio work on the next mainline game, especially since Sonic Team seemingly doesn’t exist in the way it used to. But yeah, 3 games by 3 studios in one year is a little nuts, unless two of them are smaller scale games or something. In addition, the in depth description of the little trinkets and collectibles included in those collections sounds waay too specific for it being around 2 years away from release, I don’t think a lot of those finer details would be locked down yet.
  8. Came across this archived post from June. I know “anonymous 4chan post” isn’t a convincing credential, but haven’t seen it discussed anywhere which led me to believe perhaps not many people have even seen it to dismiss it. If you google “Sonic” “30th Anniversary” “4chan” the link is still there though. Again, I’m aware it’s likely bull. Apologies if I’m breaking any rules. Not intentional.
  9. Infinite never really actively took part in that battle, he just kind of held back and watched. I don't think that's meant to be the Sun or Infinite, looks like some sort of projectile blast Zavok is about to throw, although I can't recall if the real Zavok ever had that kind of ability. But meh, "Phantom Ruby" explains it away. The Phantom Shadow seems to be doing a Chaos Spear version of the same attack. Question of my own: Is Eggman’s Interstellar Amusement Park actually meant to be populated by visitors during the events of Sonic Colours? Even though I’m starting to believe so now, I never got that vibe playing through the game back when it came out. I had imagined that Sonic and Tails had kind of snuck on board to investigate before its grand opening or something. Sonic comments (in the English version) that “somebody was dumb enough to leave the keys” in the space elevator which implies it wasn’t meant to be in use at that point, but in the Japanese language version Eggman mentions that he’s only denying entry to evil people. The park always felt really empty to me as we never actually see any other visitors in-person for the entire game. But I guess the hover vehicle traffic in the background of Tropical Resort and Eggman’s P.A messages seem to imply that the place is open for business. Hope everyone made it off before the giant black hole implosion!
  10. More of a factoid that I don’t completely buy rather than an opinion, but IMDB continuously credits Roger Craig Smith as being the voice of the Wisp Announcer, but I’ve never seen an actual original source for this. Never really sounded like him to me (although admittedly there is significant voice distortion used), and not really 100% convinced it’s the case. To be fair, Sonic Colours only credits the actors who we know voice Sonic, Tails, Eggman, Cubot and Orbot, there’s no credit for any sixth actor, so that does work against my point, unless it’s an uncredited voice or someone other than Roger is doubling up. The “English Voice Actor Fandom” site strangely credits Kirk Thornton as being the Wisp Announcer but only for Team Sonic Racing. I dunno, it’s a strange ‘un for me.
  11. I think that budget/production value is also a sometimes overlooked factor in why Forces turned out the way it did. I know it’s easy for us to at times simply write off missed opportunities as “Laziness” or “Uninspired” (and they may well play a role too), but the amount of money being put into the game’s development is often a vital component as to whether or not their true ambitions can be realized too, and it seems like Sonic games aren’t really getting the budgets they used to. This is even reflective in their prices at launch, with Forces and Team Sonic Racing both releasing significantly cheaper than a lot of other games. I kinda hope that Forces’ budget was attributed when it was going to be somewhat of a spin-off focused much more on the Rookie (allegedly), with Sonic’s role only being greatly increased after the fact, and that SEGA will majorly beef up the budget for a 30th anniversary mainline title. Would be great to see another game like Unleashed, which I’d wager to be the most expensive Sonic game ever made, with a couple of others close behind it. Although given how much of a success the relatively low-cost Mania was, perhaps SEGA will think that smaller budgets are the way forward.
  12. True, I'd thought that was the case with the character maker cutscenes, but with this particular scene it's relatively impressive just with how seamless it all appears, what with there being a couple of instant camera switches back and forth between the Rookie at the top of the tower and the battle on the ground with visible Chaos replicas. (Unlike the previous cutscene where Infinite first summons the sun and there's a very clear fade to black finish between the pre-rendered sequence and the Rookie's real time sequence.)
  13. I've always been confused about the game having no in-game model files for Chaos, specifically because of the cutscene where the Rookie vanishes the Phantom Ruby Sun. The Chaos replicas can clearly be seen in the background when you see Knuckles rallying the Resistance, and the presence of the customizable Rookie surely means it's in real time? Unless the cut between the Rookie and the Resistance on the ground is a seamless transition to a pre-rendered sequence?
  14. A post I made on a similar topic. That's not to say I'm pretending this is the case, just that if one were to try and reconcile Iizuka's comments about Sonic's world with what has been shown in the games, that's one way to view it. Another small and often missed comment on Sonic's world comes from Yoshitaka Miura, Sonic Forces' art director, who purposefully wanted that game's environments to feature shapes and symbols in place of actual existing letters or any human-based written language, as (according to a google translated sentence, anyway) "The world in which the characters including Sonic live is not a real human world, so it does not use so-called 'letters' such as English as a background." http://sonic.sega.jp/SonicChannel/sonicforces/column/20171117_001492/ (The translated sentence is from the paragraph underneath the image of the signs in Ghost Town and Mystic Jungle)
  15. Bit of a very specific detail, but I guess this’d be the topic for it. In Sonic Generations' cutscene before the Time Eater battle, a few notes from Eggman’s boss theme in Sonic 1 can be heard (starting at 12 seconds). Picked up on this after finishing it back in the day, but have never seen it mentioned online.
  16. That's the one, thank you! Yeah, I thought that could be a good indicator of giving people a basis for what Eggman might look like in the movie, but I've seen it referenced so little I started to think it might've been fan art or something, ha. I know that the Sonic art in that subsequent image obviously isn't what the hedgehog's movie incarnation will resemble, but I'd say there's a difference between a little fun piece of art to commemorate the end of a phase of the movie's production, and what is presumably a snippet of an actual storyboard image used for the movie.
  17. Not sure if I’m being an idiot or not, but wasn’t some kind of movie-related design for Eggman already kinda revealed through someone connected to the movie last year? I remember this image being in a tweet (Wish I could remember who, but pretty certain it was from someone involved with the movie) in 2018 that referenced Carrey’s role as Eggman. I’d thought it was official but have always been puzzled as to why few of us have referenced it much since.
  18. This is from an interview with Iizuka last year. There is a note mentioning that the answers have been edited a little for clarity (and let's not forget the presence of a translator), so it’s possible Iizuka may have just laughed and literally gave no comment afterwards. https://medium.com/the-cube/shun-nakamura-and-takash-iizuka-on-sonic-forces-sonic-mania-and-sonic-adventure-3-981aaaa77b67
  19. I think their continuing presence in the games would be far more understood and accepted if there was a logical narrative justification for their presence. I do think that if Silver was going to be continually brought back into the series, they should’ve just had him permanently remaining in the present after Sonic 06 or Rivals, even just thrown in a little cutscene/dialogue at the end of those games to explain that, although granted his popularity couldn’t be assessed at that point. Heck, even the ending of Generations would’ve been a fairly decent time to imply that, given he’s with Sonic and Co. in the final scene. I mean Silver doesn’t actually have any inherent time travel abilities himself, right? Every instance of it has been through an external force e.g: Mephiles and The Time Eater (granted Rivals doesn’t really bother with a reason either) and in the Forces prequel comic he simply says he “came back”. One could argue he once again learned to use the Emeralds’ time travelling abilities I suppose, but that’s veering into head-canon territory.
  20. These aren’t so much opinions on the quality of something or what I enjoy/don’t enjoy etc, more about disagreeing with a couple of assumptions that I’ve read floating around the internets over the years. I don’t believe that Sonic Unleashed's Savannah Citadel daytime music is intended to be a re-arrangement of Sonic 1’s Master System/Game Gear credits theme. I do hear the similarities, but to me the tune is not similar enough and too obscure (the credits theme of a lesser known adaptation of Sonic 1, is remixed in a game with completely new music composed for every other stage? Doesn’t seem to fit) to seem like it was an intentional reference to that piece. Also, if a Sonic game does feature an intended reprise of a previous tune, the original game and composer is often cited in the official soundtrack release of the game. (It would for example, say something like “original music taken from ‘Sonic Heroes’, music by Fumie Kumatani, etc..) That last point isn’t watertight admittedly, as there is no citing of Sonic 3 for Generations’ Classic City Escape/Endless Mine remix (Sonic Adventure 2/Jun Senoue is the only game/composer cited as to piece it was based on), but Savannah Citadel’s day theme simply credits Tomoya Ohtani as the composer with no acknowledgement of Yuzo Koshiro, who composed the MS/GG version of Sonic 1. Speaking of Sonic Unleashed, and I’m not sure how widely believed this one is nowadays…there is no official reference to the final stage being called Crimson Carnival. It’s Eggmanland, both the hub world and the stage itself. I do dig the name Crimson Carnival though, the fan who came up with it obviously did so to fit in with Unleashed’s frequent use of alliteration (Rooftop Run, Skyscraper Scamper, Jungle Joyride etc.), but there was a point after the release of the game where a lot of us seemed to believe that was the stage’s official name. Even some youtube uploads of the game and its soundtrack still refer to it as such to this day.
  21. On top of some points already mentioned, I think the audio also contributes a significant amount to the continuing relative popularity of the series. The franchise’s musical legacy is one of the few elements of the series that most fans would probably agree to be an iconic and lasting strength of the games, despite us bickering over everything else.
  22. The cancelled game believed to have played a role in the basis for Silver's gameplay was called Fifth Phantom Saga and was in development for the PS3, for anyone interested. It had reached some kind of playable build at the very least, as E3 demo footage is out there.
  23. Apollo, I would say the opinion that Roger should voice Sonic in the movie isn’t an unpopular one on these forums. That’s because this is a Sonic the Hedgehog based forum. Nearly every active member here would consider themselves a Sonic fan in some regard, and don’t need any kind of pull to get them into theatres. Most of us on these forums will likely watch the movie, some of us will declare prior to release they won’t watch it, then end up watching it anyway. A tiny minority will abstain completely. But movies cannot rely on a franchise’s already existing fanbase alone to generate as much profit as they want. They want casuals, non-gamers, families, normies, whatever group name you want to give those demographics. One strategy that can be used to get people into a movie is the concept of stunt-casting. This can involve hiring a famous household name (or as close to that term as their wallets are willing to pay for) actor to play/voice a character, not necessarily because they are the perfect person in mind for the character, but because they want the famous name attached to the movie for marketing purposes. More people will pick up interest or at least be aware of the existence of the Sonic movie if, say, Tom Cruise was voicing the character, (I know he’d be an awful choice, I’m just using an insanely famous name to highlight my point) over “Roger Craig who”? (For the record, I really like Smith voicing Sonic. I’m just saying he isn’t a household name.) Marketing research has shown that stunt casting can work. Not all the time, but it can. And oftentimes movie studios are willing to take the risk of hiring a more famous and expensive name in the name of getting more butts in theatre seats come release. So it depends on what you mean when you say that Roger "should" voice Sonic in the movie. Do you mean “should” in the sense of retaining a sense of integrity to the source material? I think you do, and I would agree. Or do you mean “should” in the sense of wanting the movie to be as successful as possible? If it’s the former, I think most of us already established Sonic fans would agree with you. This is a Sonic forum, you’re preaching to the choir, we’re fans already. It’s not a controversial opinion here. If it’s the latter, then I would hesitate to fully agree. You’re example of Jim Cummings voicing Winnie the Pooh is interesting. Another example that comes to mind for me is Peter Cullen voicing Optimus Prime in the live action Transformers movies. But Cummings/Cullen have been voicing those characters much, much longer than Smith has been voicing Sonic. 30+ years vs 8 years. There are still Sonic fans who “grew up” remembering Drummond voicing Sonic, and I think possibly even more who remember Griffith voicing Sonic. As a result Sonic’s voice is not as distinct as Pooh’s or Prime’s, his voice wouldn’t be considered as iconic or as memorable considering it’s changed within relatively recent memory. Having said that, the producers of those movies have taken the risk of having a less famous name voice those characters than what they could’ve went with. (Although they did end up getting famous names to voice some of the other robots in the Transformers movies, if memory serves.) Regardless, an element of a movie's financial success can sometimes depend on the star power of the names attached. Again, I would prefer it if Roger Craig Smith voiced Sonic too. It would retain a certain sense of authenticity and connection to the games. The movie producers would go for it as well if the film was guaranteed to be a massive success, considering he’d be cheaper than a more famous name. But when it comes to a Hollywood movie, especially one based off an existing franchise, many decisions are going to come down to “Do we make this decision to appeal to the existing fanbase, or spend more money to go in a different direction in an endeavour to achieve greater mainstream success?” These are the kind of calculations that must be taken into account if you want the movie to be as successful as possible. It’s not so much “Different direction = Mainstream Success”, It’s more “Different direction = Mainstream Success?” I would hazard to guess that is likely the discussion the producers are having when mulling over who will portray Sonic, a discussion that in my opinion, is a little more nuanced than “There’s no reason not to.” ...watch Sonic end up being mute.
  24. On one hand, to me the area seems a little reminiscent of Sonic Adventure’s Ice Cap. The cavernous environment, icy stalagmites obscuring the path, etc. I do understand there’s a lot of overlap between the Ice/Snow environments throughout the games though. That said, that kinda looks like an approaching orange/yellow ramp at the end of the clip, similar to the kind found in Adventure Ice Cap's snowboarding sequence. On the other hand, I think the course might be one of those “extreme ends of each temperature” stages. While we’re clearly seeing an extremely cold environment, there seems to be an orangey firey glow from the right side of the screen in the first few seconds of the clip, perhaps indicating an extremely hot or volcanic environment elsewhere on the course? It’d be cool if both these possibilities were correct and the course was simply called Angel Island or something, transitioning through Ice Cap, Lava Reef, etc. Never gonna happen, I know.
  25. In Sonic Adventure 2, Tails’ Cyclone has a compartment hidden in the body of the vehicle that slides open and closed to allow other passengers to occupy the plane. It’s how Sonic and Amy were able to escape from Prison Island with Tails, and how Sonic, Amy and Knuckles were able to travel with Tails through the Sky Rail/Pumpkin Hill region to the Pyramid Base.
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