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LindseyWalker

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About LindseyWalker

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  1. Hi everyone, I'm writing this thread to tell you about a great hero of mine, Jesus of Nazareth. I'm not a Christian, in fact I'm an Atheist, but I wanted to dedicate a thread to this extraordinary man. He was forward thinking in many ways, in his attitudes to women, his dissolving of Ancient Jewish customs (which changed the world such as dietary laws and the Sabbath), his peaceful demeanour even to his would-be killers and his dedication to his cause of helping the poor and disenfranchised 'social unspeakables' such as prostitutes and the 'unclean'. Of course, there are elements I don't like about him, such as his conservative views (even for the time) on divorce and his views on sexual immorality. Of course, there's his zealous-esque mental attitude to the non-Christians yoo which I also don't agree with (although the climate of his time helps at least explain it). Overall though, I think he was incredibly well ahead of his time and would like to hear what you guys think of him . I've written numerous essays on the Historical Jesus, so I've got adequate knowledge and experience to discuss him! I excitedly await your responses!
  2. Can we make threads about Jesus?

  3. I really do think the JP Soundtrack to CD is the best soundtrack. I know it's what everyone says, it's just the way the melody is played out in the different time zones is genius This is a great example.
  4. Holy fuck Nepenthe. What's the secret to your success?
  5. Even if this is true, it doesn't explain why Sonic 3 hasn't been pulled from stores. Take Donkey Kong on Wii, when presumed problems with Microsoft had the classic Donkey Kong Country games pulled. Although, admittedly, this is also guess-work.
  6. I've heard of this supposed legal issue but it can't be that big of a deal for SEGA to have been able to have released Sonic 3 tons of times in the past and still have the game available for download everywhere can it? I really do feel the legal issues with Sonic 3's music is massively blown out of proportion.
  7. I don't quite know why people think this. Sure, you have the whole music conspiracy, but other than the misinformation that Michael Jackson was involved (there's literally no evidence whatsoever that his idea ever got past initial stages) there's no real legal issues that aren't speculation with past composers like Brad Buxer. Sonic 3 is on multiple Console Stores and is on multiple Compilation Products. I think the reason they haven't made the decision to release it on IOS is because Sonic 3 was always the least commercially popular and something like Sonic Dash is so incredibly lucrative to continue work on.
  8. I'm aware, but he's mentioned that he's working on his own independent game so this isn't some random hacker so to speak. Keep in mind that the engine the game is running on is entirely made by Whitehead himself. He's probably not an amazing pixel artist and I'm not sure how good his level design is. It doesn't matter, because he wouldn't be doing either. He would be a lead programmer directing a team of talented people. He's got the vision and he's got the programming talent. That's something that would probably happen, unfortunately. Still, I would rather see a good Classic style game come out of him rather than not anything at all!
  9. How would you guys feel about a new Sonic game that's directed by Christian 'Taxman' Whitehead? He's resonsible for the excellent ports of Sonic 1 and 2 to IOS as well as the superb Sonic CD port. This level, which is almost made entirely by him other than the Sprite Work by original artist Craig Stitt, is a good indication of his current professional skill in Sonic, rather than that one fangame he made years back: He's a very talented individual and I think he would be excellent as a director for Sonic. He has demonstrably shown that he has the engine and physics totally under control with his 'Retro Engine', which is far more competent than any Sonic engine SEGA's put out in numerous years. He's a commercial success, with the good word of his remakes selling the games on the IOS platform partly on his own good merit. His games are also beautifully presented and have lots of fan-service that is always well implemented and never seem over the top, such as including additional characters, extra modes such as Boss Rush and revising cut content. The only problem I have with his output is the Hidden Palace Boss, but perhaps he could work with someone more suitable at making bosses. We've never seen him make a fully-fledged Sonic game because, until now, he's never had a chance! I say that if he got the chance to lead a group of skilled designers than he would make a truly special Sonic game that could perhaps stand side by side proudly with the Classics.
  10. The guns were something that never bothered me as much as it did others. What killed the game for me was locating every single GUN Agent or whatever the hell it ends up being to complete the Hero/Dark Objective. Like, if you miss one then you literally need to keep repeating the stage to find that last obscure objective. That and the ridiculous amount of replays required for completion (why can't I just start a strand off at any point I've already completed) are what killed the game for me. I said Unleashed was the only Sonic game I've never completed yesterday, but I never completed Shadow either.
  11. Call of Duty is disliked more because of the trends that it started and what it represents more than the game itself. Too many games to mention have tried to become more like Call of Duty to try to soak in the extraordinary success it has made. Games end up losing their identity and become more generic to try to become like Call of Duty. It's funny you guys are mentioning Halo, because Halo is one of the games that is becoming more 'CODified'. It's monopoly on the industry is responsible for the strong feelings against it. It's sad because Call of Duty isn't a bad game franchise usually and sometimes the games have actually been excellent, such as Call of Duty 2 and Modern Warefare. It's usually disliked for how much the industry wants to play catch up with it.
  12. Thanks for expressing yourself in the way you did Nepenthe. I just feel that some members could just dial down the mocking is all. I know people are passionate here, and I respect that, but I (and I think many others) would be happier if the place was more friendly and open. I know this is off topic so I'll leave it there. And I don't want to feel like I'm trying to get the last word in here, so if you have anything else to add please feel free! But this is the last I'll speak of this .
  13. I liked some of the Boost levels despite their linearity. It's the horrible controls and the stop and start trial and error that got to me. I'm happy they fixed this in Generations. I actually liked the Hub Worlds in Adventure, even though I thought they were very vague and bad at explaining where you are supposed to go. Aside from Tikal's Orbs (which were a great idea), you didn't really have an inkling what to do with the Ice Stone or Wind Stone. I think this was the problem with the Hub Worlds in Unleashed, aside from the slow speed problem, which you've already brought up. I don't think Hub Worlds are an inexcusable garbage like some others think. I actually really liked the Hub World in Generations, even though it was basically a warp zone. I think a Modern version of the Hub World in 3D would have been really cool. I also agree with you that something doesn't need to be necessary to be in a game. I think the problem comes down to how Sonic Team can fuck up Hub Worlds so badly. Case in point, Sonic '06.
  14. The environments are great, I love the art design in Unleashed. I also think the music is pretty brilliant and a massive return to what I associate with the series after Adventure. I disagree completely with your other points. That said, I think the game is irredeemably terrible for all the other reasons I listed above, that's why I would call it 'second to '06'. That being said, it's still far better than both Sonic '06 and Sonic Boom, even if that's not saying much.
  15. Hi, I just want to start by saying I love your Youtube Videos. Keep up the good work man! Well, you are right that no Sonic game is perfect. I'd say Sonic 3 comes closest and even that game has Sandopolis Zone! The problem is, it's not that Unleashed has some mistakes, the entire game is fundamentally flawed. It's a trainwreck as far as I'm concerned. I too appreciate that the game shook up the Sonic franchise because it badly needed it after Sonic '06. And, hey, I like the concept of Unleashed, which as far as I'm concerned was met by Colours and Generations. It's the execution that lets it down, for the reasons I've given above. I consider trial and error gameplay a cardinal sin, especially when there's no ability to gauge or react to stuff. As for the Werehog, I'd argue that it's badly made even if it was taken as its own product. The levels are far too long and overstay their welcome (it took me 25 minutes on average to beat the levels) and the levels are very repetitive brawling and don't offer the variation and flair that God of War does. I like the platforming in them, but they are overwhelmed by the brawling and are too simplistic far me to enjoy. The problem is that even if the Werehog is run of the mill, which I'd argue it isn't (I think it's well below par), that's simply not good enough. I'd take a game that does brawling well over the Werehog any day such as Ninja Gaiden, Devil May Cry or, hell, even Dynasty Warriors. Sonic Team simply aren't good at making spectacle fighter games, they have no experience in it, they should be making the games they are (or at least should be) good at. That's without even going into the marketing of a Sonic game and what the consumer expects. I don't want a fighting game for Sonic in the same way that I don't want a flight-sim game when I buy Bayonetta. It's not what the team behind Sonic are good at. Can you get surprised by a franchise spreading off into different genres? Absolutely! Metal Gear Rising is a fantastic game that plays nothing like traditional Metal Gears. The difference is that Kojima realised he needed to out-source to Platinum Games to get the quality level he desired. Sonic Team didn't do this. I love your content, but you won't be able to change my mind on this one .
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