Jump to content


TSS Member
  • Content Count

  • Joined

  • Last visited


About Sonikko

  • Rank

Profile Information

  • Interests
    Videogames, Movies, Music, Languages
  • Gender
  • Country
  • Location

Contact Methods

  • Steam
  • YouTube
  • Twitter
  • NNID

Recent Profile Visitors

5,761 profile views
  1. I have been a longtime fan of the series, but the reboot always rubs me the wrong way. I'm intrigued with the plot but I couldn't hate the gameplay more. I don't know how I feel about this, they promised it's more puzzle oriented but I am expecting the same bullshit all over again lol. Also, wtf is up with the 48h early access.
  2. Amen to that. Someone finally said it lol! I like Amy and all, but unless she gets a proper overhaul I don't want anything that plays even remotely like that in a classic game that is supposed to be about a pure Sonic experience.
  3. Did they fix the issues with Tails in Flying Battery Zone?
  4. I'll never understand how people legitimately defend the classic USA Sonic artworks.

    1. Osmium


      Because they're cool 

    2. Pawn


      The first time I saw Sonic, it was the American art. I was thoroughly put off by it until I had the opportunity to actually play the game.

    3. Sonikko



      @A crocodile This is bad art.

      @Pawn I was incredibly turned off by the American and European artworks as a kid too. Not to mention the USA cartoons, I found all the western media related to Sonic incredibly off putting and disorientating.

    4. Osmium


      That one is bad yes, but they're not all like that. I don't even think that's from Greg Martin.

      When I'm talking about the cool ones I'm talking about Greg Martin. Like this. 


      This kind of stuff appeals to me, but I think my sensibilities are slightly different from some of yours. I find this old United States art appealing after the endless ocean of stuffy people going on about how "Toei Sonic is the greatest evarrr" 

    5. Indigo Rush

      Indigo Rush

      I grew up with it ?

    6. JezMM


      I can see both sides, even in that "good" example above, there's a lot of wonky anatomy and stuff compared to the clean, disciplined Japanese artwork (like, look how long Tails' torso is).

      But at the same time, nostalgia is a factor and I can see how many might enjoy or prefer the slightly more chaotic style of the US artwork, it certainly goes hand in hand with how he was marketed, his personality in US spin-off media, etc.

    7. Sonikko


      Yeah, I figured nostalgia would be a big factor in this equation, but I used to think the USA artworks were ugly (and nothing like the ingame/"official" stuff) even as a very young kid.

      I guess it varies from person to person, but I'm still convinced that Western Sonic is an abomination lol. It only remotely looks good when it's closer to the Japanese counterpart (in the artwork posted just above for example).

    8. Monkey Destruction Switch

      Monkey Destruction Switch

      I agree that there's plenty wrong with the style, and there are some downright ugly pieces, but some artwork has a certain legitimate charm and appeal. Also, to be honest, I just grow tired of how people overreact about how bad it is, to the point where it causes me to like it more.

    9. Blacklightning
    10. Tornado


      There also should be delineation between the actual USA classic Sonic artwork (which was a different style from the Japanese but generally consistent with itself), and the bad attempts to copy it that the European releases got that I'm pretty sure that Tails is an example of.

    11. Mr Loopone

      Mr Loopone

      Apart from glimpses of the Sonic 1 box art, I didn't really see that much of the Japanese artwork when I was younger so I grew up with the US artwork (e.g. Sonic 2 [both versions], Spinball, AoSTH/SatAM) or even European (e.g. StC, Sonic 3, that yakky Sonic 3D render). It's only from the Adventure era that I got to see the Japanese box arts of the games as well as the rarer Sonic games, aside from the odd import of Sonic 2 when I had the Internet. Considering that I was a fan without seeing those glorious artwork, it doesn't matter as much. Except that Sonic 3D render but that's not American, in fact the American one looked quite nice for an early CG rendered artwork.

      Some like Sonic 1 (Genesis, Game Gear not as much) and 3 do bother me a bit with their design but don't mind the Sonic 2 ones, Spinball, Mean Bean Machine, Sonic 3D/Blast. Plus one of my favourite box arts from a Sonic game is American (Sonic Triple Trouble). I think a lot of the faults regarding US Sonic artwork until 1994 is actually to do with the Sonic 1 title screen, like how people mocked that one pose of the Mania title screen. One of the poses matches the typical US face while the others don't. I guess Greg Martin and others used that one pose as a reference.

    12. Osmium


      Also Richard Elson's Western Classic Sonic is bloody fantastic 


    13. Sean


      The US box art for Sonic 1, 2 and CD were great

    14. Marcello


      The US Sonic 3 boxart is my favorite boxart in the series ._.

    15. Kiah


      Some have preferences and likes that differ from that of ourselves no matter how impossible we think it could be for someone to like or prefer said thing. Same thing with opinions. If we all liked and disliked and thought the same thing the world would be much less interesting. 

      As for the style in question this was the only Sonic that I knew of until 2010 and by then I was already deeply attached to the character in both appearance and personality so it was okay and even influenced my drawing style at the time as I loved what I saw with Sonic. 

    16. Ryannumber1gamer


      As someone who grew up with Heroes as my first Sonic game and therefore my first glimpse was always Modern based art, I can't stand the US art for Sonic. It's the same way I really dislike the SatAM and AoStH designs, they just don't look appealing aesthetically to me. Sonic's designs usually end up screaming as a desperate attempt at attitude and Knuckles usually ending up looking like a smug arrogant prick, which I get might be the point but it was more trickster than arrogance in Sonic 3. 

      It screams of an era I dislike a lot and when I first saw the Japanese artwork, I just liked how much better I think it looked from an design viewpoint. Not to mention the designs just looked better IMO.

    17. Sonikko


      @Tornado That Tails artwork is American, actually.

      But yeah, the European artworks were much worse than the American ones, I'll give you that.

      My point is that the American artworks do a very bad job at depicting the games, they're almost completely different. Not only in character appearance.


      Look at this bird from a Sonic 2 USA Artwork.


      Or this Crabmeat which is supposed to look like this latest?cb=20111217162128

      And stylistic choices aside, while the backgrounds look good and are usually very detailed and lifelike, the characters themselves have obvious issues with perspective, and they hardly have a clear design, it varies from pose to pose. It's heavily inconsistent.

    18. Osmium



      There's also this one with the realistic rabbits. I honestly like the uncanny nature of it all, at least just in the context of itself. 

  5. So I just bought Mania for the third time, retail PS4. I'll get the digital upgrade on Steam when it comes out. I officially spent 160€ on Mania so far. Not sure if proud of it or if I feel really dumb lol.
  6. Ahahaha, it was an exaggeration. I don't think they really made the game with the lowest possible effort, but I do think SA2 was a downgrade in almost every aspect. I find it funny that they fixed some of the issues in how Sonic handled in SA1, rolling doesn't break splines anymore for instance and it works better all around, but at the same time they streamlined the level design so much that it's almost not noticeable. I also think the Utopia comparison is fair, Utopia's aim is to go back and see what made the Sonic formula good in the first place, and reinvent that in 3D, kinda like BoTW did for Zelda. I think SA1 was originally going to be exactly that, hardware limitations and corporate meddling got between us and the perfect 3D Sonic formula.
  7. The way I see it Adventure 1 would have been flawed even with more focus. It would've been definitely better without all the padding and stuff that was in it just to showcase the new technology, but there's a reason they scaled back the level design quite a bit from WV beta to what's in the final game, and it's cause they just couldn't make it work right back then. I mean it makes sense, I'm not blaming the developers or anything, I can also see why they decided to include all that random stuff, the game wasn't meaty enough with stages that linear. It's probably a very different product from what they originally envisioned. You've got a good point though with "if SA1 had more focus Sonic today would be much better". I completely agree with that statement. Most of today's issues in 3D Sonic have their roots in either SA1 or SA2. I blame SA2 more than anything 'cause instead of fixing the flaws and workarounds introduced in SA1, the game embraced them fully and made them part of the core experience. SA1: We really want to build these big stages/playgrounds in which you play with Sonic's physics based moves but we can't so we'll make linear stages that have some Sonic-y elements here and there, although we'll have to script some of them. SA2: Oh wow that worked lmfao, ok let's make money with the lowest effort possible.
  8. Great post. I have nostalgia for a couple of Sonic games aswell: 1) Sonic Advance 2 This was my first Sonic game ever, I remember I was very young, and I was at my aunt's. My cousin was playing Sonic Advance 2, Music Plant to be exact, and I remember not being able to keep up with how fast Sonic was running, I immediately fell in love with it. To this day I love the aesthethics and the music, and I look back to the game fondly, even if whenever I get to actually play it, it always feels a bit like a disappointment. 2) Sonic Adventure This was my second Sonic game, I was still very young, and used to spend hours every day just playing the PC Demo ver.A (the one that only had Sonic, Tails and Knuckles, one stage each). When I got the full game a bit later on, I literally spent hundreds of hours on it, and studied every nook and cranny, looked into the game's files, followed hacking topics and whatnot. I loved the game to death, with all its flaws and imperfections, and I still do to this day. I still believe it was the best 3D Sonic incarnation we've ever had, it just needed more polish and a more focused direction. I wish we could go back to square one like we did with Mania and build on that. 3) Sonic Heroes As you could've guessed by now, I was born in the late 90s (1994), so I grew up with the first 3D Sonic games, for the most part. Sonic Heroes has what I think are the best aesthethics and music in any post 90s Sonic game. It's so imaginative and spot on that I don't think Sonic Team ever came close to that greatness. Gameplay-wise it's a mess, with a huge focus on combat and no Sonic-y gameplay in sight, but still, I go back to it regularly and I have a good time with it. Hang Castle/Mystic Mansion is one of the best looking stages and best concepts of any Sonic stages, fight me. 4) Sonic the Hedgehog 2 It was my first real Sonic game, and I had a blast with it. I enjoyed getting my ass kicked again and again until I finally beat the game the first time, and I went back to it right after that, and I had gotten better. I realized I had to try over and over until I could beat every stage as fast as possible, and I did. I still play Sonic 2 regularly today. Mania took its spot recently as my favourite 2D Sonic game, but Sonic 2 still holds a special place in my heart. 5) Sonic Mania As crazy as this sounds I do have nostalgia for Sonic Mania. From the moment I saw "Sega Proudly presents... In Collaboration With-" I knew what was coming. I could just tell what was going to happen. And boy, did it happen. I was blown away, I could barely contain my excitement at 3am that July 22. And the buildup until the game release, the first time I actually got to play it first-hand. I feel like Mania one handedly saved the franchise I hold so close to my heart, and for that I'm thankful. I just love Mania so much, it's a special game. 6) Sonic Unleashed I honestly don't like this game as much as I did when it came out, but I do remember it fondly, especially the hype trail leading up to release. I wish I could still play it from time to time, I remember the story mode being interesting, and the hub worlds were just stunningly beautiful. It's not among my favourite Sonic games though. Games that legitimately get me angry: 1) Sonic Forces I hate how it is considered acceptable. When I think about that game, I feel like Sonic's now become a zombie and is still running, but rotting at the same time. I mean he did become a Werehog, didn't he? 2) Sonic Boom: Fire & Ice, Sonic Boom: Shattered Crystals. The fact that these two games are written off as "not bad actually" "pretty decent" bugs me to no end. Both games are so far removed from what Sonic should play like that it gets me angry. Why are they Sonic games in the first place? That's "how to milk a brand 101" kind of stuff. I hate it. 3) Sonic Colours: It's the emblem of mediocrity, yet it is regarded as the second coming of Jesus Christ. 4) Sonic Adventure 2: People say that Adventure 2 is better than Adventure 1, when all Adventure 2 did was taking every good thing from Adventure 1, completely missing the point of why it was good in the first place, and pad everything out 10x as much. Such a bad game.
  9. I agree with you 100%, but we did have a game that didn't include Eggman at all, S&TBK. Not saying that's a good idea anyway! As for an answer to the opening post, I don't want the cast to grow that big, not this soon, not "just because it can be done". Modern Sonic has tons of characters that end up being unused after a couple of games, simply because you can't support a cast that large, either they all make an appearance and nothing else, or they're just padding for the game at one point. I don't want that to happen to Mania, and I'm pretty sure the Mania team knows better than that. Mania is explicitly tailored towards a different audience, if you want that kind of experience, with an overblown cast of questionably "interesting" characters, you should look at the modern Sonic games and spin-offs, Mania will probably not be your thing. I can see some characters from the past being brought back from time to time, like Mighty and Ray, but I honestly don't think we'll see modern characters classicized, and I feel that's for the best, even if I really love Blaze for instance and would like to see her appear in a new game. They should just stick to the main cast, maybe introduce Amy if they can make her not a chore to play as, and that should be it. Mario manages to do it consistently fine, I can't see why Sonic can't do it too.
  10. I believe Ray might play similar to the Flying Squirrel powerup in NSMBU Would be kind of cool actually! Also, I'd love for all those unused animations to be implemented, the Tails one in Chemical Plant especially, love that.
  11. I can't believe this is happening, I'm really hyped for it. Loved the OVA, and this reminds me of that, so I'm all in for it!
  12. Just finished FFXV, I feel like it's the Sonic Forces of Final Fantasy games.

    1. Badnik Mechanic

      Badnik Mechanic

      ""That's it! I've come up with a new Emerald!"

    2. Rusty Spy

      Rusty Spy

      Can't be that bad

    3. Ryannumber1gamer


      I swear I feel alone when I say I loved FFXV

    4. Bobnik


      Then what do you call FFXIII

    5. Radiant Hero Ike

      Radiant Hero Ike

      I liked it. Not perfect, but the combat was fun and I loved the characters.

    6. Supah Berry

      Supah Berry

      What? Do you spend a third of the game as Black Mage with poor controls and terrible NES-ish music?

    7. Shiguy



      Join the club mate.

  13. This post cannot be displayed because it is in a forum which requires at least 50 posts to view.
  14. My big gripe with this if it turns out to be true is that the SEGA characters not only bring more variety to the characters roosters, but also to the stages included. I'm honestly tired of seeing old Sonic locales return, or be reimagined, we've done this song and dance hundreds of times. Also, what stages do you think they'd pick if this is a Sonic only game. Lost World from SA1? Hang Castle/Mystic Mansion from Heroes? Starlight Zone? Ice Cap? No, it's gonna be Green Hill, Chemical Plant, City (what a nice name btw) from Forces, Death Egg, Seaside Hill! It's not like I'm a huge Skies of Arcadia fan, but seeing those characters and stages in ASRT made me smile for instance. And the same happened with all the other franchises. EDIT: It looks like I'm negative about this game from this post, but I'm not, I'm just a bit disappointed. I'm sure it'll play great and it'll be lots of fun, I can't wait for the announcement and the actual release. I'm excited!
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.