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Crazy_Diamond

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  1. Sonic Forces SPOILER Thread

    Looks like we won't be getting any spoilers for now. But someone else will likely get it before long. Anyone still worried about spoilers should probably leave now.
  2. I'm pretty sure that only works in the corners. Once you go to the corners and stand still, he shouldn't be able to hit you. For reference, I was right under the three rings when I did it, but I'm not sure if that is a requirement or not.
  3. There are quite a few alternate paths in the demo. Unfortunately the demo ends before you can explore any of them. What a shame.

    fNFET3P.png

    FyKgROK.png

    1. MegasonicZX

      MegasonicZX

      Why they only let you play the first part of this level is baffling to me since the first bit is very boring.

  4. I didn't understand what this tweet meant before, but I think I understand it now.

     

    1. Dejimon11
    2. Crazy_Diamond

      Crazy_Diamond

      He's probably saying that in relation to the new demo that released for Japan only.

  5. Sonic Forces Twitter Infos Thread

    I'm not sure if this has been posted yet, but this account has been translating the tweets and other information accurately. This twitter account is a great resource, so we can always look back to it if there is a tweet where we can't understand the meaning.
  6. I wouldn't be so sure of that. The final zones of Mania are chock full of indications that the Ruby can manipulate time. For instance, in Titanic Monarch Zone after you jump into the portal to face Eggman, the timer resets back to zero and is completely stopped. The timer does not move again until Eggman activates the Phantom Ruby in a flash of light. Also, during Egg Reverie Zone, the timer is constantly displaying random numbers without rhyme or reason. I think that the Phantom Ruby can affect time as well as space. Which makes sense, as in reality space and time are not two different things but rather one and the same. But I digress.
  7. Just wondering, are you excited for Forces?

    1. Crazy_Diamond

      Crazy_Diamond

      I'm both excited and worried honestly. I'm liking some of what I'm seeing (having levels themes connect with the overall story, having vocal themes, having substantial bonus content, and the overall gameplay style of Modern Sonic and the Avatar). However I'm more worried about other elements (level design and originality). Overall I'd say I'm more hyped than not though, because the basis of the game looks solid to me. It's just some of the things build on top of that basis that worry me. I hope that the game comes out and proves me wrong on that though.

    2. DiamondX

      DiamondX

      Would you like to join the Forces PM here on SSMB?

      Also, nice to see a Jojo fan.

    3. Crazy_Diamond

      Crazy_Diamond

      Sure, that sounds good.

  8. People need to realize that those praising the game for some aspects aren't excusing it of any flaws. Like come on, it seems like every positive post here is met with "but this other part is shit though". We weren't talking about that other part were we? And I am really laughing at the people saying that anyone hyped for the game is "falling for marketing". So when a person likes the game based on what he has been shown, that's falling for marketing, but when someone dislikes the game based on what he has been shown that is a fully legitimate and valid critique? Come on now.
  9. OK, I get what you are saying. Yeah, if that were the case then the future would already be messed up. It wouldn't be peaceful and then suddenly turn into a dystopia. However, in time travel there is often a common plot device where it takes some time for changes to the past to "catch up" with the present. Back to the Future is a very good example of this. It's not really something that makes logical sense, but it serves a narrative well. If we consider this to be true, then there was a buffer period between when Silver got back and when the world turned into a dystopia. Silver likely enjoys those periods, as he even says in Colors that in the future he comes from "the sky is blue and everyone has a smile". So that's why he stays in the future. That's true. But again, plot points can serve to explain it. There is a common plot point in time travel stories that certain things are meant to happen and that there is no way to prevent them from happening. Usually this rule exists to prevent time travel stories form being riddled with paradoxes. If you travel back in time, even if you try to kill your parents or prevent them from meeting, you won't be able to because you being born was meant to happen. An easy way out of any paradox. We could apply this rule to Silver as well. No matter what happens to the timeline, his birth is a fact that cannot be changed. That's the thing though. Caring about narratives and ensuring every little thing makes logical sense is different. Back to the Future's time travel rules really make no sense when you stop to think about it. However, it all serves to create an exciting narrative. So long as you are not making a mystery story, a few inconsistencies are fine as long as the narrative itself is exciting. I wouldn't want any author to limit their creativity or dive into a ton of exposition just to make sure every single little thing is logical.
  10. It does make sense if you consider the ability to alter time. If you perform actions in the present normally, then obviously the future wouldn't change, because it is progressing normally towards it's intended conclusion. However, if you alter time itself, which we already know that the Phantom Ruby can do, then the course of history would change. So this would obviously affect the future and cause it to become different than it was before. The real puzzling question would be why Silver is even aware of the previous history if time was rewritten. Shouldn't his memories be rewritten as well? But that's the problems you run into when you try to write about an impossible phenomenon like time travel. The best thing to do is ignore stuff like that unless the narrative is really dependent on every detail making logical sense.
  11. I get what you mean. However, that logic only works under the assumption that this is an isolated story, when that is not the case at all. When you have a story that ties into other stories already (for instance, tying into Adventure, Mania, etc.), then using another story to explain the connections isn't shitty, it's smart. As for everybody being an illusion, I'm not sure exactly. They is something I've noticed in this comic, and that is the fact that the glitchy effect doesn't appear once on Chaos, despite it presumably being an illusion. However, it does appear on Chaos and Metal Sonic in Forces. That makes me think that there is some other part of this that we don't know about. For instance, there might be some difference between the powers of the Phantom Ruby and the Phantom Ruby Prototype. It's definitely an interesting thing to think about.
  12. I actually think this comic in general is a fantastic idea for several reasons. The first reason is that the story in Forces won't need to be bogged down by endless exposition. So they don't need to break the pacing of the story by introducing Silver and explaining why he has come back from the future and stuff like that. By getting this kind of stuff out of the way first, the story can be more tightly paced without going into tangents. The second thing is the fact that the comics have really cool art and are really well written. ABT and Ian Flynn have really done a great job with this for sure. I think we know for sure what the Phantom Ruby does now. It can create physical illusions, Phantoms basically. A very powerful effect indeed. But what's really interesting is the fact that Eggman is already in possession of the Phantom Ruby, before the game starts. I wonder why he uses the Phantom Ruby Prototype to create Infinite then? This seems to be getting more and more interesting.
  13. Sonic Forces - Space Port Gameplay

    I'm pretty sure it will be an equal amount of stages for each gameplay style. So a Classic stage, a Modern stage, an Avatar stage, and a Tag Team stage for every zone. We've seen Modern Green Hill in the story trailer, Classic Green Hill, Avatar Green Hill (Guardian Rock), and Tag Team Green Hill. We also see Modern Sonic in Casino Forest in the "Enter Infinite" trailer, and they talk about needing a shuttle to catch up to Sonic in the Space Port gameplay. So I wouldn't worry about stage distribution, because it seems like they are trying to make it pretty even.
  14. Sonic Force- 100 ring cap in "Easy Mode"

    It's unusual for a Sonic game to have an easy mode. A lot of Sonic games do include hard modes, but the only one I can remember off the top of my head with an easy mode is Sonic Jam. This could mean that the game is harder than most ordinary Sonic games, but that seems a bit hard to believe given what we we've been shown so far. I just hope that it also has a hard difficulty as well, because that would add significant replay value.
  15. Sonic Forces Fixes Physics

    So it appears that a problem that we've noticed in the Classic Sonic gameplay has been fixed. Old IGN footage New Gamespot footage He goes faster downhill now, and rolls off the incline in the proper way. It looks like a 100 ring limit is in place as well (only on Easy Mode apparently). I wonder what other things they changed?
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