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Apollo Chungus

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About Apollo Chungus

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  • Birthday 01/29/1996

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    Writing, playing music (especially piano), video games, Sonic the Hedgehog
  • Gender
    Male
  • Country
    Ireland
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    The middle of nowhere

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    FrDougal9000
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  1. Apollo Chungus

    SEGA Genesis collection for PC XBOX ONE & PS4

    RISE FROM YOUR GRAVE! It's now coming to the Nintendo Switch this winter! This is a bit of a weird announcement, mainly because it's coming out alongside the SEGA Ages line of games. I know some folks might balk at the idea of having a collection of (what I understand to be) quite middling emulations when there's a much better line of games coming out alongside it, but I kinda get the logic behind it. The Genesis Classics are a cheap collection for people who aren't too fussed about the emulation quality and are more concerned with just being able to play old favourites, or having a whole bunch of games on the go (if I'm ever going to play Phantasy Star IV to completion, it'll be on a handheld). Meanwhile, the SEGA Ages line is a more expensive series intended for the die-hard SEGA fans - the people who really care about the quality of the porting, who want something special to make it stand out, who want to play SEGA games that haven't been emulated 3 billion times before. It was always weird to me that the biggest divide between these two options was which console you owned, so I'm glad to see that the Switch has at least got both options (considering the overall shite nature of the Switch and re-releasing old games, it's just as well). It would be pretty cool if SEGA Ages did something similar and showed up on the PS4/X1, but we'll see how things go.
  2. Apollo Chungus

    What if Sonic was human?

    Okay, I genuinely don't mean to cause any offense when I ask this, but what are you actually talking about? How, and more importantly why, do you believe that the only way to 'save' the Sonic the Hedgehog series is to take "the Hedgehog" out of the equation and make him a human? I'm genuinely curious to know, because I can't figure out for the life of me what that's going to accomplish. So we've taken away one of the series' most defining traits: the main character being an anthropomorphised animal. It's a trait that the character design was made around, and is one of the series' most appealing concepts. It's a style of character design that has fans the world over, and has influenced many artists in how they get creative. (Never mind the huge furry fanbase it's attracted, which I see as a positive since it encourages creativity and a general sense of positivity about the things that furries like about the series.) To remove that would be like deciding that Bugs Bunny isn't a rabbit, but a frog; or that Master Chief is no longer a soldier, but an insurance salesman. We've removed a crucial key to the character's appeal, both visually and conceptually. In that case, what benefit does making him a human do? Even if we stuck with the stylized Uekawa that kicked this debate off all those years ago, what does that have anything to do with the series being good or not? It doesn't matter whether Sonic's a furry animal or a lanky teen if he still stars in "shit" games. And I'm using the quotation marks there because I don't believe that the series is so beyond repair that you need to make drastic changes to its core concept. Really, the only part of Sonic that might require a drastic change is at Sonic Team (and I say might, since we don't really know what's going on over there). Sonic Mania's done very well, the IDW comics are doing fine, and while I'm kinda iffy about the upcoming movie (not to mention the possibility of the series trying to change to fit the movie, though that's just a thought), there's no real indication that the series is DOOMED. I agree that something might have to change to make Sonic Team's games worth caring about, but making Sonic human is not gonna do anything about that.
  3. LIST HAS BEEN UPDATED WITH SUGGESTIONS FROM DK VINE, ALONG WITH OTHER WEBSITES AND BOOKS I'VE BEEN READING, AS OF 18:54 - 4/SEPTEMBER/2018. Hey there, everyone! I hope you're all doing well! Today's update isn't quite as big as the previous one (more on why in a bit), but with 48 new films, episodes, videos and more, that takes us just a little over 3800 FILMS! That's right: we're less than 200 films away from reaching the 4000 film limit I decided on months ago. It's really weird to think that I was originally going to stop gathering films when the limit was only 2000, but we've nearly doubled that in the span of just under a year and a half. It's crazy to think that, but it's proof that the world of animation is indeed wide, weird, and wonderful! I don't have much else to say for this post, and I don't have any YouTube video news to talk about, since I'm currently going through a pretty nasty drain of motivation right now. I was working on a couple of other things besides this project, but they'll all wrapped up and I don't know what to do with myself for now. I had a plan of remaking a video I did last year, but I gave up when I realized that it would have had only slightly better audio and video (which isn't really worth the pain of trying to make Windows Movie Maker Live co-operate). So I'm just existing for the moment, occasionally taking the time to watch and research more animated things, but not much else. Hopefully, I can get back into the swing of things. Besides, there's less than 200 films till that goal is reached. Let's keep moving towards it, eh? In the meantime, please keep contributing to the project with suggestions and feedback, share this project around to friends and anyone who might be interested, and check out anything that catches your eye. Thank you very much, and until we meet again, have a great day! -Jim McGrath/FrDougal9000
  4. Apollo Chungus

    Let's Make A Christmas Album Collab!

    (I'm not sure whether I should be post this thread here or in the Showcase section. If it turns out to be more suited for the latter, please put it there, and apologies in advance for the inconvenience.) Hey there. I know it's a perhaps a bit early to start talking about Christmas (now I'm the guy that's preparing for Christmas in August), but I'm bringing it up because there's something I'd like to do for the season, and I'd like to do it with the people on this forum. But it requires a bit of a story before I explain what it is I want to do, so if you could indulge me for a minute... Last Christmas, I ended up listening to a Christmas album put together back in 2011 by the gaming website Destructoid (some of you might know of Jim Sterling, of the Jimquisition webseries? He used to work as a reviews editor on the site). I wasn't feeling particularly great at the time, due to a bunch of stuff that was going on in my head at the time, but listening to that album helped me get through it. Not only that, but the songs ended up making that time feel a bit more special. Maybe it's because of the heart that people put into the songs, be it in quality of arrangements like Dale North's White Christmas or Samit Sakar's melancholic but peaceful The Christmas Song, the vocals of Jesse Cortez's relaxing cover of Merry Christmas Darling or Jonathan Holmes' sweet rendition of Christmastime Is Here, or even hilarious contributions like the enjoyably dumb Holmes/Ponce take on Christmas in Hollis or Jim Sterling's hilariously dark original Mommy's Not Moving. Maybe it's the fact that I'm familiar with these writers' work that gives the album a more personal feeling. Maybe it's something that I can't explain, but it made a strong impression on me all the same. I wanted to do something similar, but all I could do was release a free album full of various songs I'd done that year but couldn't figure out what to do with. I want to do something better this time, and I want to get other people involved. I want to do a Christmas album, but with a particular twist. I want to do an album with contributions from people who I've become acquainted with in various forums over the years. I want to do this because I've come to regard the posters on said forums as something of an extended family. No, we may not know each other's real names, or even our faces. But I do think about and care for them as if they were friends I know personally, and have even been influenced in certain positive directions by conversing with them. I love talking to people on here, and it's often gotten me to self-reflect and think about how to approach or critique certain topics. I also want to get people from several forums involved because I think it would be pretty cool to have contributions from a bunch of different places. Maybe there's a couple of names that you'll recognize, or maybe you had no idea that I even went to a forum you used to go to yourself. Plus, I want to find a way to show how much some of these places mean to me, and to acknowledge that through a fun Christmas album would be a heck of a way to do that. The only plan I have for this album to is put it up around Christmas for free; I don't intend to sell this for money. When I do that, I'll post links to it on here. If you're interested in taking part, and/or you have any questions about this, you can PM me if you want. (If you want to reply in this thread, you're good to do that too!) And if you want some rules, here you go: I don't really know how this'll turn out, but it should hopefully be a good time. I'll contribute a couple of songs myself, so that everyone can join in. If you're not up for doing it, or you feel you won't have the time, that's okay. This isn't an order: just an overly long, overly sentimental suggestion and nothing more. You're good to do whatever you want, just so long as you're okay. To anyone who decides to indulge me on this, thank you so much. Otherwise, thanks for reading, and have a good day.
  5. LIST HAS BEEN UPDATED WITH SUGGESTIONS FROM DK VINE, TUMBLR, OTHER WEBSITES AND BOOKS I'VE BEEN READING, AS OF 11:55 - 1/AUGUST/2018. Hey there, everyone! I hope you're all doing well! Today comes with another update, and it's a pretty big one. With 118 films, shorts, music videos and more, that takes the number of suggested films over 3700 FILMS! Once again, it's ridiculous and amazing as to how many things are being made or discovered every day, and even moreso when you consider how close we're getting to that 4000 film limit. Almost seems like that might not be enough sometimes, but I'm gonna keep that the limit so I can try to work and get this done in less time than it's taken for The Overcoat to be made (look it up)! This'll be a brief post, since I don't have a lot of energy today, and I'm going to be preparing to head off for a couple of days with my folks tomorrow. However, since I'm finally on my summer holidays, I should be able to dedicate a little bit more time to researching and watching things than I have been these last few months. In the meantime, please keep contributing to the project with suggestions and feedback, share this project around to friends and anyone who might be interested, and check out anything that catches your eye. Thank you very much, and until we meet again, have a great day! -Jim McGrath/FrDougal9000
  6. It's been a while since I last posted on this thread, mainly because all I could ever say most of the time was to just reiterate my initial frustrations - that they're making changes that crucially affect the mood of these levels when they could easily retain them, and whatnot. I've been keeping an eye on it, however, just in the hope that I'd be able to become even a little bit enthusiastic towards it. And so far? I'm starting to warm up to it. First off, I'm very happy that they're including the option for the original music. Don't get me wrong: some of these new renditions sound good (I really like what I've heard of Hurricos), but the original soundtrack is too distinct to be left behind for a remastered equivalent. Also, if I've heard correctly, you can turn off the dynamic music nonsense for the new soundtrack, which is especially great considering how dumb I think that idea is for a game like Spyro (where combat can start and end so quickly that there's no way to hear the "action" version of a song for more than a second). Secondly, I heartily approve of the changes they've been making to the colours of levels in the more recent builds. The above GIF of the first homeworld much more closely resembles the colours seen in the original, and not overly relying on in-engine lighting or washed out nonsense like the initial screenshots had. I'm still iffy with the needless amount of detail and the literal skyboxes (and Idol Springs looks pretty gross right now), but that could just as easily change. Thirdly, I've been hearing that these remakes might contain new content, which if true, would make it a lot easier for me to accept these as remakes and therefore, different interpretations. That might sound weird, but when the publisher and developer keep pushing these remakes as being "very faithful" or "remasters", the amount of stuff that's being changed made me think that they either didn't get what the originals were doing, or that they were trying to rely on people not having played the originals enough to not notice any major differences. Anyhow, if there is going to be a bit of new content, then I can accept these as purely remakes and will look forward to whatever Toys for Bob end up doing. That said, I still want to play the game. A big part of Spyro's appeal to me are the fantastic controls, and I really want to know how they feel. More than anything, that will be the thing that makes or breaks my interest in these remakes. Here's to hoping they'll put out a demo of some kind.
  7. Apollo Chungus

    Sonic Live Action Movie "Use the Schwartz"

    I don't think I've actually posted in this thread before. That's largely because I don't care about the Sonic movie, and not really interested in discussing it. Seriously, I care so little that I don't even want to see the movie out of morbid curiosity. Nothing that I've heard about it over the five-ish years we've known it to be a thing has gotten me interested. But I wanted to make a post about something that's been on my mind for a while, and something that the last couple of posts have been discussing enough to make me want to talk about it. I'll be up-front about this, but: Roger Craig Smith should play Sonic the Hedgehog in this movie. I'm not saying this as a fan of Craig Smith's portrayal - it's probably my least favourite voice for the character, due to how abrasive and (for a lack of a better term) dudebrah-ish he makes Sonic sound. But that doesn't matter in this case, nor should it. What matters is that Roger Craig Smith has been the voice of Sonic the Hedgehog for nearly a decade, and the only voice for that matter. Previously, there'd be more than one voice actor between the games and the spin-offs (Ryan Drummond vs Jaleel White in the late 90's; Ryan Drummond vs Jason Griffith in the early-mid 2000's), but not now. Craig Smith has voiced Sonic in everything that requires a voice; the main series, the spin-off games, even the Sonic Boom cartoon; and has been doing so for eight years. For an entire generation of children growing up (maybe two at this point), Roger Craig Smith IS Sonic the Hedgehog. Those of us old enough to remember Sonic having a different voice may not think that idea matters, but it matters to them. It especially matters because, for a lot of people, this could be seen as the face of the franchise for some time. There's this weird cultural idea we tend to have where we decide a franchise or work has only really "made it", be it in terms of cultural recognition, artistic merit or some other means, when it's been adapted into a live-action film. Regardless of whether it worked much better as a video game, a novel, a comic, an audio drama (or an animated film, but shhhhhhhh); that doesn't matter to a good chunk of the public. Unless it's extremely bad, the live-action film adaptation will be the most widely recognised part of that series from here on out. For the kids and teens who end up seeing this movie, they're going to expect to hear Sonic to talk in his usual voice, because 1) he's always sounded like that to them and 2) this is the official Sonic the Hedgehog movie; why wouldn't they want to make it feel right by using the 'real voice' of the character? There's an anecdote I remember about how David Hayter, the voice of Solid Snake in the Metal Gear games, took a massive pay cut to get as many of the original voice actors from Metal Gear Solid back for its GameCube remake The Twin Snakes. To him, retaining voice actor consistency was of the utmost importance: "...When they changed the voice of Kermit, I knew. When they changed the voice of Bugs Bunny, I felt it." And if a 20+ year old man could feel it, what's to say that those who've grown up with the series in recent years wouldn't feel it either? If they saw Sonic on the big-screen, but he didn't sound like Sonic, why should they care about the movie? It's not the same character they grew up with - it's not their Sonic. Again, we may be used to Sonic changing voices, but Roger Craig Smith has voiced the character long enough that there are plenty of people who aren't, and will find the film alienating because of that. For comparison's sake, there's an upcoming movie called Christopher Robin: it's a live-action film based on an adult Christopher Robin from Disney's take on Winnie-the-Pooh and has Pooh showing up as a central character. I feel like it's a dumb movie based on the same kind of tired psuedo-intertextuality that plagues shows like Gotham, but very importantly, it features Jim Cummings as the voice of Pooh. This is a smart choice because Jim Cummings has been voicing Pooh for decades; in TV shows, films, games, spin-offs, and countless other things. To many generations, he IS that character, and casting him as that character brings a sense of legitimacy to that film which would otherwise be lost if they cast any "real" actor. Let me be upfront about this: the idea that Roger Craig Smith can't play Sonic because "it's a movie" or "they need a real actor" is complete and utter bollocks. No ifs or buts. That reasoning is misguided at best, and absolute nonsense at worst. I don't take issue with characters not being portrayed by their voice actors in live-action films, if the character is a human. It makes more sense to cast a live-action actor to play a human character, because that's way more practical than trying to create a CGI human just to be voiced by their voice actor (unless the character is voiced and performance captured by the same actor, e.g. Rueben Langdon as Dante from Devil May Cry). I don't mind that Bob Hoskins played Mario in the live-action movie and not Captain Lou Albano from the DiC cartoons, or that Alicia Vikander played Lara Croft instead of Camilla Luddington in the recent Tomb Raider movie. It makes sense for production reasons, and I don't begrudge any films that do this. But Sonic is an anthropomorphised animal, not a human. By necessity, he's going to be rendered in CGI, and will need to be voiced over anyway. Why not have Roger Craig Smith do his voice? There's no reason not to do so, and I refute the notion that Smith's acting quality isn't good enough for a film. A live-action film is not inherently superior to any other medium, despite the importance often placed on it. If he's not good enough for a film, then he should never have been good enough for the games and cartoons he's been voicing for years. Roger Craig Smith is a voice actor. Sonic needs a voice actor for the movie. Roger Craig Smith can and should voice Sonic for the movie. It may not matter to you, or to me, but it matters to the kids and teens who grew up with him. It matters that the Sonic they see on the big screen is their Sonic, and not some CGI alien knock-off voiced by Brendan Fraser or some other "legitimate" actor. They're the only ones right now who can have their Sonic on the big screen, so let them.
  8. I don't know if this is the right place to put it (I know there's a showcase topic, but I don't know if that concerns specifically Sonic stuff and nothing else). If I've made a mistake, please put this in the appropriate forum section. Sorry in advance, and thank you. I'm a member of a discord known as the World Animation Discord (discord.gg/nAMqZH5), where we discuss all kinds of things in the world of animation. Currently, we're working on a project called Platypus Reanimate, which is a fan collab reanimation based on the bizarre Platypus Duck segment from the 13 Ghosts of Scooby-Doo episode, "Scooby in Kwackyland". This project's been in the works for a little under three months, but one of the animators had to drop out, and nobody was available to take over their allotted cut (a lack of time and other factors mainly, which is very understandable). So a new plan was made to animate the cut, and this is what's been decided on. Here's the details from the Google Docs: If you're interested, just go to the World Animation Discord link seen above, and take part. If you can, that would be pretty aces. If you can't, that's fair enough. Thank you, and have a good day!
  9. LIST HAS BEEN UPDATED WITH SUGGESTIONS FROM DK VINE, TWITTER, DISCORD, OTHER WEBSITES AND BOOKS I'VE BEEN READING, AS OF 16:17 - 22/JUNE/2018. I'm finally back with an update to the list! I apologize for it taking so long, even though there aren't a lot of films included to make up for that (on the bright side, that's still taken us over the 3600 FILMS threshold). Like I said last time, I was extremely busy with a bunch of things, and then I wanted to make a video montage of the various films added to this update for the YouTube channel (which went nowhere because I had no idea how to edit at least five hours worth of stuff down into a good music video and that caused me to put things off for longer than I should). Still, I'm sorry I took so long with things, and I hope that the next update won't take as long. I've already gotten started on it, with plenty of new films for decades that haven't gotten anything new in a while, so that should be pretty interesting. In the meantime, I'm gonna post some of my favourite films from this latest update, to at least give y'all something new to check out. Please continue contributing to the project with either suggestions or feedback, like and share this project around to other fans of animation, and until we meet again, have a great day! Enjoy! -FrDougal9000 Michael Andrews: Bubbles in Space (2012), dir. Josh Hassin (A rotoscoped music video where every frame is drawn in a completely different way by around 100 people) A Boy And His Atom: The World's Smallest Movie (2013), dir. Nico Casavecchia (A short film animated with ATOMS - I'm not even kidding) Conor Grebel: WoodSwimmer (2017), dir. Brett Foxwell (A short music video where the animation is based on wood as it was slowly cut away) Go! Samurai (2015), dir. Keiichiro Kimura (A short film animated by animator who began his work on 1960's anime such as Tiger Mask) Lunch With Me Today (2018), dir. Anatola Howard (A sweet short film that I just really liked)
  10. ABOUT MY ABSENCE: So... it's been about a month and a half since I last posted anything related to this project, or anything much in general. Sorry about that. Things have just been really busy on my end, mainly due to having to help make a college play that we've been doing for the last week or so. This left me pretty tired most days, to the point where I didn't want to work on the project or anything - I just wanted to chill out. Still, I really should try get back into the swing of things. Hopefully, I'll be able to do that at some point in the next few days; though I should point out that the next update won't be terribly big, since I haven't been collecting that many suggestions. Again, sorry about that. To make up for that, I'm going to give a brief recommendation for a TV series: Heidi, Girl of the Alps. Primarily directed by Isao Takahata, it's an animated adaptation of the novel Heidi's Years of Wandering and Learning, and is honestly a really good series. I've been watching over the last month or so, and it's something that I find both comforting and emotionally gripping. I'm sorry to keep things vague, but I do ask that you watch the first three episodes and see what you think. The entire show is available on YouTube via fansubs, and I highly recommend it. Thank you, and I should hopefully see y'all soon. Until then, have a great day! -FrDougal9000
  11. I've had this rumour on my mind the last couple of days, or the reaction to the rumour to be more exact, because it's gotten me pretty fascinated. Maybe I've not been keeping tabs in the right circles, but this is the first time in a while where there's been something of a controversy about a game existing (not here specifically, but in general). It's not a controversy about shitty business practices, or overly hyped, poorly executed ideas, but just that a game could possibly exist. And I'm not saying to shit on the people who have a legitimate grievance with Star Fox Racing; most folks do have a good reason for being annoyed (which I'll get onto in a bit). But is it me or is the nature of the reaction a bit... well, hyperbolic? To preface this post, I'm not a fan of any of the series being discussed. Star Fox, Donkey Kong, F-Zero, even Diddy Kong Racing depending on which circles you move in: they do the square root of sod all for me, so these opinions are more just observations from an outsider who just finds an aspect of this discussion rather intriguing. See, the thing that bugs me about this whole discussion is how the existence of Star Fox Racing is being treated as a zero-sum game: either this game is happening at the expense of a potential new F-Zero/DKR, or Retro Studios is making this instead of Donkey Kong Country Returns 3 or some other game and that the games not being made now will never be made. Okay, I get that the 'AAA' gaming industry has had a really extremist attitude in regards to producing games lately, where publishers with countless franchises under their belts only make anything from a couple of those series (EA, Ubisoft, Activision...), but Nintendo has always been in its own strange reality in that regard. As discussed in this video by Game Maker's Toolkit (along with sources), Nintendo largely make games that have something new to offer. Whether or not that franchise is popular doesn't matter too much: if there's nothing unique they feel they can do, they won't do anything with it. This is why there hasn't been a new F-Zero game since 2005, since it wasn't felt that the series was evolving in any meaningful capacity. The only Punch-Out!! made in the last twenty years was the Wii game, and it was because the system's motion controls could be used to create a new, interesting way to play a boxing game. And on the subject of Star Fox, this was why the series took a decade long break after Command, and only came back for Zero when the Wii U's gamepad provided the opportunity to do something with the arcade shooter gameplay that hadn't been done before. This can sound a bit weird and esoteric, especially if you're not really interested in innovation but just want a new game, but because Nintendo are financially well off, they can afford to not make certain series for years because they simply don't want to. That can get frustrating, especially when you remember how many studios can't produce a new game in X, Y and Z series because they wouldn't be profitable enough and could risk the studio's continuing existence (see: SEGA, who are something of a poster-boy in this regard), but that's just how Nintendo operate. I bring all this up because if Nintendo wanted to do a new F-Zero, or even a new Diddy Kong Racing, there's nothing in the world stopping them from doing so (or having done so over the years) beyond their own lack of interest. There's no reason they couldn't make those games themselves, or delegate the development duties to another developer who they deem worthy enough for the job. And the idea that multiple racing games existing at once would be seen as an unnecessary resource drain or anything negative is pretty silly - otherwise, there's no way that Mario Kart 64, F-Zero X and the original Diddy Kong Racing would have been made within the span of two years if that was such a concern (I know it's twenty years ago, but not enough has changed on Nintendo's side to make that comparison invalid). The fact of the matter is that Nintendo, at least as far as we know, don't seem interested in making a new F-Zero/Diddy Kong Racing right now and the possible existence of Star Fox Racing changes nothing about that, for better or worse. Meanwhile, when it comes to Retro Studios making this game instead of something else, can I ask a question: how many people work in Retro Studios? Granted, I couldn't find any definitive numbers on their staff size (not even on their own website), but I bring this up because I doubt every single person in Retro is working on this game. Unless they're a paltry-sized team with every employee performing multiple important roles, there's no reason that a portion of the studio couldn't be working on another project at the same time as this. Game development studios tend to be pretty good at tackling multiple projects at once, and with a team as good as Retro, I have no reason to doubt their ability to do the same. I reckon that if they are making this game, Retro also have something else in the works. It could be a new Donkey Kong, or maybe it's something else altogether, but they're definitely not just working on Star Fox Racing. Hell, even if they were, it doesn't mean that we'll never get DKCR3 or whatever from them: it just means that we might have to wait a little while for that next game. Just to reiterate, I get the frustration that people have with the idea that this game exists. It's yet another Star Fox game that completely changes the gameplay type, meaning that Star Fox has officially had no game-to-game consistency since 1998. It's a racing spin-off for a series that has absolutely nothing to do with that genre, when there are other Nintendo series that are about racing and could do with a new game. It would be awesome for Retro to put the cap on their DK games with a third game (one that would hopefully do better than Tropical Freeze originally did), but they're making this weird spin-off instead. And the reasons go on... But I feel that it's worth pointing out that things aren't as doom-and-gloom or extremist as some people make them out to be. At worst, it's pretty dang annoying, but it shouldn't warrant vile hatred or vicious arguments (especially when it's still a rumour). If any of this comes off as patronising or insulting, I apologize in advance for that.
  12. LIST HAS BEEN UPDATED WITH SUGGESTIONS FROM DK VINE, TWITTER, OTHER WEBSITES AND BOOKS I'VE BEEN READING, AS OF 10:54 - 27/APRIL/2018. Hi, everyone! I hope you're doing well! This update's another big one, with a little under 100 new suggestions being added to the list - which brings us past 3500 films and very close to breaking the 3600 FILMS THRESHOLD! Considering the limit I imposed some time back at around 4000 films, that means we're getting quite close to that limit, and the possible end of the suggestions gathering. It's crazy to think how that's taken just over a year to happen, and I thank each and every one of you for contributing once more, but we're not there just yet. There's still a while to go, and who knows what could happen along the way? In the meantime, I've only uploaded one new YouTube video to promote the channel since the last update (been busy and all), and it concerns the troubled production of Dragon Ball Super - but with a positive angle. I've also recently become a member of the World Animation Discord, which is a community full of folks who care about and happily discuss the world of animation. If you'd like to get involved, follow this here link: discord.gg/nAMqZH5 And that's about it for today! If you have any suggestions for films to consider for the list, questions about the project, or general feedback, please let me know and I'll do my best to address it! If you like what you see, share this project around to like-minded friends! Thank you for reading, I hope you decide to check out one of the latest additions and enjoy them, and until we meet again, have a great day! -Jim McGrath/FrDougal9000
  13. LIST HAS BEEN UPDATED WITH SUGGESTIONS FROM DK VINE, TWITTER, OTHER WEBSITES AND BOOKS I'VE BEEN READING, AS OF 18:52 - 5/FEBRUARY/2018. Has it been a year already? Blimey, that was quick. Yes, you read that right. One year ago today, I decided to start a series of threads based on an idea I'd been kicking around for a couple of weeks. I thought it'd be pretty interesting to get other folks involved, see how it would go. As it turns out, "pretty interesting" was something of an understatement. Over the last 12 months, through taking people's suggestions, visiting recommended websites, reading books, watching shows, films, shorts and more, I've come to realize how bafflingly huge the world of animation is. Whenever I think there's nothing more to see, I'll check out a website or book and uncover several dozen animators and films that I'd never heard of before, but still doing all manner of inventive and incredible things. There are so many films, shorts, videos, episodes and other types of animation that I would have never otherwise seen, and I am happier for having seen them. These include, among countless others: -Mickey Mouse (the 2013 series) -Gauche the Cellist -Sita Sings The Blues -A Boy Named Charlie Brown -Hotel Translyvania -Gurren Lagann -Rex the Runt -Student Shorts from GOBELINS -Diamond Jack -Just about every Aardman short from 1977 to 2000 -Little Nemo -Early Betty Boop shorts -Underrated Looney Tunes from the 30's and 40's -Tony del Peltrie, one of the earliest CGI films with a human character -Music videos by the surprisingly versatile Koji Nanke -Pixar's first dozen short films In addition, I've started to interact with people on the internet again thanks to this project. I'd been staying away from places like Twitter and Facebook, but this whole venture got me into talking with people about animation in a bunch of different ways. I've gotten new perspectives, learned about fascinating animators and films, and have made internet friends who I'm always happy to see post something or to talk with. It's even gotten me back into making YouTube videos, which is how I first started doing things on the internet, funnily enough - talk about coming full circle. I want to give back to the animation community, even if only in the smallest of ways, by providing my own perspective on certain areas and helping to inform people with what I've come to know. Hopefully, I'll be able to do that. With all that in mind, I want to thank everyone who helped to contribute to this project over the last year. Even in the most minor way, you've helped me to see how wide and wonderful the world of animation is, and you've given me a reason to keep moving forward; even on the days when I feel like I can't do anything. From the bottom of my heart, thank you for everything. I'll do whatever I can to make you feel the same, if not tenfold. In the meantime, please check out anything from the list of suggestions that grabs your interest - I hope you enjoy it. If you have any ideas for films to go on the list or possible video ideas I could do, please suggest them. If you know anyone who would be interested in a project like this, please share it with them. Thank you again, and until we meet again, have a great life! -Jim McGrath/FrDougal9000
  14. Now that the trailer's out, and I've watched it a couple of times (along with CrystalFissure's analysis of it), part of me feels like I should do a video on my issues with the visual direction. Not just what I originally said, but I'd also like to cover a couple of other things, such as: 1. The nature of Toys for Bob's intent (which is to faithfully recreate the games), and why this is presents a bit of a quandary given the vast changes. 2. The difference between remasters (which this is being advertised as) and remakes (what this actually is), and how that's important to understanding and acknowledging these changes. 3. The fact that since they're not the original developer, what they're presenting in the remakes as a recreation is actually more of a reinterpretation (e.g. the brighter, less depressing makeover they've given to what seems to be the Beast Makers world, which was originally inspired by Apocalypse Now of all things) of the source material, and why that matters. 4. The overly aggressive lighting and the new skyboxes being very literal and removing that abstract feeling that helped make the original levels so memorable or distinct. But my question is: should I cover it? Or should I do so right now? We've only got one trailer and a bunch of screenshots, and I'm not sure whether it's the right idea to go critiquing the game when we know so little about it. At the same time, with the footage and screenshots they've put out with the announcement, this is them putting their best foot forward to show us what they can do, and I feel like it shouldn't just be blindly praised because of nostalgia or some other such feeling. Again, I don't mind these changes out of principle, but I do want to be sure (or at least 75% sure) of what I'm doing. Can y'all let me know what you think? Thanks. (Also, for those who didn't see my initial thoughts, they're in the spoiler below.)
  15. This will be a bit of a long post, since there's a lot to get out, so bear with me on this. For context, the original Spyro the Dragon trilogy ranks as one of my all time favourite game trilogies, damn near as much as the Mega Drive Sonic the Hedgehogs. I love how good the controls are, Stewart Copeland's music is one of the quintessential PS1 classics, and I especially love how simple, but beautiful the graphics are. It's still impressive after all this time how the games even run to begin with, considering that free-roaming 3D environments were impossible to do on the PS1 (at least, compared to something like the N64). However, I've never been on here to discuss the PS4 remakes. This was for two reasons: 1. If they weren't outright confirmed, I didn't want to get involved in an eternal session of speculation where we'd keep taking guesses over random points of potentially meaningless evidence. 2. I have no interest in these remakes. Ignoring the fact that I already have all three games, so this wouldn't have meant much to me as is, I'm worried that these remakes will get things wrong. And I'm calling this, and the N-Sane Trilogy, a REMAKE - because that's what it is. It may be an attempt to faithfully recreate the originals by as close an approximation as possible, but that is a remake - making something from the ground up. The 2011 version of Sonic CD is a remake, since it is made within a new engine. Shadow of the Colossus on the PS4 is a remake, since the assets are brand new. And this new Spyro trilogy is a remake, since there will be changes made. And that's what had me worried since the possibility of these was first brought up. That like the N-Sane Trilogy, the developer (presumably Toys for Bob, but I'll leave it blank for now) will try to create the closest equivalent to the original games as they can, and will therefore be off with a few things. I don't mind changes or deviations from the source material, but when it's attempting to be a very faithful remake of a certain game, they risk hitting an uncanny valley effect where it's close enough, but not close enough that I wouldn't be able to stop thinking about it. I had no interest in discussing these remakes unless asked, but then I saw those screenshots. And we need to talk. First off, the character models are pretty good. Spyro's a bit chunky at the front (reminds me a bit of a pregnant cat), but I think it works, and he's quite expressive. The enemy designs in Spyro 1 were not that game's strong point, so any change is already going to be an improvement. They look expressive, and could work quite well. No, my problem is with the environments, and how unappealing they look. Yes, I said unappealing. They don't look bad, in the sense that they're well constructed approximations of the original level designs, but my problems stem from their use of aesthetics and colour. For a start, they remind way, way too much of those fan remakes where someone takes a level from an old game, sticks it in a new engine, and leaves it at that. (Or they add details upon details upon details until the aesthetic is overly cluttered and busy.) There's so much focus put towards using all this new technology to add little details and cool effects that they don't realize how washed out the colour palette looks, or how its clean design has been utterly swamped in more miscellaneous details than Jim Lee's artwork. Yes, it can look impressive in a comparison to the original visuals, but that eventually fades into the back of your mind and becomes meaningless. Secondly, the original games had a very strong consideration for colour theory in how it influenced the look of the levels, their mood, and the level design. Most famously, colour theory was used in making Spyro purple - he was originally green, but it blended in too well with the green hills of early levels, so Insomniac went through many different colours until they found one that stood out against any of the game's backdrops. Colour theory was very important in creating levels that had a particular feeling, while still having every element be easily identifiable to the player (which helps them to orient where everything is, and makes things less strenuous for players with impaired vision). And this isn't coming from someone with a very strong knowledge of colour theory: this was the subject of a Gamasutra feature written by the game's original artists back in 2000. This shit's been public knowledge for nearly 20 years! But these screenshots imply a disregard for that colour theory, with the standard washed out colours, pale sunlight for no particular reason, lighting that blends levels in with the skyboxes, and the other aesthetic problems that plagued the N-Sane Trilogy. Again, when it's trying to be as faithful a remake as possible, the idea that the developer seems to be disregarding the use of colour theory that made the original games so visually appealing is just... bothersome. Like, there's more to faithfully recreating a game than just getting the gameplay right, you know? If you're not going to do the visuals justice, or you replace the iconic soundtrack with a meaningless wall of noise, or you ignore the pacing and mood that made the original so distinct (to name but a few of the countless things that go into remaking a game) - then why bother? Why not do something different; something new that you can call your own without forcing people to make comparisons? These decisions don't have to be bad (and sometimes aren't; the Magic Crafters world looks quite good), but these are decisions that should be held under greater scrutiny if the intent is to recreate something to the best of one's ability. I know there's not much that can be done about this - this looks quite far along, and I'm not aware enough of game development to know how long it would take to adjust the environments until they were a PS4 equivalent of what the originals' simple and clean designs, so there might not be enough time to do that. And with how pleased people are as to how the game looks (which, like the N-Sane Trilogy, I'd chalk up to the excitement of an old franchise coming back being a strong influence), I doubt the developer will feel much incentive to bother. I hate that this bothers me so much (particularly since I'm doing that whole "complain about a game that's not out yet" thing that I once criticized - in a shitty video I made back when Skylanders was first announced, to boot!). But I just feel like these visuals could be so much better than they are, especially when this will be the definitive (or most easily accessible) way to play the original games for quite some time. I hope the remakes are good, but this combined with my prior lack of interest has just got me as turned off as I possibly could be. To everyone who's excited for this, I hope you enjoy 'em, and I hope they do well enough to bring the series back. I'm just not interested. Sorry.
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