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Apollo Chungus

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  1. It's worth pointing out that the press release for this game called it a remake, not a remaster. Some might argue this isn't a big deal, but considering how throughly the Crash and Spyro remakes have buggered and distorted the use of the term "remaster" when relation to video games, I'd prefer the correct terminology to be used - especially when the publisher is using that terminology. Otherwise, eh. I never played BFBB back in the day, and I'm honestly surprised that there was demand for a remake. And you can disagree with me on this, but I think the whole "remake all the old good games" trend from the last few years has now just gotten silly with this announcement. I can understand the desire to remake quintessential classics or redo old gems that deserve a second chance, but remaking a fairly well-liked licensed game (in lieu of a port, which would likely go down just as well if not better since it would be the exact same game instead of being a reinterpretation that's bound to change things by the very nature of its intent)? Yeah, this is just taking the piss. I'd rather just have a good port and use the resources to make a new game - then you'd get the best of both worlds.
  2. With the main focus of things being on the live-action movie, which is something not many people seem to be genuinely looking forward to, I thought it might be a good idea to do a topic talking about all the various things we love that have something to do with Sonic the Hedgehog. These can be anything from official, fan works, videos or articles, or just anything related to Sonic; as long as it's had some kind of positive impact on your life, post about it! I'm not asking for mindless fanaticism, but I think it might be good for folks who are currently feeling a bit cynical to remember that this series has done a lot of good things for people, and how those people have done good things themselves. I'm very bad at actually explaining myself right now, so I think I'll start with a few examples: -I played Sonic Unleashed on the Xbox 360 for the first time last year, and I think it might be my favourite 3D Sonic game now. I really like how tightly paced and challenging the daytime stages are, I think the nighttime stages are a pretty enjoyable throwback to early 00s platformers, and I love everything to do with the HUB areas. I've never seen such a fantastic use of HUB worlds and optional missions to build a sense of community with you and the NPCs, and the way that Sonic noticeably improves everyone's lives for the better by helping them out either directly or inadvertently is so heartwarming! Also, remember the two sisters in Shamar who try to make an activist group of some kind? According to an in-game bio, one of the group's previous names was "Fullmetal Shamalchemists"! Whoever handled that part of the game's localization deserves a goddamn medal! -I got into watching AGDQ speedruns last year, and they're a lot of fun to watch! The Sonic ones in particular are great (with this particular bit from the SA2 speedrun making me grin like an idiot), but I've got to single out this recent speedrun by Dr. Fatbody, who provided the most endearingly wholesome, funny commentary to a game I've ever seen: -One of my favourite YouTube channels is The Geek Critique, who's been doing really good videos on the Sonic series during the early-mid 00s. He recently finished covering the Sonic Advance trilogy, and I think they're some of his best, concise videos. (Here's links to the reviews for Sonic Advance 1, Advance 2, and Advance 3!) -I love that the majority of the best things coming out of the official Sonic pipeline are things made primarily by the fans! I love that the IDW (and formerly Archie) comics are written by Ian Flynn, who used to write fanfics and fan comics back in the day, and are drawn mostly by talented artists who got into the business doing fanart like Evan Stanley, Tracy Yardley, and Jennifer Hernandez (the latter of whom recently celebrated her 20th anniversary of doing fanart, and who I followed on deviantart a couple years before she worked on the series)! I love that the Sonic Mania Adventures and Team Sonic Racing Overdrive shorts were directed, written and storyboarded by Tyson Hesse, who used to do fanart and parody comics way back when! I love that Sonic Mania's fantastic soundtrack was done by Tee Lopes, who got into the business doing remixes and arrangements of Sonic music! And of course, the fact that Sonic Mania is made almost entirely by fans like Christian Whitehead, Simon Thomley and many more who made fan games and engines over the years! It's very easy (and admittedly somewhat understandable) to get cynical about Sonic, but I think there's so much good that it deserves to be praised whenever it can. So if you find anything related to Sonic that makes you genuinely happy, please post it here so we can enjoy it too!
  3. It's worth pointing out that some of the information in that video is pretty questionable and shouldn't be taken as gospel. I'm gonna quote a Tumblt post written by Ryan Bloom/Blaze Hedgehog (long-time member of the Sonic fan community and TSSZ reporter) on the matter: "...There was an episode of Wha Happun where he had clips of Sonic 06 at the end of the video, during the segment where he was soliciting suggestions on future episodes of the series. So I shot him an email. I figured he was already planning on doing a video, because the Sonic movie buzz was ramping up and it would be good SEO. I told him something along the lines of “Hey, I was writing a book on that game, I’ve done charity marathons centered around that game, my Youtube video for Sonic 06 used to be the top search result for the game, I’ve written for a Sega news site for a decade, and I’m a walking encyclopedia for the Sonic franchise. If you need any help with making your video or fact checking your information, I’d be willing to lend a hand.” He never responded to me. Fair enough, I guess. I doubt that guy would need to slum it with another channel that doesn’t even have 20k subscribers, and we’d never spoken formally otherwise. I was a nobody to him. Maybe he should have, though. Not even 90 seconds in to the video and there’s already things that I’m not quite sure he’s right on. By his account, Sonic 2006 was intended to be a Playstation 3 launch title, and PS3 itself was intended to be lead platform. As far as I’m aware, this isn’t true. Sonic 06 was originally revealed in a press-only behind-closed-doors demonstration at E3 in 2005, running on the newly announced Xbox 360. Here is part of that presentation, leaked via ancient flip phone video, showing numerous other Sega tech demos running on early 360 hardware, including Chrome Hounds, Afterburner Climax, Virtua Fighter 5, House of the Dead 4, and, of course, Sonic 06. You can hear the presenter talking about how some of these Sega games are Xbox 360 exclusives. As far as I’ve ever heard, Sonic 06 was lead on the Xbox 360, as Sonic Team was struggling with the PS3. This was the case for a lot of developers back then – it was often easier to port from PS3 to 360, but not the other way around, thanks in part to the overly-complicated hardware architecture of Sony’s console and its limited RAM. However, because the 360 was so much easier to work with than the PS3, most developers tried to do it the hard way, especially early on. That’s because it often took way less effort to get an Xbox 360 build up and running well. Hence, Sonic 06 came out on the PS3 more than two months after the Xbox 360, and with even worse loading times. That doesn’t sound like a lead platform to me. Microsoft may have been the laughing stock of Japan, but they were very tightly knit with Sega. The original Xbox was even originally intended to play Dreamcast GD-ROMs, and received the bulk of Sega’s exclusives for that generation (Jet Set Radio Future, Panzer Dragoon Orta, Crazy Taxi 3, Sega GT, Gun Valkyrie, etc.). Sega’s Chihiro arcade hardware was also partly based on the Xbox, similar to how Naomi was based on the Dreamcast. Microsoft also fought hard spent a lot of money to get other Japanese developers on board. Namco with Breakdown, Artoon with Blinx the Time Sweeper, Tecmo with Ninja Gaiden and Dead or Alive, From Software with Otogi, etc. This even extended to the 360, with games like Dead Rising, Blue Dragon, Rumble Roses, Beautiful Katamari, Ace Combat 6 and more originally being Xbox 360 exclusives. Japanese people may not have been buying the console, but it wasn’t for a lack of trying on Microsoft’s part. And most of this was YEARS before Matt’s claim that Microsoft “suddenly” wanted to push Sonic 06 as a flagship Xbox 360 game in the late-stages of its development. His claim that Sonic 06′s Xbox demo was “better” than the final product also reeks of a person who is only going by romanticized second-hand accounts and never actually touched the demo then, or now. That demo is actually buggier than the full game, and with considerably more sluggish camera controls. All of this is in service of Matt dancing dangerously close to the old, worn out lie that “Microsoft pressured Sega for Sonic 06 and contributed to its demise.” That’s something I have personally debunked by tracking it down to a Sonic 06 apologist named “pkstarstorm1up” who was going around adding it to Sonic wikis as a way of deflecting the blame off of Sega. There is absolutely no actual factual evidence that this ever happened, but his wiki edits weren’t removed until well after the damage had been done and the myth took hold. Matt also brings up the PC version of “Sonic Free Riders”… a Kinect game… that never came to PC?"
  4. LIST HAS BEEN UPDATED WITH SUGGESTIONS FROM WEBSITES AND BOOKS I'VE BEEN READING, ALONG WITH THINGS I STUMBLED ACROSS, AS OF 18:29 - 5/APRIL/2019. Hey there, everyone! I hope y'all are doing well! It's been quite a while since the last time I last updated this project (nearly six months, I think - yikes!), and that's because I've been working towards something pretty big. I mentioned in a previous post explaining my absence that I was working away on a spreadsheet version of the suggestions list, which includes more information such as the country it was made in, the nature of the film, and a little more. Well, it's finally, finally finished. And here it is: https://1drv.ms/x/s!AqVD-HKcr39Sgx0SqE2u5i2AgeC3 Doing this gave me the chance to more accurately cover the films I'd already listed, finding proper or alternate names, removing any accidental duplicates I made over the last two years, and seeing how many films were actually in the list. I've also included the recommendations and suggestions I found while creating the spreadsheet, with 82 new inclusions. Combined with corrections, that leaves the total number of films at 3999. That number's not just insane and amazing, but it's also very important in a particular way. For those who don't know, the idea behind this project was to gather as many films as possible before narrowing it down to a final 1001. To stop the suggestions gathering part of the project from going on forever, I established a limit of 4000 films - and we're one film short of that, but I'm going to consider that goal to have finally been reached. What that means is that this is going to be the final update to the 1001 Animated Films You Should Watch Suggestions Project: something that started exactly two years today (April 9th), and something I never thought would be so interesting. My original goal for this project was to prove to the world how much there was to the world of animation beyond mainstream American and Japanese films and children's shows, and that absolutely happened for me. There are so many directors, animators, shorts, films, TV shows, music videos, and so much more that I never would have discovered had I not started this project, and it's one of the greatest things to have ever happened to me. There's no hyperbole when I say that: I can't be thankful enough for all of it, and I hope that I can do something even remotely close for other people by going somewhere with this project. On that note, I admit that I'm a bit nervous about moving forward with this project. My overall idea is to try and contact as many people as possible; animation enthusiasts, animation historians, maybe even directors and animators; to get more perspectives in and to narrow the ridiculous number of films down to a list of 1001 essential animated works. But I'm quite bad at networking and promoting things I'm doing, so I'm not quite sure how to go about that just yet. However, I'll hopefully find a way, and within a few years, maybe this project will turn into something that you can buy in a shop and read - and maybe people will realize that there's way more going on in animation than the likes of Disney and Ghibli, and that they'll find something that inspires them in any way possible. If I can do that, I'll be more than happy to try and move forward with this project. I want to thank everyone who contributed to this project over the last few years; through suggestions or recommendations for films I'd never heard of before, through feedback and ideas on grey areas that had me puzzled, through writing books and articles that I read to find more information, and so much more. I also want to thank my family and friends, both online and offline, for giving me emotional support and being there for me on days when I wasn't feeling great about much (not even this project) - you all mean the world to me, and I can't thank you enough just for being there. And with that, I'm going to close this phase of the 1001 Animated Films You Should Watch Project. Thank you for sticking around, however long you've been doing so, and I hope to see y'all again someday to announce that this has gotten somewhere big. Until then, have a great life! -Jim McGrath/FrDougal9000
  5. Thing is, I am one of those folks who grew up with the original - hell, it was the first game I ever remember playing when my family got a PSOne back in 2000 - and I'm just not seeing it as an excellent upgrade at this point. It looks perfectly fine for what it is, but to paraphrase the Gaming Brit when he talked about the Crash remakes, I'm not looking at this and thinking "BETTER!"; I'm thinking "Oh. That's different." It's a similar situation to the Spyro remakes from a few months back. I love the originals to bits, and nothing about the remakes struck me as being that much of an improvement (not to sell Toys for Bob, or Beenox in this case, short - they're doing a fairly good job, but I just think that the end result could still be better). Like I said, I'm just not feeling it. Maybe I'll change my tune when it comes out and it turns out to be the best feeling kart racer in gaming since... well, the original CTR. But until then, I'm going to keep an eye on it, but not a terribly optimistic one.
  6. Just watched the gameplay, and I'm not feeling it. It looks like they've managed to approximate the gameplay pretty well (though it's definitely something I'd have to play before I know for certain), but it's the presentation that's got me iffy. I do agree that there's a lot of extraneous detail in Polar Pass and Dingo Canyon that makes it more difficult to parse information, and Dingo Canyon in particular suffers from really powerful lighting and a colour palette with reds and oranges that bleed into each other too easily - never mind the characters with similar colour schemes like Tiny, Pura or Crash (y'know, the main character? The one racer that should at least stand out from any given environment). But the thing that's really got me apathetic is the arrangement of the music. They attempt to capture the same mood as the original versions, but there's a variety of issues with the instruments, mixing, and even arrangement choices that just don't work. It's possible we're listening to unfinished versions and maybe they'll be tweaked before the game's out, but I want to put this out there all the same. Firstly, the overture that plays just before you begin the race is missing the brass that was in the original (or is much less noticeable in the mix). The brass was used to add this brief sense of grandiosity to starting the race that made it feel a bit more exciting, which isn't as prevalent now. Polar Pass is missing a couple of major instruments that lessen the distinct flavour the original version had: the electronic buzz that catches your attention before playing the melody alongside the pizzicato strings to make it more prominent, and the bells at 0:17 that provide that jolly wintery feeling in a way that none of the other instruments can. Crash Cove isn't too great either. The steel guitar that plays throughout the song isn't as distinct, and the steel drums that play the main melody are barely there. They show up for a couple of bars, but they're almost impossible to hear over the brass that's trying to harmonize with it - which just makes the melody sound less impactful and 'strong' than it used to. The original track used the steel guitar and drums to really convey that feeling of cruising at a beach and having a fun time, but that's gone now. Dingo Canyon's not so bad, but the jew's harp (that boingy sound) is definitely a lot harder to hear than before, which detracts from the desert feel of the level to an extent. But the biggest issue, and what crosses from taste in instrumentation into being a genuine misstep, is that the theme that plays when you grab the Aku/Uka mask comes straight from the N-Sane Trilogy. In the original CTR, the mask theme was meant to be a remix of the invincibility theme from the platformers, using the same drums but adding a melody over the top that gave it this sense of progression and bounce that was more suited to a kart racer. But for whatever reason, it's just the N-Sane invincibility theme without anything added on top. I really hope this means that the soundtrack's not completely finished, because this is a really confusing omission otherwise. It's not like we're discussing the exact "Obbligok!" sound Aku-Aku makes when he picks you up from an abyss - it's a pretty obvious aspect of the music that's just not there all of a sudden. I don't mind the idea of these new arrangements going in their own direction, but only if that was clear from the off-set. If they went all-out on completely reinterpreting the originals or adding new touches to provide their own unique take on the music, I'd be more than willing to accept whatever they do (for example, I quite like how Crash Cove's track adds some extra percussion during the final lap). But they're trying to recreate the same mood as the old songs, and there's just a lot of stuff that needs work before I can confidently say that they've nailed those moods.
  7. Y'know, I felt something similar when listening to that old theme, but it's only recently that I realized why - and it involves a bit of basic music theory. The reason the end of the song seems particularly unsettling is that it ends on a suspended chord. When you play a chord, you typically play the first, third, and fifth notes of the scale of that chord (e.g. a C chord has you playing the notes C, E and G). However, a suspended chord changes the middle note being played; either the second note or the fourth note (going back to the C chord, a C suspended chord can be played as C, D and G or C, F and G). What this does is create a dissonance in the music that you would normally resolve by playing the same chord but with the middle note either pulled up or pulled down to the third note (e.g. going from C/F/G to C/E/G). But what makes the level complete theme sound depressing or 'off' is that the suspended chord isn't resolved. The song ends without any resolution, which loses that innate feeling of satisfaction that the listener expects from hearing the dissonance be resolved (this isn't to say the song is bad for making the listener feel unsatisfied; that's just as valid a feeling to leave them with as any feeling the composer wishes to express when writing a song). I can't say for certain whether Masato Nakamura intended for the song to end on what can be perceived as a depressing note, but I like the idea that he might have been trying to musically convey the feeling of "you've gotten through this level, but the journey's far from over" by having the song be as unresolved as your progress in the game. It's worth considering, if nothing else.
  8. Here's the big damn post for the album (sorry for it being so late that it's already New Year's Eve)! I'll update the OP to showcase this album! Thank you to everyone who contributed something to the album!
  9. LIST HAS BEEN UPDATED WITH SUGGESTIONS FROM WEBSITES AND BOOKS I'VE BEEN READING, ALONG WITH THINGS I STUMBLED ACROSS, AS OF 11:47 - 6/OCTOBER/2018. Hey there, everyone! I hope you're all doing well! I apologize for the lateness of this post (I'd actually updated the list some time last week, but I haven't written a post promoting it until now). Things had gotten quite busy and stressful on my end recently, and while most of it's been sorted out thankfully, it left me pretty tired and unable to write much of anything. I'm going to try and get some creative energy going again, and I hope that doing this post will be one way of doing that. Anyway, I do have to write this post, since it's kind of a big deal. With 101 films, episodes, shorts, music videos and the like added to the list, that means the current number of suggestions is a little over 3900 FILMS! For those who don't know, my original plan with this project was to stop gathering suggestions for the list when the number was around 2000. I thought that might've been a bit too restrictive given how many animated works have been made, so I doubled the limit to 4000 films quite some time ago. But yes, this update means that we're less than 100 films from reaching that limit. Good lord. I don't plan on extending that limit again, because I do think it's stretching it at this point, so it's likely that the suggestions gathering will be officially finished in the next update or two. It's possible that there are a few duplicates scattered about (considering it's nearly 4000 films organized in a Notepad file I've been working on for a year, that's practically a given), and I'll knock those off. But regardless, it does mean that this stage of the project is very nearly done. On the one hand, that's amazing. I've read a lot of books, browsed through many articles and websites, talked to a good number of folks, watched a heck of a lot of stuff - and it's all made me realize how fascinating the world of animation is. There's so many connections, so many interesting ways to visually depict an idea, and generally so many things out there to find and enjoy. That we've nearly reached that limit is testament to that fact. However, I'll admit that I'm slightly worried about where to go from here. The plan I had was to try and turn this into some sort of official work that people could read, in the style of the "X THINGS IN Y MEDIUM YOU MUST SEE" books it's based on. But that means trying to communicate and organize an effort to get this done, and to do it as much justice as possible. This is somewhat scary because I'm pretty bad at trying to promote anything I do and trying to communicate with people online, and I have no idea how to go about doing anything. Hopefully, I'll figure out something when the time comes, but I'll keep looking for more suggestions in the meantime (and maybe turning it into an Excel document to make it more easily readable, as someone suggested some time ago). For now, please keep contributing to the project with suggestions and feedback, share this project around to friends and anyone who might be interested, and check out anything that catches your eye. Thank you very much, and until we meet again, have a great day! -Jim McGrath/FrDougal9000
  10. RISE FROM YOUR GRAVE! It's now coming to the Nintendo Switch this winter! This is a bit of a weird announcement, mainly because it's coming out alongside the SEGA Ages line of games. I know some folks might balk at the idea of having a collection of (what I understand to be) quite middling emulations when there's a much better line of games coming out alongside it, but I kinda get the logic behind it. The Genesis Classics are a cheap collection for people who aren't too fussed about the emulation quality and are more concerned with just being able to play old favourites, or having a whole bunch of games on the go (if I'm ever going to play Phantasy Star IV to completion, it'll be on a handheld). Meanwhile, the SEGA Ages line is a more expensive series intended for the die-hard SEGA fans - the people who really care about the quality of the porting, who want something special to make it stand out, who want to play SEGA games that haven't been emulated 3 billion times before. It was always weird to me that the biggest divide between these two options was which console you owned, so I'm glad to see that the Switch has at least got both options (considering the overall shite nature of the Switch and re-releasing old games, it's just as well). It would be pretty cool if SEGA Ages did something similar and showed up on the PS4/X1, but we'll see how things go.
  11. Okay, I genuinely don't mean to cause any offense when I ask this, but what are you actually talking about? How, and more importantly why, do you believe that the only way to 'save' the Sonic the Hedgehog series is to take "the Hedgehog" out of the equation and make him a human? I'm genuinely curious to know, because I can't figure out for the life of me what that's going to accomplish. So we've taken away one of the series' most defining traits: the main character being an anthropomorphised animal. It's a trait that the character design was made around, and is one of the series' most appealing concepts. It's a style of character design that has fans the world over, and has influenced many artists in how they get creative. (Never mind the huge furry fanbase it's attracted, which I see as a positive since it encourages creativity and a general sense of positivity about the things that furries like about the series.) To remove that would be like deciding that Bugs Bunny isn't a rabbit, but a frog; or that Master Chief is no longer a soldier, but an insurance salesman. We've removed a crucial key to the character's appeal, both visually and conceptually. In that case, what benefit does making him a human do? Even if we stuck with the stylized Uekawa that kicked this debate off all those years ago, what does that have anything to do with the series being good or not? It doesn't matter whether Sonic's a furry animal or a lanky teen if he still stars in "shit" games. And I'm using the quotation marks there because I don't believe that the series is so beyond repair that you need to make drastic changes to its core concept. Really, the only part of Sonic that might require a drastic change is at Sonic Team (and I say might, since we don't really know what's going on over there). Sonic Mania's done very well, the IDW comics are doing fine, and while I'm kinda iffy about the upcoming movie (not to mention the possibility of the series trying to change to fit the movie, though that's just a thought), there's no real indication that the series is DOOMED. I agree that something might have to change to make Sonic Team's games worth caring about, but making Sonic human is not gonna do anything about that.
  12. LIST HAS BEEN UPDATED WITH SUGGESTIONS FROM DK VINE, ALONG WITH OTHER WEBSITES AND BOOKS I'VE BEEN READING, AS OF 18:54 - 4/SEPTEMBER/2018. Hey there, everyone! I hope you're all doing well! Today's update isn't quite as big as the previous one (more on why in a bit), but with 48 new films, episodes, videos and more, that takes us just a little over 3800 FILMS! That's right: we're less than 200 films away from reaching the 4000 film limit I decided on months ago. It's really weird to think that I was originally going to stop gathering films when the limit was only 2000, but we've nearly doubled that in the span of just under a year and a half. It's crazy to think that, but it's proof that the world of animation is indeed wide, weird, and wonderful! I don't have much else to say for this post, and I don't have any YouTube video news to talk about, since I'm currently going through a pretty nasty drain of motivation right now. I was working on a couple of other things besides this project, but they'll all wrapped up and I don't know what to do with myself for now. I had a plan of remaking a video I did last year, but I gave up when I realized that it would have had only slightly better audio and video (which isn't really worth the pain of trying to make Windows Movie Maker Live co-operate). So I'm just existing for the moment, occasionally taking the time to watch and research more animated things, but not much else. Hopefully, I can get back into the swing of things. Besides, there's less than 200 films till that goal is reached. Let's keep moving towards it, eh? In the meantime, please keep contributing to the project with suggestions and feedback, share this project around to friends and anyone who might be interested, and check out anything that catches your eye. Thank you very much, and until we meet again, have a great day! -Jim McGrath/FrDougal9000
  13. THE ALBUM'S FINISHED, AND HERE IT IS! In the spoiler is the original post I made, just to have it there for prosperity's sake.
  14. LIST HAS BEEN UPDATED WITH SUGGESTIONS FROM DK VINE, TUMBLR, OTHER WEBSITES AND BOOKS I'VE BEEN READING, AS OF 11:55 - 1/AUGUST/2018. Hey there, everyone! I hope you're all doing well! Today comes with another update, and it's a pretty big one. With 118 films, shorts, music videos and more, that takes the number of suggested films over 3700 FILMS! Once again, it's ridiculous and amazing as to how many things are being made or discovered every day, and even moreso when you consider how close we're getting to that 4000 film limit. Almost seems like that might not be enough sometimes, but I'm gonna keep that the limit so I can try to work and get this done in less time than it's taken for The Overcoat to be made (look it up)! This'll be a brief post, since I don't have a lot of energy today, and I'm going to be preparing to head off for a couple of days with my folks tomorrow. However, since I'm finally on my summer holidays, I should be able to dedicate a little bit more time to researching and watching things than I have been these last few months. In the meantime, please keep contributing to the project with suggestions and feedback, share this project around to friends and anyone who might be interested, and check out anything that catches your eye. Thank you very much, and until we meet again, have a great day! -Jim McGrath/FrDougal9000
  15. It's been a while since I last posted on this thread, mainly because all I could ever say most of the time was to just reiterate my initial frustrations - that they're making changes that crucially affect the mood of these levels when they could easily retain them, and whatnot. I've been keeping an eye on it, however, just in the hope that I'd be able to become even a little bit enthusiastic towards it. And so far? I'm starting to warm up to it. First off, I'm very happy that they're including the option for the original music. Don't get me wrong: some of these new renditions sound good (I really like what I've heard of Hurricos), but the original soundtrack is too distinct to be left behind for a remastered equivalent. Also, if I've heard correctly, you can turn off the dynamic music nonsense for the new soundtrack, which is especially great considering how dumb I think that idea is for a game like Spyro (where combat can start and end so quickly that there's no way to hear the "action" version of a song for more than a second). Secondly, I heartily approve of the changes they've been making to the colours of levels in the more recent builds. The above GIF of the first homeworld much more closely resembles the colours seen in the original, and not overly relying on in-engine lighting or washed out nonsense like the initial screenshots had. I'm still iffy with the needless amount of detail and the literal skyboxes (and Idol Springs looks pretty gross right now), but that could just as easily change. Thirdly, I've been hearing that these remakes might contain new content, which if true, would make it a lot easier for me to accept these as remakes and therefore, different interpretations. That might sound weird, but when the publisher and developer keep pushing these remakes as being "very faithful" or "remasters", the amount of stuff that's being changed made me think that they either didn't get what the originals were doing, or that they were trying to rely on people not having played the originals enough to not notice any major differences. Anyhow, if there is going to be a bit of new content, then I can accept these as purely remakes and will look forward to whatever Toys for Bob end up doing. That said, I still want to play the game. A big part of Spyro's appeal to me are the fantastic controls, and I really want to know how they feel. More than anything, that will be the thing that makes or breaks my interest in these remakes. Here's to hoping they'll put out a demo of some kind.
  16. I don't think I've actually posted in this thread before. That's largely because I don't care about the Sonic movie, and not really interested in discussing it. Seriously, I care so little that I don't even want to see the movie out of morbid curiosity. Nothing that I've heard about it over the five-ish years we've known it to be a thing has gotten me interested. But I wanted to make a post about something that's been on my mind for a while, and something that the last couple of posts have been discussing enough to make me want to talk about it. I'll be up-front about this, but: Roger Craig Smith should play Sonic the Hedgehog in this movie. I'm not saying this as a fan of Craig Smith's portrayal - it's probably my least favourite voice for the character, due to how abrasive and (for a lack of a better term) dudebrah-ish he makes Sonic sound. But that doesn't matter in this case, nor should it. What matters is that Roger Craig Smith has been the voice of Sonic the Hedgehog for nearly a decade, and the only voice for that matter. Previously, there'd be more than one voice actor between the games and the spin-offs (Ryan Drummond vs Jaleel White in the late 90's; Ryan Drummond vs Jason Griffith in the early-mid 2000's), but not now. Craig Smith has voiced Sonic in everything that requires a voice; the main series, the spin-off games, even the Sonic Boom cartoon; and has been doing so for eight years. For an entire generation of children growing up (maybe two at this point), Roger Craig Smith IS Sonic the Hedgehog. Those of us old enough to remember Sonic having a different voice may not think that idea matters, but it matters to them. It especially matters because, for a lot of people, this could be seen as the face of the franchise for some time. There's this weird cultural idea we tend to have where we decide a franchise or work has only really "made it", be it in terms of cultural recognition, artistic merit or some other means, when it's been adapted into a live-action film. Regardless of whether it worked much better as a video game, a novel, a comic, an audio drama (or an animated film, but shhhhhhhh); that doesn't matter to a good chunk of the public. Unless it's extremely bad, the live-action film adaptation will be the most widely recognised part of that series from here on out. For the kids and teens who end up seeing this movie, they're going to expect to hear Sonic to talk in his usual voice, because 1) he's always sounded like that to them and 2) this is the official Sonic the Hedgehog movie; why wouldn't they want to make it feel right by using the 'real voice' of the character? There's an anecdote I remember about how David Hayter, the voice of Solid Snake in the Metal Gear games, took a massive pay cut to get as many of the original voice actors from Metal Gear Solid back for its GameCube remake The Twin Snakes. To him, retaining voice actor consistency was of the utmost importance: "...When they changed the voice of Kermit, I knew. When they changed the voice of Bugs Bunny, I felt it." And if a 20+ year old man could feel it, what's to say that those who've grown up with the series in recent years wouldn't feel it either? If they saw Sonic on the big-screen, but he didn't sound like Sonic, why should they care about the movie? It's not the same character they grew up with - it's not their Sonic. Again, we may be used to Sonic changing voices, but Roger Craig Smith has voiced the character long enough that there are plenty of people who aren't, and will find the film alienating because of that. For comparison's sake, there's an upcoming movie called Christopher Robin: it's a live-action film based on an adult Christopher Robin from Disney's take on Winnie-the-Pooh and has Pooh showing up as a central character. I feel like it's a dumb movie based on the same kind of tired psuedo-intertextuality that plagues shows like Gotham, but very importantly, it features Jim Cummings as the voice of Pooh. This is a smart choice because Jim Cummings has been voicing Pooh for decades; in TV shows, films, games, spin-offs, and countless other things. To many generations, he IS that character, and casting him as that character brings a sense of legitimacy to that film which would otherwise be lost if they cast any "real" actor. Let me be upfront about this: the idea that Roger Craig Smith can't play Sonic because "it's a movie" or "they need a real actor" is complete and utter bollocks. No ifs or buts. That reasoning is misguided at best, and absolute nonsense at worst. I don't take issue with characters not being portrayed by their voice actors in live-action films, if the character is a human. It makes more sense to cast a live-action actor to play a human character, because that's way more practical than trying to create a CGI human just to be voiced by their voice actor (unless the character is voiced and performance captured by the same actor, e.g. Rueben Langdon as Dante from Devil May Cry). I don't mind that Bob Hoskins played Mario in the live-action movie and not Captain Lou Albano from the DiC cartoons, or that Alicia Vikander played Lara Croft instead of Camilla Luddington in the recent Tomb Raider movie. It makes sense for production reasons, and I don't begrudge any films that do this. But Sonic is an anthropomorphised animal, not a human. By necessity, he's going to be rendered in CGI, and will need to be voiced over anyway. Why not have Roger Craig Smith do his voice? There's no reason not to do so, and I refute the notion that Smith's acting quality isn't good enough for a film. A live-action film is not inherently superior to any other medium, despite the importance often placed on it. If he's not good enough for a film, then he should never have been good enough for the games and cartoons he's been voicing for years. Roger Craig Smith is a voice actor. Sonic needs a voice actor for the movie. Roger Craig Smith can and should voice Sonic for the movie. It may not matter to you, or to me, but it matters to the kids and teens who grew up with him. It matters that the Sonic they see on the big screen is their Sonic, and not some CGI alien knock-off voiced by Brendan Fraser or some other "legitimate" actor. They're the only ones right now who can have their Sonic on the big screen, so let them.
  17. I don't know if this is the right place to put it (I know there's a showcase topic, but I don't know if that concerns specifically Sonic stuff and nothing else). If I've made a mistake, please put this in the appropriate forum section. Sorry in advance, and thank you. I'm a member of a discord known as the World Animation Discord (discord.gg/nAMqZH5), where we discuss all kinds of things in the world of animation. Currently, we're working on a project called Platypus Reanimate, which is a fan collab reanimation based on the bizarre Platypus Duck segment from the 13 Ghosts of Scooby-Doo episode, "Scooby in Kwackyland". This project's been in the works for a little under three months, but one of the animators had to drop out, and nobody was available to take over their allotted cut (a lack of time and other factors mainly, which is very understandable). So a new plan was made to animate the cut, and this is what's been decided on. Here's the details from the Google Docs: If you're interested, just go to the World Animation Discord link seen above, and take part. If you can, that would be pretty aces. If you can't, that's fair enough. Thank you, and have a good day!
  18. LIST HAS BEEN UPDATED WITH SUGGESTIONS FROM DK VINE, TWITTER, DISCORD, OTHER WEBSITES AND BOOKS I'VE BEEN READING, AS OF 16:17 - 22/JUNE/2018. I'm finally back with an update to the list! I apologize for it taking so long, even though there aren't a lot of films included to make up for that (on the bright side, that's still taken us over the 3600 FILMS threshold). Like I said last time, I was extremely busy with a bunch of things, and then I wanted to make a video montage of the various films added to this update for the YouTube channel (which went nowhere because I had no idea how to edit at least five hours worth of stuff down into a good music video and that caused me to put things off for longer than I should). Still, I'm sorry I took so long with things, and I hope that the next update won't take as long. I've already gotten started on it, with plenty of new films for decades that haven't gotten anything new in a while, so that should be pretty interesting. In the meantime, I'm gonna post some of my favourite films from this latest update, to at least give y'all something new to check out. Please continue contributing to the project with either suggestions or feedback, like and share this project around to other fans of animation, and until we meet again, have a great day! Enjoy! -FrDougal9000 Michael Andrews: Bubbles in Space (2012), dir. Josh Hassin (A rotoscoped music video where every frame is drawn in a completely different way by around 100 people) A Boy And His Atom: The World's Smallest Movie (2013), dir. Nico Casavecchia (A short film animated with ATOMS - I'm not even kidding) Conor Grebel: WoodSwimmer (2017), dir. Brett Foxwell (A short music video where the animation is based on wood as it was slowly cut away) Go! Samurai (2015), dir. Keiichiro Kimura (A short film animated by animator who began his work on 1960's anime such as Tiger Mask) Lunch With Me Today (2018), dir. Anatola Howard (A sweet short film that I just really liked)
  19. ABOUT MY ABSENCE: So... it's been about a month and a half since I last posted anything related to this project, or anything much in general. Sorry about that. Things have just been really busy on my end, mainly due to having to help make a college play that we've been doing for the last week or so. This left me pretty tired most days, to the point where I didn't want to work on the project or anything - I just wanted to chill out. Still, I really should try get back into the swing of things. Hopefully, I'll be able to do that at some point in the next few days; though I should point out that the next update won't be terribly big, since I haven't been collecting that many suggestions. Again, sorry about that. To make up for that, I'm going to give a brief recommendation for a TV series: Heidi, Girl of the Alps. Primarily directed by Isao Takahata, it's an animated adaptation of the novel Heidi's Years of Wandering and Learning, and is honestly a really good series. I've been watching over the last month or so, and it's something that I find both comforting and emotionally gripping. I'm sorry to keep things vague, but I do ask that you watch the first three episodes and see what you think. The entire show is available on YouTube via fansubs, and I highly recommend it. Thank you, and I should hopefully see y'all soon. Until then, have a great day! -FrDougal9000
  20. I've had this rumour on my mind the last couple of days, or the reaction to the rumour to be more exact, because it's gotten me pretty fascinated. Maybe I've not been keeping tabs in the right circles, but this is the first time in a while where there's been something of a controversy about a game existing (not here specifically, but in general). It's not a controversy about shitty business practices, or overly hyped, poorly executed ideas, but just that a game could possibly exist. And I'm not saying to shit on the people who have a legitimate grievance with Star Fox Racing; most folks do have a good reason for being annoyed (which I'll get onto in a bit). But is it me or is the nature of the reaction a bit... well, hyperbolic? To preface this post, I'm not a fan of any of the series being discussed. Star Fox, Donkey Kong, F-Zero, even Diddy Kong Racing depending on which circles you move in: they do the square root of sod all for me, so these opinions are more just observations from an outsider who just finds an aspect of this discussion rather intriguing. See, the thing that bugs me about this whole discussion is how the existence of Star Fox Racing is being treated as a zero-sum game: either this game is happening at the expense of a potential new F-Zero/DKR, or Retro Studios is making this instead of Donkey Kong Country Returns 3 or some other game and that the games not being made now will never be made. Okay, I get that the 'AAA' gaming industry has had a really extremist attitude in regards to producing games lately, where publishers with countless franchises under their belts only make anything from a couple of those series (EA, Ubisoft, Activision...), but Nintendo has always been in its own strange reality in that regard. As discussed in this video by Game Maker's Toolkit (along with sources), Nintendo largely make games that have something new to offer. Whether or not that franchise is popular doesn't matter too much: if there's nothing unique they feel they can do, they won't do anything with it. This is why there hasn't been a new F-Zero game since 2005, since it wasn't felt that the series was evolving in any meaningful capacity. The only Punch-Out!! made in the last twenty years was the Wii game, and it was because the system's motion controls could be used to create a new, interesting way to play a boxing game. And on the subject of Star Fox, this was why the series took a decade long break after Command, and only came back for Zero when the Wii U's gamepad provided the opportunity to do something with the arcade shooter gameplay that hadn't been done before. This can sound a bit weird and esoteric, especially if you're not really interested in innovation but just want a new game, but because Nintendo are financially well off, they can afford to not make certain series for years because they simply don't want to. That can get frustrating, especially when you remember how many studios can't produce a new game in X, Y and Z series because they wouldn't be profitable enough and could risk the studio's continuing existence (see: SEGA, who are something of a poster-boy in this regard), but that's just how Nintendo operate. I bring all this up because if Nintendo wanted to do a new F-Zero, or even a new Diddy Kong Racing, there's nothing in the world stopping them from doing so (or having done so over the years) beyond their own lack of interest. There's no reason they couldn't make those games themselves, or delegate the development duties to another developer who they deem worthy enough for the job. And the idea that multiple racing games existing at once would be seen as an unnecessary resource drain or anything negative is pretty silly - otherwise, there's no way that Mario Kart 64, F-Zero X and the original Diddy Kong Racing would have been made within the span of two years if that was such a concern (I know it's twenty years ago, but not enough has changed on Nintendo's side to make that comparison invalid). The fact of the matter is that Nintendo, at least as far as we know, don't seem interested in making a new F-Zero/Diddy Kong Racing right now and the possible existence of Star Fox Racing changes nothing about that, for better or worse. Meanwhile, when it comes to Retro Studios making this game instead of something else, can I ask a question: how many people work in Retro Studios? Granted, I couldn't find any definitive numbers on their staff size (not even on their own website), but I bring this up because I doubt every single person in Retro is working on this game. Unless they're a paltry-sized team with every employee performing multiple important roles, there's no reason that a portion of the studio couldn't be working on another project at the same time as this. Game development studios tend to be pretty good at tackling multiple projects at once, and with a team as good as Retro, I have no reason to doubt their ability to do the same. I reckon that if they are making this game, Retro also have something else in the works. It could be a new Donkey Kong, or maybe it's something else altogether, but they're definitely not just working on Star Fox Racing. Hell, even if they were, it doesn't mean that we'll never get DKCR3 or whatever from them: it just means that we might have to wait a little while for that next game. Just to reiterate, I get the frustration that people have with the idea that this game exists. It's yet another Star Fox game that completely changes the gameplay type, meaning that Star Fox has officially had no game-to-game consistency since 1998. It's a racing spin-off for a series that has absolutely nothing to do with that genre, when there are other Nintendo series that are about racing and could do with a new game. It would be awesome for Retro to put the cap on their DK games with a third game (one that would hopefully do better than Tropical Freeze originally did), but they're making this weird spin-off instead. And the reasons go on... But I feel that it's worth pointing out that things aren't as doom-and-gloom or extremist as some people make them out to be. At worst, it's pretty dang annoying, but it shouldn't warrant vile hatred or vicious arguments (especially when it's still a rumour). If any of this comes off as patronising or insulting, I apologize in advance for that.
  21. LIST HAS BEEN UPDATED WITH SUGGESTIONS FROM DK VINE, TWITTER, OTHER WEBSITES AND BOOKS I'VE BEEN READING, AS OF 10:54 - 27/APRIL/2018. Hi, everyone! I hope you're doing well! This update's another big one, with a little under 100 new suggestions being added to the list - which brings us past 3500 films and very close to breaking the 3600 FILMS THRESHOLD! Considering the limit I imposed some time back at around 4000 films, that means we're getting quite close to that limit, and the possible end of the suggestions gathering. It's crazy to think how that's taken just over a year to happen, and I thank each and every one of you for contributing once more, but we're not there just yet. There's still a while to go, and who knows what could happen along the way? In the meantime, I've only uploaded one new YouTube video to promote the channel since the last update (been busy and all), and it concerns the troubled production of Dragon Ball Super - but with a positive angle. I've also recently become a member of the World Animation Discord, which is a community full of folks who care about and happily discuss the world of animation. If you'd like to get involved, follow this here link: discord.gg/nAMqZH5 And that's about it for today! If you have any suggestions for films to consider for the list, questions about the project, or general feedback, please let me know and I'll do my best to address it! If you like what you see, share this project around to like-minded friends! Thank you for reading, I hope you decide to check out one of the latest additions and enjoy them, and until we meet again, have a great day! -Jim McGrath/FrDougal9000
  22. LIST HAS BEEN UPDATED WITH SUGGESTIONS FROM DK VINE, TWITTER, OTHER WEBSITES AND BOOKS I'VE BEEN READING, AS OF 18:52 - 5/FEBRUARY/2018. Has it been a year already? Blimey, that was quick. Yes, you read that right. One year ago today, I decided to start a series of threads based on an idea I'd been kicking around for a couple of weeks. I thought it'd be pretty interesting to get other folks involved, see how it would go. As it turns out, "pretty interesting" was something of an understatement. Over the last 12 months, through taking people's suggestions, visiting recommended websites, reading books, watching shows, films, shorts and more, I've come to realize how bafflingly huge the world of animation is. Whenever I think there's nothing more to see, I'll check out a website or book and uncover several dozen animators and films that I'd never heard of before, but still doing all manner of inventive and incredible things. There are so many films, shorts, videos, episodes and other types of animation that I would have never otherwise seen, and I am happier for having seen them. These include, among countless others: -Mickey Mouse (the 2013 series) -Gauche the Cellist -Sita Sings The Blues -A Boy Named Charlie Brown -Hotel Translyvania -Gurren Lagann -Rex the Runt -Student Shorts from GOBELINS -Diamond Jack -Just about every Aardman short from 1977 to 2000 -Little Nemo -Early Betty Boop shorts -Underrated Looney Tunes from the 30's and 40's -Tony del Peltrie, one of the earliest CGI films with a human character -Music videos by the surprisingly versatile Koji Nanke -Pixar's first dozen short films In addition, I've started to interact with people on the internet again thanks to this project. I'd been staying away from places like Twitter and Facebook, but this whole venture got me into talking with people about animation in a bunch of different ways. I've gotten new perspectives, learned about fascinating animators and films, and have made internet friends who I'm always happy to see post something or to talk with. It's even gotten me back into making YouTube videos, which is how I first started doing things on the internet, funnily enough - talk about coming full circle. I want to give back to the animation community, even if only in the smallest of ways, by providing my own perspective on certain areas and helping to inform people with what I've come to know. Hopefully, I'll be able to do that. With all that in mind, I want to thank everyone who helped to contribute to this project over the last year. Even in the most minor way, you've helped me to see how wide and wonderful the world of animation is, and you've given me a reason to keep moving forward; even on the days when I feel like I can't do anything. From the bottom of my heart, thank you for everything. I'll do whatever I can to make you feel the same, if not tenfold. In the meantime, please check out anything from the list of suggestions that grabs your interest - I hope you enjoy it. If you have any ideas for films to go on the list or possible video ideas I could do, please suggest them. If you know anyone who would be interested in a project like this, please share it with them. Thank you again, and until we meet again, have a great life! -Jim McGrath/FrDougal9000
  23. Now that the trailer's out, and I've watched it a couple of times (along with CrystalFissure's analysis of it), part of me feels like I should do a video on my issues with the visual direction. Not just what I originally said, but I'd also like to cover a couple of other things, such as: 1. The nature of Toys for Bob's intent (which is to faithfully recreate the games), and why this is presents a bit of a quandary given the vast changes. 2. The difference between remasters (which this is being advertised as) and remakes (what this actually is), and how that's important to understanding and acknowledging these changes. 3. The fact that since they're not the original developer, what they're presenting in the remakes as a recreation is actually more of a reinterpretation (e.g. the brighter, less depressing makeover they've given to what seems to be the Beast Makers world, which was originally inspired by Apocalypse Now of all things) of the source material, and why that matters. 4. The overly aggressive lighting and the new skyboxes being very literal and removing that abstract feeling that helped make the original levels so memorable or distinct. But my question is: should I cover it? Or should I do so right now? We've only got one trailer and a bunch of screenshots, and I'm not sure whether it's the right idea to go critiquing the game when we know so little about it. At the same time, with the footage and screenshots they've put out with the announcement, this is them putting their best foot forward to show us what they can do, and I feel like it shouldn't just be blindly praised because of nostalgia or some other such feeling. Again, I don't mind these changes out of principle, but I do want to be sure (or at least 75% sure) of what I'm doing. Can y'all let me know what you think? Thanks. (Also, for those who didn't see my initial thoughts, they're in the spoiler below.)
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