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About KoDaiko

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  • Birthday 09/19/1991

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    Staring At Computer Screens All Day.
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    United States
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    behind a tree

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  1. Ooh thanks for the screenshot, that's pretty darn cool. I was skeptical because ABT posted the image without any comments. Still, very surprised considering she started out as an artist's OC. Wonder if minor characters are allowed more freedom? Also curious if some of the other characters I vaguely remember seeing several times are included in this category.
  2. The chibi sprites remind me of one of those generic party games on the wii. In the older games, the trainers having a tiny sprite in the overworld and a more realistic/taller sprite during battle never bothered me, but with this graphic upgrade it feels so...wrong.
  3. Wait, really? Is there a source on this? I just assumed he made his own character sheet just because, similar to how he keeps including her in the background. If she is official, I'd think he (or any of the other staff) would announce because a fan character being "official" would be pretty surprising news. Although, I'll be surprised Sega would approve a preexisting fancharacter without any tweaks or edits whatsoever. Even Evan had to design the background character in the annual (rooster and owl) from scratch w/ feedback.
  4. Ah. I was beginning to get interested in the series, so it's a nice opportunity I guess. Though instead of buying 1+2 for $50, I can go and buy used copies of the Remix's on PS3 for $20 each. Idk about the other ones. The whole series and it's releases is so confusing.
  5. Huh I thought Kittea mentioned problem with audio, since KKM's post was respond to that? Maybe I remembered incorecctly. Either way, there were a few other who thought it was Japanese voiceover like PC the Hedgehog in the previous page and preferred English dub, so I think it's reasonable for KKM to point out it's fictional. And for pppp and Kittea to specify the trouble with subtitles.
  6. There were mentions of playtesters when talking about using power-ups....I'm surprised the team didn't realize on how bad the game was at that point? Or was it too early/late in development that they didn't care? I am completely lost on where the story is supposed to go, if there was any. I assumed Lance was the Big Bad that ties each chapter together but he appears in a midchapter minigame, acts cocky, and get's blasted away by Balan in a comical manner. I was expecting him to be at little more mysterious/threatening.
  7. I never said the writers were fully on board. It was a reaction to how some people are annoyed at Shadow getting squeezed in where he doesn't need to and failing/learning his lesson for the Xth time. If Shadow is supposed to be this jerkass rival character who SEGA is super restrictive of, is the published stories the writer's attempt to "showcase his best side whenever possible" (from Evan's tumblr)? Even if SEGA was the one responsible for returning Shadow to the status quo I personally the writers should know that by now and not make the narrative repetitive, or at least make the development more subtle so you don't feel the sudden change back to square one the next time they appear. I'm assuming the writers create an overall draft of their narrative first, then send it off to SEGA & the IDW editor to get feedback, then the writers have to rewrite based on that? Does SEGA tell them 'Shadow would do this' or 'Shadow doesn't do this'? Do they pitch in ideas to replace the original? If the writers wanted something to happen that went against canon lore, is it the fault of SEGA for denying it (sure) or the writers who decided to replace it with a mediocre alternative (also yes)? Ian have said multiple times that IDW is a joint effort, SEGA is very cooperative & flexible for the most part, the mandates are a case-by-case that "changes" based on the narrative situation. So we know the writers aren't fighting against them like people believe, but working with/along what is given. I am not saying SEGA is 100% in the right. It just rubs me the wrong way when people think the IDW writers never do anything wrong and it's solely SEGA's fault, who goes quiet when it's something that can't be fully blamed on them like the overall narrative, pacing, or character portrayals that isn't Shadow and the writers haven't mentioned SEGA's involvement. Cuz I see that a lot in other places.
  8. That reminds me how it sucks many people blame SEGA for any flaws in the narrative while crediting the writers for any perks. Unless we have a detailed list of what part is Sega's revision and what part is the writers contribution, it's better to consider that IDW is a joint project where both sides are responsible for it's success and failure. Just that the writers have more freedom in voicing their side of the story.
  9. Perhaps he E.M. shielded his mech like he did in issue 2? Or maybe he didn't but had a brain-fart and forgot.
  10. I only watch twitter but if this is correct, it's apparently December 23, 2020.
  11. While I personally believe the possibility of the Freedom Fighters coming back is extremely unlikely....the idea by itself doesn't sound that bad. Seeing how MoA decided to do their own spin of Mega Man while making people believe it will be an adaptation, I won't be surprised if they decided to give that a try.
  12. I'm always wary about 3d/cgi cartoon, especially if they're 1) a series, and 2) focused on action. Most of the time they just don't have the flexibility and expressiveness that 2D has, especially when they have a limited budget. MoA & MMFC I used to hate, now I don't really care. Heard decent amount of people like it, so I assumed it just wasn't my cup of tea. Heard the comic is very good, probably better than what the cartoon was trying to do. Imo Sega's mandate problem feels exaggerated than it really is. While mandates can & do suck, the writers has some responsibility for making it work. So I'm more worried about the writers not being able to balance what they really wanna write w/ the official direction & guidelines.
  13. Sorry for the double post, but we got some news. New cover for Bad Guys #4: Preview for Bad Guys #4:
  14. Isn't that what was already shown? It's still OP because he can immediately swap to a different one. It may have been better if they showed him constantly or initially struggling to use each core to it's full potential. Like not being able to turn/brake properly in speed, jumping/floating too much in flight, using too much force in power. Would've matched with what we were shown pre-ElectroSpurs (not a physical fighter).
  15. I didn't know where this was appropriate and posted it in a nother topic like an hour ago, but I guess this place was better. What do you guys think of Rodea the Sky Soldier? Do you think it would work for Silver in a Sonic-style game? EDIT: oh, apparently Yuji Naka was one of the producers? that's nice to know.
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