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About KoDaiko

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  • Birthday 09/19/1991

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    Staring At Computer Screens All Day.
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    United States
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    behind a tree

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  1. You mean like official art by Sonic Team or fanart submitted to the fan art section? Cuz it totally looks like fanart. People do fake official-style art all the time. Quick google search lead me to deviantart and a tumblr blog. (not sure if I should link)
  2. Having a character in a different game appear as themselves in another series is different from a fun cameo. Mega Man 9 had Chun Li be a news reporter as a cameo, but that doesn't mean Chun Li the streetfigher is canon in Mega Man. I think Ian mentioned it several times in his Bumblekast. Too lazy to go look for it myself, but here's the master list of Q&A: https://bumbleking.com/bumblekast-qa-master-list/ There was also some messy stuff with the Rally4sally twitter account making up fake proof for whether Sega owns the Freedom Fighters.
  3. I don't think we have confirmation about fish in general. Octopus feels like a special case since they can look humanoid enough without adding additional limbs. If they're gonna do fish again, I hope they're more weird and underwater-y instead of "regular mobian with fish theme".
  4. I personally prefer (what I assume to be) SoJ's direction of the lore/characterization, but the "west" has more creative outlets and audiences for Sonic to prosper.
  5. I check back on this game every now and then out of curiosity, but I am amused how many people are obsessed on publicly shitting on the game. Like...my impression of it was disappointing too but I just said "ok it's bad, bye" and moved on, with some occassional comment when appropriate. I don't think it's harassment-level but there are people bombarding every official tweet (and occassionally tweet from fans) with negative comments to the point it feels pathetic.
  6. While I agree Sega can be incompetent, I am glad they put their foot down when they need to. While I understand Ian really wanted them in, sounds like a shitty move for him to do. Well, we don't really know that. I personally think Post-Archie is different from IDW or the games, for example, and we definitely dunno how SoJ sees it.
  7. I guess it was initially "you do your thing, we do ours", and now it's "why do we have to use your old ideas when we could just make new stuff that fits our specific need?" seeing how IDW's new characters have specific purpose/role in the narrative. I don't think SoJ would want to change or adjust their ideas/lore for the Freedom Fighters to fit in (who weren't made with the game in mind). But if Sega decided to use the Freedom Fighters but in name only, it brings the question of why bother using them.
  8. Ooh thanks for the screenshot, that's pretty darn cool. I was skeptical because ABT posted the image without any comments. Still, very surprised considering she started out as an artist's OC. Wonder if minor characters are allowed more freedom? Also curious if some of the other characters I vaguely remember seeing several times are included in this category.
  9. The chibi sprites remind me of one of those generic party games on the wii. In the older games, the trainers having a tiny sprite in the overworld and a more realistic/taller sprite during battle never bothered me, but with this graphic upgrade it feels so...wrong.
  10. Wait, really? Is there a source on this? I just assumed he made his own character sheet just because, similar to how he keeps including her in the background. If she is official, I'd think he (or any of the other staff) would announce because a fan character being "official" would be pretty surprising news. Although, I'll be surprised Sega would approve a preexisting fancharacter without any tweaks or edits whatsoever. Even Evan had to design the background character in the annual (rooster and owl) from scratch w/ feedback.
  11. Ah. I was beginning to get interested in the series, so it's a nice opportunity I guess. Though instead of buying 1+2 for $50, I can go and buy used copies of the Remix's on PS3 for $20 each. Idk about the other ones. The whole series and it's releases is so confusing.
  12. Huh I thought Kittea mentioned problem with audio, since KKM's post was respond to that? Maybe I remembered incorecctly. Either way, there were a few other who thought it was Japanese voiceover like PC the Hedgehog in the previous page and preferred English dub, so I think it's reasonable for KKM to point out it's fictional. And for pppp and Kittea to specify the trouble with subtitles.
  13. There were mentions of playtesters when talking about using power-ups....I'm surprised the team didn't realize on how bad the game was at that point? Or was it too early/late in development that they didn't care? I am completely lost on where the story is supposed to go, if there was any. I assumed Lance was the Big Bad that ties each chapter together but he appears in a midchapter minigame, acts cocky, and get's blasted away by Balan in a comical manner. I was expecting him to be at little more mysterious/threatening.
  14. I never said the writers were fully on board. It was a reaction to how some people are annoyed at Shadow getting squeezed in where he doesn't need to and failing/learning his lesson for the Xth time. If Shadow is supposed to be this jerkass rival character who SEGA is super restrictive of, is the published stories the writer's attempt to "showcase his best side whenever possible" (from Evan's tumblr)? Even if SEGA was the one responsible for returning Shadow to the status quo I personally the writers should know that by now and not make the narrative repetitive, or at least make the development more subtle so you don't feel the sudden change back to square one the next time they appear. I'm assuming the writers create an overall draft of their narrative first, then send it off to SEGA & the IDW editor to get feedback, then the writers have to rewrite based on that? Does SEGA tell them 'Shadow would do this' or 'Shadow doesn't do this'? Do they pitch in ideas to replace the original? If the writers wanted something to happen that went against canon lore, is it the fault of SEGA for denying it (sure) or the writers who decided to replace it with a mediocre alternative (also yes)? Ian have said multiple times that IDW is a joint effort, SEGA is very cooperative & flexible for the most part, the mandates are a case-by-case that "changes" based on the narrative situation. So we know the writers aren't fighting against them like people believe, but working with/along what is given. I am not saying SEGA is 100% in the right. It just rubs me the wrong way when people think the IDW writers never do anything wrong and it's solely SEGA's fault, who goes quiet when it's something that can't be fully blamed on them like the overall narrative, pacing, or character portrayals that isn't Shadow and the writers haven't mentioned SEGA's involvement. Cuz I see that a lot in other places.
  15. That reminds me how it sucks many people blame SEGA for any flaws in the narrative while crediting the writers for any perks. Unless we have a detailed list of what part is Sega's revision and what part is the writers contribution, it's better to consider that IDW is a joint project where both sides are responsible for it's success and failure. Just that the writers have more freedom in voicing their side of the story.
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