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Diogenes last won the day on October 17

Diogenes had the most liked content!

About Diogenes

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    At Least There's Mania

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    Land of Stumps and Dismay

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  1. What's the best 3D Sonic Stage in terms of Level Design?

    ...fuck. Ehhh, nothing that stands out as much as beta Windy Valley, but SA's finished levels are generally on the better end of things. Emerald Coast has that nice big wallrun opportunity at the start of the second section. The castle part of Twinkle Park and inside the volcano in Red Mountain are both built around a rising spiral sort of path, so the level kind of builds on itself to create a real 3D space instead of just being one long line. Similarly the end of Lost World is a big puzzle room that (if you take the "intended" path and don't just break it by knowing where to spindash jump) has you moving all around within it.
  2. What's the best 3D Sonic Stage in terms of Level Design?

    It's a level that, unfortunately, not a whole lot of people have played. The beta version of Windy Hill Valley (specifically the third section) is by no measure a perfect level, and SA(DX)'s jankiness certainly doesn't help, but the philosophy behind it, most specifically in how it uses slopes/curves and alternate paths, easily beats out anything Sonic Team's attempted since. Just check out these three runs; the tiered, organically interwoven paths and the wall runs in the third one are just beautiful. That wallrun path at 2:10 in the third video, especially, is one of the most perfect examples of good 3D Sonic level design I've ever seen.
  3. So he was...ignoring it. Everything Sonic Team puts out is intended to build hype. That doesn't mean it shouldn't be criticized; otherwise, you're just falling for the marketing.
  4. Not to call out Stasis specifically or anything but this: ...is what started this particular argument, and I'm not sure what it is if it's not ignoring some of the game's issues.
  5. I am talking about a specific kind of reaction, not "the community" in general.
  6. Nope, sorry, you don't get to make up bullshit and pretend that it came out of my mouth. You're allowed to like things even if I don't, but if a cool looking trailer makes you ignore how the game actually plays, you are sending a bad message to Sonic Team, and encouraging worse games for all of us.
  7. What concerns me is that people see a moderately well cut trailer and seem to instantly lose any sort of critical eye, to the point of not even caring about major aspects of game design because it "looks cool". The message that this is going to send to Sonic Team is that there's no need for them to improve. They can just makes something that looks cool, and people will keep giving them a free pass on never improving.
  8. How Would You Like This Game to End? Spoilers

    I hope the Phantom Ruby explodes or something, rebooting the entire universe, and we get a brief epilogue of a new, not shit continuity. It's not going to happen. But I wish it would.
  9. i still don't understand why people are so hyped about "lore" in this series

    1. SenEDDtor Missile

      SenEDDtor Missile

      Because I don't particularly care what type of gameplay we get in the long term and despite how messy the lore is, there's still a lot to work with and mess around in headcanon, which makes it fun to think about.

    2. Joseph Henry

      Joseph Henry

      You don't need to understand though.

    3. VEDJ-F


      Because we've come to care about the stories and characters that have been given to us over the years. 

    4. Dejimon11


      It's because it's nice to see that SEGA acknowledges older games plot instead of just "here's that level no exposition just here it is". 

    5. Josh


      Sonic characters are cool

    6. Diogenes


      @Joseph Henry i do if i want to understand this fanbase, apparently

    7. Fr0zenanus


      oh yes, how dare fans of a series care about lore!

    8. Diogenes


      @Fr0zenanus i'm not even criticizing anyone for caring, i'm saying that i don't understand why people get so excited about shallow references in such a poorly written series

    9. SenEDDtor Missile

      SenEDDtor Missile

      @Diogenes The same way people can take Power Rangers lore seriously despite it being filled with plotholes and asspulls I guess. There's just something about the lore, whether it be filling in the gaps, trying to make sense of things, or just seeing how things have changed that can draw someone in regardless of how poorly written it is.

    10. Soniman


      Same reason you're still here despite hating nearly every Sonic game for the past 20 years I imagine

    11. Chooch


      It's fun. That's all

    12. Radiant Hero Ike

      Radiant Hero Ike

      I've come to care more about story than gameplay recently, so...

      I mean, Mania didn't hold my attention as much as I wanted it to because there was very little story. I feel kinda similar with BotW since the story wasn't as big as I wanted it to be. Not that lack of story makes them bad games or anything, it just doesn't pull my attention as much as it would've if I were 10 years younger.

    13. SenEDDtor Missile

      SenEDDtor Missile

      @Radiant Hero Ike Breath of the Wild for me seemed to be more about finding out bits of lore and story via NPC and the environments.

    14. Rusty Spy

      Rusty Spy


      I KNOW WHAT THAT IS!!!!!!!!

    15. A Zombie KING heavy engine

      A Zombie KING heavy engine

      Because its interesting to see what sega will cook up next in this fantady kitchen sink.

    16. Mister X

      Mister X



  10. Sonic Forces - Space Port Gameplay

    Forces isn't even good at being cinematic. Most of it is as boring to watch as it is to play and tells no more of a story than "*character* went from point A to point B, smashing robots and collecting rings along the way".
  11. These seem reasonable enough. They're the sort of abilities that aren't strictly necessary, but they put more control in the player's hands. But why a homing attack? Neither example use really justifies the homing part of it. I could potentially buy into something like Hyper Sonic's dash attack (minus the screen clear effect) if you wanted Sonic to have some kind of extra attack, but I think homing is awful hard to justify in 2D over just requiring players to aim their attacks properly. These ideas, I'm not too fond of. Firstly because I think that's an awful lot of mechanical weight to put on relatively rare items that are very easily lost. Secondly, most of this seems to focus on combat, and that's really not what Sonic's good at. Sonic's a platformer character, his greatest strengths are in movement. Adding in a lot of different attacks and combat abilities is likely to lead in one of two directions; either all those moves end up feeling unnecessary because people just skip past enemies, or the game gets bogged down in combat that doesn't really fit with the rest of the gameplay. I'd need to know the specifics to really judge, but I'm pretty skeptical about adding more shields, because the existing three cover movement pretty well, and I feel that's the main purpose of the shields beyond their obvious defensive value.
  12. It's hard to just move on from many, many years of being a huge fan of something. I really should have, by now, but there's apparently still some faint glowing embers of hope left. I'm beyond the point of actively supporting the series, though. At this point Sonic Team's games are only worth buying used, if at all. Mania's real good, though, so at least there's that.
  13. It depends on what you've got in mind. I think there's room to expand on the series' 2D gameplay, but I also think there can be strength in simplicity and that adding too many abilities/mechanics can bog things down. To say more than that I'd need to see what you've come up with.
  14. Sonic Force- 100 ring cap in "Easy Mode"

    Well I guess that's better than the alternative. But it's a bit odd; instant death has usually been a far bigger threat than damage, and I feel like that'd still be the case even without being able to recollect rings.