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Diogenes last won the day on October 21

Diogenes had the most liked content!

About Diogenes

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    Land of Stumps and Dismay

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  1. Not that the classic/modern split was a great thing, but at this point what's there to be gained by forcing them back together? The series barely cared about its own continuity even at the best of times and the two sides have diverged so much they hardly even seem like the same series. If Modern Sonic is going to continue being a shitheap I'd rather Classic have his own continuity to hopefully not get fucked up.

    hell yes, science anime is happening

  3. Well when you're saying their abilities "undermine platforming" and your suggestion only serves to make them more vulnerable to damage rather than addressing that, I am left wondering where the fun is supposed to be. In a relative sense, maybe, but "aggressively fast" should be the baseline for all Sonic characters, in the same way all Mario characters can jump good and all Mega Man characters can shoot and get new weapons. Not having that basic level of protection in a Sonic game really hurts, and while you might be able to get away with it for one or two characters, it doesn't work as the default. Okay, so like, how about we address how the abilities actually work, instead of just making the characters less fun to play as? Tails is always gonna fly and Knuckles is always going to glide, but the exact mechanics of those moves aren't set in stone.
  4. So, again, you're suggesting taking away one of the reasons to not fly/glide, as a means of addressing how brokenly good flight and gliding are already. All this does is make the characters less fun to play, as they're now set up to take damage more often while their special abilities still break platforming just as much. It's the exact wrong way to tackle the problem.
  5. Let's say Silver grabs Infinite with telekinesis. Infinite hits him with a cube anyway, because he can basically just summon them anywhere nearby. Now there's a dozen Infinites and a bunch of spike balls flying around and cannons lining up to shoot at Silver, and they can all hurt him, but he can't do much to them because they're not actually real and Infinite can just keep summoning in more.
  6. If your problem is with flight and gliding, your first step should be to address those abilities directly, instead of assuming they'll always be broken. But even as far as altering other moves to try to balance them goes, taking away the spin jump is counterproductive; the spin jump arguably offers more protection than flight/gliding, and flight/gliding offer more protection than a non-spinning jump. If you take away the protection of the spin jump, that's one less reason to not fly/glide as much as possible.
  7. Taking the spin jump away from everyone is way too limiting. Going fast is integral to Sonic games, even if not everyone is as focused on speed as him, and the protection that the spin jump offers is part of what makes going fast viable. You could get away with it for maybe a couple of characters, if you intend for them to be trickier to use or find some way to compensate for its absence, but it's not a good idea to set it as the default.
  8. Diogenes

    Sonic Live Action Movie "Use the Schwartz"

    Pikachu doesn't look too bad but it was already a cute little furry animal. Sonic's design is a lot more abstract, it's not going to translate directly like that.
  9. Diogenes

    What are some missed opportunities in the Sonic franchise?

    Whether Fighters is canon or not is beside the point; the attack isn't meant to be magic, it's just cartoon slapstick.
  10. Stuck in the bathroom dealing with his IBS. I mean there's obviously not going to be any kind of satisfying answer to this. He was never meant to be anywhere besides "not here" until they needed him. You could imagine he was off fighting Eggman's forces elsewhere or trapped in another one of Infinite's illusions or whatever, but there's no evidence for any of it and it's never going to mean anything.
  11. Diogenes

    What are some missed opportunities in the Sonic franchise?

    The biggest missed opportunity in the series is and always will be not taking the time to properly implement slope/momentum physics in 3D and develop a gameplay style based around them. SA made an attempt but they couldn't stick the landing, SA2 had some bits remaining but felt like it was moving further away from it, and then by Heroes it was just...gone. All dash pads, slippery acceleration, and the god-damned boost from there out. I'm sure they're not the easiest mechanics to work with, but when they do work they're so good, but they just...gave up on it. Having everyone throwing around generic elements is so lame though...
  12. Uh...why? The series' slope physics let you convert vertical speed to horizontal speed and vice versa.
  13. Diogenes

    IDW's Sonic the Hedgehog

    Like Razule said, turning something off doesn't necessarily require being more powerful than it. '06 shows us that two people each with an emerald can open up a time portal, and even if that's only a man-sized portal it wouldn't be unreasonable for the full set to be able to transport much larger objects, especially since we've seen 7-emerald Chaos Controls spatially transport large objects like the ARK and the Black Comet. And being able to amplify the emeralds doesn't prove it stronger; you can "amplify" 10 by adding 5 to it to get 15, but 5 is still less than 10.
  14. Diogenes

    IDW's Sonic the Hedgehog

    Okay but the source for that is Chronicles and I don't take anything about Chronicles seriously.
  15. Diogenes

    IDW's Sonic the Hedgehog

    Is it, though? I'm not sure if that's actually canonically true. It's obviously powerful on its own, and it's a hard counter to the emeralds since it can be used to shut them down, but I can't think of a situation where they were fairly compared to each other.

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