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Diogenes

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Everything posted by Diogenes

  1. I mean on the subject of "pureness"... They literally had a game where Sonic got blasted by so much dark energy that he mutated every night, but there's no actual conflict that comes from it because he's just too pure and nice and strong to be affected otherwise. Nobody's expecting award-winning drama and depth out of these characters but they should at least have enough of a personality that you can tell actual stories about them. Sonic was supposed to have at least a little bit of an edge to him; not "edgy", not morally gray, but not a boy scout either, but that's been sanded down over time and it's made him less interesting.
  2. Literally the only other major arc this comic has done so far ended up being about fighting Metal Sonic, we don't need the same thing twice. And unless they were going to immediately contradict his established character here this wouldn't have ruined Eggman's plans since Metal is fully loyal to him.
  3. Ah right, I forgot because it was kind of dumb and even the comic rushed past it. But yeah that's basically Super Mecha Sonic again, I don't think it's quite the same as a "real" Super form.
  4. Remember that IDW Sonic is basically the game continuity as of Forces; the only time we've seen the ME grant a Super form was Mecha Sonic back in 3&K, which was an unstable form that needed constant recharging, and may not even be considered canon anymore anyway. It might see some use by the end of this but it's (rightly) not going to solve everything on its own.
  5. Is that what worldbuilding means now Just naming places
  6. I feel like having enemies that actively chase the player would be more trouble than it's worth. They'd need more complex AI/pathfinding to even have a chance to keep up, and even if they can, what then? Do they just get taken out in one attack like usual? Do they harass the player enough to get in the way of platforming if they don't stop to deal with them? I'd rather they stick with simple enemies but figure out how to make them more effective obstacles. Sonic's a platformer, he's about movement rather than combat, so enemy design should focus on how he moves. Enemies that attack at particular directions/angles/areas to encourage the player to move in a certain way, or that have effects other than damage, like wind or bounciness pushing him off track or sticky goo or something that slows him down.
  7. Outside of Sonic CD exploration in Sonic is rarely about going back and forth within a level; like Wraith said, you explore mostly by trying different routes in different runs. It'd be nice if the 3D games could be loosened up enough that you can at least see where you're going in the odd case when you do want to backtrack a bit, but in general the series wants you to stick with the path you've ended up on and keep moving forward rather than break the flow and fight the level to go back.
  8. I think one of the biggest level design issues that 3D Sonic has struggled with is that levels are still designed as a series of hallways rather than as full 3D spaces. Even when there are multiple paths, they're usually entirely separate from each other aside from where they begin and end, meaning that the only decisions you have to make in a level are a few binary choices of which paths to take. The different paths built into the level shouldn't exist entirely separately from each other; they should be part of the same playable space, interwoven with each other, with naturally-occurring opportunities to move between them rather than just specific branching points.
  9. The logic was never "all of the bad things in the series are because of the other characters". And it did solve the problem of "there are a whole bunch of characters we don't like taking up time and resources". It worked in Generations because it was a special (seemingly) one-time anniversary crossover event. But people hated Classic being in Forces from the moment he was revealed, and he ended up contributing nothing of value to the game. Classic Sonic genuinely did not belong there, and it would've been better for everyone if he hadn't been.
  10. Does it matter? Just throw some technobabble at it. The chaos emeralds opened a portal near the echidnas because why not. Gerald built a gateway but there was just no reason to mention it in any material we've seen. These things aren't the point, no more than how the echidna civilization originally came about in a one-world continuity, or where Gerald sourced the hedgehog DNA for Shadow in a one-world continuity. I always figured the storybook worlds were kind of malleable; the characters don't look like Sonic's friends because they objectively are like that, but because of Sonic's influence on the worlds. Regardless I still don't see how this is any kind of concern? A world in a book can be whatever it was written to be regardless of what outside reality is like. And even with the two worlds, humans and anthros share the human world, just not equally or by default.
  11. I never said either two worlds or the classic/modern split are good solutions. The problem is that there really aren't any good solutions, at least as far as I can see; either they do nothing and leave the series a confused mess, they try to split things to at least have coherent branches going forward even if the past is a mess, or they reboot the series and toss the whole mess out in favor of something (hopefully) better and hope fans go along with it. I think you're overstating it a bit. I think most of the two worlds issues could be solved just by stating that cross-world travel is maybe uncommon but not unheard of. The ancient echidnas? A tribe jumped worlds at some point and established a civilization in the human world. Shadow being created in the human world? Gerald researched ancient civilizations, like the echidnas, so he knew about Sonic-style anthros, and potentially could've jumped worlds at some point himself. This probably wouldn't solve every last issue but you don't need to tear down the entire continuity because of it. And Merlina is just about the least problematic part of all this, given that she's from a magical storybook world that's separate from the whole two worlds bit. "Almost all surface level" is this series in a nutshell. I don't think there's much to dig into.
  12. It's never going to fit together, though. The series has spent most of its existence reinventing itself to one degree or another and unless you're satisfied with the pre-two-worlds-revelation assumption that everything just happens together, don't think about it too much, there's no real way to unify everything the series has tried to be.
  13. Anyone can boost, if Sonic Team decides they can; the problem is that the boost gameplay doesn't accommodate a lot of the other abilities that other characters have. They can stick a character like Shadow in as a skin if they want (which they did, with Forces) but there are other issues that need to be dealt with for other characters.
  14. Tom is there for parents to empathize with as he deals with a small, annoying, hyperactive person.
  15. I don't think it's that big a deal. Aside from a small number of posts that were kind of in poor taste for reasons unrelated to Sonic, nothing the twitter posts can hurt the series's reputation anywhere near as bad as the games have already done. '06 jokes were old hat long before the twitter got to them. Mocking the series in general was common long before the twitter ever dared make such a joke. And nothing they've said has even been a fraction as vicious as the more critical parts of the fanbase, or some people outside of it. I'm not saying "06 is bad, lol" is any kind of clever joke, but it can't possibly make the series look worse because the game was already infamous. And I don't even think they make these sort of jokes all that much these days anyway. And as far as them not taking shots at other bad Sonic games...06 is just in the perfect position to let them get away with it, where they couldn't with most other games. It's, as said, infamous already, so 99% of the audience agrees rather than feels slighted, and it's old enough to be part of an entirely separate era of the series, unlike if they were mocking Forces or something as it was being sold. What's going to change the series' reputation for the better isn't cutting out self deprecating jokes, but the games (and other products) actually getting better. I genuinely think most people who care at all want to like Sonic, even with as much shit as the series gets. When something good comes out, it gets positive attention, it doesn't just get swarmed with "lol 06, lol ShtH, lol RoL" comments save for the few people who would never be convinced anyway. But when we get a dud like Forces, there's really not anything a social media account can do to stop people from slipping back into "yep, Sonic sucks again" mode. They're basically the tiniest little side branch of "official" Sonic content just trying to keep some kind of attention on a series that regularly sabotages itself on a massive scale.
  16. The Adventure games had more problems than poor collision detection and low polygon counts. Stronger hardware doesn't fix bad design, as the rest of the series demonstrates.
  17. There's several reasons at this point. The backlash towards the overload of characters and their poorly designed gameplay that reached its height in the Heroes-'06 period. Modern Sonic Team struggling to put out a finished, polished game with even just one playable character leaves little room to develop others. Some characters (most notably Tails and Knuckles) being hard to adapt into 3D due to how their unique abilities can break levels. The boost gameplay's laser-focus on speed makes it even harder to fit less speed-focused characters in coherently. Probably other things as well.
  18. Eggman already had the Phantom Ruby. If he didn't end up having Infinite use it, he'd have found someone or something else.
  19. That's...not really how it works. A character can be playable and have basically no bearing on the story; a character can be non-playable and be absolutely vital.
  20. Well, we do see the Egg Carrier flying towards Angel Island. We don't know how he broke the emerald but it's a fair guess that he did, somehow, if only because there's no other reason it should suddenly break.
  21. Fish don't matter. Sonic's got no problem palling around with Big, a guy whose hobby is tricking fish into biting sharp hooks and then ripping them out of the water.
  22. I really don't see how they could make the jump to Shadow being hated and feared by humanity after ShtH went so far in heaping praise on him. The president considers him a big enough hero that he had a photo of him on his desk, and the GUN Commander, the one guy who kind of has an actual reason to hate him and the authority/power to do something about it, ends up on his side as well. And it's not as if Shadow does or (at least on the surface) is anything that people would fear; nobody's bothered by Sonic running around smashing robots. The whole thing just rings entirely hollow to me. It's a stock plot hook for any "unnatural" character but we've already seen the universe contort itself to Shadow's favor. I guess maybe the one thing that could work is if it's an unfounded fear, and they use it to explore how Shadow feels about his own identity, but that's more personal than this series usually goes, ShtH was already supposed to be about him coming to terms with his identity anyway, and I honestly have seen enough Shadow angst for one lifetime.
  23. Watch/read Dorohedoro. It's grimy and gory and goofy and you will come to love every last one of its weird murderous characters.
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