Jump to content


TSS Member
  • Content Count

  • Joined

  • Last visited

  • Days Won


Status Updates posted by Diogenes

  1. i wonder why is it exactly that mario's ? blocks feel like a natural part of his world to me but sonic's monitors/item boxes stick out in his

    1. The Master

      The Master

      Maybe cause the monitors are manufactured items, normally sitting out in the open?

    2. Polkadi~☆


      Because Mario's whole world is blocks. Or was blocks, but whatever.

      Monitors are out of place in a purely nature environment.

    3. Wraith


      there are blocks everywhere in mario. real ass square monitors in sonic's curvy forests and beaches are weird, I guess?

      also might be just because it more immediately calls to mind a real world item

    4. StaticMania


      Are the bubble capsules a better replacement?

    5. Supah Berry

      Supah Berry

      Unless you choose to still following the SMB1's manual implication of Toads being cursed into blocks and that's the heads of those cursed Toads you eating to turn bigger. But it only showed getting turned into brick blocks anyway.


      The way I see it are that, the ? Blocks are as natural as ancient ruins could be considered natural, they have been handmade over a long period that they eventually become part of the environment. Where the monitors as Sonic I can easily see as being Eggman creations to reinforce the pro environmental theme; why would he put stuff like Sonic's head and shoes in there is another story.

  2. quality entertainment


  3. real nice how vesperia's coliseum puts a single character against multiple opponents (probably the battle system's biggest weakness), expects you to beat it with every playable character including ones that can't reliably outpace enemy attacks, and includes a "boss" that can just instakill you after landing enough attacks so you can't even grind levels to cheese it.

    because i totally didn't get stunlocked in a corner by 3 enemies and then instantly killed with no apparent way out, and i am definitely not mad right now

  4. yeah man great great sure just let the boss instakill my entire party with a single unstoppable attack yeah that's some fucking game design huh


    fucking rpgs

    1. Wraith


      The only cursed genre 

  5. well that was a fucking waste

    1. Blue Blood

      Blue Blood

      At least some of the Mii costumes were okay?

    2. Diogenes


      meh. cuphead's ok but doesn't have nearly the impact sans had, and the rest are forgettable

    3. Blue Blood

      Blue Blood

      I thought Altaïr was cool. But that's as much as you can say for any Mii costume. "Oh that's nice", and then it never crosses your mind every again unless you happen to really want to play as a barely animated, off model version of your favourite character with a generic moveset.

  6. oh for fuck's sake nintendo


    fuck off

    1. Diogenes


      how many hundreds, thousands of characters out there and they pick marth #5 (or whatever, i've lost count, who cares)

  7. watch dorohedoro

  8. ok so if anyone here has played tales of vesperia, is there a reason the game swings wildly between decent and absolute pig shit?

    twice now i've stumbled into one-vs-multiple battles with little advance warning where the enemies can stunlock you for half your health, and there seems to be no reasonable way of dealing with this.

    1. Kuzu


      What difficulty are you playing on?

    2. Diogenes


      normal. i've played symphonia so i understand the gist of the combat, and i haven't had much trouble with normal fights or most bosses, but the combat system just seems to break down when you have no allies and enemies can gang up on you.

    3. Kuzu


      You basically need to combo enemies in long strings and kill them before they can get the jump on you. Run off, heal with a gel, lather rinse repeat. 

    4. Diogenes


      yeah except that if i try to combo one guy, the other stabs me in the ass. and while i'm recovering from that, the first guy stabs me in the dick. and if i try to block i get stabbed in the ass, and if i try to run and heal i get stabbed in the dick.

  9. so i gave the new version of srb2 a shot


    it was occasionally almost fun until i had to do anything with any degree of precision, and then the game's godawful controls turned it into suffering

    1. Wraith


      The game is good as far as 3D fangames go but the controls are fucking ridiculous on a gamepad. Sonic is way too twitchy and the jump dash is borderline useless with the way it was implemented to line up with the camera. If your camera is slightly off to the side its more likely to shoot you offcourse 

      The game was actually designed around KB&M and not gamepad so I have to give it another spin with that setup but right now it's not clicking for me.


    2. Supah Berry

      Supah Berry

      I for one don't understand why people insist on needing to have a free camera and having to individually move both it and the character even with a keyboard. 

      The camera honestly should be fixed onto the boss battles as it did in Adventure. The biggest thing that leaves me stuck on the first phase of the Castle Eggman fight is because I hardly get a view of when to jump the maces, where the switches are or when's the best moment to hit him when open in short response time given.

    3. Adamabba


      If you wanna have it so that the camera just automatically turns with you go to options and change character angle to camera, then in player 1 controls remove the move left and move right keys and change look left and look right to what you would normally use to move left and right. Remember you can also adjust camera speed to control how fast you turn

      That has always been the way I've preferred playing this. In older versions what I described is exactly how the default controls worked, and there was an option to easily switch between those controls and the current default controls, but it seems they've removed that option for some reason.

    4. Diogenes


      the manual camera controls aren't really my problem; it takes a bit of effort to counter my muscle memory but i can see some sense in them. i was more bothered by the kind of stuff wraith mentioned; sonic's ridiculous acceleration and twitchy movement making anything but the safest jumps a crapshoot and the baffling decision to make the air dash always shoot you camera-forward

      maybe these things make more sense with keyboard and mouse controls but i literally never play with kb+m so that's no help for me

    5. Wraith


      With KBM you'd be able to quickly snap the camera around and aim precisely like you would in a shooter which would make both the decision to go with a free camera and tie the homing attack to it make sense. You would theoretically have a lot more control over Sonic this way. It just doesn't work well on a gamepad. I heard there were mods for previous versions that unlocked the jump dash but they haven't been updated to support this version yet.

      Another thing hamstrung by Sonic's insanely twitchy controls is every object being small and two dimensional which makes collision kind of difficult. This isn't as big of a problem as it is in older versions but I wish objects like springs and enemies were just bigger. 

      A lot of 3D fangames have this issue of Sonic's acceleration and top speed simply being too high. Look closely at how fast he runs across flat ground in the classics or even SA1 and it's not too fast without help from the level design. Almost every fangame I've played hasn't caught onto this somehow.

    6. Sean


      The high acceleration feels like a leftover from the pre-slope days where the level design was literally blocky and there wasn't any way for Sonic to gain additional speed without spin dashing or thoking. I'm used to it but only because I've been playing this game for 15 years, it could definitely use some adjustment there. Tails is the slowest character but he's by far the one I find most comfortable to use just by his acceleration and handling alone.

      I find that Sonic's easier to control when you use mouse and keyboard and have the camera fixed behind him too. You basically have to play the game like an FPS, and YMMV on whether that in itself is good or not, but using a gamepad is trying to fit a square into a round hole.

  10. finished zelda 1's second quest for the first time. with the harder, more complicated dungeons, i found there's something appealing in how the game keeps the two dungeon maps (the one you find as an item and the one that gets auto-updated as you play) separate. while it kinda breaks down when the dungeons start getting really complicated in ways that neither map can express, i like the idea of cross-referencing "your" map against one you've found to try to figure out where to go and how to get there instead of just combining the two automatically. if only the maps were a little more detailed and the dungeon design a bit less dickish...

  11. never actually got around to finishing reading this...i should probably do a reread before the anime starts...

  12. where's my marine the raccoon spinoff sega

    1. Diogenes


      spunky kid goes on pirate adventures, it's a solid concept

    2. Wraith


      I'd back this 

    3. Ferno


      something something sticks

    4. TCB


      hell yeah I love one piece 

    5. Polkadi~☆


      literally one piece

    6. Flame Lance

      Flame Lance

      Joke or not, I would buy this. SRA had one of the best stories IMO and I’d kill for more games like it. 

  13. ok but what about sonic's oral limits


    1. Blue Blood

      Blue Blood

      brb I'll go all someone on Deviant Art if they know 

  14. i've been playing batman arkham city and i've been rounding up the last of the riddler stuff and, man, one of the riddler trophies is just the dumbest shit. it was behind a cardboard panel, the kind that batman can just punch through, except on the ceiling. and batman, with all his gadgets and acrobatic stunts, apparently cannot attack upwards worth a damn. i spend like 10 minutes in this cramped room looking for any way to get around or through this shitty cardboard wall, even using the zipline tightrope walk move to get inches away from it, but he can't just punch up or use his explosive gel or anything actually sensible. so you know what the solution (or at least the only one I could find) is?

    fucking...grapple launch up a ledge and smash into it face first

    world's greatest fuckin' detective

  15. why do they do this to me

    why do they go this far just for a commercial instead of making an actual anime


    1. Diogenes


      (read dungeon meshi it's real good)

  16. i can't believe toby fox went to sakurai's house and forced him to put sans in smash

    1. Teoskaven


      "Look Masahiro, my fans are harassing me on Twitter 24/7, do you mind lifting this from me? Please?"

    2. Supah Berry

      Supah Berry

      Raiding Area 51 is gonna look like laser tag compared to when the Shrek crew come poundin' at the door

  17. sans is in smash

  18. holy shit deadly premonition 2

  19. same


    1. TheOcelot


      All Sonic fans:


    2. Kuzu


      You should get that checked out

  20. the stability of smm2's online is uh...real fuckin' bad, and hardly any levels are actually designed well for it, but as long as it's not a slideshow...it's actually surprisingly fun

    1. Supah Berry

      Supah Berry

      That's what stings the absolute most about the pitiful online in general for Nintendo. The actually multiplayer game itself is phenominal more often than not, and entinces you to try it again and again if it were just playing at home with couch play. 

      Alas, said potential for replay value on the happens to be blocked off by seer incompedence and dated actions. Players are turned away and it's only the player's fault half the time. 


      Should it really be worth getting a great, fair and/or joyful experience when you are expected to meet the service's sky-high demands each time??

  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.