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Posts posted by Diogenes

  1. Considering what all is available on Steam I'd say the only "must haves" that aren't relatively easily available are Unleashed and Colors. Throw Generations in with them to round it out.

    If they can be bothered to make a decent port of SA for once they might as well do some kind of Adventure collection. I'm 50/50 on whether they should include Heroes and ShtH; one one hand they sort of continue Shadow's story off of SA2, but on the other SA2's story stands fine on its own (aside from leaving newbies hanging regarding why Shadow isn't dead, but it's not like Heroes/ShtH did a good job of explaining that either). Also they're not the easiest games to access at this point, but they're also not...good. Alternatively if the Adventure remakes people keep begging for end up happening just do the two of them.

    The classic games don't terribly need a collection but they're already port-happy with them so just mash the Mega and Gems collections together, ideally using existing updated ports when available. Or maybe just have the main classic games and put the Advance games here and say it's a sidescroller collection.

    I feel like that's about it. Some other notable games like the Rushes and the Storybook games are kind of married to their hardware; it's not trivial to translate all those dual-screen, touchscreen, and motion control elements to more standardized hardware, and even if you can it may not always be in the game's best interest. There's a bunch of racing games but that feels like it'd be odd as the focus of a collection; online feels kind of necessary these days but they'd need servers to handle it, a lot of the earlier ones didn't have it, and they'd be splitting their base between games. And past all that you start scraping the bottom of the barrel; there might be a few more games worth squeezing in somewhere above but nothing's jumping out at me and I can't think of any that warrant their own collection.

  2. 40 minutes ago, MetalSkulkBane said:

    I know, how about a story where Knuckles is stupid  and gets tricked by Eggman. I know it's been done to death and everyone hates it, but as long as it serves the story it fine.

    I mean Knuckles continues to be dumb and gullible so this probably will happen eventually, yes.

  3. 6 minutes ago, MetalSkulkBane said:

    Indulge me for a second. Let's look at issue #36.
    - There is a giant avalanche that supposedly is big treat. Whole drama hangs on it.
    - Shadow's ego been causing troubles for last 3 years and he finally decides to work with Sonic.
    - Story end with Shadow not helping and avalanche being dangerous like box of matches at the bottom of the sea.

    What's important isn't whether or not Shadow stopped the avalanche, but that he put off going after Starline and put aside his grudge against Sonic to try to help protect people.

  4. Better than the worst? Yeah, probably. Even '06 was followed up on by Unleashed, which while it certainly has its flaws is significantly better than its immediate predecessor in basically every way.

    As good as its best? Sadly I doubt it. While the series has generally rebounded a bit after its worst mistakes, it never fully recovers. They always seem to end up falling back into old mistakes and finding brand new ones. It's not impossible for them to shake it all off and get the series back on the path to success, but it gets harder and harder to believe they ever will.

  5. 23 minutes ago, KHCast said:

    But I definitely like the idea of more stages, I felt a lot of the stages in base tbh weren’t as memorable and as exciting to go through compared to the first game. Those were full on recreations of areas from the whole history of Zelda, while this was all pretty much pulled from the same game that was just a few years old.

    That's the nature of the game, though. Whatever new stages they add will almost certainly all be based on places from BotW just the same. And I mean I get why that might not feel as exciting, but personally I like that they've stuck to BotW's Hyrule. HW1 did a great job as the crazy Zelda crossover and with DLC included there wasn't much of significance that it didn't cover, but it was nice to do a deeper, more self-consistent dive into just one game's world, rather than repeating elements from the first game or digging for the few remaining untouched scraps.

  6. The fangame I am always planning but never actually making.

    3&K/Mania, obviously. Nothing else the series has done compares to using intuitive and natural-feeling physics to go faster and jump higher. Anything else they've tried is either a lesser, compromised version of that, or abandons it in favor of something more restrictive.

  7. I'm no expert on Megaman lore but as far as I know the connections between the two are pretty minimal and don't amount to much more than distant backstory for X and Zero. Regardless I don't think the tweet BadBehavior was referring to was saying that the Sonics and the Megamans could have the exact same relationships, just that two different takes on an idea can coexist.

  8. 20 minutes ago, Kuzu said:

    That doesn't even work because X isn't an alternate design, he is explicitly a different character from the original Mega Man. And X is from the future, and never interacts with OG at all. 

    But now the Sonics are different people and only interact due to spacetime shenanigans, so it's not that different.

  9. 2 minutes ago, Kuzu said:

    At this point, it's literally a matter of preference then but as I said, the design is here to stay as long as Sega are making 3D games. They might tweak the design a bit to fit whatever style the game is in, but it doesn't change the fact that they're leaning on the Modern design dude. They even released a video that makes it plain as day.

    You say this like you think I don't already know it.

  10. 2 minutes ago, Kuzu said:

    You're gonna do everything in your power to deny the existence of the Modern design aren't you.

    No? It's there. I don't deny it. I just prefer the classic design and don't think the modern design is the only thing that can work.

  11. 8 minutes ago, Kuzu said:

    Even Classic fans who prefer the design have admitted that he just looks off with his chibi proportions in Generations and Forces.

    Sonic Team's classic Sonic model doesn't look that great regardless of what angle you're looking at it from, I don't think the length of his limbs have all that much to do with it.

  12. 3 minutes ago, Kuzu said:

    Even before 3D world and Land were out, they have never used the "Small Mario" dichotomy ever in a 3D game despite having multiple opportunities to do so.

    They probably just didn't have any reason to. It's not like "Super" Mario was a new design specifically for 3D, it was already his default look, even if the 2D games started him off small.

  13. 23 minutes ago, Kuzu said:

    I feel like in a 3D space, you need a more human design to accommodate for all of the movement the characters do. In 2D, you don't have to worry about that. Think of it like the reason Nintendo never uses "Small Mario" for 3D games, and just default to his tall form, because it looks awkward in 3D. It's hard to imagine a design like this capable of all of the acrobatics that we see in-game.

    ...except the render you used as an example of small Mario, is from 3D Land.

  14. 12 minutes ago, Wraith said:

    Alright so maybe that point was phrased poorly, fair. Every Classic fan feels differently about the new stuff. How much further would you like them to take it? What do you want them to do? Cause from where I'm standing they weren't that far off from just rolling the clock back until Forces came along and even that gave Classic his own timeline. I think it's more likely the next game is more like Colors/LW than Forces too. 

    If we're imagining the series being handled by people who are competent and actually give a shit, I'd probably go full reboot. Start it all over and actually try to think ahead, set up a world they could build consistently within, have some overall direction for the series' storytelling in mind. A world and direction that are more in the spirit of classic Sonic than the Adventures or the boost games or Boom, but not one that just straight excludes every element from them. Like if they've got a good idea for a rebooted version of Big or Rouge or the Chaotix or whoever, sure, go for it. I can't really go into more detail than that since I've never felt it worth trying to construct a whole alternate take on the series that'll never happen (even if they reboot they certainly wouldn't give a shit about my personal ideas, of course).

  15. 1 minute ago, Indigo Rush said:

    1. Not saying Classic Sonic as a design or playstyle should be axed in it's entirety, but gatekeeping those particular design philosophies and endeavors to a separate pillar isn't working, and it's time to move onto fixing the issue 

    Ditch the gatekeeping, then. Classic Sonic existing doesn't mean they can't try to make good 2D/physics-based gameplay with modern Sonic. Of course Sonic Team is about as likely to realize that as they are to realize it's worth making good gameplay.

    Just now, azoo said:

    If classic Sonic existing is just "scraps" then why does it matter if you have it or not?

    Merely allowing classic to exist is scraps. What they should be doing, if they intend to keep it alive, is build a proper side-series out of it, whether out of their hands or someone else's. If all we'd ever get out of classic Sonic is more of Sonic Team's halfassed attempts like Gens and Forces I'd be wishing the little blue fucker dead as much as anyone, much as I regularly wish modern Sonic dead in the hopes of something not shit rising from the ashes.

  16. 6 minutes ago, Wraith said:

    For context: that was part of a paragraph focused on the art, story, and worldbuilding of the series.

    Right, scraps. Halfassed attempts at addressing secondary issues, making weird compromises with modern Sonic, satisfying basically nobody. It may have been "for us" but very little of it is what we actually wanted.

    2 minutes ago, CrownSlayer’s Shadow said:

    And a comic mini-series, and who knows what else they’ll make in the future. Which is far more than what other branches have, barring Modern Sonic.

    Merely allowing classic Sonic to exist is still just scraps. I'm not giving Sega/Sonic Team any praise for cheap, surface-level pandering just because iterations like Boom and the old cartoons are dead and buried.

    1 minute ago, Indigo Rush said:

    The fact remains that the only time we've seen this even attempted in any meaningful capacity are instances where Classic Sonic is present;

    Sounds like a good reason to not axe classic Sonic, then.

    1 minute ago, Indigo Rush said:

    Not arguing that Sonic Team especially cares to get it 100% right, they demonstrably don't. But ever since Sonic 4 (which, again, missed the mark) you only ever specifically see Classic Sonic in that sort of package. Modern 3D Sonic games don't get to enjoy even a shade of good side-scrolling, let alone proper momentum physics, because that's Classic Sonic's corner. For some reason. 

    If they weren't doing it with modern Sonic before, and they aren't doing it with modern Sonic now, why should we expect them to do it with modern Sonic after they ditch classic?

  17. 1 minute ago, CrownSlayer’s Shadow said:

    One game and a whole branch revived and catered directly to you.

    Again, don’t even give us that.

    "A whole branch" which consists of, what? Some merch? A couple of animations?

    7 minutes ago, Indigo Rush said:

    The issue I specifically am trying to shed light on is that Classic Sonic is being treated as an entire pillar of the franchise itself and is gatekeeping both 2D and physics-based gameplay in particular.

    Sonic Team stopped caring about physics-based gameplay long before classic Sonic's return. Hell, they don't even care about it with their takes on classic Sonic. And it's not like they've stopped giving modern Sonic 2D gameplay.

  18. 1 minute ago, CrownSlayer’s Shadow said:

    You got a whole fricken game that was better than most of the titles made in the last decade and whole branch that was revived and catered directly to you compared to what Modern fans have gotten.

    Don’t even give us that.

    One game by an outside team is not 11 years of "getting our way".

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