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Diogenes

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Everything posted by Diogenes

  1. Both Adventures have Knuckles looking for shards of the Master Emerald to repair it. Because he's its guardian.
  2. If you've made your main character boring you've fucked up, whether you did it deliberately or not. I mean I'm not saying Sonic needs to be on a constant journey of personal development but at least try to make me give a shit about him. Mario's not a complicated character, he doesn't really change, but he's charming and expressive and they're not afraid to let him stumble and it makes him feel more human. Sonic's trapped between being too "cool" to be human and too lame to actually be cool.
  3. If nothing counts if it's been done better elsewhere there isn't much of anything in Sonic worth praising. And I don't think that framing is any kinder towards SatBK because surely there's no shortage of stories where the hero is the best at everything and never wrong.
  4. Personally I'd say SatBK is in a similar boat of trying but not succeeding, because it tries to portray Sonic as a righteous rebel but nothing he does is ever even questionable; it's good to slay the king because he's an evil fake, it's good to stop and help the kid because it was a secret test anyway, it's good to fight Merlina because her plans involves monsters and bad shit and Sonic is just right.
  5. BotW definitely had some questionable voice acting but I'd probably rank Purah's in the upper half. Maybe a bit awkward in that Champion's Ballad cutscene, but she seems fine here in what little we've seen. Also there's gonna be a Treehouse stream tomorrow showing off more of this game (and Pikmin 3).
  6. A new little trailer, with some familiar faces:
  7. The most 2020 of smash reveals. Seriously this looks like garbage.
  8. smash is bad now

  9. I feel like having some HUD element pointing where you should go is a bit of a sloppy solution. It's one thing if we're talking about some big, nonlinear open world where the environment has to be designed for you going back and forth through it, but if Sonic's sticking to A-to-B platforming, I think it should be possible to design the level to tell you which direction you're meant to be going. I remember there was a little writeup about how Utopia used a bunch of subtle hints to keep the player aimed in the right direction, in spite of how large and open the level was, though I don't remember where to find it. Hit. Always hit. If a move has you give up control to the game, it should perform reliably in your favor. Nobody likes that loop in Radical Train that'll throw you into a pit if you didn't enter from the right place. As for after hitting, I'm in the "bounce forwards" camp. Keep the player moving, ask them to consider the consequences of attacking rather than always putting them in an ideal position. That said I don't think it's a perfect setup; lately I've thought a lot about how poorly it'd work with, say, an item box in a little dead-end nook. Homing attack an item box like that and you'll bounce straight into the back wall, which looks and feels clumsy, and fails at the whole point of the forwards bounce, to keep the flow. Best I've come up with to address that is to allow and encourage a wall jump in that situation to spring you back towards the main path, but then you've got the problem that you're likely jumping back at the camera so you probably don't have a good view of the direction you're moving and the camera might start rotating around to Sonic's back at a speed/direction/timing you don't anticipate...so, maybe not great. Regarding keeping the player's momentum, even with how important Sonic's momentum is to classic-styled gameplay, I think it's ok to break it sometimes. Even in the Genesis games playing a level was never meant to be about a single streak of uninterrupted running, there's all manners of gimmicks to interact with and more platforming-heavy sections that require you to slow down. So I figure the post-HA bounce should probably have a fixed speed. There's already a lot of variables for a player to deal with; having to account for a variable bounce based on the speed you were going before, but not during, the homing attack is a complication that I don't think we need.
  10. Yeah, even in SA2 Shadow wasn't in the escape capsule until after Maria got shot. They're running through the ARK together, then you hear the shot, then she closes the capsule on him.
  11. "Oh but he could've..." Well...he didn't. That he theoretically could've dragged Maria out of the way or attacked the soldier before he fired or whatever doesn't mean he was guaranteed to have taken exactly the right action at exactly the right moment.
  12. He was trying to protect her, by getting her out of the situation. But it's kind of hard to stop a bullet, even with superpowers. I feel like that's really all there is to it? Sometimes things go wrong even if you're good at what you're doing.
  13. hyrule warriors: age of calamity causes second timeline split, bad ending leads to botw, good ending has the champions survive and overcome the calamity

    1. Wraith

      Wraith

      Mipha dying no matter what sorry bro 

    2. Diogenes

      Diogenes

      ok mipha can still die but daruk survives

    3. KHCast

      KHCast

      I want my snarky bird boy to survive 

    4. Diogenes

      Diogenes

      Quote

      I want my snarky bird boy to survive 

      sHTA2V0.jpg

  14. I dunno about that; I'm thinking the slate is Zelda's main weapon, since we've seen her using several of the runes (though Link also has rune bombs somehow?). And purely mechanically, there's no meter for it like the magic meter in HW, so it'd have to work differently.
  15. Ooh nice, I was literally just thinking about her. I'm already really excited for this game; the first HW was a hell of a lot of fun, and it'll be interesting to see them flesh out the stuff that BotW left pretty vague. Looking at the screenshots with the HUD, the maps look a lot more organic than in the last game. A lot less "straight paths connecting square keeps", and that hyrule field one in particular is all over the place. No magic meter either, which makes sense for BotW but makes me wonder how the mechanics are going to be different.
  16. damn did i pick a hell of a time to replay hyrule warriors or what

    feeling super hyped for this already, wanna go murder 1000 dudes and learn more about botw's hyrule before it got wrecked

    i am wondering what the playable cast is going to look like though. i'm sure they won't be doing crazy time shenanigans for the main story again, so will it just be link, zelda, and the champions in story mode? outside of that are they going to port over/rework characters from the first, and/or add new ones, or are they going to keep it more modestly sized and focused on botw?

    1. Wraith

      Wraith

      focus seems to be on reusing as much content as they can so i'd expect any character that already existed in BOTW

      even if they weren't actually alive yet that shouldn't stop them from being playable in whatever mission modes this has

      botw style versions of iconic characters would be cool to see but im not expecting it.

    2. KHCast

      KHCast

      That’s what I’m wondering. Persona 5 Scramble taught me basically not to always expect from KT a huge robust cast, so similar could be happening here as well, having a more condensed character roster while focusing on fleshing out everything else about the game to make up for it

    3. JezMM

      JezMM

      Would make sense to only have the canon characters playable on your first time through the story, but have unlockables for replaying stages.  I'd definitely like to see some favourite characters as unlockables who weren't around 100 years ago, like Paya and the present-day family of the champions that help you get into the divine beasts (can you imagine the outrage if Sidon wasn't playable, c'mon).  Hopefully they don't save ALL the cool stuff for paid DLC, mind.

    4. Diogenes

      Diogenes

      oooh, i wonder if they'll make a young botw impa as a playable character...

  17. Some echidnas came to the human world at some point and set up a civilization there. Gerald knew about people from the animal world (he studied the ancient echidnas, remember). What, are you gonna tell a god what form he's supposed to take? Does Dark Gaia have to come from a world with giant, flaming, multi-eyed reptilians? The two worlds thing is definitely sloppy and doesn't really add anything but it's not exactly impossible to work around.
  18. I would acknowledge the things that they do but also that the things that they do are flawed. If you're looking to discuss and analyze the series, you're not going to get meaningful answers if you stop at "i like it" or "i don't like it".
  19. So does any solution. I don't think heroes need to become flawless. They should be able to mitigate their flaws long enough to succeed rather than being controlled by them, but that doesn't mean they have to eradicate their flaws. It's like that saying about how bravery isn't the absence of fear; it's not about eliminating the flaw, but of moving forward in spite of it. To say that it's poorly communicated is one thing, and it's a thing I'd agree with. To say that he "regressed for no real reason" is not even trying to engage with the story.
  20. Thing is, he didn't beat Chaos 4. Not on his own at least, no more than he beat Egg Hornet on his own. The three Chaos 4 fights are actually all the same fight, it's Sonic, Tails, and Knuckles all fighting at the same time. I mean, unless we're expected to believe they took turns, and Chaos just kept popping back up after being beat down. Ideally. But who says it's ended? Tails fought Eggman on his own a couple of times, and now he's just...unflinchingly, unshakingly brave? That there's no possibility of his growing confidence being challenged, of him backsliding and having to regain ground? Ideally all stories eventually come to a conclusion. But we know the series itself will wither out and die before they willingly choose to conclude it. So if the series as a whole is in a kind of stasis, why not a character's personal arc?
  21. You realize fully grown-ass adults can still be afraid right.
  22. Do they, though? Like, is this something a loose association of superpowered teens should be handling? The Resistance was one thing, when you're backed into a corner you use what you've got, and "people who have experience fighting the bad guy" is kind of what they'd want. But with the Restoration it almost feels like the characters we know are the only real people so they've gotta run the whole world.
  23. I figure the idea wasn't that he could cure outside diseases, but that he himself would be immune to them, and by figuring out how to do that they could apply it to other people. Like, either create an immortality serum, test it on the hedgehog, then move on to humans once it was proven to work, or create an immortal hedgehog through other means, then study him and isolate whatever makes it work to create an immortality serum.
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