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Everything posted by Diogenes

  1. Personally I would've rather they got Eggman's sense of style right the first time instead of having bland robots in the one movie we know will be made and waiting until unlikely hypothetical sequels to give them actual personality and appeal.
  2. New year, new art, new Jilli
  3. I think it's better if 100% rewards aren't anything too significant. Unlockables are an incentive to keep playing, but they shouldn't be so strong that players feel compelled to keep playing just for the reward even if they aren't enjoying what they're doing. Playing the game is supposed to be the fun part, not a chore you have to power through. Also, if it's not something inherently sectioned off like a bonus level, I'd like if more 100% rewards worked like a new game + or were otherwise not tied to the save file where they were unlocked. One of the problems with 100% rewards is that, by definition, there isn't really any game left for you to use them on. This is less of a problem if the game has a level select, but even then I usually replay games on a fresh file when I come back to them, and it'd be nice to have access to the stuff I've unlocked there, rather than on a file I have nothing left to do with.
  4. Sega very clearly doesn't let the comics writers go off and do basically whatever they want, the way things were for a long time with Archie Sonic. That's only reasonable; every company wants to protect their intellectual property, and after seeing how off-track Archie Sonic had become, as well as the series as a whole dealing with an ongoing identity crisis, it makes sense that they'd have stricter oversight in place than they used to. But nobody who isn't directly involved in the comics actually knows what rules are in place, besides the few that the people involved have let slip. That makes it easy to blame them for anything in the comic they don't like; it's always big bad Sega ruining the writer's pure and faultless vision, and nobody can prove otherwise.
  5. But Sonic was a wacky animal series, or at least close to it, at the start. I'd agree it was probably for the best that they dropped the whole Madonna thing, but if she had made it into Sonic 1 she wouldn't have been received at all like Elise. She'd just be the hipper, more contemporary alternative to Princess Peach (much as Sonic was to Mario).
  6. ok so if anyone here has played tales of vesperia, is there a reason the game swings wildly between decent and absolute pig shit?

    twice now i've stumbled into one-vs-multiple battles with little advance warning where the enemies can stunlock you for half your health, and there seems to be no reasonable way of dealing with this.

    1. Kuzu


      What difficulty are you playing on?

    2. Diogenes


      normal. i've played symphonia so i understand the gist of the combat, and i haven't had much trouble with normal fights or most bosses, but the combat system just seems to break down when you have no allies and enemies can gang up on you.

    3. Kuzu


      You basically need to combo enemies in long strings and kill them before they can get the jump on you. Run off, heal with a gel, lather rinse repeat. 

    4. Diogenes


      yeah except that if i try to combo one guy, the other stabs me in the ass. and while i'm recovering from that, the first guy stabs me in the dick. and if i try to block i get stabbed in the ass, and if i try to run and heal i get stabbed in the dick.

  7. Finally got a chance to read #24. Pretty solid overall, they're actually selling the characters being worn down and broken, and Tangle is great here, she's definitely the highlight of the issue. I'm kinda underwhelmed by Whisper's breakdown, though. I mean I get that it's stomping directly on where she's most emotionally vulnerable and the art's pretty visceral, but it's another case of things feeling a bit rushed, and with a little more time and a little more space I think they could've twisted the knife harder.
  8. Looks like he's wearing the same shoes in every scene we've seen though, even ones where he's seemingly still in hiding. Did he bust into some random house that just happens to have a kid who offers him some shoes?
  9. I can't really give Heroes much credit just for hamfistedly setting up a plot point for a future game. All it amounted to was throwing a few points out there for people to frantically speculate over; nothing about it is good writing in itself. And considering how irrelevant it is in ShtH, I don't think they even did it in good faith, with a real plan in mind. This is a complaint that I honestly don't get. I mean it's not even true first of all, that the characters joke around in several scenes doesn't mean scenes like Tails getting mind controlled, the heroes being horrified at the wisps being processed into nega wisps, or Sonic pushing Tails to safety to face Eggman alone don't exist. These aren't spectacularly written scenes of course and the game doesn't follow up on them too strongly, but the game is not, in fact, 30 minutes of characters saying "Baldy McNosehair". And second...it's Sonic, y'know? Taking things very seriously is not his default mode. Dude cracks jokes while escaping from the military, somehow that didn't ruin SA2.
  10. Man if Heroes had "actual stakes" I'm not sure how any other Sonic game hasn't.
  11. Starline just said last issue that that was way too dangerous. I'm guessing it's meant to represent the D6; we already know Starline's planning to bring them in to control the zombots and the preview blurb for issue 25 sounds like they've done so.
  12. Well there's the part in SA2 where she wants to marry him. And the part in SA where they get into Twinkle Park because "cute couples get in free".
  13. I mean Amy has her hammer, Tails builds machines, Shadow uses guns...a character's not necessarily less just because they use a weapon rather than innate abilities. But I do agree that they should be part of his body.
  14. The main argument for it being water is nominative determinism. Sonic is as fast as sound, Knuckles has big knuckle spikes, Blaze controls fire, so Marine should clearly have a connection to water. Granted she already does otherwise, living on an island, being introduced in a game about sea travel, and having aspirations of being a captain, so it's not necessary to justify her name...but then it's a bit weird to make a character so closely tied to the sea and then give her a power that doesn't relate to it at all. Personally I figure it's water and its appearance is just due to SRA having pretty rough-looking cutscenes, but we can't know for sure until/unless Sega suddenly starts giving a shit about her.
  15. so i gave the new version of srb2 a shot


    it was occasionally almost fun until i had to do anything with any degree of precision, and then the game's godawful controls turned it into suffering

    1. Wraith


      The game is good as far as 3D fangames go but the controls are fucking ridiculous on a gamepad. Sonic is way too twitchy and the jump dash is borderline useless with the way it was implemented to line up with the camera. If your camera is slightly off to the side its more likely to shoot you offcourse 

      The game was actually designed around KB&M and not gamepad so I have to give it another spin with that setup but right now it's not clicking for me.


    2. Supah Berry

      Supah Berry

      I for one don't understand why people insist on needing to have a free camera and having to individually move both it and the character even with a keyboard. 

      The camera honestly should be fixed onto the boss battles as it did in Adventure. The biggest thing that leaves me stuck on the first phase of the Castle Eggman fight is because I hardly get a view of when to jump the maces, where the switches are or when's the best moment to hit him when open in short response time given.

    3. Adamabba


      If you wanna have it so that the camera just automatically turns with you go to options and change character angle to camera, then in player 1 controls remove the move left and move right keys and change look left and look right to what you would normally use to move left and right. Remember you can also adjust camera speed to control how fast you turn

      That has always been the way I've preferred playing this. In older versions what I described is exactly how the default controls worked, and there was an option to easily switch between those controls and the current default controls, but it seems they've removed that option for some reason.

    4. Diogenes


      the manual camera controls aren't really my problem; it takes a bit of effort to counter my muscle memory but i can see some sense in them. i was more bothered by the kind of stuff wraith mentioned; sonic's ridiculous acceleration and twitchy movement making anything but the safest jumps a crapshoot and the baffling decision to make the air dash always shoot you camera-forward

      maybe these things make more sense with keyboard and mouse controls but i literally never play with kb+m so that's no help for me

    5. Wraith


      With KBM you'd be able to quickly snap the camera around and aim precisely like you would in a shooter which would make both the decision to go with a free camera and tie the homing attack to it make sense. You would theoretically have a lot more control over Sonic this way. It just doesn't work well on a gamepad. I heard there were mods for previous versions that unlocked the jump dash but they haven't been updated to support this version yet.

      Another thing hamstrung by Sonic's insanely twitchy controls is every object being small and two dimensional which makes collision kind of difficult. This isn't as big of a problem as it is in older versions but I wish objects like springs and enemies were just bigger. 

      A lot of 3D fangames have this issue of Sonic's acceleration and top speed simply being too high. Look closely at how fast he runs across flat ground in the classics or even SA1 and it's not too fast without help from the level design. Almost every fangame I've played hasn't caught onto this somehow.

    6. Sean


      The high acceleration feels like a leftover from the pre-slope days where the level design was literally blocky and there wasn't any way for Sonic to gain additional speed without spin dashing or thoking. I'm used to it but only because I've been playing this game for 15 years, it could definitely use some adjustment there. Tails is the slowest character but he's by far the one I find most comfortable to use just by his acceleration and handling alone.

      I find that Sonic's easier to control when you use mouse and keyboard and have the camera fixed behind him too. You basically have to play the game like an FPS, and YMMV on whether that in itself is good or not, but using a gamepad is trying to fit a square into a round hole.

  16. finished zelda 1's second quest for the first time. with the harder, more complicated dungeons, i found there's something appealing in how the game keeps the two dungeon maps (the one you find as an item and the one that gets auto-updated as you play) separate. while it kinda breaks down when the dungeons start getting really complicated in ways that neither map can express, i like the idea of cross-referencing "your" map against one you've found to try to figure out where to go and how to get there instead of just combining the two automatically. if only the maps were a little more detailed and the dungeon design a bit less dickish...

  17. Eggman: "We both have our own styles that we won't change" Sonic: "But yours is evil and mine's not"
  18. If he genuinely believes what he's doing will make for a better world, there's a twisted sort of logic in the villagers being the first ones to be "gifted" the virus. In fact looking back he kinda describes it that way, saying it'll make things perfect, no hunger or illness (also no free will, but he is, after all, a madman).
  19. I really, genuinely hope they finally drop the boost. I don't like what it's done to the series and it was at its absolute worst yet in Forces, and considering they snuck Lost World in the middle of things they're not entirely unopposed to doing something else with Sonic. Realistically, though, I don't think it's dead yet.
  20. They showed it off near the end, as part of the functionality they hacked back in. Although looking at it again it doesn't look like it's actually player-controlled, since it seems Tails spawns in when Sonic gets near that one spring, and he follows a very fixed path, so it's not much like the "1p version of 2p Tails assist" we've seen in hacks, fangames, and Taxman's other work anyway. Might've just been meant for a cutscene or Marble Garden Act 2's boss or something. The "drop dash" is a lot more similar, but if Taxman says it was a coincidence, I don't see reason to question that. "What if you could spindash, but in the air?" isn't so radical an idea that it couldn't be invented twice. And there's hardly any point in arguing about it since we can't possibly know otherwise unless someone involved comes out and says it.
  21. Well, it's...definitely less horrifying. Bumped it up from "utter disaster" to "technically watchable". Sonic's design and animation still look a little awkward at times but he looks about as good as you could expect from a misguided CGI/live action mashup adaptation of an old cartoony property, certainly miles better than the horrible little gremlin they had before. That's about the best I can say about it, though; Sonic seems like a hyperactive kid and...weirdly kind of helpless at the start? Like okay this is kind of an origin story, this is a younger and less experienced Sonic, but it's a little weird to go from, say, SA2's "I'm gonna leap from a helicopter, evade military robots and the world's most reckless truck driver, and take down a war mech without breaking a sweat" to "I'm going to hide under a table from one guy in a suit and his little egg drone", especially when he's clearly already been doing superhuman stunts just for fun. Though I guess given the rest of the trailer that won't last too long so whatever. Otherwise it kinda feels like Sonic's more a vehicle for gags and action scenes rather than a character. Carrey's Robotnik is still so-so; he's not much like any existing Eggman/Robotnik but I at least appreciate that the energy he's bringing has a similar vibe at times. Tom...continues to exist, for some reason. GHZ looks nice but mostly makes me wish the whole movie was there. Still not something I care enough to go see in theaters, but when it makes it to Netflix or whatever, yeah, I'll give it a watch, probably.
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