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Everything posted by Diogenes

  1. I mean, the GUN robots are, well, robots, something he's got experience both fighting and building himself. As for ShtH and '06...personally, I say they're bad games and he's boring in them so I would rather decide that they are the wrong interpretation of Tails.
  2. It's not actually a bad thing for a kid to be scared of monsters.
  3. Tolerance. In the sense of building up a tolerance to a drug. Your character starts off with some trait or quirk, they're cocky or short tempered or smart or whatever, and at first it's all fresh and new (relatively speaking) because the audience is still learning the specifics of the characters, their world, their relationships, etc. But as they keep being exposed to the same "level" of that trait, they build up a tolerance to it. You expect the cocky character to crack wise, the short tempered character to start a fight, the smart character to say some technobabble and build things, so it stops being as exciting. So the writers crank it up a bit, the cocky character's even cockier than you thought, the smart guy is even more brilliant. But then the audience acclimates to that, and you're back to the same problem, so what do you do? You crank the knob again. As you lean on and exaggerate the trait more and more, it can begin to overtake the character's identity. Personally I feel like the accusation gets thrown around a little too often, though. There's a time for subtlety and more down-to-earth characters, but it's not inherently wrong to go big and let characters have their extremes (both positive and negative) either, depending on the kind of story. It's easy to claim Flanderization if a character ends up being taken in a direction you don't want, that emphasizes traits you don't like. As for a case where I think Flanderization helped, there's a character from my favorite manga, Laius from Dungeon Meshi. He's the leader of a DnD style adventuring party, and from the first chapter you'd get the impression that he's a fairly competent, levelheaded one, even if he has a bit of an odd interest in monsters. But it eventually becomes clear that he's usually running on just two functioning brain cells, and they're focused on monsters and eating monsters, respectively. This is a guy who wants to jump into a magic painting to eat the food in it, a guy who eats raw kraken parasite and gets parasitized by the parasite's parasite, a guy who wants to understand the gentle embrace of a carnivorous plant. Ok, so why is the arguable main character of the series turning into a monster-obsessed idiot a good thing? Well for one thing, it's funny as shit. Dungeon Meshi is in part a comedy, and Laius's obsessions and awkward interactions are a big part of it. But it isn't just some "lol look at this wacky guy" gimmick. Monsters and eating them is central to the story. His knowledge about and curiosity regarding monsters gets the party out of plenty of bad situations. It's also got its own consequences, and colors how other characters see him. As goofy as it can get, it's also a vital piece driving the story forward. Now a lot of this comes early on, and you could argue this isn't really Flanderization, just the slow reveal of who the character is. But, isn't that the point? It's not Flanderization if it works. You can double down and exaggerate a character trait and still have it be a functional, vital part of both the character and the story as a whole.
  4. Style's definitely a part of it, but I also think Eggman is the character that tends to feel the most "real". Not realistic, exactly, and not super nuanced or deep or anything, but like he's capable of the full range of human emotions and not as stuck in his archetype as most of the other characters. The composed, confident supervillain and the fuming, tantrum-throwing manchild are both equally "Eggman", and rather than being inconsistent they're two sides to the same whole; Eggman as he sees himself and Eggman as he is under pressure. The series has had more evil villains and more powerful villains, but they always come off as flat because they're more concerned with impressing us with how evil and powerful they are than with making them feel like actual people. Eggman's allowed to be weird and uncool, and it humanizes him.
  5. So rushed. By the numbers a lot happened but it felt like nothing. Dunno if the team just wants this arc over and done with or if that's my feelings coloring my impressions. I liked Zavok just hucking a fist full of zombots at the island, at least; that's an efficient solution to the island being isolated. Also check what's at Zavok's feet when he gets huge; that's a Chekhov's gun if I've ever seen one.
  6. Speaking personally, "open world" isn't what I want out of Sonic. Not that I want super-linear, super-restrictive level design either, but when there's a clear beginning and end and clear routes from one to the other, the level design can more easily be designed to help or hinder the player as wanted. But when you open up the level design so a player can be coming at almost any section at almost any angle, it's a lot harder to design for; a hill is a speed boost one way, an obstacle to climb the other, and probably just awkward at any other. Knuckles and Rouge's abilities don't really contribute to speed, either, and only questionably to platforming. It's one thing in the 2D games where the more limited space and the overall linear progression keeps the player penned in and gliding/climbing is only occasionally useful, but in an open 3D space you're going to spend most of your time beelining from one thing to the next, hardly interacting with the things that are typical of Sonic level design, and gliding and especially climbing aren't all that fast. I don't think it's necessarily a bad thing for a Sonic character to have a projectile attack, but there's a question of what it's adding to the gameplay. Forces' shooting is never actually interesting; the game just lines up worthless enemies for the sake of having something to knock down. There's no interesting decisions to make and almost no skill involved; you see enemies, you shoot wepon, end of story. The Adventure-style shooting gameplay at least made an attempt at there being strategy to it, asking you to lock onto as many targets at once for greater rewards, but even aside from the clunky controls that clashes with the series' goals of speed and fluidity. If you wanted big combos you needed to stop and let your laser tag everything nearby; if you ran ahead you'd miss things or go out of range. Whatever abilities you give a character, they should complement and reinforce the core focus of the game, or at least not contradict it. I am really not interested in things that are just a "smidge" Sonicy. I'd much rather see games that are willing to dive into what makes Sonic gameplay unique and explore that space, than have gameplay that could easily be from some entirely separate series save for a few bits of Sonicy connective tissue.
  7. Wasn't Crash 3 also about time travel? Bit of an odd choice to jump back and insert this as a sequel to the third game while also repeating its gimmick. Anyway I enjoyed the trilogy for the most part so if this ends up getting a Switch port down the line I might pick it up. At least if it leans more towards the first two games than the gimmick-heavy third.
  8. I mean that's pretty much everyone in the series, though, and of the heroes he is the most inclined to break rank and do things his own way, given he's just as willful and independent as Sonic, if not moreso. Plus the zombot arc is all about the characters being worn down until the raw nerve's showing, and Shadow's not the nicest guy to start with. He ended up listening to Sonic last time and that's (in part) what caused this whole mess, so he's got reason to not want to listen to him again. It's harsh, sure, but I consider it a matter of extraordinary circumstances. As poorly portrayed as it was, Eggman had successfully taken over the planet in Forces, compared to his plans usually being stopped before any real harm was done (or at least the harm being mostly undone by the end). He proved himself a threat too dangerous for Shadow to allow him to wander freely. And with Sonic, again, it's not unreasonable for Shadow to see him as being responsible for the zombot apocalypse, and I don't think it's outside his range to say "you caused this, you deserve to suffer it".
  9. I honestly don't see it. Like, he can be competitive and antagonistic, yeah, but I think the extent of it has been overstated and when it does happen it's not coming out of nowhere. I mean what media have we even had since Boom where Shadow had a major role? Forces, where he and Sonic barely interact and when they do it's purely functional dialogue to move the plot along, TSR, which is ultimately just a big goofy racing spinoff where everyone's being competitive, and IDW, where he's got understandable reasons for his major clashes with Sonic. I'm sure I've talked about all this before, as Sonic Discourse always seems to be going in circles, but I really, genuinely don't see where this impression is coming from.
  10. Turns out Olivia is awesome. She's also the big blue dragon helping fight the phoenix in the trailer; you can see her crown on it.
  11. Another short video showing off the boss battle mechanics against the origami turtle: Also more videos and screenshots here, including "badges", of a sort: Honestly I'm starting to feel pretty hyped. I had a lot of fun with Color Splash and this is looking bigger and wilder in every way.
  12. I use the word "intense" but by that I don't mean he has to be firing on all cylinders all the time. My point is that, in general but especially when shit goes down, he's got the focus and clarity of acting on his genuine feelings and convictions. He's got his boundless confidence, his heroic drive to save people, his love for adventure and excitement, and he can pump that into the emeralds without fear or hesitation and get it back a thousandfold. My idea may be DBZ-adjacent but it's not actually DBZ. And Knuckles doesn't have unbridled, uncontrollable rage anyway; he's just regular quick-to-anger. If you're going to power something with emotions, you need a steady stream of emotion to get a steady stream of power, and that's not what Knuckles' anger is. Look we had this discussion before and it went nowhere so all I'm going to say on this matter is that I reject the notion that prophecy has to be what imbues someone with power rather than it simply being a record of what someone does with their own power.
  13. I really don't think it is. People don't usually keep the same emotional intensity all the time, your mental state changes in the short term as you react to things and long term as you grow as a person. Some characters are more naturally suited to it than others; Sonic can go Super pretty easily because he's a pretty intense dude with an unshakable internal drive, while Tails is more grounded, more thoughtful, and less sure of himself, but that doesn't mean he can't ever reach a point where his emotions are intense and focused enough to justify a Super form. Certainly not in the same way that he can't suddenly become a hedgehog, anyway. It's basically the entire point of It Doesn't Matter, though, and I can't see how it's an inaccurate read of the character. I mean Knuckles has a certain intensity, but it tends to be...unfocused. He's a hothead, he snaps into anger quickly, but it's not a deep well to draw from; he'll cool off soon enough. I'd be the first to cut Silver from anything significant but it's not hard to justify him going Super under my framework. '06 had him carrying the weight of saving the future on his shoulders, trying and repeatedly failing to stop the apocalypse, to the point where his one friend had to sacrifice herself to do what he couldn't. And then all of time and space collapses and there's a freaky monster responsible and he's got a chance to redeem himself and set things right. It was his time to get shit done, and he did, and maybe he can't actually go Super anymore since things are different. I'm fully aware that I'm veering somewhere into headcanon territory with this but I don't think there's anything in the series that actually contradicts it at least, and it's not like I've pulled the "thoughts into power" line out of my ass. And I say it every time, but I still think people are misinterpreting what that one off the cuff answer actually meant. Does anyone have the source for that on hand, btw? It'd be nice to have a quick refresh on the exact context.
  14. Eh, I think the games have too often elevated the emeralds to legendary, world-shifting status to make them comparable to Mario powerups. Even from the start they were a core part of the conflict in a way Mario's stars haven't been. Except maybe in SM64, but they didn't really do anything there anyway. My take on the "how does one 'Super'" subject is based on Tikal's "the emeralds change thoughts into power" line; not that there's some privileged few with the innate ability to use them (aside from how Shadow and the Biolizard were built for it, I guess), but that few people have the strength of will, the passion, the intensity, to use them at that level. The Super form's ultimately a reflection of something within the character, not just a matter of having the magic rocks on hand, and leaves open the possibility of other characters going Super under the right circumstances without risking every story turning into a Super Saiyan free-for-all. That's the interpretation that speaks strongest to me, anyway. Pretty sure it's just Sonic that goes Super. But multiple characters going Super at once has been a thing since SA2 anyway.
  15. At that point I think you're diverging too much from what's actually in the game. There's no point where all 5 characters are shown to be together in Mania Mode, and Knuckles is on his own at the start of the game and for his unique version of Mirage Saloon Act 1. I'm sure I've said this before in one thread or another but personally I'm fine with how Mania handles it; non-canon faux-Super forms for most characters, so there's still approximately the same incentive to get the emeralds with any character, but only a few characters get a true and canonical Super transformation so the plot doesn't either have to account for every character being a demigod or somehow try to ignore it.
  16. I mean, it's not like they'd say otherwise. Talk is easy, games are hard, we're not going to know what they're really up to until we see something concrete.
  17. Not every character needs to be in every game. Not using Knuckles in every game is not, in itself, a solution, but I have never claimed it to be. Not using Knuckles in every game is one aspect of using him better, because it avoids diluting his character into a generic good guy and losing the impact of his actual motivations. And then when you do use him you give his motivations the proper care and attention they deserve. Then your concerns have nothing to do with the subject of this thread. Stick him in as a non-canon unlockable, whatever, problem solved.
  18. Jesus christ is there any answer I can give besides "every character all of the time!!!" that isn't going to be taken as an attack? It's not some assault on a character to not use them at literally every possible opportunity.
  19. It's not an "excuse", it's a (vague) plan for how to use him better.
  20. I'm not saying he shouldn't appear regularly, just that he doesn't need to be involved in every game. Let him skip one or two so they can focus on other things, then bring him back for a game that can give him proper time and attention, rather than '06ing him into every story.
  21. No but just giving everybody what they want is probably not going to work out.
  22. Knuckles is one of the few characters in the series to really have a clear personal goal beyond generic do-goodery. As difficult as it can be to work with it, I can't imagine that cutting it, ignoring it, or trivializing it will do the character any good. That doesn't mean that every game needs to focus on the emerald or the island to justify him showing up, I can buy "the world is in danger so I need to guard proactively" some of the time, but it shouldn't be the excuse all of the time. They need to figure out ways of working him into the story that flow properly from his character and not simply have him appear out of nowhere because he's expected to appear, even if that means he might not have a role in every game.
  23. I mean, that kind of is the problem: individual motivations get subsumed into "the group". It may not always be easy to wrangle characters with entirely different and largely personal motivations together into one coherent story, but when the pieces do come together I think it makes for a better story because their presence is actually rooted in their character rather than risking the feeling that they're only there due to alignment with the group and that it may just as well have been someone else.
  24. Yeah but they're also continually impactful throughout the game. We see their actions through levels and boss fights, we see their physical and emotional struggles through cutscenes. Nobody's saying a character can't ever need help, but again Amy's got about 4 meaningful scenes and they're a 50-50 split between her doing something useful and her needing to be rescued. Like I'm not going to call Rouge a damsel in distress just because she gets trapped in the vault and Shadow rescues her or because Knuckles caught her when she fell, because she spends the game being a double agent, inserting herself into Eggman's plans to gather info on Project Shadow under the President's orders, while also working on her personal business of trying to steal the Master Emerald. She's got irons in the fire and she's getting shit done, even if it doesn't always go cleanly. On the other hand, the game points out, twice, even, that Amy hasn't really gotten to do all that much, and that she keeps getting left behind while other characters actually drive the story forward.
  25. Maybe not "that" bad...but kinda bad, yeah. When it gets to the point that her obsession with Sonic is used as a reason to beat him into submission, even if it's just sort of a jokey excuse for a boss fight, it starts to feel like a bit much. I'd say SA2 either counts or is pretty close. Yeah she broke Sonic out of jail and triggered Shadow's real memories...but she also had to get saved by Tails twice, the second time in a hostage situation that almost got Sonic killed. And outside of those moments she's basically just being dragged along by the heroes without having anything to do. On paper, but the problem is future games didn't do that great a job of carrying through with it. Yeah she could smash a few robots if she needed to, but her character just kept getting dominated by her crush on Sonic. She needed to have something else going on to feel like a fully realized character. Unfortunately what they've ended up doing is just downplaying her crush without giving her much to make up for it, which has just replaced "annoying" with "bland".
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