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SuperAj3

TSS Member
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About SuperAj3

  • Rank
    Ninja Power!
  • Birthday 03/24/1996

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  • Interests
    Video games, Anime, basically the whole Otaku subculture, minus the creepiness.
  • Gender
    Male
  • Country
    Australia
  • Location
    Southern Island

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  1. I'd like to see Espio, Charmy and Cream get added. Any more Sonic characters would be nice. They could re-use Team Wild from Sonic Runners and have Sticks, Tikal and Werehog as another trio. If they decide to pick non-Sonic characters, I'd like to see Bayonetta, Jeanne and Rodin as a trio. I guess Rodin would be power, Bayonetta Technique and Jeanne Speed?
  2. Metal Sonic and Eggman in that trailer? (It's not Classic. There's a frame where you can see Metal's black eyes and exhaust).
  3. Oh wow and right after Sonic's twitter teased something XD Yeah it seems that if there are only 15 characters, we at least have Sonic, Tails, Knuckles, Shadow, Egg Pawn, what appears to be Amy, and a blue Egg Pawn. I'm guessing the blue egg pawn is an alternate colour for people wanting to play as the same racer, OR Egg Pawns are fillers in the "Adventure" mode, and you can only play as an orange one outside Adventure mode. It's a shame the roster's so tiny. I guess it's going with the team mechanic, so 15 makes it 5 pairs of 3. I guess extrapolating on that, we can at least guarantee Rouge and Omega for Team Dark (Unless Omega's replaced. Poor guy got relegated to a flashlight in Runner's plot, and was deactivated all Forces, so I hope he gets attention). Also, Amy has to be in, meaning Team Rose should at least re-appear (So Cream and Big). Big is too meme-worthy for them to cut judging by how popular he's been with Sonic's social media staff. Chaotix are a possibility, bringing our roster to 13. Unless that King/Cop looking robot is playable, I'm sure the remaining slots are Eggman and Metal Sonic. (If Blaze and Silver are cut, that'd be such a shame. I hope they mean "over 15" and you begin with 15 racers and can unlock more).
  4. I like the idea of the phantom ruby being used to hide Eggman's preparations for his takeover. I also like the idea of additional playable characters! Some of my main issues with the game though were a lack of content, and story being rushed. If I could re-write time and modify the game I'd:
  5. To be fair we've had 5 on-foot racing games (at least in recent time, adding Sonic Dash, Dash 2, Runners and Speed Battle). It would be cool though if there was a sandbox-style racing game like R again. I loved some of the stages and the alternate routes.
  6. I can imagine if this were the SXSW reveal : "The 'next step' in Sonic is a step back to his roots!"
  7. Given the last 2 reveals for Sonic Team games (if you count Runners) giving us something very limited, I'm only expecting a logo, some early concepts or a small trailer being revealed. If it's the racing game though, then I'm sure they'd have enough footage to show off some gameplay and at least have a name finalised.
  8. When they released this game globally, they made it much harder to get SRs by making the chests take longer to open, and gave them higher RSR payments to unlock. That being said, knowing you can get SRs from those free chests (which unlocked me Chaos), plus that free Emerald chest and the 12 day rewards has already made this much more generous than previous games (Oh and I hope the next update adds Infinite)
  9. I've been reading all the sentiments posted here, and a lot are well thought out and pretty fair. It's nice to see how critical, but not over the top people are with this, and I think that serious attitude must mean people aren't taking this as just some chance to complain. Knowing the trend of people leaving to ultimately work for Nintendo or other larger franchises makes it seem to me like the developers are using Sonic to get their foot into the larger scene, which to me isn't a dumb move on their part. They're taking care of themselves and working up the ranks, so why not take an opportunity to work on a (presumably) larger project? But yeah it is sad to know the consequences of that. It is interesting though how experience with past Sonic games has taught us to look for things like staff leaving, management issues, and other situations that affect development. Not sure if this is normal for fans of a franchise to even know or need to be exposed to all this multiple times over, but I guess it does say something overall about the scene. I wonder just how many issues repeat themselves for Sonic Team, and just how many they have control over or not. I'd like to know if they either hired or attempted to hire veterans temporarily to train the new staff, and if not, then why not? We know 2 of the 3 level designers were new to Sonic, the third being with them since Lost World, and the stages had some unleashed-esque moments (falling down to avoid lasers/missiles and the lane-way style gameplay) but not much else on things like if stages had to be cut or if things had to be simplified or not. I say this because I'm aware Mystic Jungle (thanks to some scene-breaking by darkspinessonic) has multiple levels all in the one stage's model, and that parts are cordoned off so other characters can't access those segments. Also some background details in Casino Forest, such as distorted buildings being entangled in vines make me think some whole area was just cut and reduced to background imagery.
  10. I bought the app. It was fun and well made for an offline version of the game. Characters were easy to unlock and the missions got more challenging as you progressed which was nice. It wasn't bad for an old-school style mobile app (as in, you buy the app and it comes with everything), and it reminded me of Cordy (an old smartphone game) with the 4 zones, all with different environments and different obstacles etc. That being said I haven't played it since beating it. No incentives and no new content meant that it became a little repetitive.
  11. Seeing as Shadow's stages were literally both of Avatar's (Park Avenue and Aqua Road) with edits to enemy placement and obstacles, I don't think any new DLC will be much larger than just remixing existing stages. Playing as Silver with a proper boss fight against Infinite would be fun. He could also function like the Avatar with the Asteroid wispon if they need to (I see a re-use of Infinite's battle at Metropolis, only this time in Mystic Jungle) and then allow Silver to be playable as an alt for Avatar's stages. (Tag teams better have a Shadow/Silver toggle LOL) Also an actual boss fight with Chaos would be nice. Maybe take the 2nd comic and he could be a boss in an Episode Knuckles?
  12. My current Avatars I guess if I had to name them they'd be "Caramel the Bunny" "Lucas the Hedgehog" and "Prudence the Poodle" respectively
  13. In answer to the question in the OP, I won't stop supporting it, I'll just wait until I see enough gameplay to make my decision. (I'm probably gonna renege this next game because I always end up buying Sonic games Day 1 LMAO)
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