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About Lord-Dreamerz

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    Overlord Of Dreamland
  • Birthday February 28

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  1. What is something from some of the Sonic games that you like, which not everybody likes?

    Personally I like the boss fights where you can't just endlessly hit the boss to win quickly. I like the feeling of battles that are more loosely turn based & strategy focused while still being a fast paced action game... And yes I enjoyed the bosses on Sonic 4 EP2.

    I also like for every hit to obviously count & be noticeable, because having to hit something countless times with minor results can be dull to me. Which is why I don't mind the wait to hit it style battles. Furthermore I prefer boss battles to be in their own dedicated mini-levels instead of a end of act challenge, because I want it to last more then just a hot min.

    1. mayday2592


      I liked Sonic's Melee attacks that didn't involve him rolling. Sure they slowed them game down or were almost never required, built I thought they looked cool and wouldn't mind seeing them in a fighting game or implemented better in a new game.

    2. neezTHEhuman


      The Werehog

    3. AWild No.1 washed up gamer

      AWild No.1 washed up gamer

      I like a balance between hitting the boss multiple times, but waiting, for an opening ala sonic unleashed. Once the boss is down, light him up with all you got until he gets back up. Also, give bosses a pinch mode again along with the music. 

      I also appreciate parrying the bosses attacks like how you fight heavy shinobi in mania to make an opening instead of just waiting for it.

      Bring back the air trick system along with jumping off ledges or ramps a certain way to gain height.

    4. Blue Blood

      Blue Blood

      @Lord-Dreamerz I think that most people would find fault with boss fights wherein you can just attack the boss endlessly. Hill Top for example gets flack for being pointless; you're on higher ground than the boss and he's virtually defenceless from above, so you can just jump on him once and stay there until he's defeated. It's easy and takes no effort. And that's the same problem that people have with bosses that make you wait for ages. If you're in a fight that mostly consists of just waiting and perhaps dodging very easy, drawn out attack patterns with minimal effort before the boss makes themselves vulnerable to a single hit of damage... oof. No thanks. Chaos 4 is perhaps the worst example of that. You do absolutely jack shit for the majority of that fight, and no amount of skill or risk-taking will pay off. 

      Boss fights should always be engaging, with your level of skill and willingness to take risks factoring into how often you take damage and how quickly you can take the boss down.

      Anyway I liked the Medals in Unleashed. I always hunt down collectables as I play games, trying to find as much as I can each time I enter a new area. And even if there are no collectables, my first few runs of a level in any game will always be slow as I try to get a full lay of the land. The Medals were just a fun collectable token for me, and I didn't come across any barriers until Jungle Joyride Day (the last level that requires medals) because I always had plenty. I can totally see why people hated them and why they caused so many problems. Especially in the daytime stages that are the complete antitheses of exploration. The Red Rings in Colours Generations and Lost World (not Forces) are much better; they're not hidden in corners and crevices but instead are in locations you get to just from playing the game normally. All that they do require is for you to play attentively and to try out alternate paths. Plus they aren't mandatory for progression.

    5. Diogenes


      it only half counts as there's a lot i'd change if i could but i still appreciate that lost world attempted to bring some parkour into sonic's moveset. it was too awkward and restrictive but the basic idea is still a natural fit for sonic and despite its problems it still gave me some things to think about as to how it could be done right.

    6. Blue Blood

      Blue Blood

      Parkour was, is and always will be a great idea for Sonic. Lost World was just a bloody awful attempt.

    7. VisionaryofSUPER


      Parkour was a good idea.

      The medals were a good idea, but paired with a gameplay style that didn't compliment them.

    8. Strickerx5


      Set pieces and QTEs. While I'll echo than an overabundance of automation is dumb and do understand the dislike of them, I'm all for that short visual flare more often than not.

    9. Speedi


      In-game dialogue. I love seeing how characters react to situations in the levels and interacting with each other. They just need to do keeping implementing it like Forces where the generic dialogue is really toned down or non existent.

    10. Iko


      I replayed Sonic Colors a few days ago, and there was one detail I forgot about that was nice to remember and gave me a couple of laughs. There are moments in the game when you can passively bully some Egg Pawns by activating traps on them. That's very funny and satisfying to watch lol

      Otherwise, I agree with the people who said the air tricks and the parkour. I may also add the Boost Mode and the amount of collected rings increasing your character's skills, both from Advance 2 (in the original game rings gave you more acceleration, but I think it can be applied to other skills as well, like maybe Tails' flight etc).

    11. TheOcelot


      Chaotix rubber band tether mechanic which was a ptetty cool gimmick.

  2. As a fan of the character I can honestly say I am fine either way. I would not be against her being added to the main games, except I can live without it too. I don't feel she has tons of special gameplay value outside of using a boomerang or other tools. But problem is many tool ideas tend to be a slow mechanic unsuited for super fast action gameplay of modern Sonic games. I think It would work better for a Sonic RPG... I actually wish SEGA made Sonic RPGs honestly, but the one time they did kinda sucked sadly. And simply adding Sticks in as another reoccurring background cheerleader which SEGA has reduced most of the side cast into would be the opposite of appealing. Personally as both a game-dev & story writer I been fairly trained against adding useless bloat to any fictional work. However If SEGA can find something meaningful to do with her even slightly then I would support it. In general I wish SonicTeam would put the side cast on a rotating usage wheel across the series for which ones are playable or simply used in the stories. Whenever there are multiple playable characters both SEGA & fans tend to automatically assume Sonic/Tails & Knuckles should be the first or only choices, but i don't agree. Besides Sonic, the others should be more of a fun yet logical surprise, not the exact same few every-time. They should pick ones that suit the story or theme of each game correctly... which shouldn't be to hard if they cared.
  3. Not surprised by the Knuckles reveal whatsoever. Back not long after the first movie release there was interviews with the creators saying how they wanted to include Knuckles into the next movies. The way they said it also made it seem like they were not gonna wait until a possible 3rd movie either. Anyways as a rough look at the under layer design it looks very good I say, I wouldn't mind if Knuckles was changed to look more like that for the games too as I feel he isn't bulky enough currently in the modern style.
  4. Nice one! But I don't think it is fan art. You can see the Sonic Channel logo in the corner and it seems to be done by the same artist who has done a number of official arts lately, not counting the wallpaper arts which are by another artist I think.
  5. A silly Sonic story moment idea that came to my mind. The scene takes place where Dr.Eggman brags about his newest weapon will destroy the world If Sonic doesn't hurry to save it.

    Sonic cuts off his enemy's rambling midway by saying: [Which world is going to get destroyed tho?]

    Dr.Eggman replies: [Er huh? isn't it obvious which one?]

    Sonic replies back: [Not really! There is so many. Is it the Human world? The Furry world? Blaze's world? Little Planet? The Lost Hex? Classic Sonic's world?]

    Dr.Eggman: [Hmm I forgot how many there were... Now I am not sure which to go with.]

    Sonic: [Ha! If you must try destroying one of them... I suggest the Lost Hex as nobody will miss it... except maybe the Zeti!]

    Dr.Eggman: [Ugh, this is getting confusing... It would really be more convenient if at least some of these worlds were merged into one... Oh-Ho! Maybe I should invent a new device to do that instead!]

    1. Supah Berry

      Supah Berry

      Something tells me Eggman ain't the real villian here

  6. Yoho! It be my BIRTHDAY!

    1. Dejimon11


      Happy birthday 

    2. Sapphirine Wind

      Sapphirine Wind

      Happy Birthday!

    3. Crow the BOOLET

      Crow the BOOLET


    4. Solister


      Happy birthday!

    5. Diz


      Happy birthday, enjoy your day!

    6. The drunkard from space!

      The drunkard from space!

      Merry birfmas!

    7. Supah Berry
    8. Jingilator


      Happy birthday!

  7. At least to me it is amazing that the remakes somehow look worse then the originals! I'll take the pixel art-style over the cheap painted-balloon looking 3D graphics any-day of the week. I don't even dislike chibi art-styles or whatever, I actually loved the look of Omega Ruby. But honestly these D&P remakes are just not appealing to me whatsoever.
  8. In a spindash contest between the main reoccurring cast of roughly 20 Sonic game characters who would win?

    SideNote: lets assume Eggman can spindash too just for the amusement of it.

    1. Harkofthewaa


      Either Generations Classic Sonic (that spin dash is powerful) or Lost World Sonic (can literally spin dash forever if nothing gets in his way).

    2. Supah Berry

      Supah Berry

      In terms of the strength of everyone's spindash, I'll be boring and believe Sonic might have the edge assuming can handle being a ball as well as when actually running. Although, in terms of letting downhill momentum carrying the race, I'm stuck between picking Big or Omega. Their weight practically turns them into boulders, they can bowl through any competition in their way.

    3. AWild No.1 washed up gamer

      AWild No.1 washed up gamer

      If eggman can spindash, then it's no contest. He can already outrun sonic in the genesis games.

  9. The new Sonic Lego set getting made is a nice start. But i do hope this will mean more sets will come along in the future and not simply exclusive to classic Sonic stuff either. I seriously don't know why SEGA hasn't tried to push for far more Sonic Lego stuff already. I want a official Metal-Sonic & Blaze figure someday please. xD

  10. Multiple dimensions I hear?... I pray this means Blaze will appear! Please? :L

  11. So kinda like the IDW comics in tone except bit more light-hearted? That part would be fine with me I think.
  12. So if we do get A multiple Sonic media crossover for the new Sonic cartoon series... Ehh not sure I would really like the sounds of that personally. Because I seriously would enjoy just a normal cartoon series simply based on the main modern game universe purely for once. Why we always get strange stuff for Sonic cartoons? Sigh. However I'll try to keep my mind open to the idea the new Sonic series could still be good & fun regardless of me being tired of multiverse stories if that is what it ends up being. Just am overall bored of the Sonic series always focusing on time & dimension travel so often. I'll admit it has been a core aspect to the franchise going all the way back to special stage rings In Sonic 1 that warped to another dimension, and time travel in Sonic CD... So it isn't super out of place as a idea whatsoever. But sometimes I would like more plots without that stuff. I'll try to look at the upside to this and hope this means that Blaze will appear on a animated Sonic series finally after all this time! If not... then a "big boo" it gets from from me for not including her, especially in a series about dimension travel where she would fit in decently. xD Regardless of everything else, I still don't trust the animation studio making this as nothing they did in the past impressed me greatly. Also 3D animation series are rarely ever great in general... Leaves it hard to expect anything amazing from this. But time will tell.
  13. Honestly I don't need to convince you of anything. I know what I like & dislike, if you don't want to believe me that is your own problem. Ok I am going to stop you right there. At this point you are just trying to gaslight me because you can't accept anybody not agreeing with you on this subject. The only one here who is moving goalposts & dismissing arguments is you this whole time. I am done here. You are only wasting both our time.
  14. Pretty sure I said i watched the movie multiple times, and when it was released I posted at multiple places I enjoy it despite it not being my ideal for a Sonic Movie. Just because somebody enjoys something doesn't mean they think it should be fused or reused in other parts of a related franchise. And the reason I said that example with Tom is not simply because I think he should be a minor character if appearing in the main line games. I said that because are we seriously excepting SonicTeam to do anything important with him if they did? Again they barely use their current side cast as it is for anything meaningful anymore, and in general seem to suffer not knowing what to do with half their content outside of references & cameos. Why would he get special treatment? Or any other offshoot media character? Unless SonicTeam proves to us they will be changing how they handle their stuff, otherwise I have no reason to believe they would put this other extra stuff to any good use. Wishing for stuff is nice fun, but I prefer to be little realistic when working with whatever subject.
  15. Pretty sure I am being honest. I expected a overall basic Hollywood style movie I've seen before get reskinned and wasn't surprised by what we got or by the fact it sold good. The mere idea of seeing the first ever big Sonic movie sounds exciting to many people. Meaning the bar didn't have to be set very high. And I don't expect big film studios to make anything risky for concepts as that isn't their interest 9 times outta 10.
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