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Lord-Dreamerz

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Status Updates posted by Lord-Dreamerz

  1. Already excited for the next Sonic-Movie! Crossing my fingers Metal-Sonic shows up in it! There is actually a fair chance for it too considering if they are treating this movie as a Sonic 2 equivalent, they would probably choose him to take the place of Silver-Sonic for obvious reasons... especially if they end up trying to combine Sonic-2 & CD as single base to work from I could see that happening.

  2. Wow! This is looking to be quite the awesome classic Sonic fan game! Especially act 2 ramps up the heat.

     

    1. Blue Blood

      Blue Blood

      It was all going so well until I heard that 1up jingle. What the hell is that noise?

      Looks like a solid fan game all in all. I might check it out sometime.

    2. Balding Spider

      Balding Spider

      Reminded of Gunstar Heroes with the bosses.

    3. Lord-Dreamerz

      Lord-Dreamerz

      Reading a review & checking it on the video again, there does seem to be problems with the running physics. hopefully that gets fixed in later versions.

    4. Supah Berry

      Supah Berry

      So this takes place after Chaotix's bad ending? (And the US manual canon too apparently)

      It's now my headcanon that this is all canon and it'll turn out the Classic-verse Chaotix had been killed, and that's why only the Modern versions show up anymore. 

    5. neezTHEhuman

      neezTHEhuman

      This certainly earned my interest, will give it a try.

    6. Cayenne

      Cayenne

      Those boss battles and special effects are awakening the Sega Genesis and Treasure fangirl inside me. Looks pretty good!

      @Blue BloodIt's the Stage Clear jingle from the first Jumping Flash! on the PlayStation:

       

  3. 1:50 Sonic the blue blob.

     

  4. Whenever I see Tangle & Whisper... I really wanna play as them in a game! Not sure what style of gameplay however... Hmm maybe in a RPG.

    1. Maxtiis

      Maxtiis

      I could see Tangle using her tail akin to the ring from Knuckles Chaotix where she grabs the ground, wall, or a ledge to rubber band her way to top speed.

      Whisper could use the recoil from her gun to immediately alter her momentum, take out enemies (have it so she has Amy's inability to curl into a ball from Advance to encourage this), and get extra distance out of jumps for maybe one shot. Think rocket jumping from fps games.

  5. What happened to the forum skins? did they get moved somewhere or are they gone? i miss the Sticks site skin I had on already. xD

    1. SenEDDtor Missile

      SenEDDtor Missile

      Removed for the time being, until they get reworked into the same style as the new forum themes.

  6. I wonder which Sonic character has the most widely used memes? I can't be sure, but Knuckles might be the winner. At least the following 3 Knuckles memes below i see often, even on non-Sonic related content.

    #1: Oh No! (Knuckles sound clip, also referenced by purely text too.)

    #2: & Knuckles. (Added randomly to the end of a joke line.)

    #3: Do you know de way?

    1. Teoskaven

      Teoskaven

      Easily Eggman if we count the different incarnations.

    2. KHCast

      KHCast

      Knuckles definitely. He just recently got the “meme” meme as well

  7. What non-bad Sonic character would you enjoy seeing be made a villain in a game for whatever reason? Can be temporally evil or even some kind of alternate evil version of a character.

    1. Diogenes

      Diogenes

      ehhh i can't really think of any that i'd like them to actually attempt, sonic characters don't have much moral ambiguity and "evil dimension" plots are kinda dull.

      i did once come up with a deliberately grimdark "bad future" concept where every hero besides sonic (because he got thrown forward in time) went evil(ish) though. they all mirrored the villain most closely related to them; tails became a mad scientist like eggman, amy turned her obsession to metal sonic and so had tails make her a cyborg to get close to him, knuckles fused with chaos and told everyone to fuck off his island under penalty of death...that's about as far as i got before getting bored. it's more trashy fanfic material than something i'd actually want to see out of the series.

    2. Tornado

      Tornado

      Radical edgy teenage Cream with a gun.

    3. Waveshocker Sigma

      Waveshocker Sigma

      Silver.

      But it's Venice instead.

      Spoiler

      He'll probably end up still being cooler and more likable.

       

  8. If all the E-Series robots had tiny animals inside them... does that mean Omega had one too at some point?... Well probably not a living one anybody after all the time which has passed. xD

    1. SenEDDtor Missile

      SenEDDtor Missile

      Hard to say really; Omega's nature is never exactly elaborated on.

      Given how Eggman shifted away from using animals as batteries for a while starting Sonic Heroes until relatively recently, Omega might just be using Chaos Drives/whatever fancy batteries Eggman developed.

  9. Reaction: In official story telling Sonic characters are now allowed to die without much limit... But characters having extra lives they can collect is also story canon.

    1. PaulyBFromDa303

      PaulyBFromDa303

      Makes sense to me. I mean, that's how it is in the game

    2. Monkey Destruction Switch

      Monkey Destruction Switch

      Will take some getting used to, but it could work. I'm actually considering doing this in my own Sonic AU.

    3. dbzfan7

      dbzfan7

      Tails is immortal though, he doesn't need peasant extra lives.

  10. Didn't think I was going to like this video before watching it. But i actually agree with the mass of what he says. I too feel MetalSonic was mistreated & has room to be far more epic then given credit to.

    However the video's points about the character being used poorly may not be saying much, as the same can be said for most characters in this franchise.

     

    1. JosepHenry

      JosepHenry

      .... what?

      The 2010's were a fine year for Metal Sonic, in fact in his first appearance he just raced you and died

    2. Strickerx5

      Strickerx5

      Yeah, while In don't disagree with him, this is really just one of the many casualties in terms of character writing for the series. Remember having the same reaction to his Knuckles video (which made him sound really gd bias for the character when compared to everyone else but hey his opinion so whatevs).

    3. Lord-Dreamerz

      Lord-Dreamerz

      @JosepHenry

      The video isn't talking about the number of times he appears in the series or not, it is about how his character is handled. The video also says the OVA was the best showcase for MetalSonic, and that even Sonic CD didn't use him the best they could had.

    4. Zaysho

      Zaysho

      I'm not sure I totally agree with him being a joke, but I can at least see how Heroes could feel kind of diminishing to what he's supposed to be. Most non-game media treats and handles him much better, in particular both Archie and IDW. I kinda roll my eyes at complaints about characters oversaturating the franchise and edging out other characters when the problem is that Sonic Team's writing is about the same quality level as Mad Libs and they have a constant need to trot out everyone for fanservice rather than making a sensible narrative that can make better use of them; it's either everyone all the time or "back to basics" with Sonic, Tails, and Eggman and it's honestly fucking annoying.

    5. Lord-Dreamerz

      Lord-Dreamerz

      @Zaysho Yeah mainly the games is where the problem exists, the game devs rarely know what to do with the characters, like you said they either thoughtlessly toss everybody in for only lazy fan service... or boringly default back to the basic few. Neither direction is fixing the core problem.

  11. What if SEGA said: (We will have our studios make you the best 3D Sonic game ever… but only if you can accept Robotnik wearing just a Speedo for the whole game. Deal or no deal?)

    1. Strickerx5

      Strickerx5

      implying that it wouldn't be the actual reason for it being the best 3d sonic game ever

    2. Wrapped in Black

      Wrapped in Black

      Only if he twerks

    3. Bowbowis
  12. I noticed over time on certain game series fans will get upset when a series reuses their locations often instead of those series inventing 100% new locations to explore for each new game title… And while sometimes I can understand + agree with the complaints... except other times depending on the game in question I feel those peps just want change for the sake of change and desire a false sense of series evolution with them not understanding the value of a series just telling more stories simply expending on it’s current concepts. Sonic is a example of the complaints being fairly understandable typically because the locations themselves have barely ever mattered much in the series lore. Not all series are the same however.

    As somebody who is working on a lore heavy adventure series I would hate to see any sequels to my future series getting hit on by others for simply reusing locations & other ideas when it is all by design meant to happen. My goal isn’t about trying to evolve each new entry from the previous games, that isn’t why I make this stuff. My true goal is simply to continue the worlds I have set up… also natural expansion/evolution of concepts will still happen regardless as I have nearly endless ideas to try out. But I won’t change everything again & again for no good reason.

    1. JezMM

      JezMM

      I think it depends on your goals for the narrative. In Matthewmatosis' critique of Breath of the Wild he mentions that the mystique of the wide open Hyrule doesn't QUITE live up to it's potential thanks to the setting and it's re-use of the usual races.  He mentions, for example, how as soon as you see Death Mountain on the horizon, some of the mystery is gone - you know exactly who you're gonna meet if you climb up there and what kind of society the people living there will have.

      If such expectations sound like a detriment to the experience you want to give the audience, then yeah, it's something to consider when choosing to make a new setting or reuse an established one.

    2. Lord-Dreamerz

      Lord-Dreamerz

      @JezMM

      I think it would be stranger if there was no familiar locations & other concepts on BOTW unless it was all meant to take place on a completely different world or wherever, which it wasn't.

      However unlike Zelda... my characters won’t be new re-incarnations each game, as they will fellow continued stories and a consistent universe/lore. Not that I am worrying crazy about what others will think, because obviously I will do what I want in the end as my stuff is made for myself first before anybody else. However doesn’t mean I won't still consider these thoughts.

      For a reused location example there will be multiple times the main characters will revisit a machine type kingdom across the series as it is the home of a very focused on reoccurring main character.

  13. Lego Mario's interactive figure is such a strange unusual figure for Lego sets... However it is still a fun & interesting idea.

     

     

    1. Stay at Home Ultima

      Stay at Home Ultima

      I liked how the sound effects were to the tune of the theme in the beginning

    2. Supah Berry

      Supah Berry

      LE(t'sa)GO!

  14. As much fun folks are having with the new Sonic Movie... even I enjoyed it enough. But I really hope this doesn't strongly influence SEGA & the Sonic fanbase to desire realistic world settings for the series again...

    As a huge fan & advocator of surreal fantasy worlds I typically loathe super realistic world settings in fiction. You'll never convince me watching Sonic & gang run across new-york or some random real life forest is a cool thing to see.

    1. Show previous comments  2 more
    2. Blue Blood

      Blue Blood

      I'm terms of the realism of the environments, Unleashed is just as realistic as 06. 06 went for a lot of greys and browns though, whilst Unleashed was much more vibrant. Compare the appearance of Spagonia and Soleanna, both based on Italian cities, to see the difference. 

      I personally don't mind seeing Sonic games set in either realistic or fantastic locations. SA1 gets it right by blending both seamlessly. Generations too, but that's somewhat of a exceptional case because of the premise of the game. Forces kind of tried, but erred too much into the cartoony territory with its artstyle.

    3. Wrapped in Black

      Wrapped in Black

      There are more games where Sonic is in grounded environments than not. 

    4. Blue Blood

      Blue Blood

      @Wraith That's true, but there are also more Sonic games that are bad than not so that's not the best argument in favour of something.

    5. Wrapped in Black

      Wrapped in Black

      How many of them are bad because Yuji Naka felt inspired by real world locales?

    6. Lord-Dreamerz

      Lord-Dreamerz

      I didn't really like station square from Sonic Adventure either. Just because the series has done a lot of it... doesn't mean i like it.

    7. Tracker_TD

      Tracker_TD

      I think a balance is fine. Like I love the bizarrely Virtua Racing inspired trees of Green Hill (which SEGA have consistently missed the point of anyway), but I'm fine with stuff like Carnival Night too. 

      Some of my favourite Sonic levels are the ones where they take a grounded concept (a theme park/speedway) and just make it look damn pretty (Stardust Speedway). I'd love to see a proper ski resort level in Sonic someday... 

    8. Lord-Dreamerz

      Lord-Dreamerz

      @Tracker_TD I'm not sure those examples count tho? They may had took real life concepts as a base. But they twist it and add so much artsy style on it to the point it becomes surreal fantasy which i liked. I LOVE zones like Stardust Speedway.

    9. Wrapped in Black

      Wrapped in Black

      I'm not here to argue against people's tastes. More to suggest that Something thats always been a part of the series identity is probably going to stay 

    10. Tracker_TD

      Tracker_TD

      I don't think Adventure moves far away from that either. It's a grassy valley... but still has floating railroads and stuff that don't look too far removed from NiGHTS. Same deal with stuff like Twinkle Park - it's technically a theme park, but I don't think I've ever been to a theme park that looks like it's perpetually in space. It's kind of a similar deal to Soft Museum, also from NiGHTS. 

    11. Lord-Dreamerz

      Lord-Dreamerz

      @Tracker_TD I don't dislike all the zones from Sonic Adventure. I mostly didn't like station square or the style of the mystic ruins hub world. Even Sonic Adventure 2 had some zones I enjoyed... only about half of them however.

    12. Soniman

      Soniman

      I quite enjoy when Sonic goes realistic or at least he's in highly exaggerated Sonic'd up versions of the real world. Feel like the Advance games, Unleashed, Battle and SA1 struck a good balance. SA2 errs a bit to hard on the realistic side (though it balanced out a bit more once you get to the Desert/Ark areas) and 06 just pile drives the concept to shit.

      It's always funny when people go LAWL SONIC IN THE REAL WORLD when really the franchise has just always been like that 

    13. Lord-Dreamerz

      Lord-Dreamerz

      @Soniman Again it having always been something SEGA has played with to some degree doesn't mean automatically everybody like me is fine with it whenever they did it. So maybe stop assuming folk like me are blind or some other nonsense.

    14. Blue Blood

      Blue Blood

      @SonimanSA2 always felt a bit... Gritty? Not in the "dark and gritty" but like... visually gritty. The game was hyper detailed in the wrong places. Is that what you're getting at? Compared to say SA1 and Unleashed that feel much cleaner.

    15. Soniman

      Soniman

      @Lord-Dreamerz.....I wasn't talking about you more refering to the general casual audiences who is predidposed to see Sonic as dumb anyway getting bent out of shape whenever Sonic talk to a human person 

      @Blue Blood

      Kinda? It just feels like SA2 doesn't do enough to really EXAGGERATE the realistic locations and they're played fairly straight with down to earth design and art direction. Like Metal Harbor could be from a Armored Core game and you probably couldn't tell it was Sonic if you removed the rings and springs. Like you said it's very detailed but not in a way that really fits the usual Sonic-y look

    16. JosepHenry

      JosepHenry

      3D Sonic artstyle should just do what Heroes did and run with it. Heroes had the best 3D artstyle imo, It had a perfect mix of real and fantasy without being jarring.

      273554102_images(61).jpeg.75c80daed10cdfb0d5476ff72267a849.jpeg

      190968835_images(62).jpeg.771040422d979ea7a8d61946e8c53806.jpeg

      1024717941_images(64).jpeg.351831a8bc7b4f798ac6d5990377579f.jpeg

      Like, yeah this is Sonic's world no doubt.

      Just... don't give me square trees ever again and im good. I also would hate if Sonic's world just turned into plastic. (It already kinda did with lost world and forces) Like, wall cracks, old looking metal, actual grass and more realistic clouds honestly give life to the world to me, it just needs to be balanced properly, which SA2 kinda did too much.

       

    17. Lord-Dreamerz

      Lord-Dreamerz

      @Soniman Do much people really get upset over Sonic talking to humans altogether tho? I thought like me most folks just mainly didn't like it when Sonic talks to humans that are in totally different art styles, like from Sonic Adventure or 06 or even Sonic X to some degree. It didn't feel nearly as strange on Sonic Unleashed when the humans were slightly more on style to Sonic even if not perfect... as a side note it was still odd we didn't see animal-people NPCs on Unleashed along with the humans IMO.

      @JosepHenry I mostly agree with you about Sonic Heroes. But i don't see the problem with the concept of square artsy trees long as it is done decently. Sonic Forces & Lost World just didn't accomplish their ideas the best.

    18. JosepHenry

      JosepHenry

      The square trees are like geometric shapes put together without any thinking and completely missing the point of surrealism that Sonic CD did. It is basically insulting to that art style.  Sonic CD while very surreal, it felt alive you know. Sonic's world in Lost World and Forces looks made of plastic toy, and I absolutely want none of that. I hate what Lost World did to the Sonic art style, so I'm very glad the person who worked in Heroes design planner is back as a art director. 

      My point is, a bit of realism is good lmao

    19. Lord-Dreamerz

      Lord-Dreamerz

      @JosepHenry

      I think Sonic CD was a far better version of what Lost World was trying to do i agree. However I still liked Lost World enough despite wanting to see them try a style more in between Lost World & Unleashed, which even Forces didn't do correctly. Anywayz a little realism is not the problem, the real problem which was the point of my first post here was me saying I hope SEGA doesn't go get super influenced by the degree of realism from the Sonic Movie just because it was successful. We know they have had interest in that idea far back as Sonic 06... so I wouldn't put it pass them to wanna try it again.

    20. JosepHenry

      JosepHenry

      I have no issue in them trying to make something more realistic as long as it looks like something from Sonics world, Colors was kinda very.... realistic textured but it was also surreal and beautiful, faithful to what Heroes did.

      But honestly, I dont hate eeeverything Sonic 06 did, I think Kingdom Valley is beautiful and also quite fantastic/surreal looking, specially the mach speed section. The rest can go away though.

    21. Kuzu

      Kuzu

      Sure is divisive up in here...

       

      I'm just gonna cop out and say I don't really have a preference as long as it looks good; Sonic's been everywhere at this point, and most locales tend to be photo realistic anyway. 

      It definitely leans more on the realistic part with Modern Sonic tho than Classic however. Especially with SA2. Not that modern can't do surreal, but it does tend to clash with the identity its built up starting in Adventure.

    22. Wrapped in Black

      Wrapped in Black

      The classic Sonic games use fairly grounded realistic texturing and Sonic 3 especially is careful to avoid the floating platform thing

    23. Kuzu

      Kuzu

      Yea, but then there's Sonic CD.

    24. Wrapped in Black

      Wrapped in Black

      Which takes place on another planet 

    25. Kuzu

      Kuzu

      Granted.

    26. CrownSlayer’s Shadow

      CrownSlayer’s Shadow

      Honestly, this skewing of aesthetics as either one side or another is really getting old.

      Even with preferences, it’s not like surreal locations are being shunned any more than the realistic looking ones.

  15. Do you still ever use discord? i never see you on it.

    1. Sonic Fan J

      Sonic Fan J

      I pop on once in a while, but it really eats my computers RAM for some reason and slows everything down. I won't really be able to get on anytime soon this morning as I'm still catching up on everything I missed online these last couple of days and will be spending a couple of hours studying Japanese. The Japanese has really turned into a time eater though as trying to learn and practice writing kanji just takes for ever. If I can though I'll try to get on again this week, hopefully.

    2. Lord-Dreamerz

      Lord-Dreamerz

      Ok long as you still use it sometimes then I know sooner or later you'll see my messages there just fine.

    3. Sonic Fan J

      Sonic Fan J

      I'm sure I have a lot to catch up with you there too. Every since I finally started working full time and trying to learn Japanese my time has gone out the window. Even having time to draw any more is rare.

    4. Lord-Dreamerz

      Lord-Dreamerz

      Learning to do almost anything and most projects in general takes a long time. don't worry about it, you will find time again for other things later on. I've been working on 3 different big projects myself lately.

  16. Finished my break from this message-board. Been busy with a few different projects. Also I watched the Sonic Movie 2 times last month! The 2nd time was on my birthday which was great as a gift for myself I say. Hohoo!

  17. Getting pumped to watch the Sonic Movie soon! I plan to wait to watch it until my birthday near the end of the month. Watching it couple weeks after release is fine by me anyways as I enjoy the theaters more when it isn't overcrowded.

    Going to try avoiding the Sonic forums around a week from now until I watch it. Besides spoilers, there is also quite a lot of negative feelings towards the movie across the forums I visit... I may agree that it will probably be a very mediocre movie... but I wanna enjoy it regardless! For me this is a once in a life time experience I been waiting for... even if it is created in a way that I wouldn’t personally choose.

  18. There is already some people hoping SEGA starts making the future games similar to the Sonic Movie...

    Side note. I am also in general tired of all the "I know how to fix the Sonic franchise!" type videos popping up often, with each person thinking their "amazing concepts" would save the series... yet every single person has completely different ideas.

    1. Strickerx5

      Strickerx5

      Speaks to just how many different groups we have in this fanbase and how many routes the series has gone down at this point. Everyone wants the same thing, a good game. Though how we get there, that very first step, might as well be a war zone in some areas.

      Though yeah, not too much a fan of the growing opinion that Movie Sonic should fully take over myself. I mean, I can chalk part of it up to it really being the only thing coming up on the series road map atm so it is the current hot topic but otherwise... damn people, at least wait for the movie to actually come out lol.

      The absolute 180 this movie's marketing has made still astounds the fuck out of me.

  19. How to make golf exciting to watch.

     

    1. Supah Berry

      Supah Berry

      I knew Sonic's Dream Course was the true answer of the universe.

       

      This hack reminds me of a similar golf mod in development for SRB2 Kart

  20. I swear nearly every other new 3D Sonic game rumor just often ends up as "The new Sonic game will return to the adventure gameplay style with Sonic/Tails/Knuckles/Shadow & Silver playable." Which instantly allows me to know the game rumor is 100% fake every-time.

    As a side note. I'm kinda happy those type of rumors end up fake, because that character lineup is awful to me.

    1. Indigo Rush

      Indigo Rush

      Sonic, Shadow, Silver, Sticks, Sally, Classic Sonic

  21. This level hack video really showcases how bad the base physics & gameplay were in Sonic-06.

     

    1. Indigo Rush

      Indigo Rush

      Wow, this looks bad

    2. Menace2Society

      Menace2Society

      This just makes me wanna see 06 levels imported to SA2, lol

    3. Bowbowis

      Bowbowis

      Classic Purists: "Sonic '06 is Sonic Adventure 3. They're exactly the same."

      Also Classic Purists: "Sonic 4? What a misnomer. The physics are way off."

    4. Supah Berry

      Supah Berry

      Likewise-

       

      Let's make this a rule Sonic Team:

      When your making a new engine, maybe try testing out with old levels of the same gameplay so you can see if it doesn't play next to the original like Apples and Oranges.

    5. Tarnish

      Tarnish

      All you have to do to know the physics is shit in 06 is bounce on the rooftops...the game didn't give a shit Sonic landed on an angled surface, he bounced straight up...even Sonic Adventure 2 on the Dreamcast took that into consideration and Sonic bounced accordingly.

    6. Milo

      Milo

      the level mod is actually pretty well done. besides some obvious bits (like the setpices where the camera doesn't quite match the one in adventure 2 and some areas of the background) it is pretty faithful to the original level.

      but yeah, that sonic 06 gameplay is just toss. really emphasizes the bizarre floaty jump physics they gave to sonic and other oddities (like how sonic ends up falling into a "stun" animation if he just brushes up against a ramp or a wall while running).

      meanwhile the crisis city mod for forces that supahberry posted perfectly showcases how absolutely wack sonic's jump is for 3D platforming and how there's no speed while you're not running straight (like in lost world). the player has to almost always either boost or double jump from one platform to another when he's not playing in a 2D perspective.

    7. Lord-Dreamerz

      Lord-Dreamerz

      @Milo

      Sonic also seems to have a stupidly slow running speed in 06, requiring boost-pads & springs & homing attack in order to poorly hide it somewhat.

  22. Could be interesting if Nintendo & SEGA switched places for a single set of mainline Sonic & Mario games. What kinda Sonic game would Nintendo create? And how would Sonic Team handle doing a Mario game?

    On a somewhat related note. I did hear before that some of the Sonic Unleashed devs actually worked on Super Mario Odyssey funny enough. 

    1. Adamabba

      Adamabba

      There were some good developers working on Unleashed and Sonic Team lost them.

      F

    2. Sean

      Sean

      Nintendo EAD would do a good Sonic

      Sonic Team can barely handle their own games let alone others' IPs (especially if Astro Boy PS2 is an indicator of that)

    3. Supah Berry

      Supah Berry

      Honestly, I believe SEGA could make a better Mario game than Nintendo could make a Sonic game. I mean, has Nintendo ever really made something of recent memory that comes close to emulating the fast paced scope we're looking for in Sonic. Cause the first thing I think of when I hear "Nintendo, Fast" is F Zero, and look what happened there.

       

      Its last game, of course, had fittingly been a collab with SEGA.

    4. Miragnarok

      Miragnarok

      Adamabba, through this, we temporarily get them back. Even if just once.

    5. Indigo Rush

      Indigo Rush

      Mario Lost World 

      Sonic 3D World

    6. Thigolf

      Thigolf

      @Supah Berry Just because Nintendo hasn't done it in a while doesn't mean they're incapable of doing so?

      I mean, when was the last time Nintendo made a Third Person Multiplayer shooter before Splatoon came along and absolutely exploded in sales and popularity because they were done so well? 

      Nintendo is super good at making platformers. Making another one but with stipulation "Has to be fast" really doesn't seem like it'd be a taxing task for them.

    7. Lord-Dreamerz

      Lord-Dreamerz

      At least the Mario team knows how to make a character be able to roll in Odyssey... Which is something that hasn't been done much with Modern Sonic in a long time despite Sonic being designed for it. Hohoo!

      @Supah Berry

    8. Polkadi~☆

      Polkadi~☆

      Sonic Team is a dev team capable of doing anything but Sonic games.

       

      ...Considering a concept in Super Mario Galaxy, we could get something resembling a new NiGHTS game...

  23. If we get a new 2D Classic Sonic game made by the Mania team... What kinda style would you want for the in game art? More pixel art similar to what we got in Mania or perhaps even more advanced? Some type of HD 2D drawn style? or for them to go fully 3D?

    1. Jango

      Jango

      Pixel art hands down. Even more animated.

    2. tailsBOOM!

      tailsBOOM!

      Pixel art with an optional HD style 

    3. Sonic Fan J

      Sonic Fan J

      I would like to see something that looks like hand drawn anime art like the Sonic CD opening or the OVA. As far as I'm concerned though it can actually be hand drawn sprites, HD pixel sprites, or even getting Arc System Works to do 3D models in the guilty Gear/Dragon Ball FighterZ for it as long as it has that look.

    4. Wrapped in Black

      Wrapped in Black

      Pixel art just so it comes out in a reasonable amount of time. 

      I just want them to explore more in between animations between actions like the sonic advance games have

    5. Cayenne

      Cayenne

      Pixel Art with more animation and special effects, but I woudn't mind the use of another kind of technique. Astal, for example, mixes sprites and hand drawn backgrounds very well:

      LX9pL4T.gifLX9pL4T.gif

    6. Big Panda

      Big Panda

      I’d like there to be option to have S3K-styled sprites.

    7. Indigo Rush

      Indigo Rush

      I'm cool with the 32-bit sprites they had in Mania. I'd like a Sonic 2 HD look, personally. Otherwise, what I really want to see in terms of visual improvement is more animations. Something more interesting than walking in mid air, a unique animation when running backwards, unique underwater walking animations, etc. 

    8. Stay at Home Ultima

      Stay at Home Ultima

      Pixel art. I remember the Sonic Advance and Mania Sprites

    9. Milo

      Milo

      Honestly I'd love to have a HD 2D Sonic game above all else, but I could live with another pixel art game. I would ask though that they try a new approach in art direction, so that the next game is distinct from Mania and/or the other Genesis games.

  24. So far I actually prefer Sonic's personality from the movie over most versions of modern Sonic's personality which I haven't been much of a fan.

    The personality reminds me roughly just little of Sonic from AOSTH or Sonic SatAM and to a less degree OVA Movie Sonic, which are all my favorite Sonic personalities, besides the classic games if you wanna count those too.

    1. Kuzu

      Kuzu

      He's certainly a fun character, but I wouldn't say its necessarily my preferred version 

  25. While the old movie trailer made me feel kinda depressed when it came out... The new one on the other-hand is making me feel happy! Good day~

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