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Yup, the 15th anniversary game has now turned 15 itself. Where does the time go. What can be said about this game that hasn't already been said, so I'll try to keep this brief. This game has a lot of meaning to me and the franchise as a whole to put it mildly, that even a decade and a half later, it's still arguably a huge stain on the franchise's reputation that even popular gaming sites still talk about to this very day. It's likely the reason the series has become so safe and unambitious as of late, and it's pretty much the point when the supporting characters all had reduced roles and the Flanderization starting to get real apparent. This game is infamous for a reason. I have so many mixed feelings about this game ; On an aesthetic level, it has almost everything that really got me attached to this series; a larger than life narrative, while progressing the character arcs of my favorites (i.e. Team Dark) along with a slew of different story perspectives. On the other hand, god this game fucking sucks to play so much; I was thirteen when I played this game and even I knew how frustrating this shit was. I never went back to play it after my initial playthrough cuz I just didn't have the patience. And this game was pretty much the point when the entire gaming community and most of the fanbase essentially turned on Sonic. Kids nowadays think Forces was a betrayal of the series? Naw man, that game is child's play compared to the fall out of this game. You couldn't even talk about Sonic online without someone mentioning how terrible this game was. It was EVERYWHERE. Everything Sonic did from here on out would be scrutinized no matter how miniscule it was, from both the mainstream and especially the fanbase. Even on this very site, 06 topics were straight up banned for most of the 2010's for how heated they were. It was that bad. Ok, I think I said enough. This is just a mini retrospective on this game since its the 15th anniversary and all. So drop those retrospectives yourself.
Two days ago, the 15th anniversary for Sonic the Hedgehog Genesis came and went with no real attention at all. It makes sense, given that '06 is the infamous game that gets talked about (both were released the same day). However, Genesis is notable for not only being on the same level of quality as '06 (and maybe even worse), but that it also arguably had an effect on the direction of the franchise and served as a catalyst for bigger and better things. For those who don't know, Sonic the Hedgehog Genesis (not to be confused with the Sega Genesis Sonic the Hedgehog (not to be confused with the 360/PS3 Sonic the Hedgehog)) was a Game Boy Advance port of the original Sonic 1. It was meant to be a celebration of the 15th anniversary and included some QoL additions, such as the spindash and an unlockable level select and sound test after beating the game. And it was terrible. Slow, chugging frame rates, physics are all wrong, small field of view making you susceptible to unseen hazards, music and sound effects are laughably bad, and the Sonic 1 levels were not designed with the spindash in mind, meaning you usually hit a wall quickly or careen off a ledge if you do one. I remember being in GameStop on a vacation, seeing it, and trying to buy it. Only they didn't actually have a cart in the back, so I went away empty handed ("If it doesn't exist, it goes in the abyss," the employee said as he chucked the empty box into a bin behind the counter). I probably should have taken that as an omen. Instead, I got it from my local GameStop. It only took me a minute before I realized that something was amiss. Getting hit with a lot of rings and watching the game go into slideshow mode told me everything I needed to know. I didn't have a 360 or a PS3, so Sonic '06 came and went without having any effect on me. It actually wasn't until quite a bit later that I learned about how awful the game was. But that still didn't stop me from having a bad Sonic experience that year, and the fact that Sega released two or the worst games ever made on the same day is an achievement(?) that may never be topped. The poor quality of the game inspired well-known Sonic ROM-hacker Stealth to create his own GBA port of Sonic 1. Consisting only of Green Hill Zone, it was nonetheless an excellent conversion that eliminated most of the problems of Genesis, and even added Tails and Knuckles as playable characters. And it was made by a hobbyist programmer in his spare time. Stealth (along with Taxman) would successfully pitch Sega on the prospects of better Sonic ports and created excellent conversions of Sonic 1, 2 and CD. And those, of course, served as a springboard for them to pitch and create Sonic Mania. It turns out, before you can run at the speed of sound, you first have to crawl. At 5 frames per second while an awful MIDI of Labyrinth Zone plays. So I tip my hat to Sonic the Hedgehog Genesis, now as old to us as the game it badly ported was to it. It was terrible, but it paved the way for much better ports and conversions. And hey, at least it isn't Mortal Kombat Advance.
Discuss anything about Sonic The Hedgehog (2006)'s development, ideas, demos, betas, anything to do with its development and production. Post articles, videos, news, etc related to the game's development if you wish. The game started out in 2005 as Project SONIC THE HEDGEHOG when SEGA showcased a "Behind Closed Doors" demonstration at TGS 2005, which showed how Sonic could fare on the XBOX 360, and a teaser for Sonic's all-new adventure. The game was supposed to take Sonic in a realistic direction, and bring Sonic "back to his roots", which in other words, emulating the Sonic Adventure-styled gameplay. The TGS 2005 demo had many features that brought promise to the public, and Sonic fans alike, such as a day & night system, Sonic Adventure-styled running animation, spammable homing attack, RPG-styled gameplay, like gathering the more rings make you go faster, a BEARABLE realistic Sonic model and the action gauge was supposed to limit gem's powers. A "Rainbow Gem" found in the game's data would have allowed you to go Super Sonic in-game. Other features would have included Metal Sonic in the story, and as a playable character and several character stories instead of an amigo system. The E3 2006 demo brought more promise, showcasing Sonic's new abilities. It would be safe to say that the game was the most hyped Sonic game of all-time. When we got the demo released on XBLA in September of 2006, most of the features were still holding up. But unexpectedly, when the game was released in late November of 2006, these features were either not to be seen anywhere, or buggy/broken. Ever since, it is considered by most to be one of Sonic's worst moments in his history, and one of the worst games ever created, promising too much, and not delivering. Here are some beta footage of the game from TGS 2005 and E3 2006 demos. http://www.youtube.com/watch?v=6y_jxuiklRs&feature=related