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  1. I know that most of us are familiar with the term "never meet your heroes" but up until fairly recently, I never heard anything bad about Yuji Naka. While I knew that Yuji Naka was one of the founders of Sonic the Hedgehog series, I had no idea he was kind of jerk who treated his coworkers horribly. I know many things are said and even fewer are actually true but how true is it that Yuji Naka was a horrible person?
  2. Hello, my name is Jonathan and late last year I decided I'd cope with depression and unemployment by being creative. I have recently been accepted into university to study 2D Animation and Stop Motion. I love to draw, and while I was putting my portfolio together I found a piece of art I made using Art Academy on the Wii U, Scrambled Egg Zone and the Silver Sonic fight. Sonic 2 for the Master System, what a game! I grew up with this one and didn't get to play the Megadrive trilogy until I got Sonic Jam for the Saturn. I love the art style, the strange level tropes, the music and the variation. It's a punishing game but I still enjoy to complete it in about 40 mins from time to time. I've been quietly appreciating SAGE and the wonderful efforts that have come out of our fandom. I am especially excited for the Sonic Chaos and Triple Trouble remakes! But what about MY favourite game? Well I'm doing something about that. Using the Open Surge engine that debuted at SAGE 2019, with the co-operation of it's community, my partner, who is a programmer, I am remaking the 8 Bit version of Sonic 2! I aim to: - Recreate the game's unique art style using digitised hand drawn assets coloured using the original game's palette - "Modernise" the original experience (for example, 2 acts per zone each with bosses, special stages, drop dash, cutscenes) - Make the level design fun and in line with Sonic 3 and Mania standards - Have fun and put a new spin on my favourite title - Have a demo of Under Ground Zone release in 2020 Finally, I am looking for anybody who also loves this game, and wants to remix it's soundtrack! The more people want to contribute the better! Thank you for reading this post, may you have a happy new year and keep on expressing yourself!
  3. I was thinking it would be fun to sharing inspiring pumpkin carvings since Halloween is almost here. Here is one I would love to attempt: A traditional Shadow pose from SA2. To share with all the legend of “The Ultimate Lifeform.” Please share Sonic related carving you’d like to attempt, your own carvings or other non Sonic choices.
  4. Why It Took So Long For Me to Upload The Doomsday Project 4-Episode Finale Of SatAM Clip From My "#LIVE: Topics On My Mind For 9-28-2020 (Sonic The Hedgehog/My Little Pony: Friendship Is Magic )" livestream In this clip, I discuss why it took me so long to upload this onto YouTube. Comments are Welcomed #Rally4Sally #SonicSatAM #TheDoomsdayProject #SonicTheDoomsdayProject #SonicTheHedgehog #SallyAcorn #YouTube #DICEntertainment #4KUHD #4K #UHD
  5. Hey there! I've been having so many thoughts for about four years...How can I improve Sonic R? Well I've got it, but I would need a team. Coders, Concept Artists, Musicians, a team to help make Sonic R the game it should have been. If you'd be interested please let me know! Unfortunately, I may be a bit under experienced in coding, and my art isn't good like lots of other people, but I can still try, and I enjoy music a lot as well, so I can help arrange songs! Please let me know if you'd be interested! Thank you so much!
  6. If you know me by now, I have a ton of respect, love and concern for sonic and his creators. they've been in such a bizarre place for such a long time, but Sonic team, looking at the comments they made on fan games and videos, has proven that they've been listening to it's fans, one of the best examples being Christian Whitehead and where he stands now. sonic mania is not only one of my favorite games, but also one of the highest rated sonic games of all time, even surpassing sonic adventure 2, one of my other favorite games. their are a lot of fan games that have consolidated a direction for sonic to take going forward, but when you look at the pitches & editorials that they've made, holy cow they're amazing. I wish I could show you one I love the most but it's one that isn't allowed in this forum so I'll leave it for now. however, this fanbase has been through so much derision and bad games that whatever move This team got, the fans go critical, some even lost trust with this team. they've lost all of the optimism because of Sonic Forces, and now all this separated fanbase feels about sonic team is distrust, cynicism, and bleakness. they constantly go make a fangame with literally no originality from all of the others and go "hey look I'm better than sonic team" (which in retrospect, they are, sonic forces was made by inexperienced developers who'd be better off working on something else at this point. We'll get to that game later just you wait.) to the point where the only thing it takes to BE better than sonic team is to go on a physics engine and make a sonic game level that basically goes in a straight line, but said straight line has some multiple "paths" so It generally means they're better (despite mortar canyon existing). it literally takes no skill to be better now, and that only SOURS sonic team's reputation more to such a disgusting degree. Sonic Team is in a confusing fever dream of a place because of all this. to start things off, sonic team has a lot of live and spark despite what people say, rockin music, nice staff and a ton of care for this franchise like we do. but after sonic forces, sonic team has so many holes of lost members, we were promised a game made by the people who made colors and generations, but instead we got level designers who were only experienced with lost world, writers who only worked on happy tree friends and knew nothing about this franchise, 3 years wasted on make a graphics engine because the old one couldn't use next gen hardware and only had one year to work on the game, after all this, parts of the team left. it makes sense why these fans feel betrayed and they shouldn't have to cope with this, But Sonic Team shouldn't feel Desperate making a new game either. to reiterate all this: The fans are full of creativity and care for this franchise. the trade-off is that this has gotta be the most critical fanbases of all time, not that it's a bad thing, criticality is quite helpful overall. but the thing comes with a huge amount of cynicism and distrust, to a point where when you say your better than sonic team, you're now factually right by the fans. Sonic Team is just as caring for this franchise as we are, the creativeness isn't really there though because of the inexperienced members. but the biggest trade-off is what this franchise now represents to the fans after forces. forces, for all the fun I had with it, is shallow, mediocre, hollow fan-service that was only made to please the already broken fanbase with an already incompetent game. overall, Sonic's future is literally unpredictable, there's no telling what this company is going to do next, there is evidence that can consolidate a direction that sonic team can possibly go, but after that, what about the fans? what will the fans do? why would they do it? this fanbase is so unpredictable that Sonic Team thinks there's no idea what they want. I just don't know what to do about this, any thoughts you guys?
  7. I'm currently working in the construction of +Sonic, a new guild on Ruqqus. While I do not recommend to join our guild in this current state, I do would like to encourage you to give it a look. This forum will change a lot in the next couple of months! Peace out!
  8. This thread is for all you Bloons fans such as myself. Straying of to other games in the franchise is fine.
  9. Amy was "cute and full of energy", as she would call herself in Adventure. But I don't know what she'd call herself nowadays, except "bland". I get trying to have her "mature" (which she was never as bad as people made her out to be in the games imo) but couldn't you have done that without taking her whole personality? She's so boring now. The last time she ever did anything was Unleashed. Nowadays she's just... there. Like I said, I feel like people really exaggerated her crush on Sonic. They saw Sonic X and used that interpretation on everything. Her crush was only emphasized for jokes like in Heroes. People talk about her chasing Sonic but they never talk about her speech to Shadow about how not all humans are bad. Or turned Gamma against Eggman through kind words. Or had a robot chase her throughout the entire story just to protect this bird. And then put the hurt on him when he finally got to it. Amy was a sweet character whose bad side you wouldn't want to get on. If Old Amy was "immature" and New Amy is mature, shoot, give me immaturity any day. Amy used to have been my only problem with the IDW comics. She felt like Sally 2.0 to me. Then someone told me it because she was overworked since she's the only Sonic character besides Knuckles that would be leader. That made alot of sense to me.
  10. Hello, I'm Dory. I'm pretty new here! Recently I've been having fun learning how to use GarageBand to make songs. I guess I'll get straight to the point: I don't know what I feel like making, so I'm turning to you for suggestions! Is there a Sonic song that you think would be cool if someone remixed it in a different style? Or do you know someone making a project who needs some original compositions? I'm still a noob, and so far I only know how to use soundfonts. What I've been doing is taking Sonic Unleashed songs and rebuilding them using the Pokémon HeartGold & SoulSilver soundfont, since those are two of my all-time favorite soundtracks. I've uploaded my remixes to YouTube, so I can share the link if anyone is interested in hearing what I'm capable of at this point. I hope everyone is having a good day. c:
  11. As in the title. I'd love to be the first: If recent rumors regarding Project Sonic 2022 are to be believed, it will be a BoTW/Genshin clone, and thus an "open-world action RPG with non-linear player progression". Personally, I don't believe this, as recent games in the series (especially Forces ) have convinced me that Sega may be treating upcoming titles as budget ones, which may not work with Ubisoft-like game design philosophy. But that doesn't change one thing, though: the concept of a "true" action RPG in the world of Sonic the Hedgehog sounds very, very intriguing. To better understand what I'm thinking about, I'll use Borderlands 2 as an analogy - it's advertised as an "open-world FPSRPG", but underneath the thin layer of vehicular combat is a typical corridor shooter that, despite its linear level design, has an impressive variety of enemies, well thought out character classes, and a phenomenal randomly generated loot system with various active and passive perks depending on the brand [of loot] and skills players have invested their experience points in. Simply put, it's a lovely hybrid of Halo and Diablo, which translates into a lot of replayability with (or without) friends, thanks to the brilliantly implemented co-op mode. That's how Sonic Quattro was born. As I wrote, the open world in Borderlands 2 is purely an illusion consisting of dozens of corridor shooter levels (the equivalent of dungeons) connected to each other by several vast areas that can be traversed by vehicles, as well as explored through multiple side-missions (the equivalent of overworlds). However, what if instead of the corridor shooter levels there were... 3D platformer ones? In this case, it could be Sonic/Shadow stages from Sonic Adventure 2, which stand out with their interesting mechanics (Final Chase and its mix of grinding rails and gravity drums), great pace (Green Forest and its default 8-minute limit), but also linearity like the aforementioned dungeons. At the same time, these could be Sonic Heroes style stages, where a lot of emphasis was placed on cooperation between playable characters (almost like an action RPG) and fighting a truckload of enemies that have a certain pool of health (also almost like an action RPG!). So... hear me out: Sonic Quattro is a full-fledged hybrid between a 3D platformer (mostly in the style of SA2 and SH) and an action RPG with a heavy emphasis on drop-in-drop-out player co-op (kinda like in Borderlands, Left 4 Dead, and Sven Co-op), loot-based progression and, most importantly, going fast. I won't comment on the eventual storyline, as the most popular games in both genres have a heavy emphasis on good gameplay loop, and I don't have any ideas for it. On the other hand, I'm happy to talk about the four character classes (yes, that's the number that gives this title its name) that could appear in the final release. Sonic - I wouldn't be surprised if those who play alone choose this character first, so I envision someone whose skill trees are versatile and simple. He's a sort of knight of all four, with a focus on regular self-healing, increasing the power of his attacks, and a special ability focused on temporarily increasing the speed of everything he does. Shadow - Some of you may feel surprised, but I imagine him in the role of someone fighting at a distance. His special ability is a USP-like pistol, which appeared in most of the promotional material for his (sadly awful) solo game, and the gameplay then resembles something along the lines of Ratchet & Clank rather than Sonic. Could he be our archer? Blaze - It seems obvious to me that she's ideally suited to the role of tank, whose skill trees aim to increase her resistance to various types of damage (especially fire), the speed of her attacks, and the length of time she can perform her special ability entirely focused on close-range combat. Silver - Let's be honest: this character never achieved the status Uncle Nakamura hoped for and was forever relegated to being a plot device (with a few exceptions in the comics). However, that doesn't change the fact that he's a born warlock of our team, who regularly helps by healing it, buffing their attacks and nerfing enemies. The ultimate goal of the game's design is to be as accessible to the casual gamer as Sonic Chronicles was accessible. I wouldn't expect the main storyline to be 30 hours, but more like 5 hours sooner, which would do a lot more to encourage some to try New Game Plus and occasionally experiment on their characters (different loadouts, respeccing, etc). When it would offer a wild trip around Sonic's world, various side-missions (which would increase the total game time) would allow the players to delve deeper into it, often coming from characters like Knuckles, Tails, Amy, Rouge, Team Chaotix, Orbot and Cubot... I hope you know what I mean. I keep writing about this loot, and I haven't even gotten to the actual system I'd like to see in my game! Following the spirit of accessibility, I'd expect something along the lines of Destiny (too bad it's still awful), where most loot is "somewhat hand-crafted" but offers various random perks that change its rules and points (on a scale of 1 to 100) that affect player stats such as immunity, regeneration, strength, speed, etc. So I could divide the entire inventory into the following parts: Gloves allow you to modify your character's attack, often modifying its passive skills and elemental affiliation (e.g. legendary-tier Silveresque Gloves guarantee to temporarily freeze enemies in place when used). Bracelets add bonus experience points to specific abilities from the skill trees (e.g. legendary-tier Chip's Bracelet has a guaranteed 5 points for any few skills from all three 30-point trees). Shoes are responsible for the character's maneuverability, often modifying their jump and speed, and somewhat less often their active skills (e.g. legendary-tier Air Shoes allow you to glide through the air by holding down the jump button). The main source of acquiring new loot are various Badniks found in the many action stages, and somewhat less frequently in the overworlds that connect them. An interesting mechanic for the former type of world would be the importance of time: the sooner players complete any action stage, the better the loot will be in the chest at the end of the level; those usually consist of a traditional stage ending with a boss fight exclusive to that location (something like the mini-bosses from the classic-era games), but level designers are encouraged to experiment a bit. ...and that's pretty much it! I hope I'm not the only one with some interesting ideas for a possible spin-off...
  12. For the last few months, I've been working on a Sonic animation, remaking a scene from Sonic Adventure 2 in an alternate timeline where they're DC/Marvel style human superheroes. I'd appreciate some constructive criticism and knowing what people liked/disliked before I continue with the project. It's already a massive improvement over my previous animations, but I want it to be fantastic.
  13. What do you need to play sonic omens from begging to end? What kind of computer, the specs on the computer,and how to run unreal engine? I downloaded the game from gamejolt but I cant figure out how to play it, I was wondering if someone could make a video of how to install/setup from beginning to end and what kind of computer to use. The game is built on the unreal engine 4 but, I don't even know how to get that lol. HELP! https://gamejolt.com/games/SonicOmens/469351
  14. You know something that really annoys me? When people throw Rouge under the bus because of her design being not “kid-friendly”. Honestly, I’ve never seen any positive comments about this character as it seems that the only thing that comes to people’s mind when it comes to this character is breasts. I remember back in the days when Cobanermani used to do Let’s Plays on YouTube, he’d often mock Rouge calling her ‘Rouge the W****’ on a regular basis. I’ve even seen some comments from some people calling Sega sexist for creating Rouge as a “sex-model”. Even on this very forum people have posted a petition to redesign Rouge: This really makes me sad as I feel that people are just throwing such a great character aside simply because of a questionable character design choice. Is the Sonic community really that mastophobic that they want to grab their torches and pitch-forks just because one character shows a bit of cleavage? It’s sad to say if Rouge simply didn’t show cleavage then people wouldn’t treat her as a joke which I think is pathetic and goes to show how immature the gaming community is. Though I find it ironic that with the recent release of Space Jam: A New Legacy, fans have been having the exact opposite reaction in regards to Lola Bunny as they were upset at having her de-sexified in the new movie. https://www.youtube.com/watch?v=pSroWWYsiK4 First of all, I’m perfectly fine with Rouge showing off her breasts, and no I’m not just saying that because I’m a guy who likes boobies. I think Rouge’s voluptuous design is what makes her stand out from the rest of the cast. Rouge was introduced as the first villainess for the franchise (ok maybe villainess is not the right word, she’s more of an anti-hero but the point though is that she’s not a ‘good guy’ character like Sonic), just by looking at her design and appearance you can see that she’s not this little petite girl who would never harm a fly. Her attire consists of a leather latex suit with long sexy boots and gloves complimented by a shapely heart-shaped bra showing off her breasts followed by eye-liner to glorify her eye lashes. Her design is downright risqué, yes, that’s the freaking point! Rouge is not supposed to be cute, sweet, and innocent like Amy or Cream, Rouge is an anti-hero who doesn’t play by the rules, and her alluring design is meant to display the fact that she doesn’t give a rat’s behind of what anyone thinks about her. And in addition to her display of cleavage, one can also argue that it’s to show her mature age. Rouge is the oldest of the female cast at the age of 17 and is the second oldest character (by appearance of course, Shadow is half a century old but retains the appearance of a 15-year old hedgehog) in the roster being beaten by Vector who is 20 last I checked, so it makes sense for Rouge to have breasts. And while we’re on the topic of Rouge’s design, it’s very common for villainesses and female anti-heroes in other franchises to have risqué designs as well. Just look at Catwoman from the Batman universe. She’s completely covered in latex accompanied by high heels (like Rouge) and equipped with a sexy whip. Like Rouge, she’s an anti-hero and her design is meant to show that she’s not a voice for justice or wants to put others before herself like Batgirl. She’s selfish and fights for her own desires and wants much like Rouge. Sure Catwoman, like Rouge, will team up with the hero occasionally for the fate of the world or to solve some other problem, but usually they are fighting for themselves and they don’t care if anyone has a problem with that hence why they dress as if they could care less what the world thinks about them. The same can be said for Black Cat from Spider-Man who like Rouge, isn’t afraid to show off her drumroll her cleavage! Showing off breasts is just a common theme for female anti-heroes and villainesses, and I think it’s ridiculous for Rouge to be hated for something that a lot of characters within her archetype in other media get away with. So once you get past the whole Herp Derp R0uGe h@z teh BI6 B00BI3$ I think Rouge has some interesting qualities that make her a great character. First of all, I think Rouge makes a good foil to Amy. In the classic era Amy was really the only female character among the cast. At this time Amy was the typical cute, sweet, and innocent girly type of character; Sure she began to become more independent during her story arc in Sonic Adventure where she grew from damsel in distress to strong heroine. But her actions and motivations are still dependent on Sonic as she’s basically obsessed with the character. I think Rouge’s introduction helped to break the mold of the ‘girls rely on men’ stereotype. Rouge was very intelligent as she was scheming behind Eggman’s back working for the government with her own plan to steal the emeralds and bail when the time was right throughout the Dark Side story in SA2. She was strong enough to take down Flying Dog which was Prison Islands’ greatest form of defense against intruders. And her agility skills can rival that of Tails and Knuckles as she was basically a Tails clone in heroes and a Knuckles clone in SA2. Ok sure, there were scenes where she was saved by both Shadow and Knuckles in SA2 but the former was more so to make Shadow have a flashback of Maria and demonstrate the planet-hopping powers of chaos-control and the latter was just a display of Knuckles X Rouge fan-service. Speaking of Knuckles X Rouge, another reason why Rouge is such a great character is because she makes a great love interest for Knuckles. Yeah some people would argue that Rouge goes better with Shadow but I see Rouge and Shadow having more of a brother-sister relationship. When it comes to Knuckles on the other hand, we clearly see Rouge tease and flirt with Knuckles on a daily basis, she can’t resist finding an opportunity to push his buttons whenever they meet. Some may argue that this is a reason to hate Rouge as it helped start the whole ‘Knuckles is stupid’ characteristic post-Sonic Heroes. But I still think it’s funny to see Knuckles as this big and strong dude get upset at a woman throwing signs at him to agitate and embarrass him in a playful manner, much like how Amy is always comedically chasing after Sonic but Sonic is simply not interested. These comedic romantic skits simply wouldn’t work with Shadow as I feel they would degrade his serious and dark character and are better used with Knuckles. Now on the topic of Shadow, he’s the 2nd most popular Sonic character in the franchise and Rouge is his most trustworthy friend just as how Tails is Sonic’s most trustworthy friend. Knowing this, it’s really sad to see Rouge be tossed aside by the fandom. Rouge is basically the ‘Tails’ for Shadow, though unlike Tails, Rouge is actually independent. Tails is pretty much always attached to Sonic by the hip, seldom do we ever see Sonic without Tails palling around. Rouge on the other hand may be best buddies with Shadow, but she’s not under him 24/7. As a government spy she’s often doing her own thing on missions and knows how to take care of herself. She also will not hesitate to care for her friends when they’re in trouble. In the very underrated game, Sonic Battle, there’s a scene when Shadow get’s badly injured by one of Eggman’s robots and Rouge actually takes him back to her club and treats him until he’s better again. I always found that to be a really interesting moment that goes to show that Rouge isn’t as selfish and uptight as people may claim her to be. In fact, I think this may be the only time in the games where we a Sonic character becoming seriously injured and needs to be nursed back to health by another Sonic character. We’ve never even seen something like that happen with Sonic and Tails (although we did have a scene like this in 06 with Sonic and Elise but we all know how the internet feels about that). And in regards to Tails, he should be the most iconic character in the franchise aside from Sonic and Eggman, despite this, he was basically replaced by Rouge in the second half of Sonic X Season 2. Rouge joins Sonic and Knuckles in the fight against the rampaging Emerl, this continues in other episodes as well, meanwhile Tails is just tossed to the side: https://youtu.be/b-qHbNGKnYE?t=711 I felt that multiple characters were frustratingly misused in Sonic X, especially Tails, but I think one of the few characters that were well written was Rouge. Rouge was so cool in Sonic X, she’s one of the few characters that actually fought and demonstrated impressive strength feats. And she was basically the strongest female character among the roster. Most of Amy’s fighting scenes were for comedic purposes; Cream, aside from a few scenes in season 3, for the most part only fought once which was against Emerl. Tikal was the typical guidance character like she was in the original Sonic Adventure, and Cosmo wasn’t a fighter either. Rouge on the other hand was given a bit of an origin story in Sonic X and was considered to be such a threat by the military that she was forcefully recruited to join GUN as an agent and help them take down Eggman. Not only this, but we are shown that she’s strong enough to go head-to-head with Knuckles on multiple occasions as well as being smart enough to build her own space ship in Season 3 (I always thought Tails and Rouge being on Eggman’s level of intergalactic vehicle manufacturing was ridiculous but that’s a rant for another day). If Sonic X deserves an applause for anything, I believe it should definitely be praised for it’s portrayal of Rouge. Lastly, not really much of a characteristic but I always thought it was cool to see that like Shadow, Rouge is the only character to seem to respect Eggman by referring to him as ‘The Doctor’. This may be due to the events in SA2 where even though she was plotting to back-stab Eggman, deep down she still respects him as they were partners at one point. Also, Rouge seems to have the greatest variety of outfits throughout the series iirc, that’s cool I guess, I always thought her Heroes outfit was awesome, it would be nice to see her in it again. Well, there’s my two cents on Rouge The Bat. It’s a shame that most people just write her off as “inappropriate” for the Sonic franchise because HURR DURR B00B$ SHULDN’T B N S@N1C GAMZ But I think she’s a really great character with multiple interesting traits. Like I said, she makes for a great foil to Amy, hilarious love interest and rival for Knuckles, considerate sister-figure for Shadow, and strong independent female anti-hero who deserves a lot more respect. Edit: Sorry some of the video links are acting wonky.
  15. Does anyone know of any Sonic websites or forums from the late 90s? I've recently gotten interested in the development of Sonic Adventure, and, it being before my time, was hoping to see the way fans reacted to Sonic's return and redesign, as well as leaks and speculations from around then. I'm sure much of it is gone now but it'd be nice to find something
  16. It seems like since we are living in an age where social media is pretty dominant in communicating with other people, it feels like I see more people arguing or putting each other down for having personal opinions instead of trying to be more civil about other people's opinions. I mean sure, there are some opinions that can be offensive and some people have the right to call out that person on that behavior, but at the same time, when it comes to someone liking or hating something, that person is immediately attacked for having a different opinion. What do you all think about all this?
  17. https://www.deviantart.com/enlightened-titan/art/Tokyo-2020-or-2021-Nintendolympics-Collaboration-888328848 Note that the file size is huge.
  18. Hi all, since I was a kid I had some kind of fascination for the elusive Sonic GL fan game that never got released. I think many still remember this as an early display of proficiency of what a Sonic fan could do and still can feel the awe they felt as kids or teens when going through the now defunct website and the videos that were downloadable in it. I feel like part of the magic of that era was also the music selection of those videos, which was so early 2000's and nostalgic. Thanks to the magic of Wayback Machine I managed to give the site a visit and I started to download them again and find any curious info I would stumble into. I found that the majority of the tracks (other than that one famous Bad Religion song) used by the author of the fan game were picked from OCRemix, which is host to many fan remixes of popular video game songs. These are the ones I found: https://ocremix.org/remix/OCR00389 https://ocremix.org/remix/OCR00530 https://ocremix.org/remix/OCR00305 After scavenging for all possible Sonic music remixes on the website, still there is one track, that is used in the video below, that doesn't sound familiar to me to this day. This is a bummer because I really would love to hear it in its entirety because it sounds very nostalgic. Do you have any idea of what this track could be? I tried looking into the metadata of the video but didn't find anything. Feel free to discuss also any other music that you find nostalgic and was used in the fan games of old days, I hope this topic starts a pleasant discussion! 😁
  19. So lately, there's been some talk about the SonicTuber community and how some people have stated that they are either making things harder for the Sonic fandom because of how some of them are making videos that are clickbait rather than videos containing confirmed information or how some of them are influencing the Sonic community. So, what do you think about the SonicTuber community? For me personally, there are some good SonicTubers who have really good discussions about the franchise and usually comment on information that's actually been confirmed by SEGA. As for the whole "clickbait" ordeal, that's been a problem on Youtube for years and I will admit that I do get a bit disappointed whenever I see clickbait videos about Sonic News, despite the fact that said news hasn't been confirmed. Whenever that happens, I tend to ignore those videos, unless those news have been confirmed.
  20. I know. GASP! SHOCK! This is not the question you want to ask Sonic fans! But, what if there was a scenario where SEGA just up and decided to not make anymore Sonic the Hedgehog games? Would this affect the gaming community as a whole or would the fanbase do everything in their power to bring this franchise back? For me, I don't see Sonic the Hedgehog going anywhere any time soon. I mean sure, this franchise had hit a lot of low points during its run, but it does have a massive fanbase that will fight tooth and nail to make sure this franchise succeeds. Also, since the movie proved to be a huge success, it would be wrong for SEGA to suddenly pull the plug on the franchise just when it seems like the franchise is seeing new popularity again.
  21. Okay, these are looking pretty presentable now. Gonna go ahead and spin this into it's own topic since they're far removed from my traditional art. Anyone familiar with Heroclix, or Warhammer? (I'm only familiar with former honestly. ^^;), Miniature tabletop gaming? I casually fall in and out of Heroclix, which is a tabletop wargame that, at least to me, seems more approachable then Warhammer. It's kind of like chess with the flexibility of trading card games. It's Mostly kept alive with waves of Marvel and DC characters, though it has crossed over to other series every now and again. Anyways, one of my pipe dreams was to make custom units of series that'll probably never see their way into the game. (Though I don't know, they throw some good curveballs like Street Fighter, Yu-gi-oh, and TMNT). Well that's looking less and less like a pipe dream now. Have at look at some miniature Sonic sculptures I'm working on. These are sculpted from scratch, and I just hand painted them. Still have a few details I want to add paint wise, namely shading effects. You may notice Bunnie's limbs are black, and Nicole just has a primer layer and splotches. Those are some of the details I plan to get to. Oh and the eyes are kind of hit, or miss. Before paint: Yes, the plan is to will figures of the core Freedom Fighters into existence; (that includes Sonic and Tails), and I'll branch off from there. Probably doing the core game cast next. So, if your not into the FF, don't worry! I'll cover the usual suspects ere long. Though they're not on Clix bases, I am also thinking up Clix dials for them to use in home games. What do you think? I know Sally's kind of not up to scale with the others, but this could of gone so much worse then it did. Do you have any experience with Warhammer and such tabletop games? I've wanted to do something like this for so long, but I was always searching for information in the wrong places. I learned about heavier duty sculptures instead, and didn't even realize "miniatures" was the word for this scale sculpture until recently. Once I did it all clicked into place.
  22. I know Sonic has been portrayed differently in most media all over the world but I wonder if our cultural values and norms affect how he is portrayed?
  23. I have always been so tired of people being surprised that i like sonic at the volume that i do, but its always greeted with the "sonic is so bad" and i understand that there are a few games that are certainly bad. I try not to let it get to me because sonic means alot to me so a couple of people arent going to make me change and i want his games to get better and i KNOW they will get better. The movie's success has certainly helped in his reputation, but does anyone have any situations similar to this?
  24. I don't know if this has been documented at all, but have there ever been comments/discussions by Japanese Sonic fans/developers on the Western redesigns of Eggman to Robotnik? I've always wondered what they thought of these different interpretations of the mustachioed madman. Also there's that SA1 concept art of Eggman that seemed to have some SatAM vibes; so its possible that some at SOJ must've seen these designs at some point. Any dug up or recent info would be appreciated!
  25. Hey all, For many months now, I have been hard at work restoring an old website that some of us used to use long ago. Many of you may be familiar with the acronym MFZ, which stood for "The Mystical Forest Zone." For many Sonic creators, this place represented a creative place that held all sorts of comics and sprites. I for one used to use this site all the time for my personal projects. As of 2014, the site no longer exists with no way to access their archives except through the wayback machine. You no longer have to wait hours just to access your favorite sprites. I have now finished a complete restoration of their archive, including additions being made by our members to continue where it left off. There are plans for having a convenient uploading tool to easily add new sheets, but until I finish that part, all creators are welcome to join our small community in the forums or in our Discord. We are currently accepting new sheets to the collection, as well as encouraging anyone who wants to start their own sprite projects. I thought some of you might want to enjoy this resource for yourselves, and hope for old time sonic spriters that this will bring a bit of nostalgia for you. Sprite Archive: https://sgxp.me/sprites.php Discord: https://discord.gg/jxxTjzJ Edit: We now have a subreddit!: https://www.reddit.com/r/SGXP/
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