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  1. Discuss anything about Sonic The Hedgehog (2006)'s development, ideas, demos, betas, anything to do with its development and production. Post articles, videos, news, etc related to the game's development if you wish. The game started out in 2005 as Project SONIC THE HEDGEHOG when SEGA showcased a "Behind Closed Doors" demonstration at TGS 2005, which showed how Sonic could fare on the XBOX 360, and a teaser for Sonic's all-new adventure. The game was supposed to take Sonic in a realistic direction, and bring Sonic "back to his roots", which in other words, emulating the Sonic Adventure-styled gameplay. The TGS 2005 demo had many features that brought promise to the public, and Sonic fans alike, such as a day & night system, Sonic Adventure-styled running animation, spammable homing attack, RPG-styled gameplay, like gathering the more rings make you go faster, a BEARABLE realistic Sonic model and the action gauge was supposed to limit gem's powers. A "Rainbow Gem" found in the game's data would have allowed you to go Super Sonic in-game. Other features would have included Metal Sonic in the story, and as a playable character and several character stories instead of an amigo system. The E3 2006 demo brought more promise, showcasing Sonic's new abilities. It would be safe to say that the game was the most hyped Sonic game of all-time. When we got the demo released on XBLA in September of 2006, most of the features were still holding up. But unexpectedly, when the game was released in late November of 2006, these features were either not to be seen anywhere, or buggy/broken. Ever since, it is considered by most to be one of Sonic's worst moments in his history, and one of the worst games ever created, promising too much, and not delivering. Here are some beta footage of the game from TGS 2005 and E3 2006 demos. http://www.youtube.com/watch?v=6y_jxuiklRs&feature=related
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