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Found 9 results

  1. Sonic Shuffle, originally titled Sonic Square, was created by members of the same team that helped Nintendo develop Mario Party (hence the similarity in the two games). The game sees Sonic, Amy, Tails and Knuckles warped to a mystical land called Maginaryworld, where people's dreams come true... if you excuse the horrible cliche. A magical fairy called Lumina says an evil being, Void, is set to destroy the Precioustones. These gems are basically the power source for all of Maginaryworld. If they're destroyed, the magical land will cease to exist, and people will have nightmares (what a shame). As all good heroes do, Sonic and the team accept the challenge of saving these Precioustones - and as you would expect, Dr Eggman manages to get in on the action too. So the heroes all go to defeat Void, protect the Precioustones and restore the land's Goddess, Illumina.
  2. In SA2 you can choose to play as either the Dark Side to take over the world, or the Heroes trying to save it, in different perspectives of the same story. You can play as Eggman (YES!) to help the fat one and newcomers Rouge the Bat and Shadow the Hedgehog (who you can also play as) to destroy the world (yet again, Eggman never gives up). The basis this time is around Eggman's grandfathers military creation, Shadow. Eggman needs this 'Ultimate Lifeform' and the 'Bat Girl' to help. Shadow talks of the abandoned Space Colony ARK, and needing Chaos Emeralds to power up a very destructive weapon. Meanwhile, the military have mistaken Sonic for Shadow, and once the blue one susses this he sets to seek Shadow out, with the help of Knuckles and Tails. Cliche aside, Sonic Adventure 2 is a game of two halves. You can play and take sides with either the Hero Side - Sonic, Knuckles and Tails, or the Dark Side - Eggman, Shadow and Rouge. Two of the six characters are rivals with each other, and you will encounter several boss battles with your rival. You will find out who your character's rival is throughout the story, if you hadn't figured it out already. Sonic and Shadow are rivals, as are Knuckles and Rouge, and Tails and Eggman. Sonic's levels are much like Shadow's - usually you just race to the finish in pure Sonic speed, collecting rings etc on the way. In all of your levels, you come across a robotic Chao called Omochao. He will tell you helpful hints to get across certain perils in your level. If he doesn't help, he just waffles on about things you know already. The fun thing is, you can pick him up and throw him about, hearing his whiny complaints. Hell, you can even blow him up for a while. He gets up and stresses out at you, "Ow, why did you hit me for? Why are you being such a bully? I didn't do anything wrong!" Yes you did, Omochao, you were created! Haha! Endless fun, who needs to complete the level? Shadow plays his levels like Sonic, only unlike the first Sonic Adventure, no two levels are the same, thank goodness. Shadow starts off released by Eggman, so he will grant Robotnik a wish. Obviously, Eggman wishes for world domination, and initially Shadows intents are for evil. He remembers his past with Maria Robotnik, who wants Shadow to do one thing for her as he is sent to Earth. With Shadow not remembering the whole request, Shadow believes that her wish is for Revenge on the world. Like Sonic's levels, you can find many things to perform tricks on as Shadow, using the very cool SOAP Shoes you can grind on almost any rail or pipe you can reach. This bumps up your score, and therefore increases your Rank at the end of the level. You can double jump and use your homing attack and grinding skills to gain point-based rewards. For example, if you home in on two enemies without touching the floor, you get a 'Great', which awards you 100 points. The better the combo, the higher your award. Try getting a 'Perfect', which grabs you 2000 points. Unlike the original Sonic Adventure, you don't choose your individual character, traipse around Adventure Island looking for your level and play it. The levels are set out the traditional Sonic way, level by level, with you alternating characters between each level, so gameplay is never dull. For instance, the first level you play on the Hero Side as Sonic and in City Escape. The second level you play as Knuckles, in Wild Canyon and then Tails in Prison Lane etc. The only break you get between levels is Chao World - if you find the Chao Key in your level that is. Chao World is explained later on. Knuckles' levels are similar to Rouge's: find the Master Emerald pieces. Thanks to the piss-easy-ness of grabbing them in Sonic Adventure, in the 2nd outing collecting the shards is a lot harder. Your Emerald radar works on a Hot/Cold basis, going green to yellow to red when you're near the piece. Instead of Tikal blatantly showing you where it is, you get hint monitors, that can be very vague sometimes, but think about the riddles you get, and you'll succeed. Rouge has the same goal in her levels, but she has completely different levels to Knuckles. Rouge is a thief that is very interested in Jewels, and recently she has been chasing Knuckles, claiming the Master Emerald is her own. She hears about Eggman, and follows Shadow and Robotnik to ARK, where she intends to join their side in powering up the Eclipse Cannon. Although her intents seem loyal, she really is there to learn more about Shadow. The Hot/Cold radar is a lot less of a giveaway - the radar can turn red and be either below you, above you, or on the same floor. Also, not all the three Emerald Radars work at once - the first Emerald radar from the left will be the only one that detects your Emerald piece - until you collect that, the others won't respond. You can increase your Rank in Knuckles/Rouge's levels by collecting the Emerald shards in record-breaking time, and performing other combos that affect your score, such as rings and enemies. You can grab point rewards if you are quick in getting the Emerald piece you are currently after - get a 'Perfect' by getting the Emerald shard in under a minute or so. There are five missions in each level, the first being the original 'reach the goal' mission. The second will ask you to collect 100 rings. Thirdly, you have to find the hidden Chao in the level. In order to do this, you have to find that certain character's Mystic Melody, one of the many other power ups you can find for your character. The fourth mission will give you a Time Limit to complete your level, and the last mission will challenge you to complete 'Hard mode' on that level. Whatever you do, don't underestimate the Hard mode. It is much different to the level you would be used to. Tails and Eggman's levels involve them getting in their machines and blasting through enemies galore and god knows what else in order to reach the exit. Like the other characters, the many power ups you can get for Tails and Eggman include Hover power ups, Volkan cannon power ups and Life power ups. Eggman, he loves his grandpappy he does, bless him. Trying to follow his grandfather's legacy, Eggman goes on another bender to destroy the world when he hears of the Eclipse Cannon, explained by Shadow. Without giving too much away of the ending, a certain incident forces Eggman to re-think his plans on destroying Sonic and the rest of the Hero Side. The amount of time you take and combos you get account for your overall Rank in your level. To increase your Point award, target more than one enemy at a time and release the B Button. Unlike Sonic Adventure, you encounter many bosses - some that are true Sonic style bosses, accompanied by a cool soundtrack (Egg Golem Soundtrack is so cool! Oh, and Metal Harbour, and Cosmic Wall...), many times you encounter your rivals (as Sonic you battle Shadow twice, Tails you fight Eggman twice and Knuckles faces off with Rouge once). But that's not all the bosses. Others include GUN troops such as Hot Shot, Big Foot and Flying Dog, and the music to that is cool too. The soundtrack to each level is perfect for the mood of the level. You get a cool rap rhythm while playing as Knuckles; Sonic starts off with a band song in City Escape (All together now... "I'll make it through from me to you... Follow me!" ^__^). That's not to say the old style Sonic music is gone - all those nostalgic fans (i.e. me) can take a trip back memory lane as levels such as Cosmic Wall, Mission Street and Green Forest have instrumental Sonic-style music. Let's not forget the Radical Highway or the cute Chao race music... Grab a Chao key in your level to get into Chao World (or choose it from the Stage Select). From there you can enter the normal Chao Garden, the Chao Stadium (where you can race your Chao in ability specific matches) and Chao Kindergarten (where you can teach your Chao many abilities - how to play drums for example). This isn't just your normal Sonic Adventure Chao garden though - things have gone up a step. Chao are much more responsive than in SA1. When they sleep, they refuse all foods etc, and if you watch them while they're asleep, they even twist and turn to get comfortable. Cute!!! You can feed your Chao nuts to increase its stamina in races and to feed it. It's even believable when they're eating - your Chao eats for a while, then they smile with a pleasing "mmmmMMMMMMmmmm", carry on eating, and sometimes stop, look at you, then carry on munching. Sometimes they throw their food away if they are not hungry or being spoilt. You can hit them if they are being spoilt, and reward them with petting if they stay good. If you win all three races in a certain Chao league in the Chao Stadium, they win toys that they can play with, such as TVs, cars etc. The genius thing about this feature now is the Hero/Dark Chao. Yes, if you have a Hero/Dark side, you gotta have the Chao. Chao do not die now, even if you hit them, although to get your Chao to become either Hero or Dark takes reverse psychology - if you are playing as Sonic and raise your Chao well, they will turn into Hero Chao. If you constantly hit them (it's OK if they are being spoilt), your Chao will more likely turn into a Dark Chao. The same the other way round - If you're Shadow and you hit your Chao repeatedly, they'll turn Hero. If you're good to it, it'll turn Dark. As I've recently discovered, when your Chao grows up into Hero or Dark, they will learn to hate the opposite Side. If you are playing as Knuckles and you pick up and cuddle a Dark Chao, they will hate it and cry, and vice versa. In the VMU outing Chao Adventure 2, a lot of things have been improved such as the graphics - your Chao walks towards you instead of from right to left etc. You can access a lot more menus in Chao Adventure 2, and there are two different endings, a good and a bad one. If you get the good ending you win a seed. Place this seed in your garden to grow into a different fruit tree. How to plant it though? Ah, the very idea... As well as your ordinary Chao garden, you get the Chao Kindergarten, where you teach your Chao certain cool abilities such as Spin Dancing etc. You can also take your Chao to the Doctor and he will give you tips on how to raise your Chao. Most times though it's just a load of tripe. You can speak to the Principal for Chao Raising tips and you can visit the Bulletin Board for updates and such. On top of this, you can find a Hero and a Dark Chao Garden, although where to find it is up to you. Unless you wait a while until the Tips section appears for this game of course. And, that was SA2. Pure Sonic gameplay. The story is the best yet, the characters stories also lock into each others very nicely, there's even a two player mode for crying out loud. Yes, you can either play as Sonic v. Shadow, in three different speedy areas, Knuckles v. Rouge, to find the Emerald shards first, and Tails v. Eggman, in a battle to the death. Many people are finding out secrets already, and theories are rife about other Sonic Adventure characters being playable. Without a doubt, this is the DEFINITIVE Sonic game to date, everything everyone dreamed possible will happen during the surprise ending, which I can't go on about now, I'll spoil it. Go, buy SA2, migrate and play it to the death! Right I'm off to touch up on those Rank A's.... NOTE: This was given a score of 9/10 at time of original publication. We have converted its score to the below 5-star rating based on this score, and adjusted to best represent the original intent and sentiment of the overall article. This is not a re-scoring of this review.
  3. Sonic Shuffle, originally titled Sonic Square, was created by members of the same team that helped Nintendo develop Mario Party (hence the similarity in the two games). The game sees Sonic, Amy, Tails and Knuckles warped to a mystical land called Maginaryworld, where people's dreams come true... if you excuse the horrible cliche. A magical fairy called Lumina says an evil being, Void, is set to destroy the Precioustones. These gems are basically the power source for all of Maginaryworld. If they're destroyed, the magical land will cease to exist, and people will have nightmares (what a shame). As all good heroes do, Sonic and the team accept the challenge of saving these Precioustones - and as you would expect, Dr Eggman manages to get in on the action too. So the heroes all go to defeat Void, protect the Precioustones and restore the land's Goddess, Illumina. Sonic Shuffle is a lot like Mario Party, although in Nintendo's Board Game romp there wasn't much going action to deal with save for the appearance(s) of Bowser, star-collecting and coins. It never felt like there was any real action happening between mini-games in Mario Party. Sonic Shuffle differs from this, although the basic premise is similar - the aim is to collect the most Precioustones, true, and you can do this either by collecting the most rings in a game, gaining the most rings in mini-games, winning the most duel battles, or by landing on the Precioustone spot the most (which randomises throughout the course of each game). But instead of a dice, turns are determined by cards. At the start of a game, a deck of cards is shuffled and distributed to all four players. The number on a card corresponds to the number of spaces you can move in that turn. On the TV screen, everyone's cards are concealed (to avoid cheating and to encourage surprise play), but players can look at their connected VMU memory card to see their cards on the little screen. It's a pretty cool touch. Many things can also happen on the board itself. If you land on a green space, you'll either play a mini-game (which involves all four players) or a mini event (which you play on your own). There are many different versions of each mini event, and depending on who lands on the green space, the mini-game will be either in favour or against you. Purple spaces force you into battles with random enemies, which award you Forcejewels if you beat them. Forcejewels can affect your game in various ways, such as using five cards in one turn. Red ring spaces lose you rings, and blue spaces earn you rings - but landing on the same colour spaces in succession will add a combo gain/loss, so watch what you step on. Even without doing anything, an 'Accident' can occur - basically another mini-game, usually involving survival or collecting rings. One particular 'Accident' situation is above, in Emerald Coast. As with all Sonic games, Dr Eggman makes an appearance (even though he's not the main baddie), just to make your life hell. Somehow the rotund dictator managed to get his big fat arse into Maginaryworld and he's here to cause you pain. He's the equivalent of Bowser in Mario Party, and appears after a Precioustone is collected. When everyone's cards are used up, the deck is reshuffled and re-distributed. There are equal amounts of each number (4), and three Special cards. There is also one Eggman card that gets thrown in the mix - it could end up lying in your pack instead of a Special card. If that happens, don't use it - otherwise Eggman will play a rotten trick on you. He usually pops up in mini-games and even shows if you manage to hit a space a certain amount of times. If you're too far away from the Precioustone when someone else gets it, you're in for a squishing! The main aim of the game is to collect the most Precioustones. As explained before, there are many ways to collect these, the most common being a race for the Precioustone spot on the board. When you manage to land on this spot you have to face a monster which guards the Precioustone. Like all battles, to beat it you must have a number card higher than the one shown above the enemies head. Once you pick a card, it spins like a roulette, from 1 to the number of that chosen card. Press the A Button to stop it - get it a number higher than the monster and you defeat it, and the prize is yours. Games last for quite a while - even at the very end, when the last Precioustone is collected, the game isn't quite over. If you're short of a Precioustone, you'll have a chance to steal one, because a final mini-game will commence - usually involving a race avoiding deadly obstacles. An example is a surfing mini-game at the end of the Emerald Coast board, where you have to surf waves, avoid logs and beat the other three players to the end at the same time. It's a frantic run to the finish, and the winner gets a Precioustone. Once all the Precioustones are accounted for, then the overall winner is decided. Although this is a party game that could be a challenger to Nintendo's efforts, Mario Party, there are a couple of niggles which deny this game a great acknowledgement. First of all, there's the excruciatingly long loading times - you even have to wait for the Sonic Room >_< This makes the gameplay factor very 'on and off' throughout, and you could very well see how many trips to the loo and back you could make before the loading ends (you may want to have an unstoppable, cautious bladder of course though ^_-). The game can also get a bit tedious - especially during the solo mode. You can't have any friends join in with the Story Mode, like Mario Party, which sucks. Plus, there is an element of cheating in the game - somehow the computer players never play their own Eggman card, not even on Easy (where you'd think they'd slip up occasionally). No. Instead, they nick off with your best cards - so although a genius and original idea, the whole cards thing is a bit underhanded. Overall, this is worth renting for an all-nighter with your pals (although your pals may think you strange to be playing Sonic - hey, we've all been there), but nothing really makes the game deserving of a full investment. Unless you like the game a lot, or are a hardcore Sonic fan, in which case be my guest. But if you aren't, this is not Sonic gaming at its best. NOTE: This was given a score of 5/10 at time of original publication. We have converted its score to the below 5-star rating based on this score, and adjusted to best represent the original intent and sentiment of the overall article. This is not a re-scoring of this review.
  4. Well, Sonic Adventure sees Sonic and Tails once again journeying to defeat Eggman, only the plot is much more epic this time. Sonic is seen chilling out in Station Square when a commotion in the street invites him to face off against a strange enemy made of water. When the creature is defeated, Sonic runs into Tails, who discovered a Chaos Emerald on his travels. The duo go to the Mystic Ruins. On the way they meet Eggman, who introduces the two to 'Chaos', the water monster Sonic fought earlier. By nabbing the Chaos Emeralds, Eggman feeds them to Chaos, who transforms into a bigger creature the more Emerald he is given. If Chaos absorbs all of the seven emeralds' power, he'll be invincible. What's worse, Eggman plans to use this to destroy Station Square and to build his own city, 'Robotnikland'. As Sonic and Tails vow to stop him, they encounter other characters, who each have a place in the story... That sounds pretty epic already, right? But it doesn't end there. Oh no. Some of the characters that Sonic and Tails encounter on their journey are from games past, but others are new to the series. The playable characters that make an appearance are Sonic, Tails, Knuckles, Amy, Big the Cat and E-102 Gamma. What's more, every character has a part to play in the story... Sonic's side of the story is as explained above. Eggman, Chaos. The more Chaos Emeralds Eggman feeds Chaos, the more powerful he becomes. With all seven gems inside him, he'll become 'Perfect Chaos' - which is just that, having all the Emeralds an' all. There are 10 levels in Sonic's story and they mostly involve getting to the end of the level to collect a Chaos Emerald, or to destroy a capsule with animals trapped inside. Sonic can collect special items that improve his chances of survival, like Light Speed Shoes which make you follow a trail of rings at light speed; and a crystal ring which reduces the time needed to store up power for the Light Speed Shoes. The Ancient Light uses Sonic's Light Speed Dash move as an attack move. Tails' participation in this massive storyline is like Sonic's, only at one stage Tails gets separated from Sonic and decides it's time to work on his new Tornado plane! He also runs into a bit of trouble with Robotnik when the fat egg plans to blow up Station Square. Tails has five levels, which is pitiful to Sonic's ten, and most of them involve going through Sonic's levels and getting to the end of the level before Sonic does. Add-ons to Tails' equipment include the Rhythm Badge, which makes Tails attack rapidly, and sneakers which make him fly faster. Knuckles' story is totally different from Sonic and Tails'. It begins on his Floating Island guarding the Master Emerald, when he spies an intruder. After the intruder leaves, Knuckles finds the Master Emerald in pieces. Shards had flown across all of the Adventure Field. As the Master Emerald's protector, Knuckles vows to collect all of the missing pieces. His levels are compact versions of those seen when playing as Sonic, with the aim being to search for three Master Emerald shards, which appear in random locations. He can collect the Shovel Claw, which enables him to dig through soil, and Fighting Gloves, which gives him a homing attack. Amy makes a comeback in this game and now she's got her own storyline. While Sonic is battling Eggman, Amy is left reminiscing of the good times she had with Sonic, until a bird hits her. It seems that the bird is under suspicion from Eggman to be hiding a Chaos Emerald and is under pursuit from the dictator's half-witted robot, Zero. It's Amy's mission to protect the 'birdy' from the robot's clutches. Amy's levels are similar to Sonic's (get to the end of the level), but you have the added pressure of evading Zero and reaching a goal balloon to get away. She has three levels and can obtain weapons which include the Warrior Feather, which enables Amy to do her Spin Hammer Attack, and a larger hammer with more attack power. Big the Cat is a new addition to the Sonic team, his sole mission to get his dear friend back, a frog curiously called 'Froggy'. Lately Froggy has grown a strange tail and has been acting weirdly. One day he runs away. Big, being the lonely massive cat he is, can't bear to be without him, so he goes looking for him. It turns out that the frog is hiding a Chaos Emerald - which is the reason for the strange tail, and why Eggman is after Froggy too. Since Big is so good at fishing, it is this subject that forms all of his four levels. They consist of fishing for a certain weight of fish and then for Froggy who is also swimming in the level. There is a Float to be obtained, which makes Big fish on water, and many improvements to his fishing rod. E-102 Gamma is another new recruit for the Sonic group and one of Eggman's robots (you would think that, wouldn't you). First of all he is controlled by Eggman to retrieve Big's friend, Froggy. Once he does this, he is ordered to get the birdie off of Amy (everyone has an encounter with one other at some point during the story). But Amy makes Gamma think about his life. The robot decides that the rest of his E-Series robots need help (the animals trapped inside them have a life too, y'know) and goes against Eggman to free the rest of the E- Series. Most of Gamma's levels involve destroying another E-Series robot at the end. Other additions include a Jet Booster which makes him hover, and a better gun. In the way of bosses, you get your fair share, although its not in the traditional Sonic manner. Bosses usually appear after every few cut-scenes and can feature Eggman, Chaos (in several forms), or mini-bosses where you fight other playable characters! It's quite groovy actually, its a step up from the Hidden Palace battle in Sonic & Knuckles. You get to find it almost... enjoyable. Hearing Knuckles enthusiastically say 'Oh No' when he gets hit is particularly funny. One of the genius touches that Sonic Team has made comes in the form of Sega's answer to Pikachu and the Tamagotchi - the Chao! Chao can be found in special gardens in the Adventure Field and you take special care of them by picking them up and cuddling them and feeding them at the right time. Animals that you collect from busted badniks have a use here - give them to Chao and they will gain special abilities, as well as growing certain appendages. Depending on how well you treat it, your Chao may evolve, too. All Chao are unique because of this. And you can even download them onto your VMU and play a game called 'Chao Adventure' which raises its stats the more you play. Hell, you can even upload them onto the Internet, so that other people can download it and wonder in awe how you created that certain chao. A genius idea and welcome here at the 'Stadium. The fun doesn't stop with just six characters. Nope. Complete the game with all six players and you get access to a special story called 'Super Sonic', which details the aftermath of Sonic's initial victory. It seems that even though Sonic defeated Eggman, Chaos is still on the loose - this time without Robotnik! Chaos has run amok and has retrieved all of the seven Chaos Emeralds, transforming into Perfect Chaos. Only one dude can stop him, and it ain't Sonic. Play as Super Sonic to destroy this monster and you'll discover what happens afterwards! Honestly, this is the first true 'Sonic Team' Sonic game in about five years, and Sonic fans across the world have been waiting to see it - I can speak for everyone else that we weren't disappointed. Unrivalled gameplay, with the only faff being the pointless adventuring, which is nice but detracts from gameplay. You're always given clues on where to go next, but it does seem a bit of a pointless slog between levels. In addition to this, most of the levels seem to be rip-offs of Sonic's which is foul play to say the least. Besides this, fans couldn't ask more. This is the TRUE update to the classic Sonic games that everyone, young and old, used to play on their 'Drives' and 'Gennys'. The best game of the year, and make no mistake. Play Sonic Adventure. Love Sonic Adventure. NOTE: This was given a score of 10/10 at time of original publication. We have converted its score to the below 5-star rating based on this score, and adjusted to best represent the original intent and sentiment of the overall article. This is not a re-scoring of this review.
  5. In SA2 you can choose to play as either the Dark Side to take over the world, or the Heroes trying to save it, in different perspectives of the same story. You can play as Eggman (YES!) to help the fat one and newcomers Rouge the Bat and Shadow the Hedgehog (who you can also play as) to destroy the world (yet again, Eggman never gives up). The basis this time is around Eggman's grandfathers military creation, Shadow. Eggman needs this 'Ultimate Lifeform' and the 'Bat Girl' to help. Shadow talks of the abandoned Space Colony ARK, and needing Chaos Emeralds to power up a very destructive weapon. Meanwhile, the military have mistaken Sonic for Shadow, and once the blue one susses this he sets to seek Shadow out, with the help of Knuckles and Tails.
  6. Well, Sonic Adventure sees Sonic and Tails once again journeying to defeat Eggman, only the plot is much more epic this time. Sonic is seen chilling out in Station Square when a commotion in the street invites him to face off against a strange enemy made of water. When the creature is defeated, Sonic runs into Tails, who discovered a Chaos Emerald on his travels. The duo go to the Mystic Ruins. On the way they meet Eggman, who introduces the two to 'Chaos', the water monster Sonic fought earlier. By nabbing the Chaos Emeralds, Eggman feeds them to Chaos, who transforms into a bigger creature the more Emerald he is given. If Chaos absorbs all of the seven emeralds' power, he'll be invincible. What's worse, Eggman plans to use this to destroy Station Square and to build his own city, 'Robotnikland'. As Sonic and Tails vow to stop him, they encounter other characters, who each have a place in the story...
  7. Spritesheet is WIP. Hands - Turbo Thunderbolt's NeoSA base, shoes - my friend's hack of S2. Also some old stuff: Sonic X-treme badnick (or boss, can't remember) Funny, old WIP ModGen sheet of Eggman doesn't list me as co-creator. Not Sonic-related, but, well, loda.rockfortefc doesn't exist anymore, and it seems there is no interest in creating Rockman & Forte FC.
  8. http://translate.google.com/translate?sl=fr&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.the-blue-room.info%2F2011%2F10%2F17%2Fparis-games-weekons%2F Discuss.
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