Jump to content
Awoo.

Search the Community

Showing results for tags 'Fan Games'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Sonic Discussion
    • Sonic Games
    • Sonic Comics
    • Sonic TV/Film
    • Sonic Community & Events
    • Sonic Merchandise
    • General Sonic Chat
  • Community Stuff
    • Site Announcements
    • Community Showcase
  • General Discussion
    • Video Games
    • Chit-Chat

Calendars

  • Community Calendar
  • Release Calendar
  • Streaming Schedule

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

  1. As you might know already, we LOVE the Sonic Amateur Games Expo at the Sonic Stadium. We are always writing about the games that are showcased at the event, you guys are always posting topics about the hottest titles, and generally everyone has a fantastic time! This week, SAGE 2021 is well underway, and there's a huge number of games on show this year. From traditional Sonic games, to 3D platformers, ROM hacks and even engine frameworks to help you get your own project off the ground should any of these games inspire you. You can check out the SAGE site right here: https://sagexpo.org/ And our coverage has got off to a strong start with an awesome first look at Sonic Triple Trouble 16-Bit, written by our very own @Indigo Rush! https://www.sonicstadium.org/2021/08/early-look-sonic-triple-trouble-16-bit-sage-2021/ Here's some of the games that have caught my eye. What are some of the games you're interested in? Pico Sonic https://sonicfangameshq.com/forums/showcase/pico-sonic.985/ Sonic and the Mayhem Master https://sonicfangameshq.com/forums/showcase/sonic-and-the-mayhem-master.106/ Sonic Discovery https://sonicfangameshq.com/forums/showcase/sonic-discovery.1139/ Triple Trouble 16-Bit (obviously) https://sonicfangameshq.com/forums/showcase/sonic-triple-trouble-16-bit.1130/ And of course the GOAT... Big's Big World https://sonicfangameshq.com/forums/showcase/bigs-big-world.1146/ Uunfortunately I can't play many of these as I'm stuck on a Mac! So if you guys want to do a deep dive on your favourite SAGE 2021 games, feel free to make a specific topic about it! Or share your thoughts on the show as we run through the week in this topic right here!
  2. Hello, my name is Jonathan and late last year I decided I'd cope with depression and unemployment by being creative. I have recently been accepted into university to study 2D Animation and Stop Motion. I love to draw, and while I was putting my portfolio together I found a piece of art I made using Art Academy on the Wii U, Scrambled Egg Zone and the Silver Sonic fight. Sonic 2 for the Master System, what a game! I grew up with this one and didn't get to play the Megadrive trilogy until I got Sonic Jam for the Saturn. I love the art style, the strange level tropes, the music and the variation. It's a punishing game but I still enjoy to complete it in about 40 mins from time to time. I've been quietly appreciating SAGE and the wonderful efforts that have come out of our fandom. I am especially excited for the Sonic Chaos and Triple Trouble remakes! But what about MY favourite game? Well I'm doing something about that. Using the Open Surge engine that debuted at SAGE 2019, with the co-operation of it's community, my partner, who is a programmer, I am remaking the 8 Bit version of Sonic 2! I aim to: - Recreate the game's unique art style using digitised hand drawn assets coloured using the original game's palette - "Modernise" the original experience (for example, 2 acts per zone each with bosses, special stages, drop dash, cutscenes) - Make the level design fun and in line with Sonic 3 and Mania standards - Have fun and put a new spin on my favourite title - Have a demo of Under Ground Zone release in 2020 Finally, I am looking for anybody who also loves this game, and wants to remix it's soundtrack! The more people want to contribute the better! Thank you for reading this post, may you have a happy new year and keep on expressing yourself!
  3. By @Jason the Jackass Sonic Rush has always been my favorite portable (non-Switch) Sonic game, so to hear there was a demo of it done in full 3D interested me greatly. After playing the demo, I will say it resembles Sonic Unleashed as much as it does Sonic Rush. It’s also a fun ride that needs a bit of work. Project directors ChickenWingJohnny, EnderElectrics, and Temzy have done an impressive job taking Sonic Rush’s low-poly 3D graphics into a fully 3-D environment. It includes the same boost and trick system as the DS original, but with a modern touch taken from Sonic Unleashed levels like Windmill Isle and Jungle Joyride. The level environment in the game is a mix of those two levels and Water Palace from Sonic Rush. This felt appropriate, as the background of Water Palace has always reminded me of Apotos/Windmill Isle. In fact, in the opening cutscene, it’s Apotos that Sonic tells Tails he’s dropping into as in this version, Water Palace and Apotos are connected! This cutscene also perfectly encapsulate what I love about this game’s visual style: it replicates the low poly models and low res textures of the DS original. I love it when newer games combine retro 3D visuals with modern HD resolutions. It helps give it a sharpness while still having a dated look. As you jump into the level, a nice mix of “Back to Back” by Hideki Naganuma and “Windmill Isle Act 1” by Tomoya Ohtani plays as you run down, hit your first bumper, and attack some badniks in mid-air. This moment is where the first problem lies: Sonic Rush 3D has very poor homing attack implementation. When attacking badniks or pawn bots, Sonic’s targeting reticle has to be on-screen. If he hits an enemy and pops up into the air, the robot in front will often be just out of view, and when you tap “A” again, Sonic will pass right over the enemy if the timing is just slightly off. It’s partially due to Sonic’s wonky physics in this game. At times, he controls well, at other times, you can boost off a ramp and fly through the air, missing where you’re supposed to land. You can also easily run onto walls and pathways you’re not meant to go to. This could lead to some shortcuts for speedruns, but also lead to drops and deaths that are entirely not your fault. The same cannot be said for Sonic’s drifting controls, which are perfect. When playing Unleashed or Generations, I always felt Sonic’s drifting had him sliding too far. In this game, you have perfect control of the blue blur when drifting into corners. I was impressed with how well it worked. The boost works decently as well, resembling its visuals from the DS game. However, moments where the boost is actually needed are few and far in between. You can go through most of the game at a fairly decent clip without boosting at all. There are a few exceptions, like a rush of water you have to outrun and a lower path near the end where you need to slide under then boost again to avoid drowning. There’s also a hallway of pawn bots you can plow through with it. If you want to add some flash to your playthrough, you can press the "Y" button repeatedly after being launched off a ramp or spring. This lets you do the same trick manoeuvres as the DS original, and even ends the same way, with a flicky flourish animation. That’s a nice visual touch! While it's definitely rough around the edges in its current state, Sonic Rush 3D is pretty fun. I can’t wait to see Sonic Rush 3D come back next year with more updates, along with some fixes to its physics. It feels like an Unleased de-make as much as a Sonic Rush remake. I think “Sonic Rush Unleashed” might be a better name for this project. Now, they just need to add Blaze the Cat into the mix. You can find the SAGE demo of Sonic Rush 3D on the official SAGE 2021 website. -------------------------- Full Story: https://www.sonicstadium.org/2021/08/sage-2021-hands-on-with-sonic-rush-3d/
  4. Special care has been taken to stay as a faithful as possible to the limitations of the Genesis hardware and the standards of the Genesis Classic Sonic games. For starters, there is no more than 64 colors on screen, spread across 4 swatches. 5 FM music channels, a DAC channels, and additional PSG channels. Much research went into this side of the development. Genesis games both popular and obscure were used as reference points. I spoke with industry professionals that shipped official Genesis games in the 1990's as well as modders/hackers familiar with Genesis hardware (including some people in this community). The story is being reworked from the original to take place after Sonic 3 & Knuckles. The original Game Gear games seem to take place on a timeline separate from the main Genesis Sonic Team games. Since this remake brings the Game Gear game to the style of the Sonic Team games, I've made an effort to find a way to include it in the timeline, without changing the spirit of the original. (Yes, Knuckles is still an antagonist) Current Team: Noah N. Copeland (myself) - Director / Lead Developer, Level Designer, Programmer, Music and Sound Designer https://twitter.com/NoahNCopeland D. Zocker - Pixel Artist https://twitter.com/RealDerZocker Dolphman - Pixel Artist https://twitter.com/Dolphman2017 DarkVampireDee - Pixel Artist https://twitter.com/DarkVampireDee Anonite - Additional Music https://twitter.com/anonite_ Special Thanks to D.A. Garden, Team Time Twisted, Mr. Poe, Redhotsonic, and Heragaaa (additional sprite sheets used from CyberShadow, MisterMain) CURRENT DEMO: Play two acts of Great Turquoise Zone right now! Plus, a prologue stage. Download the demo at the GameJolt Sonic Triple Trouble 16-Bit Page PLAY THE DEMO: https://gamejolt.com/games/sonictripletrouble16bit/322794 DEFAULT CONTROLS: A - Jump S - Switch Arrow Keys - Move Enter - Start 1,2,3 or 4 - Change screen resolution This is the first game (demo) I've released where I wasn't just doing sound and music. If this brings you fun and joy, then I'll be very happy.
  5. Sonictrainer

    Sonic DVD

    https://www.sonicfangameshq.com/forums/showcase/sonic-the-hedgehog-dvd-mod.747/
  6. Hi everyone, I'm new here. I'm interested in making my own levels for one of these Sonic titles - 1, CD, 2, 3, S&K, which ever one is easiest will do for now. As in modding the rom, preferably. I've been looking around and I can't tell which is the best level editor, or are they all bad and the only real way to do it is to edit the Assembly code? I don't know. I'd also like to edit tiles so that I can make my own sprites, but that's a second question really, the level editing question is the important one for now. Any advice would be great, thank you for your time.
  7. meruemsama

    Sonic Omens Install

    What do you need to play sonic omens from begging to end? What kind of computer, the specs on the computer,and how to run unreal engine? I downloaded the game from gamejolt but I cant figure out how to play it, I was wondering if someone could make a video of how to install/setup from beginning to end and what kind of computer to use. The game is built on the unreal engine 4 but, I don't even know how to get that lol. HELP! https://gamejolt.com/games/SonicOmens/469351
  8. Jaiden The Motobug

    New Sonic fan game idea

    This was a shower thought i had last night. What if there was a Sonic where you had to choose a play style at the beginning of the game, between the Boost, Adventure, and classic/advance style gameplay. Once you pick one, the other two are locked. Then, as the game goes on, you unlock the other playstyles as the story progresses. I feel like I should explain the classic/advance idea. I was thinking Sonic would have the drop and spin dash, along with advance 2's gimmick of after running fast and long enough he sort of "boosts" with the after images and the increased top speed. And maybe unlocking some brand new moves. One idea i Had would be where Sonic preforms a move similar to his down air from Smash and when he hits the ground, he rolls into a ball, and depending on whether you have the boost or spin dash equipped, you would either continue rolling or just do a somersault and start running when he lands. I would love to hear your guy's other ideas! Post them in the comments!
  9. Hi all, since I was a kid I had some kind of fascination for the elusive Sonic GL fan game that never got released. I think many still remember this as an early display of proficiency of what a Sonic fan could do and still can feel the awe they felt as kids or teens when going through the now defunct website and the videos that were downloadable in it. I feel like part of the magic of that era was also the music selection of those videos, which was so early 2000's and nostalgic. Thanks to the magic of Wayback Machine I managed to give the site a visit and I started to download them again and find any curious info I would stumble into. I found that the majority of the tracks (other than that one famous Bad Religion song) used by the author of the fan game were picked from OCRemix, which is host to many fan remixes of popular video game songs. These are the ones I found: https://ocremix.org/remix/OCR00389 https://ocremix.org/remix/OCR00530 https://ocremix.org/remix/OCR00305 After scavenging for all possible Sonic music remixes on the website, still there is one track, that is used in the video below, that doesn't sound familiar to me to this day. This is a bummer because I really would love to hear it in its entirety because it sounds very nostalgic. Do you have any idea of what this track could be? I tried looking into the metadata of the video but didn't find anything. Feel free to discuss also any other music that you find nostalgic and was used in the fan games of old days, I hope this topic starts a pleasant discussion! 😁
  10. I don't know if this was brought up on this forum. If so, I apologize. With that said... Finally, the Infinity Engine is put to good use with this game, Sonic 2020 - Episode White Jungle. From what I read, this game is supposed to explain why the Chaos Emeralds hasn't been used in main stories from Colors to now (minus Generations, but to be fair, that story involves time travel, so those emeralds could probably be from the past.). This game is probably the first 3D Sonic fangame that has actual cutscenes with voice acting! The dialogue....could be better (I hear the English is the writer's second language, but I'm not sure.). But while this revisits White Jungle (which I swear it was destroyed), the game uses elements from the game Ori and the Blind Forest. It's available for download here. https://gamejolt.com/games/Sonic2020/469351
  11. Tracker_TD

    Sonic Neo Genesis

    Sonic Neo Genesis is a fangame by Felik, attempting to recreate the feel and atmosphere of the Classic Sonic games with a 32-bit splash of paint and several features not found in the original titles. The game emphasises the 32-bit concept with clever use of 3D within the 2D atmosphere, and overall the presentation is wonderful; and the gameplay's pretty damn stellar too. Being a traditional Classic-style Sonic game, your aim is to make it through each level, and defeat the boss at the end of each Act (we're on the S3&K structure here, 2 acts with a boss in each). Throughout levels there's plenty of power-ups and routes to find, as well as Sonic coins that unlock new abilities for Sonic such as the Super Spin Dash and Elemental Shields. The physics are relatively on-point, and feels just about right. The current build of the game at SAGE has two levels, Tropical Madness Zone and City Lights Zone. City Lights in particular is utterly gorgeous. The music's also absolutely jammin', with CD-quality tunes all around. There's a lot of care put into the presentation, right down to the Sonic 3 style pre-rendered opening. Sonic's sprites are almost fully reshaded and... look slightly odd, but get the job done. I can't recommend trying this highly enough. It's a joy to play with incredibly clever level design and staggering production values. Well worth your time. Demo available here: http://www.sonicfangameshq.com/SAGE/2016/sonic-neo-genesis/
  12. I'm putting this here as it's doesn't quite fit with art, and it's a mod and not a fan game or a full rom hack or anything big like that. Rather just a link to a release vid for a revamped version of Hyper Sonic for Sonic Generations I have been putting together. It's a reworking of JoeTE's version, and I did get his permission to release it, and I give him credit as well. I made some major changes. He now hovers when idle, has much brighter colors that are more saturated in the shade and he glows white in the bright sun with color aura around him. New stars aura. Major physics changes, all of the original Hyper Sonic moves from S3&K, including a double jump, an area effect attack that kills all the enemies on the screen including ones you normally cannot reach, he can breathe under water, and even fly. I hope you guys like it. https://youtu.be/fQ1sqUjgljs
  13. Hey guys! Remember the 3D Sonic Mania? The engine that will revive Sonic Adventure and make it the best Sonic gameplay since Sonic Mania? Here it it, available for download: https://sonicfangameshq.com/forums/showcase/sonic-project-hero-2019-demo-out-now.400/ Let's make sure SEGA do themselves a favor and us a favor and hire him already EDIT: the creator's doesn't want people to keep saying SEGA should hire him. Maybe find another way to encourage him like nice comments and support CONTROLS: move: wasd, jump: spacebar, spindash: left click, kick: right click Best part is: you can also use your mouse to change direction while you do a spindash! Most controllable 3D Sonic ever. Note: it's only opened with 7zip
  14. PickleBrows

    Sonic Utopia

    http://www.sonicfangameshq.com/SAGE/2016/305/ The mystery game of SAGE 2016 has been revealed and it's getting people excited! Sonic Utopia looks to set out on a mission very similar to Green Hill Paradise; recreating the spirit of the classic games in an open 3D environment. There's no details available just yet but a download to the early demo is expected before SAGE 2016 ends. I'm personally very excited for this. There's a big difference between seeing a game and playing it but there does seem to be a higher fidelity of control here than we've seen in GHP. On a side note, that Sonic CD style Sonic model is amazing! How's everybody feeling about this one?
  15. Created by Nefault1st, Sonic vs. Darkness: True Nightmare Revived is a heavily inspired Sonic Rush fangame that not just take cues from that series proper, but also has its own quirks as well, like original tracks made for the game. This iteration of the demo also includes multiplayer, albeit of course in Beta. From its booth page on SAGE: Long story short...I LOVE this. Basically this is what I (and others I bet) would want out of a Sonic Rush 3, gameplay wise.first and foremost. With Rush and ESPECIALLY Rush Adventure being among my all time favorite Sonic games, this the fangame I'm having the most hope of completion behind. Since this IS heavily inspired by the Rush series, many of the moves Sonic (& by extension somewhat, Shadow) uses, comes from those games. Spin Dash, Boost, Trick System, it's all here. What makes it so much more satisfying is how Sonic (I played as him mostly) controls. Nefault1st & the team really did a good job on how he controls here, the feeling of speed and momentum is balanced enough without say, the Boost becoming all encompassing. In fact, Sonic's regular running state in fine enough; like his Spin Dash or Stomp it's more to accentuate Sonic than it becoming such a overused mechanic, not all too unlike the Rush games themselves. As noted there's a trick system, more inspired by Generations w/ the four directional buttons and A button ending the tricks sequence. Visually this game is GORGEOUS. I gushed about it last SAGE and I'll do it again here. Using the Advance spriteset with an almost Rush 1 like flair to them makes traversing the two Zones available in the demo much more engaging. The scrolling effect and liveliness in the background is a little personal thing I also like; makes the land you're running through so much more alive The whole flow of the game just works. The presentation just works; the music is lovely consisting of both remixed and original tracks that feel like it wouldn't be so outta place if this was an actual third entry in the Rush series (coughnotcountingColorsDShereobviouslycough). With my short time in the Multiplayer Beta, I don't have too much to say about that really. Then again, trying to actually find a player to challenge was difficult enough so unfortunately I couldn't get my hands into the meat of it. Even with that said, this mode has promise so I'm looking forward to how they can expand on it. Slight gripe I had wasn't really with the game itself but likely just personal choice; playing on a smaller resolution made a better experience; with how animated and active the background was I had a little harder time spotting Sonic while I was blasting though hahaha, Again, not a gripe on the game itself, just personal. Otherwise I enjoyed it. Honestly, Sonic vs. Darkness just hits the right notes from me as far as this take on the 2D gamplay. It's fluid, responsive enough, visually appealing and all around well done. Check out the Booth for T.N.R. here
  16. Is the game abandoned because I can't find any news about it?!... EDIT : I guess I was a little too quick because I've just found news here : I'm so happy it's still alive!!...
  17. (Video title and description available in English, though Spanish is default, and I added English subtitles) "El Akelarre de Lola" is a platform video game starring Spanish singer and dancer Lola Indigo and with gameplay largely inspired by the classic Sonic the Hedgehog games. A crazy crossover between a music star and a video game series made in Lua using framework LÖVE2D as a base. By the way, the title is in Spanish and "akelarre" is a Basque word meaning "witch reunion" or "witch ritual". This is my first ever complete video game, starting as an academic project. I recreated most of the classic Sonic physics (except slopes) from the ground up, as well as some collectibles, spikes, springs and powerups. All pixel art was done by me, but not without using other sprites I found as a base to teach myself. The game's story and settings are all about Lola Indigo, so nobody from outside her fandom will understand certain decisions such as the enemy design -nevertheless, I dare you to find out each enemy's significance. This first version (v1) contains three levels plus a final boss, and is available in both Spanish and English. It's still missing some featues such as particle effects, moving platforms, level scenery and other powerups, which I plan to add later. Check the video description for a download link! The font is not the most legible, I'm aware of that, but I chose it because of how it fits the witch theme. Feel free to notify me of any other problems you find. Also check out this game's forum thread at SonicFanGamesHQ! By the way, I'm very proud of the final boss! I managed to make it very close to my ideal Sonic vs Metal Sonic battle, with very simple AI code too! Music by Shane "CobaltBW" Ellis, taken from the SRB2 OST. "Little Witch" font by Brythos Type. And if you want to check out Lola Indigo's music, here's her YouTube channel.
  18. Hey! Since i grew up with boost game play through Rush and Rush Adventure, I'm wondering if there's any sonic fan games which use the boost mechanic well? I've heard of one but i can't remember the name at the moment 😓
  19. LeviTheGreat

    Funniest Screw-ups In Your Gaming Life

    I dont know about you but there have been some moments when i made the stupidest mistakes(screw-ups) and i always remember them afterward because of how much of an amutuer i was. One time i screwed up was when i was playing Ocarina Of Time at age 8. it was supposed to try to sneak into the castle and get in but i didnt know how i went to the side of the castle but i didnt pay any attention to it because of my little brain and pride. It took me 3 days to finally move that crate and boy did i feel stupid. So what moments in your life did you screw up and have a good laugh about it?
  20. The_Double_Hedgehogs

    Sonic First Hack

    Guys, I need help with something, can you tell me what was the first Sonic hack? From SHC or any other event. If you know and have it downloaded send me the link to download it and I will make a video on my channel and give credit to those who answer correctly. https://www.youtube.com/channel/UCprzLvhfGXCDBm7MAY3lv2g? 👈 My channel
  21. All Might The Armadillo

    Sonic Smackdown

    Sonic Smackdown Trailer https://sonicfangameshq.com/forums/showcase/sonic-smackdown.341/ The Sonic fighting game heavily inspired by Ultimate Marvel vs Capcom 3. It was created by ArcForged and has 10 playable characters (as of now) along with gameplay features such as Arcade Mode, Versus Mode, and Training Mode. The games community thrives in its discord server where all the updates and extra information is.In the game you get to use fast paced combos to knock the living rings out of your enemies. If you use the right combo you even get to use super forms! The game design is phenomenal and they are still planing on coming out with new designs chosen by fans, along with 4 new characters leaked in its discord server.The creator of the project even says he plans to make the game officially licensed by Sega!
  22. Tracker_TD

    Sonic Incursion

    Sonic Incursion is a 2.5D fangame by Ell678. It runs on the Sonic GDK engine, meaning momentum physics are here in full swing, and it's presented in 3D as per the Unreal Engine. There's a plot to this, involving a "Metallix Empire" attempting to rise to power, and Sonic's attempts to stop them. That's not all though, because the game boasts a second playable character; Metal Sonic. Sonic and Metal Sonic aren't just naff palette swaps either; the easiest way to think of it is Sonic is Classic Sonic, Metal is Modern Sonic. Sonic's just got his Sonic 2 moveset, so spindash and the like. Metal Sonic can't charge his spin dash, but to make up for it he's got, well, plenty else; a homing attack, the Maximum Overdrive (Boost), a stomp, etc. The two also apparently have slight differences in their stages. One of the main unique gimmicks of this fangame is that Act 3 of each Act introduces a unique gameplay style, such as an isometric 3D environment somewhat similar to Sonic 3D. It's an interesting idea, though how well it works is... subjective. The game looks fairly decent, if a bit patched together; it reminds me quite a bit of 06, which isn't exactly the strongest impression to make. The music's also mostly from 06 to boot. I found it alright, if a bit clunky; working in a 3D space, even when the gameplay is constrained to a 2D plane, leads to the game feeling somewhat off at points. The enemy design is also, again, very 06 and thus pretty forgettable. Saying all that, the momentum physics all work as they should, and it generally works without many glitches, which is a definite plus. You can give Sonic Incursion a go with the 2 Zone demo at SAGE 2016: http://www.sonicfangameshq.com/SAGE/2016/sonic-incursion/ Just bear in mind this is Unreal Engine; it shouldn't be too taxing given the relative simplicity of much of the game's environments, but it may not run well on older PCs or laptops.
  23. Sonic: Project Survival is a fangame by Team Survival, led by The Blue Renegade. It's a Mega Drive-style Sonic platformer, with original zones based on past areas from the Classic series, and is running on the GMATE Game Maker engine. The game contains art made by SuperLooneyDude, MtH, Tpot, DanielMania, CyclonX, and Goncas; along with an accompanying soundtrack from Noah Copeland, dante (Sir Spacebar), MtH and DanRock Productions. There's even a full story for the game, too: Of the games I've played thus far at SAGE this year, Survival is definitely a standout. It's incredibly true to the original Classic gameplay and physics, but feels like it's got more of an emphasis on going fast. It looks and sounds beautiful too, with some impressive parallax (check out the water in Act 2!) and some gorgeous use of colour. A three-act demo of Sonic: Project Survival is now up at SAGE 2016, and it's well-worth your time: http://www.sonicfangameshq.com/SAGE/2016/sonic-project-survival/
  24. Indigo Rush

    Is Classic Sonic Tapped Out?

    So, a certain status update around here as well as a tweet thread (that I can't find right now) got me thinking about this. About ten years ago, this site lost it's collective hivemind when "Classic" Sonic popped into focus alongside "Modern" Sonic to announce the celebration of Sonic's 20th Anniversary. Sonic fans cried. No, literally, some of you posted about how emotional this made y'all. No shame in it, my jaw dropped too! Ten years later, we've gotten Sonic Mania and a whole smorgasbord of Classic-esque fangames and proofs of concept to toy around in, and the argument has arisen that the Classic Sonic universe (in terms of gameplay and world-building) is effectively tapped out. What exactly does this mean? It may depend on who you ask, but the main argument I've heard is that aside from new levels and perhaps reintroducing classic era characters, there's not much more that can be done for a new game that wouldn't involve pushing that branch of the series beyond the tenants of "Classic Sonic", whatever those tenants are. Given this perspective, what else can be done with Classic Sonic either as a character, a game or a story? At what point are we pushing things too far? Sonic Mania is generally seen as a true classic era game in spirit, yet you'll find no shortage of complaints over the reuse of old stages or the choice to stick to pixel graphics. Is a 3D modelled side-scroller in the vain of New Super Mario Bros or Donkey Kong Country Returns acceptable or not? Can we never return to Green Hill, or do we have to have some kind of callback in each game? Was the addition of the drop-dash good (yes) or did it change the formula in a negative way (no), or should we give Classic Sonic a homing attack to shake things up (NO)? Y'know, before Generations dropped and people were clamoring for Classic Sonic to return, it was in a very specific context: SONIC 4. That was really it. People had a conviction that if Sonic was going back to his 2D roots in the context of being the fourth game in the "classic" saga, he ought to resemble that design. But even then, that mindset wasn't universal. There were just as many fans telling other fans to shut up about Classic Sonic, that it was just an older design. Maybe an alt skin would've been fine, but no need to pander to such a small subset of a fandom, right? Obviously, history proved differently and the reintroduction of the retro Sonic design won fans over pretty hard for Sonic Generations, and we saw the little blue booger in everything from merchandise to mobile games and eventually in Sonic Mania and Sonic Forces (to the chagrin of literally everyone). For a while, the Sonic Advance saga was effectively seen as the continuation of the classic 2D series. Advance 1 was certainly of the 16-bit Sonic mold, but what happened was it slowly evolved into Sonic Rush as the high-speed gameplay was overemphasized, then brought into 3D with Sonic Unleashed's daytime levels in a marriage of the inevitable conclusion of speed-emphasis 2D Sonic (Advance 2, Rush) and speed-emphasis 3D Sonic (Sonic 06 mach speed areas, Secret Rings, etc). The point in bringing this up is to emphasize that going back to the Classic series with Sonic 4 was sort of a novelty to capitalize on the nostalgic side-scroller trend going on in the late 2000s with New Super Mario Bros, Megaman 9 and the like. The desire for Classic Sonic may have been based off of association; Sonic 4 had the generic Sonic design, and along with it we had poor physics, uninspired level design, gaudy and phoned-in graphics and just... an overall subpar experience. I guess Classic Sonic was sort of seen as a beacon of hope to pick apart what was going on with Sonic at the time? I felt that. Thing is, the design of Sonic shouldn't have had any bearing on gameplay. There's nothing inherently wrong with the Modern Sonic design; it's all association, which is subjective. Again, Sonic Advance was hitting many of the right targets for a genuine retro Sonic experience, and that featured green-eyed lanky leg Sonic. Sonic Mania could have easily featured Modern Sonic and still play the exact same and be just as objectively good... but it wouldn't have been as loved without that pudgy, adorably smarmy git. With that all said...... ..... I don't think "Classic Sonic" needs to be anything more than an alternate skin at this point. There's talk about the unnecessary division of the franchise and while a part of me is fine with there being a separate "universe" of just Classic Sonic themed worlds, levels, characters and gameplay, I don't know if that's what's best for the franchise moving forward. The real issues aren't about the design of Sonic but the way the games are crafted, the gameplay, the level design, the worldbuilding: nothing about Classic Sonic as a design or character is going to inherently make the game better or worse. Turning Classic Sonic into a separate entity may have been one of the worst well-intentioned mistakes that SEGA has made, and I can't believe I'm saying that ten years after praising the Good Lord for the existence of our black-eyed baby bouncing blue boy. So is Classic Sonic tapped out? It depends on how you frame it. The design? That's probably an irrelevant factor, but if we're talking core gameplay alterations, we probably can't do much more. It's not impossible, but if we're going to stretch things out any farther, why bother arbitrarily sticking to the vague notion of "Classic Sonic"? ...at this point I've typed Classic Sonic so much my fingers are faster at typing that than my own name. Yikes. Anyway, wrappin' this up. What are your thoughts here? Is there anything more that can be done with that Classic Sonic universe, or should he be relegated to merch and cameos? I'm wanting to collect everyone's thoughts here and stew it over for something later, potentially.
  25. c-can we just discuss about how many mods that sonic robo blast 2 v2.2 has? I mean it all started out with one fangame with just 3 characters (4 if you count sonic & tails) and then just... BOOM! I'm not kidding, search up sonic robo blast 2 mods, and you'll get an absolute flood of character and ability mods. such as: skip the fennec fox, dirk the husky, neo sonic (this one looks like the best), modern sonic, weird...ball thing (I don't know the name), Whirl the ram, Junio Sonic (good job, Tripplejaz. nice artwork), they even got Mario, Kirby and even weird anime girls. this game: this game, right here, PROVES that multiple characters can work in 3d! Sonic Team, sonic team please! I love you, but look at these mods, takes notes from these mods goddamn!
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.