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Showing results for tags 'Galaxy'.
http://crave.cnet.co.uk/mobiles/iphone-4s-ban-sought-by-samsung-50005508/ To my mind, I think that Samsung has a pretty good reason to be hating on Apple after the shit they pulled. If I were a Samsung executive, I'd be seeking to piss all over Apple's shiny white parade whenever the opportunity arises. But no matter who loses, the only winners will be the patent lawyers involved.
Super Mario Galaxy is a great game. As a matter of fact, it's my third most favorite Mario game ever. It's a well-polished, beautiful 3D platformer that really shows that Nintendo is a force to be reckoned with. Awesome soundtrack, fantastic art direction, and a plot that is simple, yet beautiful and strangely deep. SMG 1 and 2 are definitely a must-haves for the Nintendo Wii. However, I still can't help but think why everyone (and by this I mean reviewers and critics) think it's the best game ever. Super Mario Galaxy (the first, at least; never played the second one, and I'm thinking of buying it) has various glaring flaws that are being ignored. For example, the controls for the Manta Ray Race could seriously use some work. There have been times that I've fallen through the track because the controls are extremely wonky at times. I also dislike how linear Galaxy is. No, I'm not asking for a sandbox type of Mario game, but I think that the game could have used a few more alternate paths to go through the levels and all. Galaxy only has like a few pipes, and some planetoids have in their opposite axis a few Star Bits and coins, and that's pretty much it. The game forces you to continue on to another place. I also don't like how Mario's powerups are essentially useless. Not to ride on the nostalgia bandwagon, but I seriously loved how (in my opinion anyway) games like Mario 3 and Mario World used powerups to reach places you could never reach before, allowing exploration and some better replayability. Not to mention, SMG is way too easy. This is understandable, as making a hard mode for a complicated Platformer like Mario is absolute murder for development. But they could have at least made the last few Stars, Stars of which completionists would bother collecting, hard as nails. There were very few occasions in SMG of which I had a hard time passing through, and it was always some of the Blue Star parts. I also can't find myself replaying Mario Galaxy again after beating both Mario and Luigi's games. There's nothing making me want to play it all over again. It's just weird; I find the game to be an amazing one, but I just can't play Galaxy again after beating it. It's not like other games I've played, that I can play it over and over again. Mario Galaxy just wore out for me, in spite of the AAA excellence it has. In my opinion, Mario Galaxy is far from perfect. It still needs some polishing up to do for me to consider it light-years better than Super Mario World, or Mario 3. I hope Super Mario 3D Land solves that problem. That's my take on it. What do you guys think? And you can point something I have said wrong, too. I never played Mario Galaxy 2. and I intend on doing so very soon. And I apologize if a topic like this already exists, or something.