Jump to content

Search the Community

Showing results for tags 'Games'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Sonic the Hedgehog Discussion
    • Sonic Games
    • Sonic Comics
    • Sonic TV/Film
    • Sonic General
    • Sonic Stadium Updates
  • General Discussion
    • Video Games
    • Chit-Chat
  • Sonic Community
    • Community Showcase
    • Member Feedback / Bug Reports


  • Community Calendar
  • Release Calendar
  • Streaming Schedule

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...

  1. So, after seeing a lot of Sonic the Hedgehog games like Sonic Colors: Ultimate and the Sonic Boom series, getting rushed out into the market before they are completely finished, why does SEGA keep on rushing out the Sonic games when they could have just took their time with the games?
  2. Sonic 3 AIR I've been with this topic in my mind for a good while, but given some recent events, I've decided to develop it better. The Sonic franchise is home to a list of games, some of them become instant classics, others become very forgettable, and most important, some received more attention and got adapted to our current days, others simply didn't. So the main point of this topic is to bring the "definitive editions" to play each, or at least most, Sonic games. By this, I mean the better way available to have the best experience on current hardware. My main focus will be PC, but I'll try to add commentaries on other consoles as much as I can, but it's not that helpful when my last console was the PS2. I don't think I need much more explanation. Feel free to point why you think a method is or isn't valid, as well bring any game you think deserved to be on the list and the respective methods to improve it. The 16-Bits Era: Sonic 2 (2013) Sonic 1, 2, and CD received probably the best ports of the franchise: the Taxman ports. Sonic CD (2011) is available on multiplatform. I'm not really aware of the newer generation of consoles, but I guess most of these have retro compatibility. For PC, you can grab your copy here (Steam), if you still haven't. Update 8: @Sean pointed out Sonic CD for Steam has some minor additions/fixes with these codes using the mod loader. You'll have to edit the code.lst file on the mod loader folder. Update 7: This is known for a while now, but forgot to update the topic twice. Thanks to Rubberduckycooly on GitHub, you can now play Sonic 1 and 2 from the apk/ipa on PC! It's not perfect, it has lots of bugs sometimes, but I believe it's worth more than the emulated version. I've used the apk. You'll need to "extract" it, open it on WinRAR and look for assets/Data.rsdk.xml. To simplify things a little, I wrote a batch to play them as simple as click on an icon. You also will need to rename this Data for Sonic1 or Sonic2, for example, according to their respective game: If I'm not wrong, this also works on lots of consoles, but can't precisely say how many. A quick google search or even on his own GitHub page might be enough. Now we reach that point of the discussion. As far as the writing of this topic, no Sonic 3 & Knuckles port has been announced and much has been speculated, but I'm not going to get off-topic to talk about it. Officially speaking, the only way to play S3&K these days would be via official emulators, either console or Steam. Again, I'm mostly focusing on PC, and S3&K is still available via SEGA Genesis/Mega Drive Collection. Said that probably the best experience with Sonic 3 & Knuckles today is Sonic 3 AIR (Angel Island Revisited). After downloading the “port” here, it will automatically recognize S3&K on your Steam folder, as well it will give many cool features an original port possibly won't give you (Change the IceCap sky, for example). Update 1: As pointed by @Tornado, I completely forgot about Sonic 3 Complete. It does basically everything Sonic 3 AIR does, except on the proper S3&K ROM. It's pretty useful to play on any other platform which aren't PC, even on the proper Genesis! Here's the link to the hack's official website, or here to add to SEGA Genesis/Mega Drive collection. So far, not much has been done about the other games, and then you'll need to try the luck on getting them on some kind of official emulator. The only exception probably is Sonic 3D Blast (Flickies' Island). As you probably are aware, Jon Burton, the game programmer, made a DX: Director's Cut of the game in 2017. To play it, you'll need the ROM via SEGA Genesis/Mega Drive Collection, as well as subscribe here, to get the upgrade. Update 2: Once again pointed by @Tornado, If you want a better looking Sonic 3D Blast and doesn't really mind all DX changes, the PC port can be an awesome alternative. Guide here. Update 3: Still talking about @Tornado, while most 8-bits era games doesn't receive some good treatment as the 16-bits games, some emulators such KEGA Fusion, offers some tricks to improve the experience, for example displaying more graphics on screen and the resolution. Update 4:@JezMM sez: Master System versions usually are superior to Game Gear versions. You might want to try Game Gear first for an easier experience, and try the full challenge with Master System. Saturn and Dreamcast Era Sonic R (2004) with patches Fast-forward in time a few years, Sonic starts a rough transition to 3D. Sonic X-Treme gets canceled, Sonic 3D Blast receives a port and Sonic gets a racing spin-off, Sonic R. You can find prototypes of Sonic X-Treme and (I think) even a reconstruction attempt of the game, but since the prototypes aren't completely legal, I'm not going to point them here. This brings us to Sonic R. It's been a while since I last played on a console, but seems Sonic Gems Collection still being the best option. But I really believe none of you really want to dust off your PS2 to play it, so let's talk about a much easier way (well, if you have the CD), which is update the 2004 version of the game. Aside from those, there's still Sonic Jam, which despite the “Sonic World”, there's nothing exciting to see there. The other few games which might bring interest to someone is Sonic the Fighters/Championship as well a bunch of minor arcade games (If most of these can even be called as games). For Sonic the Fighters, I think this one Xbox wins a point over PC, as it got a port in 2012. Meanwhile, emulating on PC might give you some cool hacks. The other games are SEGASonic the Hedgehog and loads of minor Arcade pieces of software (Not sure if these even classify as 32-bits). Not much can be done about them, good luck trying to find a machine to dump and play on MAME. Leading up to the Dreamcast days, you have both Sonic Adventures and well, Sonic Shuffle. It's no surprise to anyone how bad were the most Sonic Adventure ports, but it's also a common sense of how better is to play the game with Better SADX. I know by the time Sonic Adventure was ported originally to PC, it also comes with other consoles, but I don't know how good it was and much less if there are patches for it. Sonic Adventure 2, on the other hand, deals pretty well on its own with the 2012 version and I guess this makes it the first game on the list without any tricks. The 2000s Sonic Heroes (2004) with patches Things on the 2000s mark Sonic debut on multiplatform, so helping me a little. I believe by the time, most consoles games received widescreen supports, but PC most games still would need a patch. Still, nothing like writing “Sonic [cool game title goes here] Widescreen patch” on a search service doesn't solve your problem. To make this topic a little more consistent, you can always check PCGamingWiki to find any cool resources to improve your PC gaming. Update 5:@Tornado gives a great guide on how to proper setup Sonic Heroes on modern PC: [Taken from his first comment on the topic] Update 5.1: It seems Heroes' widescreen patch has fixed the HUD issue. Thanks @Tornado to keep me updated! Moving a little forward, Sonic '06 (if anyone really wants to play this game) is currently being remade for PC as a more 'decent' game, but as the last time I played, it was still too far from being a complete version. Update 6: Many pointed out. While Unleashed Project is a great mod to play Sonic Unleashed Day levels on PC, it can't be classified as a "Definitive Edition" (My bad!). According to @JezMM and @Eurisko, Xbox One support backwards compatibility with Unleashed and Generations from 360. @Shaddy Zaphod also mentions it is possible to mod the game (either emulation and console modding) to improve some features, and remove the annoying Werehog battle music. For PC specifically, while still being the worse version, PS2 and Wii versions are the easiest emulated (I've tried the PS2 version). Update 9: @light-gaiamentions while RPCS3 is still unstable, Sonic Unleashed can already be played quite well. As said earlier, almost every game of this generation can be emulated, this includes DS, GBA, PSP as well as Sonic Cafe games. (Shameless self-promo, check out my Sonic Cafe review here!) 2010s and Present Sonic Mania (2017) You really thought I'd put a Sonic Forces screenshot? For the 2010s, things get a little more “globalized”, just think that the PS4 is from 2013 and the PS5 still hasn't been released. Except for some very rare exceptions and well, Sonic Boom, I guess every game here is multiplatform and already comes with our current standards, so I doubt you need much more work than buying a game and play it. Sonic Mania might be even better with Sonic Mania Plus. So, what are you waiting for? Blast a Sonic Game right now! I hope this topic was useful, and thank you for reading until here. Also, hope I wasn't either much a "captain obvious". As said in the very beginning, feel free to make your observations: Why an option is/isn't viable, if you have any suggestions, etc.
  3. Betcha weren't expecting to see this today! ...Yup! This sure is a thing! I guess after the Sonic Movie 2 obby in the Nickelodeon Roblox game, this was inevitable, but it's still quite bizarre to see.
  4. What are some mandates that SEGA has for the characters or for the stories that you don't agree with or you wish that they changed? While these mandates are mostly related to the IDW comics, here are a few mandates that SEGA did with the characters and stories that I don't agree with: Regarding Shadow's characterization, I don't like the fact that SEGA is basically saying that Shadow should always be edgy and moody and not be allowed to express that many emotions. This also extends somewhat to the other characters, like Sonic where they can't be portrayed beyond their main characterizations in the games. The whole "Chao should be known as "it" instead of calling them "him" or "her." This wouldn't be a problem if SEGA had actually done this in the first place and not just make that rule so recently. It just ended up confusing the fanbase about how the chao should be addressed in the series.
  5. Similar to his contemporaries, Sonic has explored some other genres other than usual platform games. While Sonic has been in most genres before, there are some genres that Sonic has yet to explore. What are those genres? And how do you think they could work with the Sonic universe?
  6. I love Metal as much as the next guy but I feel like he's become a bit stale. I'm just kinda tired of Metal Sonic popping in for a boring race with another remix Stardust Speedway Bad Future then doing nothing else. I just want Sega to do something new with him. What do you guys think?
  7. Hi! Been a while. So long in fact that my old thread stated a the bottom I should just start a new one. If any mods could help tell me if I should delete that one and start anew here, or carry on using that one and delete this one, that would be very much appreciated! Thank you. Anyway, new name, new year, new beginnings. Need to start drawing and socialising again! Hi! XD
  8. Since 2021 is wrapping up soon, what did you guys think about Sonic's 30th anniversary? Did you think this was a good year for Sonic the Hedgehog or do you think that there were some things that they could have done better? For me, I thought that this was a pretty decent anniversary for Sonic the Hedgehog. The highest point was definitely the Sonic Symphony, which I loved and the Sonic Colors: Rise of the Wisps cartoon was really good. Also, the fact that we got the trailer for the Sonic movie sequel was so exciting to me! And finally, Sonic shows back up in the Macy Day Parade! Now, the downsides of this anniversary was of course, Sonic Colors: Ultimate and how SEGA poorly handled that game (even if they are working on patches to fix everything). Also, regarding Sonic Frontiers, even though I'm still excited for the game, I wished that they released some gameplay footage of the game while they were showing off the trailer. It's a shame that the games themselves still get the short end of the stick regarding this series, but let's hope that Sonic Frontiers is the Sonic game that turns things around for Sonic the Hedgehog on the gaming side of things.
  9. So, when I say about the Sonic games having better quality again, I mean like having better stories and most importantly, better gameplay again. For the past 10 years, most of the Sonic games haven't been in high quality (with the exceptions of Sonic Generations and Sonic Mania, to name a few) and most of the games either have really bad gameplay or the stories aren't that well written. So, do you think that we will get better Sonic games that focus on good storytelling and great gameplay again in the near future? Personally, I think we will eventually. It's just a matter of whether or not they change the team who's working on the titles or just get in some new people for Sonic Team who know how to develop games efficiently and some writers who can write really good stories. Also, I think that SEGA and Sonic Team really need to change their mindset from "let's just put out a random Sonic game out in the market, without bothering to see if it's any good" to "let's check these games out to make sure they are in good condition and then sell them to the market."
  10. CertifiedNobody

    Could Sonic Riders Be Coming Back?

    Okay, just hear me out for a moment. With Team Sonic Racing seemingly having not done as well as expected and been subsequently abandoned, it looks like Sega might be done with the All Stars Racing series and its gameplay. But Sonic can't stay away from racing, Iizuka himself even considers it a major part of the games. Even if we get another installment, I think that once the All-Stars gameplay has been retired, Sega will go back to Riders. The game's been resurrected by it's competitive scene in recent years, and could potentially evolve into a significant esport. On top of that, now there are significant fangames and modding projects like Sonic RIders X and Tournament Edition. If the community for this keeps growing, Sega will likely see a demand for Riders and bring it back. It's not like they're opposed to bringing back older stuff considering Iizuka confirmed Adventure remakes/remasters and being considered if Colors Ultimate did well (it did). If they do eventually resurrect the Riders series, they'll likely try and balance things between casual and competitive like Smash Bros does.
  11. Yeah, so this backstory was apparently written by Sega of Japan back during development of the first game and subsequently translated by the Sega Technical Institute, and it easily beats the Sonic Bible as the weirdest ex-canon origin for Sonic. Though, to be honest, I don't hate the idea of It's weird and a lot is left unexplained, but it doesn't technically contradict the game canon, So until Sega makes an official game origin, this is the closest we'll get to a true origin for Sonic.
  12. I was browsing TVTropes and saw this: Is that the case? I've always considered that to be perfectly reasonable given Sonic's past uses of the Chaos Emeralds and him seeing Shadow perform Chaos Control earlier in the game. Is this an actual critique people have with the game?
  13. So, do you think that having good stories in the Sonic the Hedgehog games is just as important as having good gameplay? For me, I think having a good story is just as important as the gameplay. I mean sure, you can have a good game anyway, even if the story is not quite there, because the gameplay is really good. But, I always like it when the stories in the Sonic games were good because they made me relate more to the characters and their situations.
  14. As in the title. I'd love to be the first: If recent rumors regarding Project Sonic 2022 are to be believed, it will be a BoTW/Genshin clone, and thus an "open-world action RPG with non-linear player progression". Personally, I don't believe this, as recent games in the series (especially Forces ) have convinced me that Sega may be treating upcoming titles as budget ones, which may not work with Ubisoft-like game design philosophy. But that doesn't change one thing, though: the concept of a "true" action RPG in the world of Sonic the Hedgehog sounds very, very intriguing. To better understand what I'm thinking about, I'll use Borderlands 2 as an analogy - it's advertised as an "open-world FPSRPG", but underneath the thin layer of vehicular combat is a typical corridor shooter that, despite its linear level design, has an impressive variety of enemies, well thought out character classes, and a phenomenal randomly generated loot system with various active and passive perks depending on the brand [of loot] and skills players have invested their experience points in. Simply put, it's a lovely hybrid of Halo and Diablo, which translates into a lot of replayability with (or without) friends, thanks to the brilliantly implemented co-op mode. That's how Sonic Quattro was born. As I wrote, the open world in Borderlands 2 is purely an illusion consisting of dozens of corridor shooter levels (the equivalent of dungeons) connected to each other by several vast areas that can be traversed by vehicles, as well as explored through multiple side-missions (the equivalent of overworlds). However, what if instead of the corridor shooter levels there were... 3D platformer ones? In this case, it could be Sonic/Shadow stages from Sonic Adventure 2, which stand out with their interesting mechanics (Final Chase and its mix of grinding rails and gravity drums), great pace (Green Forest and its default 8-minute limit), but also linearity like the aforementioned dungeons. At the same time, these could be Sonic Heroes style stages, where a lot of emphasis was placed on cooperation between playable characters (almost like an action RPG) and fighting a truckload of enemies that have a certain pool of health (also almost like an action RPG!). So... hear me out: Sonic Quattro is a full-fledged hybrid between a 3D platformer (mostly in the style of SA2 and SH) and an action RPG with a heavy emphasis on drop-in-drop-out player co-op (kinda like in Borderlands, Left 4 Dead, and Sven Co-op), loot-based progression and, most importantly, going fast. I won't comment on the eventual storyline, as the most popular games in both genres have a heavy emphasis on good gameplay loop, and I don't have any ideas for it. On the other hand, I'm happy to talk about the four character classes (yes, that's the number that gives this title its name) that could appear in the final release. Sonic - I wouldn't be surprised if those who play alone choose this character first, so I envision someone whose skill trees are versatile and simple. He's a sort of knight of all four, with a focus on regular self-healing, increasing the power of his attacks, and a special ability focused on temporarily increasing the speed of everything he does. Shadow - Some of you may feel surprised, but I imagine him in the role of someone fighting at a distance. His special ability is a USP-like pistol, which appeared in most of the promotional material for his (sadly awful) solo game, and the gameplay then resembles something along the lines of Ratchet & Clank rather than Sonic. Could he be our archer? Blaze - It seems obvious to me that she's ideally suited to the role of tank, whose skill trees aim to increase her resistance to various types of damage (especially fire), the speed of her attacks, and the length of time she can perform her special ability entirely focused on close-range combat. Silver - Let's be honest: this character never achieved the status Uncle Nakamura hoped for and was forever relegated to being a plot device (with a few exceptions in the comics). However, that doesn't change the fact that he's a born warlock of our team, who regularly helps by healing it, buffing their attacks and nerfing enemies. The ultimate goal of the game's design is to be as accessible to the casual gamer as Sonic Chronicles was accessible. I wouldn't expect the main storyline to be 30 hours, but more like 5 hours sooner, which would do a lot more to encourage some to try New Game Plus and occasionally experiment on their characters (different loadouts, respeccing, etc). When it would offer a wild trip around Sonic's world, various side-missions (which would increase the total game time) would allow the players to delve deeper into it, often coming from characters like Knuckles, Tails, Amy, Rouge, Team Chaotix, Orbot and Cubot... I hope you know what I mean. I keep writing about this loot, and I haven't even gotten to the actual system I'd like to see in my game! Following the spirit of accessibility, I'd expect something along the lines of Destiny (too bad it's still awful), where most loot is "somewhat hand-crafted" but offers various random perks that change its rules and points (on a scale of 1 to 100) that affect player stats such as immunity, regeneration, strength, speed, etc. So I could divide the entire inventory into the following parts: Gloves allow you to modify your character's attack, often modifying its passive skills and elemental affiliation (e.g. legendary-tier Silveresque Gloves guarantee to temporarily freeze enemies in place when used). Bracelets add bonus experience points to specific abilities from the skill trees (e.g. legendary-tier Chip's Bracelet has a guaranteed 5 points for any few skills from all three 30-point trees). Shoes are responsible for the character's maneuverability, often modifying their jump and speed, and somewhat less often their active skills (e.g. legendary-tier Air Shoes allow you to glide through the air by holding down the jump button). The main source of acquiring new loot are various Badniks found in the many action stages, and somewhat less frequently in the overworlds that connect them. An interesting mechanic for the former type of world would be the importance of time: the sooner players complete any action stage, the better the loot will be in the chest at the end of the level; those usually consist of a traditional stage ending with a boss fight exclusive to that location (something like the mini-bosses from the classic-era games), but level designers are encouraged to experiment a bit. ...and that's pretty much it! I hope I'm not the only one with some interesting ideas for a possible spin-off...
  15. So, in recent Sonic games, there has been some plot lines that the games established, but they never really went all the way with the plot line. What I mean by this is that whenever the Sonic games put the characters in a dangerous or traumatizing situation, either they find a way to make the character get out of the situation unharmed or there's no emotional weight to the scenes. Here are some games that I think that they could have gone a bit further with the plot line: Sonic Lost World: There's the scene where Tails was turned into a robot and instead of having a boss battle with Tails, instead Tails just overrides the commands and turns back to normal. I think that if they had a boss fight where Sonic is forced to fight Tails in his robot form, that not only would have made an interesting boss fight, but it would have been an emotional impact on the story since it would involve Sonic being forced to fight his best friend. Sonic Forces: There's the scene where Sonic was captured by Eggman and was "presumably" tortured. But, when we see Sonic, he acts like nothing has happened, despite being captured. I think that they should have shown us how being captured by Eggman had an effect on Sonic, as well as maybe show us that Sonic had blamed himself for Eggman taking over the world and how he couldn't protect the world from Eggman. That would have added more emotional weight to the story and made us take the story more seriously. What are some other examples you can think of?
  16. 12 years... It's about time for a NEW Crash Bandicoot game! - New power masks; - Time and dimension travel; - New designs; - New developer: Toys for Bob (Spyro Trilogy) takes the lead this time, there's a chance that Beenox and Vicarious Visions could be helping somehow; - PS4 and Xbox One (so far); - Release date: October 2, 2020
  17. So, I've been doing some research about SEGA as a company and it seems like they had problems with handling their franchises ever since they first came out. There was the incident with the SEGA Saturn way back in the 1990s, the downfall of the SEGA Dreamcast, how they have been handling Sonic games as of late by rushing out the games before actually completing them. So, do you think that SEGA always had issues when it came to handling their games or is it just with certain games like Sonic the Hedgehog?
  18. Now, I'm not saying that SEGA should stop making Sonic games (NO WAY! I want them to keep making Sonic games for as long as they can)! However, with the recent string of games they had over the years (Sonic Forces, Sonic Lost World, the Sonic Boom series) and with the controversy surrounding Sonic Colors Ultimate, do you think that SEGA needs to step back a bit from the Sonic series and start thinking about how they will approach this series in the near future or how they can improve this series? It seems like every time SEGA releases a Sonic game, bad things happen and we just don't know what's exactly going on with SEGA and Sonic Team in regards to this series.
  19. So, when I say that people insult the Sonic the Hedgehog franchise, I mean like how some people say the following things about the franchise: *Sonic was never good. *There are no good Sonic 3D games. How do comments like these make you feel? Do you feel turned off by the franchise because of these comments or do you still stand by the franchise despite the insults being hurled at this franchise? For me personally, I honestly don't care much. Sure, if there are unreasonable comments like "Sonic was never good," then I am quick to point out the hypocrisy of those statements. But, most of the time, I don't let these comments bother me, because at the end of the day, I like what I like and that's all that matters to me. If I love Sonic the Hedgehog, I will constantly make videos and fan art for the character, because I want to show my support for the character, no matter what others say.
  20. Community modder 'Bluwolfboy' has shared a number of new models that have been extracted from the PS2 EyeToy game SEGA Superstars. The models themselves will be released later today, according to the dataminer, but in the meantime they have posted some images of Sonic, Shadow (both in regular and Super forms) as well as Billy Hatcher. Sonic + Bones Sonic Without Bones Shadow Super Shadow Super Sonic Billy Hatcher Neat, huh? SEGA Superstars was a game that Sonic Team developed exclusively for the PlayStation 2 in 2004 that took advantage of the EyeToy peripheral. It featured multiple motion-based minigames starring mascots from a range of SEGA series from NiGHTS to Virtua Fighter, Crazy Taxi to ChuChu Rocket and more. Sonic's minigame focused entirely on the special stages found in Sonic Heroes, where players had to use their arms and body to guide him through the levels in order to obtain Chaos Emeralds. It was a lot of fun, if not a little bit knackering! What do you think of these models, and how do you think they compare to 3D Sonic character models before (or since)? Will update this thread when the models themselves are released to the world. Source: Bluwolfboy Twitter
  21. I have seen a lot of people claim that this artbook bundle is amazing, and how it sucks there is no way to get it if you don't live in Japan. This is frankly not true... There are lots of sites online that have the book bundle, whilst they're all Japanese places, the easiest place to order (which won't likely give you custom fees or other nasty surprises) which chances are you're familiar with... Is Amazon.jp. Here are the bundles PS4: https://amzn.to/3Bds1dy Switch: https://amzn.to/3mBNloT No XBox or PC edition of this bundle exists. Which Version do I pick? In the "Model/Type" pick either the switch or PS4/Limited edition. The Normal version is JUST the game. Then in the 'Edition' Either of the following. Limited to Amazon: Comes with the game, book, coin and CD. Not limited to Amazon: Comes with the above + mini soundtrack (unsure if physical or digital). Ebten Limited: Comes with the above + A LOT of other extras, this version is VERY expensive). I have an amazon account, why can't I log in? You need an amazon Japan account to order. The process to register one is exactly the same as your local regional version of Amazon, yes your current payment cards should work no problem, as will putting in your local address, utterly no need for a middle man service. I ordered from this site why don't you list that? Yes, there are a bunch of other stores that have this in Japan, however... 1: Chances are if you know about those sites you either know about middle man shipping sites or are prepared to risk a surprise custom fee. 2: This guide is intended for people who have not or who have VERY little experience ordering things from Japan, doing it this way saves people from making a middle man account on another shipping service, plus it's amazon so all their policies are the same and it's not quite as scary as it is trying to use a middle man agency for the first time, especially with all the options for this edition. Can my system play the Japanese edition of the game? PS4: Yes it will. Switch: Yes it will. Future DLC PS4: Make a Japanese PSN account, download from the Japanese store, play it on your main. Switch: No idea, don't own a switch. I'm still scared about making a Japanese amazon account, can you help? Leave a reply and I can try. This information is useful and helpful, how can I help spread it? I guess you can re-tweet my thread on the subject.
  22. In November, Sega is going to release the Sonic Encyclo-speed-ia. A book that's going to deep dive into the games' universe lore, and it's going to provide the official timeline and tell which games are canon and which ones are not. This book is being written by Ian Flynn, and it's basically the "Hyrule Historia" of Sonic the Hedgehog. For the ones who don't know, Hyrule Historia was a book released in 2011 in commemoration of the 25th of The Legend of Zelda and close to the release of Skyward Word on the Nintendo Wii. It provided the official timeline of the Zelda franchise and details filling the gaps and inconsistencies in the games. Before this book, the Zelda timeline was a mess and there were a lot of discussion about that in the community. In addition to that, since 2010 at the Sonic Colors release, Takashi IIzuka said in many interviews that the stories of Sonic games happen in two different worlds: the human world and Sonic's world. However, it's not clear if this two world thing are two different civilizations living in the same planet, if they are actually two different planets altogether, or if they are two entirely new dimensions. A lot of people in the community didn't like this supposed recton because it contradicts the story of a lot of other past games like the Adventure series. Considering all of that, t's very clear to me that the Encyclo-speed-ia is going to have a similar purpose in the Sonic's franchise. They are going to release a whole book about the series' lore, they will have to address some inconsistencies and bend the games together. Some people are very passionate about discussing the lore of the franchise, but I don't have a problem with the concept of two worlds. It creates inconsistencies and a lot of unexplained things, mostly in the Adventure era games, but it also fixes a lot of other inconsistencies in the games' continuity, geography and art style, and everything could be explained if Sonic Team creates retcons in future games or in the encyclopedia. The lore is confusing with and without the two worlds concept. I don't know why people are so mad about that. To me, the funniest part about discussing the lore of a franchise is finding new good answers to explain and fix inconsistencies. So, let's theorize how they could fix the inconsistencies. Why the echidna are on earth in Sonic Adventure? What Angel Island is doing in the human's world? The human world and Sonic's world could have some kind of connection. If Sonic and the other characters can travel between both worlds, we can assume they aren't the first ones to be able to do that. Eggman is human, and he lives in the Sonic's world in a lot of games, for example. Maybe the echidna tribe traveled from Sonic's world to Earth a long time ago, or maybe the anthropomorphic animals are actually from Earth long before the humans existed, and they colonized and move to the other world at some point in history. Angel Island and the Master Emerald could have some kind of connection to Earth as well, and Angel Island could be able to move between the two worlds. If that were the case, I hope they are going to explain all these things. Sonic Rush hits Sonic's world isn't inhabited by humans: In the Rush series, we knew Blaze's world. According to the game's story, her world is a parallel dimension to Sonic. She is like the Sonic equivalent of this dimension, and the sol emerald are the equivalent of the chaos emerald. In Rush Adventure, we came to Blaze's world and the only human that appear in the game is the villain Eggman Nega. All the other NPCs and characters are anthropomorphic animals. If Blaze's dimension is a parallel world to Sonic's, it needs to be similar. The concept of parallel worlds are different realities that are similar but have slightly differences in the history, geographic and other aspects. So, if Blaze's world is inhabited mostly by anthropomorphic animals, so is the Sonic's world. Sonic Forces hints the two worlds: Sonic Forces featured a world map that doesn't have any similarities with the Earth world map of Sonic Unleashed. According to the lead art director of Sonic Forces, Yoshitaka Miura, the game was artistically designed to look like an alien world different from Earth, and he put a misterious alien language in the buildings and billboards of stages such as Sunset Heights. The Lost Hex from Sonic Lost World is located in the sky of the Sonic's world I think the Lost Hex isn't located on Earth because of the cartoony art style. Also, the deadly six always appear in the IDW series that happens in the anthropomorphic animals' world. That makes me believe that the Lost Hex is closer to the Sonic's world than it's from the Earth. The two world thing is no more? Ian Flynn said in a more recent episode of the same podcast that we don't need to worry about the two worlds concept anymore. He said we can't say why yet, though. Some people are speculating that maybe he created a different retcon that replaced the two world concepts entirely now that he is involved in the Sonic Encyclo-Speed-Ia. We will only know when the book comes out.
  23. CertifiedNobody

    The Sonic CD Zones Are In The Wrong Order

    I was watching Game Apologist's Sonic CD video and came to the realization that the game's story works so much better if you put Stardust Speedway after Metallic Madness. Metal Sonic is hyped up throughout the game, is on every cover for the game, and is arguably it's biggest selling point. His race is a much more dramatic finale than Robotnik's weird spinning-box-inator. Remove that in-game cutscene with Amy appearing in Metallic Madness and it works better canonically as well, since Stardust Speedway ends with Sonic saving Amy and Robotnik escaping in his Eggmobile, the same way the ending cutscene begins.
  24. User18091994

    Sonic Unleashed Remastered wishlist

    I'm hyped for Sonic Colors Ultimate, but I would be lying if I said I wouldn't prefer a Sonic Unleashed "Ultimate" or something like that. I think Sega decided to port Colors first because it's more easy and cheap, and they can outsource the development. Sega isn't as big as Nintendo, they don't have too many staff members available to work on a lot of Sonic projects at the same time, and they are prioritizing other IPs as well. It seems Sonic Team is focusing on the next mainline game (Sonic Rangers?) and Blind Squirrel is in charge of Colors Ultimate. I don't think a Sonic Unleashed port would be possible without the Sonic Team members working on it because of the Hedgehog Engine, so I can only see this remaster being developed after Sonic Rangers' release. In whatever way, we can dream about the perfect Sonic Unleashed Remastered, so that's my wishlist: Added content: - New difficult modes: easy, normal and hard. The easy mode could have things like Tails save from Colors Ultimate or other changes to make the game more accessible for newcomers because Unleashed is the hardest mainline Sonic game, in my opinion; - New things to do on the hub worlds. More side-quests, more mini-games, shops to buy cosmetics based on the countries. Like Super Mario Odyssey that we can buy clothes and hats based on the worlds. We could have accessories and clothes for both Sonic and Werehog; - 2 Player modes for both Sonic and Werehog. The daytime stages could be racing like the 2P mode of Sonic Lost World, while the Werehog stages could be like the 2P mode of Bayonetta 2; - New battle songs for the Werehog. It could be like some Kingdom Hearts games that feature different battle themes per world; Graphics: - The game hold up pretty well, and it looks wonderful on RPCS3 (PS3 emulator) when it's running on a higher resolution with anti-aliasing and anisotropic filter. It wouldn't change much, maybe tweak and improve a few assets and textures; - It should run at 60fps, at least on the next gen consoles and PC; Quality of Life improvements: - The medals are no more mandatory to progress through the game; - The medals and collectables have a different design or an aura, so the player could locate them more easily on the stages; - Werehog stages have fewer waves of enemies; - There are no areas on the Werehog stages that you have instant deaths. Instead of dying when falling into the water or bottomless pits, you lose HP/rings and went back to the closest safe place before. The same way as happen in Sonic Boom Fire & Ice when you fall into the water or into spikes on the floor. You only lose a life and have to go back to the latest checkpoint when you run out of HP/rings. This would increase the pacing of the werehog stages; - The homming attack is the jump button as it's on the majority of the games and Sonic's controls could be a tweaked to be a little smoother like it is on Generations; - The QTEs will be more simple, less frequent and less punitive. They could stay the same as the original game in the hard mode, though; What's your Sonic Unleashed Remastered wishlist?
  25. https://www.deviantart.com/enlightened-titan/art/Tokyo-2020-or-2021-Nintendolympics-Collaboration-888328848 Note that the file size is huge.
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.