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  1. So, do you think that the harshest critics of the Sonic the Hedgehog franchise hurt the franchise? What I mean by "harshest critics" is that there are some critics who are never satisfied with this franchise and will say nothing but negative things about this franchise, despite overlooking some of the good games in this series. Now, that's not to say that all criticisms against this franchise are unwarranted. There are some pretty valid criticisms against this franchise, like how the gameplay hasn't been that good for the past decade or so or how the stories are not being written that well as of late. And there are times where Sonic Team does listen to the criticisms, but the way they handled the criticisms tended to get bad results like say the fans wanted more comedy for the series, but then Sonic Team don't write the stories very well as a result. Or whenever the fans asked for more gameplay for Sonic, but Sonic Team took that as "only Sonic should be the playable character" despite the fact that fans didn't say that they wanted to get rid of the other characters. However, what about the critics who bashed the series without playing the games first or bash the series before any new games have been released? Wouldn't that cause the fans to not want to play the games just because a critic said that the game is going to be bad, even though there's no concrete evidence about what the game is about yet? Or what about when a critic says that "Sonic has always been a bad franchise" despite the fact that there were some good games that were released in the series? So, do you think that the critics who bashed the series without playing any of the games or who judge the series without any concrete evidence on the developments hurt the franchise?
  2. I know. GASP! SHOCK! This is not the question you want to ask Sonic fans! But, what if there was a scenario where SEGA just up and decided to not make anymore Sonic the Hedgehog games? Would this affect the gaming community as a whole or would the fanbase do everything in their power to bring this franchise back? For me, I don't see Sonic the Hedgehog going anywhere any time soon. I mean sure, this franchise had hit a lot of low points during its run, but it does have a massive fanbase that will fight tooth and nail to make sure this franchise succeeds. Also, since the movie proved to be a huge success, it would be wrong for SEGA to suddenly pull the plug on the franchise just when it seems like the franchise is seeing new popularity again.
  3. You know something that really annoys me? When people throw Rouge under the bus because of her design being not “kid-friendly”. Honestly, I’ve never seen any positive comments about this character as it seems that the only thing that comes to people’s mind when it comes to this character is breasts. I remember back in the days when Cobanermani used to do Let’s Plays on YouTube, he’d often mock Rouge calling her ‘Rouge the W****’ on a regular basis. I’ve even seen some comments from some people calling Sega sexist for creating Rouge as a “sex-model”. Even on this very forum people have posted a petition to redesign Rouge: This really makes me sad as I feel that people are just throwing such a great character aside simply because of a questionable character design choice. Is the Sonic community really that mastophobic that they want to grab their torches and pitch-forks just because one character shows a bit of cleavage? It’s sad to say if Rouge simply didn’t show cleavage then people wouldn’t treat her as a joke which I think is pathetic and goes to show how immature the gaming community is. Though I find it ironic that with the recent release of Space Jam: A New Legacy, fans have been having the exact opposite reaction in regards to Lola Bunny as they were upset at having her de-sexified in the new movie. https://www.youtube.com/watch?v=pSroWWYsiK4 First of all, I’m perfectly fine with Rouge showing off her breasts, and no I’m not just saying that because I’m a guy who likes boobies. I think Rouge’s voluptuous design is what makes her stand out from the rest of the cast. Rouge was introduced as the first villainess for the franchise (ok maybe villainess is not the right word, she’s more of an anti-hero but the point though is that she’s not a ‘good guy’ character like Sonic), just by looking at her design and appearance you can see that she’s not this little petite girl who would never harm a fly. Her attire consists of a leather latex suit with long sexy boots and gloves complimented by a shapely heart-shaped bra showing off her breasts followed by eye-liner to glorify her eye lashes. Her design is downright risqué, yes, that’s the freaking point! Rouge is not supposed to be cute, sweet, and innocent like Amy or Cream, Rouge is an anti-hero who doesn’t play by the rules, and her alluring design is meant to display the fact that she doesn’t give a rat’s behind of what anyone thinks about her. And in addition to her display of cleavage, one can also argue that it’s to show her mature age. Rouge is the oldest of the female cast at the age of 17 and is the second oldest character (by appearance of course, Shadow is half a century old but retains the appearance of a 15-year old hedgehog) in the roster being beaten by Vector who is 20 last I checked, so it makes sense for Rouge to have breasts. And while we’re on the topic of Rouge’s design, it’s very common for villainesses and female anti-heroes in other franchises to have risqué designs as well. Just look at Catwoman from the Batman universe. She’s completely covered in latex accompanied by high heels (like Rouge) and equipped with a sexy whip. Like Rouge, she’s an anti-hero and her design is meant to show that she’s not a voice for justice or wants to put others before herself like Batgirl. She’s selfish and fights for her own desires and wants much like Rouge. Sure Catwoman, like Rouge, will team up with the hero occasionally for the fate of the world or to solve some other problem, but usually they are fighting for themselves and they don’t care if anyone has a problem with that hence why they dress as if they could care less what the world thinks about them. The same can be said for Black Cat from Spider-Man who like Rouge, isn’t afraid to show off her drumroll her cleavage! Showing off breasts is just a common theme for female anti-heroes and villainesses, and I think it’s ridiculous for Rouge to be hated for something that a lot of characters within her archetype in other media get away with. So once you get past the whole Herp Derp R0uGe h@z teh BI6 B00BI3$ I think Rouge has some interesting qualities that make her a great character. First of all, I think Rouge makes a good foil to Amy. In the classic era Amy was really the only female character among the cast. At this time Amy was the typical cute, sweet, and innocent girly type of character; Sure she began to become more independent during her story arc in Sonic Adventure where she grew from damsel in distress to strong heroine. But her actions and motivations are still dependent on Sonic as she’s basically obsessed with the character. I think Rouge’s introduction helped to break the mold of the ‘girls rely on men’ stereotype. Rouge was very intelligent as she was scheming behind Eggman’s back working for the government with her own plan to steal the emeralds and bail when the time was right throughout the Dark Side story in SA2. She was strong enough to take down Flying Dog which was Prison Islands’ greatest form of defense against intruders. And her agility skills can rival that of Tails and Knuckles as she was basically a Tails clone in heroes and a Knuckles clone in SA2. Ok sure, there were scenes where she was saved by both Shadow and Knuckles in SA2 but the former was more so to make Shadow have a flashback of Maria and demonstrate the planet-hopping powers of chaos-control and the latter was just a display of Knuckles X Rouge fan-service. Speaking of Knuckles X Rouge, another reason why Rouge is such a great character is because she makes a great love interest for Knuckles. Yeah some people would argue that Rouge goes better with Shadow but I see Rouge and Shadow having more of a brother-sister relationship. When it comes to Knuckles on the other hand, we clearly see Rouge tease and flirt with Knuckles on a daily basis, she can’t resist finding an opportunity to push his buttons whenever they meet. Some may argue that this is a reason to hate Rouge as it helped start the whole ‘Knuckles is stupid’ characteristic post-Sonic Heroes. But I still think it’s funny to see Knuckles as this big and strong dude get upset at a woman throwing signs at him to agitate and embarrass him in a playful manner, much like how Amy is always comedically chasing after Sonic but Sonic is simply not interested. These comedic romantic skits simply wouldn’t work with Shadow as I feel they would degrade his serious and dark character and are better used with Knuckles. Now on the topic of Shadow, he’s the 2nd most popular Sonic character in the franchise and Rouge is his most trustworthy friend just as how Tails is Sonic’s most trustworthy friend. Knowing this, it’s really sad to see Rouge be tossed aside by the fandom. Rouge is basically the ‘Tails’ for Shadow, though unlike Tails, Rouge is actually independent. Tails is pretty much always attached to Sonic by the hip, seldom do we ever see Sonic without Tails palling around. Rouge on the other hand may be best buddies with Shadow, but she’s not under him 24/7. As a government spy she’s often doing her own thing on missions and knows how to take care of herself. She also will not hesitate to care for her friends when they’re in trouble. In the very underrated game, Sonic Battle, there’s a scene when Shadow get’s badly injured by one of Eggman’s robots and Rouge actually takes him back to her club and treats him until he’s better again. I always found that to be a really interesting moment that goes to show that Rouge isn’t as selfish and uptight as people may claim her to be. In fact, I think this may be the only time in the games where we a Sonic character becoming seriously injured and needs to be nursed back to health by another Sonic character. We’ve never even seen something like that happen with Sonic and Tails (although we did have a scene like this in 06 with Sonic and Elise but we all know how the internet feels about that). And in regards to Tails, he should be the most iconic character in the franchise aside from Sonic and Eggman, despite this, he was basically replaced by Rouge in the second half of Sonic X Season 2. Rouge joins Sonic and Knuckles in the fight against the rampaging Emerl, this continues in other episodes as well, meanwhile Tails is just tossed to the side: https://youtu.be/b-qHbNGKnYE?t=711 I felt that multiple characters were frustratingly misused in Sonic X, especially Tails, but I think one of the few characters that were well written was Rouge. Rouge was so cool in Sonic X, she’s one of the few characters that actually fought and demonstrated impressive strength feats. And she was basically the strongest female character among the roster. Most of Amy’s fighting scenes were for comedic purposes; Cream, aside from a few scenes in season 3, for the most part only fought once which was against Emerl. Tikal was the typical guidance character like she was in the original Sonic Adventure, and Cosmo wasn’t a fighter either. Rouge on the other hand was given a bit of an origin story in Sonic X and was considered to be such a threat by the military that she was forcefully recruited to join GUN as an agent and help them take down Eggman. Not only this, but we are shown that she’s strong enough to go head-to-head with Knuckles on multiple occasions as well as being smart enough to build her own space ship in Season 3 (I always thought Tails and Rouge being on Eggman’s level of intergalactic vehicle manufacturing was ridiculous but that’s a rant for another day). If Sonic X deserves an applause for anything, I believe it should definitely be praised for it’s portrayal of Rouge. Lastly, not really much of a characteristic but I always thought it was cool to see that like Shadow, Rouge is the only character to seem to respect Eggman by referring to him as ‘The Doctor’. This may be due to the events in SA2 where even though she was plotting to back-stab Eggman, deep down she still respects him as they were partners at one point. Also, Rouge seems to have the greatest variety of outfits throughout the series iirc, that’s cool I guess, I always thought her Heroes outfit was awesome, it would be nice to see her in it again. Well, there’s my two cents on Rouge The Bat. It’s a shame that most people just write her off as “inappropriate” for the Sonic franchise because HURR DURR B00B$ SHULDN’T B N S@N1C GAMZ But I think she’s a really great character with multiple interesting traits. Like I said, she makes for a great foil to Amy, hilarious love interest and rival for Knuckles, considerate sister-figure for Shadow, and strong independent female anti-hero who deserves a lot more respect. Edit: Sorry some of the video links are acting wonky.
  4. 12 years... It's about time for a NEW Crash Bandicoot game! - New power masks; - Time and dimension travel; - New designs; - New developer: Toys for Bob (Spyro Trilogy) takes the lead this time, there's a chance that Beenox and Vicarious Visions could be helping somehow; - PS4 and Xbox One (so far); - Release date: October 2, 2020
  5. (This is the textless version of Archie's Sonic the Hedgehog Cover #288) Hello & Welcome to the Sonic Game Worlds Tour! To celebrate Sonic’s 30th Anniversary this year, each month I’ll be looking at specific major settings of mainline & spinoff Sonic Games and all Stages, Hubs, Bosses, & remixes associated with that location. I’ve already got the layout for Islands, Planets, and alternate dimensions. There are a few roadblocks after the Classic Era, though: There are a number of Sonic Games that don’t have a major setting, like Sonic Heroes. I also couldn’t tell you if it takes place in Sonic’s World or the Human World… I might skip Sonic Adventure, since I already talked about Station Square, the Mystic Ruins, and the Egg Carrier last year. I’m not sure if I can touch Soleanna... I’ll need to ask the Mods about that. Anything I’m not sure about I’ll ask in a Status Update, PM, or do a voting poll. Our first stop of the SGWT is South Island from Sonic’s World. South Island is supposedly the original home of the Chaos Emeralds and used to be so important that after Eggman managed to steal the Red Chaos Emerald after Sonic collected all of them, South Island started sinking into the ocean and the entire world started to fall into chaos. Seeing as how the Emeralds like to bounce around different locations nowadays, I’m pretty sure parts of the past games have been retconned. Even though Sonic & Eggman knew each other before the first game takes place, apparently South Island was the first time Eggman used Badniks. Although, that does make me curious about how their first meeting went, how long they’ve known each other, and what Eggman was using before he came up with the idea of using living creatures to power his robot army. South Island is the setting for 6 Classic Sonic Games and has at least 23 unique Zones. The Zone that’s been bought back and reused the most from South Island is the Green Hill Zone. Even though I personally don’t have as much memories with Sonic 1, I do have fond memories of the other games (especially the Game Gear ones) that return to South Island. NOTES: 1. All entries in this opening post are Levels, Hubs, & Bosses from Official Licensed Sonic Games, that take place on South Island. This includes: All Zones and a brief look at the Bonus Stages & Special Stages from both Versions of Sonic the Hedgehog All Zones from the 8-bit Version of Sonic the Hedgehog 2 All Zones & a brief look at the Special Stages from Sonic Chaos A brief look at the Racecourses from Sonic Drift All Zones & a brief look at the Special Stages from Sonic Blast Most Levels with the words “South Island” & “Green Hill” in their name 2. Even though Neo South Island Zone from Sonic Pocket Adventure is similar to the Green Hill Zone, its copies more from the Emerald Hill Zone. Therefore, I’ll talk about it more in Part 2 when we discuss Westside Island. 3. The Jungle Zone in the original Sonic Jump takes place in South America, so I’m going to skip over it. 4. Although there is a similar area in Blaze’s World called Southern Island, I’ll talk about it later when I do a full tour of the Sol Dimension. 5. During the Sonic Games Worlds Tour, I’m focusing solely on Sonic Games. Any battlefields from Super Smash Bros., cool callbacks from LEGO Dimensions, or any other Zones used in crossover games will not be included. The only exceptions to this rule are the racing games: Sonic & SEGA All Stars Racing & Sonic & All-Stars Racing Transformed. 6. To avoid confusion for now & in the future, from this point on I will giving the “City” in Sonic Forces the nickname, “Battleground City”. 7. Next Stop: Westside Island Zones Pictures & other graphics will be posted shortly... Sonic the Hedgehog - Green Hill Zone Sonic the Hedgehog (16-bit Version) - Marble Zone Sonic the Hedgehog (8-bit Version) - Bridge Zone Sonic the Hedgehog (16-bit Version) - Spring Yard Zone Sonic the Hedgehog (8-bit Version) - Jungle Zone Sonic the Hedgehog - Labyrinth Zone Sonic the Hedgehog (16-bit Version) - Star Light Zone Sonic the Hedgehog - Scrap Brain Zone Sonic the Hedgehog (16-bit Version) - Final Zone Sonic the Hedgehog (8-bit Version) - Sky Base Zone Sonic the Hedgehog - Special Stages Sonic the Hedgehog 2 (8-bit Version) - Under Ground Zone Sonic the Hedgehog 2 (8-bit Version) - Sky High Zone Sonic the Hedgehog 2 (8-bit Version) - Aqua Lake Zone Sonic the Hedgehog 2 (8-bit Version) - Green Hills Zone Sonic the Hedgehog 2 (8-bit Version) - Gimmick Mountain Zone Sonic the Hedgehog 2 (8-bit Version) - Scrambled Egg Zone Sonic the Hedgehog 2 (8-bit Version) - Crystal Egg Zone Sonic Chaos - Turquoise Hill Zone Sonic Chaos - Gigalopolis Zone Sonic Chaos - Sleeping Egg Zone Sonic Chaos - Mecha Green Hill Zone Sonic Chaos - Aqua Planet Zone Sonic Chaos - Electric Egg Zone Sonic Chaos – Special Stages Sonic Fighters - South Island Sonic Drift - Green Hill Sonic Drift - Marble Sonic Drift - Spring Yard Sonic Drift - Labyrinth Sonic Drift - Star Light Sonic Drift - Scrap Brain Sonic Blast - Green Hill Zone Sonic Blast - Yellow Desert Zone Sonic Blast - Red Volcano Zone Sonic Blast - Blue Marine Zone Sonic Blast - Silver Castle Zone Sonic Blast - Bonus Stages & Special Stages Sonic Jam – Sonic World Sonic Adventure 2 Battle - Green Hill Sonic Advance - Neo Green Hill Zone Sonic Battle - Green Hill Sonic Jump 1 & 2 - Green Hill Zone Sonic Chronicles: The Dark Brotherhood - Green Hill Zone Sonic Generations - Green Hill Sonic Jump (2012) & Sonic Jump Fever - Green Hill Zone Sonic Dash – Green Hill Zone Sonic Runners Adventure - Green Hill Sonic Mania Plus - Green Hill Zone Sonic Forces - Lost Valley Sonic Forces - Arsenal Pyramid Sonic Forces - Green Hill Sonic Forces - Guardian Rock Sonic Forces: Speed Battle – Pyramid Valley/Sandy Hills/Corkscrew Canyon/Parched Palms/Desert Falls Zone Discussion Questions 1. What is your number 1 BEST South Island Zone? Or if you can’t pick one, what are your top favorite Zones? 2. What is your number 1 WORST South Island Zone? Or you can’t pick one, what are your top worst Zones? 3. What are your favorite South Island Zone Music Tracks? 4. Besides the Green Hill Zone, are there any other Zones from South Island that you would want to see again/remixed in a future game? 5. Are there any ideas or gimmicks from these old games & Zones that you would like to see again in a future Sonic Game? 6. Do you think any of these old games should get the remake treatment (besides the Taxman Version of Sonic 1 on Consoles)? 30th Anniversary Discussion Questions 1. Was Sonic the Hedgehog (either the 16-bit or 8-bit Version) the first Sonic game you ever played? 2. Have you played any of the Sonic games that took place on South Island? 3. Out of the many versions of Green Hill Zone, which one is your favorite? Or if you can’t pick one, what are your top favorites? 4. Out of the many versions of Green Hill Zone, which one is the worst in your opinion? Or if you can’t pick one, what are your top worsts? 5. What are your fondest memories of South Island, if you have any? 6. What are some mysteries or questions you have about the games that place on South Island? 7. How many Versions of Sonic the Hedgehog do you currently own?
  6. (This is the Archie Sonic Free Comic Book Day 2017 Textless Cover) Hello & Welcome back to the Sonic Game Worlds Tour! Last time we started our tour with South Island and are now flying towards our second stop, Westside Island. BACKGROUND INFO: Westside Island (aka Imaginary Island in Japan) was an island Sonic came across while flying the Tornado, sometime after defeating Eggman on South Island. While exploring the island, he met Tails (aka Miles Prower) for the first time, who was able to keep with him and even copy some of his moves, including a new technique he called a “Spin Dash”. It didn’t take long before things headed South Island because Eggman had been tracking Sonic and learned that Westside Island had access to all 6 Chaos Emeralds, plus an extra one that was missing. Soon, he took over the island, captured all of the small animals, created more Badniks, and started putting the finishing touches on his latest and greatest invention, the Death Egg. The only thing missing from Eggman’s evil Checklist were the Chaos Emeralds. Eggman wasn’t very subtle about taking over and didn’t wait for Sonic to leave Westside Island before going on the offensive. Once Sonic & Tails witnessed everything going down from a beach, they immediately jumped into action, freeing all of the small animals from Eggman’s prison capsules, bringing down the Death Egg from space, and collecting all 7 Chaos Emeralds, transforming into Super Sonic for the first time. Little did anyone know that this adventure would be the beginning of what fans would later call the “Death Egg Saga”. SETTING STATS: Westside Island is the second major location we see in the Sonic Games. It’s the major setting for 1 Sonic Game and has at least 10 unique Zones. The most remixed Zone from Westside Island is the Death Egg Zone. The Westside Island Special Stages have been remixed at least 6 times! Unfortunately, there is no canon map for Westside Island. BIG NOTES: 1. All entries in this opening post are Action Stages, Hubs, & Bosses from Official Licensed Sonic Games, that take place on Westside Island. This includes: All Single Player Zones & a brief look at the Special Stages in Sonic the Hedgehog 2 (16-bit) The rebuilt Death Egg Zone from Sonic 3 & Knuckles A quick drive through the Westside Island Zone Racecourses from Sonic Drift 2 Dynamite Plant from Sonic Fighters Sky Chase 1 & 2 from Sonic Adventure Most of the remixed Zones from Sonic Pocket Adventure The Death Egg from Emerl’s Chapter in Sonic Battle Metropolis & Metropolis Ground Zero from Sonic Chronicles: The Dark Brotherhood Egg Hangar from Sonic & SEGA All-Stars Racing The 20th Anniversary Remixes of Chemical Plant, Casino Night, & Death Egg Robot from Sonic Generations The Sky Fortress Zone from Sonic 4: Episode 2 Studiopolis Zone & Mirage Saloon Zone plus the remixed Chemical Plant Zone & Oil Ocean Zone from Sonic Mania Plus The Story Stages & Boss Battles in Chemical Plant, Death Egg, & Metropolis from Sonic Forces 2. Even though Casino Street Zone & Mad Gear Zone from Sonic 4 are similar to the Casino Night Zone & Metropolis Zone, I’ll talk about them when we travel to Mirage Island. 3. As mentioned above, the Death Egg Zone has a number of remixes and inspired Zones. However, I’m only going to cover some of them here and cover all of them later in a future Death Egg Zones Topic. 4. Please remember that during the Sonic Games Worlds Tour, I’m focusing solely on Sonic Games. Any battlefields from Super Smash Bros., cool callbacks from LEGO Dimensions, or any other Zones used in crossover games will not be included. The only exceptions to this rule are the racing games: Sonic & SEGA All Stars Racing & Sonic & All Stars Racing Transformed. 5. Next Stop: Little Planet Zones Pictures and other graphics will be posted shortly. Sonic the Hedgehog 2 (16-bit Version) - Emerald Hill Zone Sonic the Hedgehog 2 (16-bit Version) - Chemical Plant Zone Sonic the Hedgehog 2 (16-bit Version) - Aquatic Ruin Zone Sonic the Hedgehog 2 (16-bit Version) - Casino Night Zone Sonic the Hedgehog 2 (16-bit Version) - Hill Top Zone Sonic the Hedgehog 2 (16-bit Version) - Mystic Cave Zone Sonic the Hedgehog 2 (16-bit/2013 Mobile Version) - Hidden Palace Zone Sonic the Hedgehog 2 (16-bit Version) - Oil Ocean Zone Sonic the Hedgehog 2 (16-bit Version) - Metropolis Zone Sonic the Hedgehog 2 (16-bit Version) - Sky Chase Zone Sonic the Hedgehog 2 (16-bit Version) - Wing Fortress Zone Sonic the Hedgehog 2 (16-bit Version) - Death Egg Zone Sonic the Hedgehog 2 (16-bit Version) – Special Stage Sonic the Hedgehog 3 & Knuckles - Death Egg Zone Sonic Drift 2 - Emerald Hill 1 & 2 Sonic Drift 2 - Hill Top 1 & 2 Sonic Drift 2 - Casino Night Sonic Drift 2 - Mystic Cave Sonic Drift 2 – Death Egg Sonic the Fighters/Championship – Dynamite Plant Sonic Adventure DX – Sky Chase 1 & 2 Sonic Pocket Adventure - Neo South Island Zone Sonic Pocket Adventure - Secret Plant Zone Sonic Pocket Adventure - Cosmic Casino Zone Sonic Pocket Adventure - Aquatic Relix Zone Sonic Pocket Adventure - Sky Chase Zone Sonic Pocket Adventure - Aerobase Zone Sonic Pocket Adventure – Gigantic Angel Zone Sonic Battle – Death Egg Sonic Chronicles: The Dark Brotherhood – Metropolis (Chapter 5: Battle for Angel Island) Sonic Chronicles: The Dark Brotherhood – Metropolis Ground Zero (Chapter 6: Black Hole Sun) Sonic & SEGA All-Stars Racing/All Stars Racing Transformed – Egg Hangar Sonic Generations (HD Version) - Chemical Plant Sonic Generations - Casino Night Sonic Generations (HD Version) – Death Egg Robot Sonic the Hedgehog 4: Episode 2 - Sky Fortress Zone Sonic Mania Plus – Chemical Plant Zone Sonic Mania Plus – Studiopolis Zone Sonic Mania Plus – Mirage Saloon Zone Sonic Mania Plus – Oil Ocean Zone Sonic Forces - Spaceport Sonic Forces – Prison Hall Sonic Forces – Egg Gate Sonic Forces – Capital City Sonic Forces - Chemical Plant Sonic Forces – Network Terminal Sonic Forces – Death Egg Sonic Forces – Metropolitan Highway Sonic Forces – Null Space Zone Discussion Questions 1. What is your number 1 BEST Westside Island Zone? Or if you can’t pick one, what are your top favorite Zones? 2. What is your number 1 WORST Westside Island Zone? Or you can’t pick one, what are your top worst Zones? 3. What are your favorite Westside Island Zone Music Tracks? 4. Besides the Chemical Plant Zone, Aquatic Ruin Zone, Casino Night Zone, Oil Ocean Zone, Sky Chase Zone, Wing Fortress Zone, & Death Egg Zone, are there any other Zones from Westside Island that you would want to see again/remixed in a future game? 5. Are there any ideas or gimmicks from these Zones that you would like to see again in a future Sonic Game? 6. Are there any scrapped ideas for Westside Island you’d like to see in a future game? 30th Anniversary Discussion Questions 1. Was Sonic the Hedgehog 2 (16-bit Version) the first Sonic game you ever played? 2. Out of the many versions of Chemical Plant Zone/Death Egg Zone, which one is your favorite? Or if you can’t pick one, what are your top favorites? 3. Out of the many versions of Chemical Plant Zone/Death Egg Zone, which one is the worst in your opinion? Or if you can’t pick one, what are your top worsts? 4. What are your fondest memories of Westside Island, if you have any? 5. What are some mysteries or questions you have about the games that place on Westside Island? 6. How many Versions of Sonic the Hedgehog 2 (16-bit) do you currently own?
  7. Here is my idea for how a sequel to Sonic R would go: Characters: Sonic: Double Jump Tails: Fly Knuckles: Glide and Climb Amy: Hammer Eggman: Hover Car and Laser Metal Sonic: Hover and Double Jump Tails Doll: Fly + Metal Knuckles: Glide + Egg Robo: Hover and Laser + Fang: Bounce and Popgun Bean: Bombs Bark: Claw Attack Heavy King: Dash Attack Vector: Belly Dive Espio: Grappling Hook Charmy: Hover and Fly Mighty: Drop Dash Ray: Float Super Sonic: Float and Double Jump + Tracks: Resort Island Radical City Regal Ruins Reactive Factory Radiant Emerald Green Hill Mystic Caves Ice Cap Lava Reef Stardust Speedway Titanic Monarch Master Shrine R Arena Loop Lake Spaceport Plant (Yes, this is a reference to Spaceport from Forces) Deadly Deep Fearsome Fleet Time Track Gravel Graveyard Death Egg Universal Utopia Phantom Illusion Story Mode: Plot: Eggman and some of his robots have joined the second World Grand Prix! Now Sonic, Tails and Knuckles must complete all the cups and find the Chaos Emeralds. They find the Emeralds by entering hard, but optional Chaos Races against clones of other racers. The host of the Grind Prix turns out to be a monster named Negito who was sealed away for being too powerful, and he uses the Negative Chaos Energy to free himself from his weak form. Eggman teams up with Sonic and while Eggman makes a weapon to defeat the monster, Sonic goes super and weakens Negito so the weapon can re-seal him. They fight in the place where Negito terrorised before his sealing. Sonic wins and Eggman fires the weapon. The credits roll right before the heroes and villains start a new battle... (P.S. I incorporated Spaceport from Forces and Boom Boo from Adventure 2, but this is still Classic Sonic.) Missions: There are 5 cups that need to be completed in order to complete the game. There is also a secret cup that can be unlocked by beating 5-Boss with all Chaos Emeralds. Plus there is bonus cup you can do after beating X-Boss. You have a world map where you can select races from. There are paths that show where the next race in a cup is. The first 4 missions are races, the fifth is a boss. Chase the boss around and attack them while avoiding their attacks. The boss is on the same track as one of the cup's races. South Cup: 1-1: Green Hill 1-2 Resort Island 1-3 R Arena 1-4: Deadly Deep 1-Boss: Double D Wreckers (Green Hill) West Cup: 2-1: Radical City 2-2: Gravel Graveyard 2-3 Mystic Caves 2-4 Spaceport Plant 2-Boss: Meter Droid (Spaceport Plant) Angel Cup: 3-1: Master Shrine 3-2: Ice Cap 3-3: Regal Ruins 3-4: Lava Reef 3-Boss: King Boom Boo (Regal Ruins) Chrono Cup: 4-1: Loop Lake 4-2: Stardust Speedway 4-3: Reactive Factory 4-4: Time Track 4-Boss: Mecha Sonic (Stardust Speedway) Badnik Cup: 5-1: Fearsome Fleet 5-2: Titanic Monarch 5-Mini-Boss: Phantom King (Titanic Monarch) 5-3: Death Egg 5-4: Radiant Emerald 5-Boss: Egg Titan (Radiant Emerald) Negative Cup: X-1: Deadly Deep X-2: Gravel Graveyard X-3: Ice Cap X-4: Reactive Factory X-5: Universal Utopia X-Boss: Negito (Ultimate Utopia) Ruby Cup: ?-1: Green Hill ?-B1: Double D Wrecker Encore (Green Hill) ?-2: Spaceport Plant ?-B2: Meter Droid Encore (Spaceport Plant) ?-3: Regal Ruins ?-B3: King Boom Boo Encore (Regal Ruins) ?-4: Stardust Speedway ?-B4: Mecha Sonic Encore (Stardust Speedway) ?-?: Ruby Delusion ?-Boss: Phantom King Encore and Phantom Ruby Core (Ruby Delusion) Extras: Some extra things they could add are skins. Maybe by doing stuff like beating cups in Story Mode or finding hidden items in Race Mode could unlock skins. Maybe a Retro Sonic skin for finding something in Green Hill Race Mode, or a Pharaoh Knuckles for beating the Angel Cup in Story Mode? Conclusion: I spent a good hour or two working on this so I hope you like my ideas. Maybe you could share some of your ideas for a Sonic R sequel! Also, if you have a big question, comment it. I'll respond if I can.
  8. As in the title. I'd love to be the first: If recent rumors regarding Project Sonic 2022 are to be believed, it will be a BoTW/Genshin clone, and thus an "open-world action RPG with non-linear player progression". Personally, I don't believe this, as recent games in the series (especially Forces ) have convinced me that Sega may be treating upcoming titles as budget ones, which may not work with Ubisoft-like game design philosophy. But that doesn't change one thing, though: the concept of a "true" action RPG in the world of Sonic the Hedgehog sounds very, very intriguing. To better understand what I'm thinking about, I'll use Borderlands 2 as an analogy - it's advertised as an "open-world FPSRPG", but underneath the thin layer of vehicular combat is a typical corridor shooter that, despite its linear level design, has an impressive variety of enemies, well thought out character classes, and a phenomenal randomly generated loot system with various active and passive perks depending on the brand [of loot] and skills players have invested their experience points in. Simply put, it's a lovely hybrid of Halo and Diablo, which translates into a lot of replayability with (or without) friends, thanks to the brilliantly implemented co-op mode. That's how Sonic Quattro was born. As I wrote, the open world in Borderlands 2 is purely an illusion consisting of dozens of corridor shooter levels (the equivalent of dungeons) connected to each other by several vast areas that can be traversed by vehicles, as well as explored through multiple side-missions (the equivalent of overworlds). However, what if instead of the corridor shooter levels there were... 3D platformer ones? In this case, it could be Sonic/Shadow stages from Sonic Adventure 2, which stand out with their interesting mechanics (Final Chase and its mix of grinding rails and gravity drums), great pace (Green Forest and its default 8-minute limit), but also linearity like the aforementioned dungeons. At the same time, these could be Sonic Heroes style stages, where a lot of emphasis was placed on cooperation between playable characters (almost like an action RPG) and fighting a truckload of enemies that have a certain pool of health (also almost like an action RPG!). So... hear me out: Sonic Quattro is a full-fledged hybrid between a 3D platformer (mostly in the style of SA2 and SH) and an action RPG with a heavy emphasis on drop-in-drop-out player co-op (kinda like in Borderlands, Left 4 Dead, and Sven Co-op), loot-based progression and, most importantly, going fast. I won't comment on the eventual storyline, as the most popular games in both genres have a heavy emphasis on good gameplay loop, and I don't have any ideas for it. On the other hand, I'm happy to talk about the four character classes (yes, that's the number that gives this title its name) that could appear in the final release. Sonic - I wouldn't be surprised if those who play alone choose this character first, so I envision someone whose skill trees are versatile and simple. He's a sort of knight of all four, with a focus on regular self-healing, increasing the power of his attacks, and a special ability focused on temporarily increasing the speed of everything he does. Shadow - Some of you may feel surprised, but I imagine him in the role of someone fighting at a distance. His special ability is a USP-like pistol, which appeared in most of the promotional material for his (sadly awful) solo game, and the gameplay then resembles something along the lines of Ratchet & Clank rather than Sonic. Could he be our archer? Blaze - It seems obvious to me that she's ideally suited to the role of tank, whose skill trees aim to increase her resistance to various types of damage (especially fire), the speed of her attacks, and the length of time she can perform her special ability entirely focused on close-range combat. Silver - Let's be honest: this character never achieved the status Uncle Nakamura hoped for and was forever relegated to being a plot device (with a few exceptions in the comics). However, that doesn't change the fact that he's a born warlock of our team, who regularly helps by healing it, buffing their attacks and nerfing enemies. The ultimate goal of the game's design is to be as accessible to the casual gamer as Sonic Chronicles was accessible. I wouldn't expect the main storyline to be 30 hours, but more like 5 hours sooner, which would do a lot more to encourage some to try New Game Plus and occasionally experiment on their characters (different loadouts, respeccing, etc). When it would offer a wild trip around Sonic's world, various side-missions (which would increase the total game time) would allow the players to delve deeper into it, often coming from characters like Knuckles, Tails, Amy, Rouge, Team Chaotix, Orbot and Cubot... I hope you know what I mean. I keep writing about this loot, and I haven't even gotten to the actual system I'd like to see in my game! Following the spirit of accessibility, I'd expect something along the lines of Destiny (too bad it's still awful), where most loot is "somewhat hand-crafted" but offers various random perks that change its rules and points (on a scale of 1 to 100) that affect player stats such as immunity, regeneration, strength, speed, etc. So I could divide the entire inventory into the following parts: Gloves allow you to modify your character's attack, often modifying its passive skills and elemental affiliation (e.g. legendary-tier Silveresque Gloves guarantee to temporarily freeze enemies in place when used). Bracelets add bonus experience points to specific abilities from the skill trees (e.g. legendary-tier Chip's Bracelet has a guaranteed 5 points for any few skills from all three 30-point trees). Shoes are responsible for the character's maneuverability, often modifying their jump and speed, and somewhat less often their active skills (e.g. legendary-tier Air Shoes allow you to glide through the air by holding down the jump button). The main source of acquiring new loot are various Badniks found in the many action stages, and somewhat less frequently in the overworlds that connect them. An interesting mechanic for the former type of world would be the importance of time: the sooner players complete any action stage, the better the loot will be in the chest at the end of the level; those usually consist of a traditional stage ending with a boss fight exclusive to that location (something like the mini-bosses from the classic-era games), but level designers are encouraged to experiment a bit. ...and that's pretty much it! I hope I'm not the only one with some interesting ideas for a possible spin-off...
  9. So, what are some ways that you would convince SEGA to start improving the Sonic games? Here's how I would go about it: SEGA is a business and therefore, they would want to make lots of money off of their properties. Since Sonic the Hedgehog is a franchise that not only caters to children, but can cater to adults as well, SEGA would need to bring back the spin off games again. SEGA is in a much better position now business wise than they were years ago and since they are now making deals with Microsoft and other companies, maybe they could convince Microsoft or the other companies they established partnerships with to make some spin off games relating to Sonic the Hedgehog. The spin off games can be geared towards the younger audience, since that's the audience they want to go for, while the main games could be geared towards the older audience, who want a more fleshed out story and gameplay for the series. Even though SEGA had made it clear that they wanted the series to gear more towards the younger and casual audience, it would be a huge disadvantage if they didn't make some games that also catered to the older audience since they would be receiving double the money from both kids and adults who are fans of the games. What do you think about this and what are some ways you would convince SEGA to improve the series?
  10. So, there's been a lot of complaints about how Sonic Team has been handling the games for the last 10 years (and with good reason). So, I was wondering, what would need to change completely to make Sonic Team get better with making the games? For me personally, I think the problem here is there's been a bit of mismanagement in regards to handling the franchise for the last few years. For one thing, they need to have writers who can craft good stories instead of doing stories halfway or make cringe dialogue. Another thing they need is to have people who can actually do the game mechanics well and be experienced with it; not someone who is completely new to the game mechanics. They also need someone who can communicate with the fans better. I felt like there's been a lack of communication between Sonic Team / SEGA and the fans and if they could get someone who can do fan polls or anything to connect better with the fans, then they would be able to do some fan demands right.
  11. So lately, there's been some talk about the SonicTuber community and how some people have stated that they are either making things harder for the Sonic fandom because of how some of them are making videos that are clickbait rather than videos containing confirmed information or how some of them are influencing the Sonic community. So, what do you think about the SonicTuber community? For me personally, there are some good SonicTubers who have really good discussions about the franchise and usually comment on information that's actually been confirmed by SEGA. As for the whole "clickbait" ordeal, that's been a problem on Youtube for years and I will admit that I do get a bit disappointed whenever I see clickbait videos about Sonic News, despite the fact that said news hasn't been confirmed. Whenever that happens, I tend to ignore those videos, unless those news have been confirmed.
  12. So, with the announcement of a new Sonic the Hedgehog game coming out next year, what are some things that SEGA can learn from other gaming companies to become more successful (like, should they do similar gameplay to Nintendo, try to focus on spreading out their other games more often)?
  13. So, ever since the news about Sonic Rangers came out, many fans have been a bit more cautious about whether or not the game would succeed. So, it made me think that is it good that Sonic fans are this cautious about a future Sonic game rather than being completely excited for it? Now, I can understand why many fans are more cautious about the newer Sonic games because for the past decade, Sonic Team hasn't really delivered an outstanding Sonic game (except for Sonic Mania and that was made by a fan developer). But on the other hand, does this mean that fans are more negative towards any new Sonic game being released or are they just lowering their expectations a bit because of how Sonic Team has been handling the games so far? What do you guys think?
  14. Ok, quick post as I'm hurried. Sonic Colors Ultimate has been confirmed for Epic Games Store (PC), but NOT Steam. Does this mean their 10 years partnership has ended? Will new games be released on Epic from now on? Will the new Sonic Game (Sonic Zao/Zap/2ao) be released solely on Epic Games on PC? Is this likely the release place of Sonic Origins Collection on PC? Which are your overall thoughts? I have accounts on both, but only buy via Steam. I don't have much problems with Epic, though that's pretty bad assuming how used I was with Steam, nonetheless, this could affect SEGA's sales according to the user preference on the platform. Which are your thoughts?
  15. So I was wondering, do you think that fans will start up petitions or boycott against SEGA in order to get the franchise in a better direction or at least change some of their mandates regarding certain characters? For my personal experience with petitions, they tend to not be that effective since I'm assuming that most big corporations wouldn't deal with petitions, unless there was a huge number of fans petitioning against them. As for boycotting the franchise, I don't think that fans are willing to go that far with making SEGA change the direction of the series.
  16. I'm putting this here as it's doesn't quite fit with art, and it's a mod and not a fan game or a full rom hack or anything big like that. Rather just a link to a release vid for a revamped version of Hyper Sonic for Sonic Generations I have been putting together. It's a reworking of JoeTE's version, and I did get his permission to release it, and I give him credit as well. I made some major changes. He now hovers when idle, has much brighter colors that are more saturated in the shade and he glows white in the bright sun with color aura around him. New stars aura. Major physics changes, all of the original Hyper Sonic moves from S3&K, including a double jump, an area effect attack that kills all the enemies on the screen including ones you normally cannot reach, he can breathe under water, and even fly. I hope you guys like it. https://youtu.be/fQ1sqUjgljs
  17. What are some mandates that SEGA has for the characters or for the stories that you don't agree with or you wish that they changed? While these mandates are mostly related to the IDW comics, here are a few mandates that SEGA did with the characters and stories that I don't agree with: Regarding Shadow's characterization, I don't like the fact that SEGA is basically saying that Shadow should always be edgy and moody and not be allowed to express that many emotions. This also extends somewhat to the other characters, like Sonic where they can't be portrayed beyond their main characterizations in the games. The whole "Chao should be known as "it" instead of calling them "him" or "her." This wouldn't be a problem if SEGA had actually done this in the first place and not just make that rule so recently. It just ended up confusing the fanbase about how the chao should be addressed in the series.
  18. So, while the franchise had its ups and downs over the years, it's great to be a bit positive about the franchise and think about some of the things that you do like about the franchise. So, what do you like about the Sonic the Hedgehog franchise? It can be a specific game you liked, the characters you liked, a gameplay style, anything you liked about the games. Here's what I liked about the franchise: I like the fact that Sonic is a free-spirited character who plays by his own rules, but is still willing the save the world whenever he can. It really separated him from other video game characters and his positive personality was quite an inspiration for the audience. I really liked Sonic and Tails' friendship with each other. Even though in recent years, their friendship isn't quite as elaborated on as it once was, it's great to hear that Sonic practically treats Tails like his little brother and it was this aspect of their relationship that I loved the best. I really enjoyed the Sonic Adventure games. I think that they did a fantastic job at expanding more on the Sonic lore, as well as giving us an open world gameplay style that was quite unique to the franchise at the time. I just love how creative the world is. I mean, what other video game franchise have you seen that features a blue talking hedgehog who goes through all of these wacky zones to grab some Chaos Emeralds? The fact that we get to play as Super Sonic in the final level in most of the games is quite a rewarding experience! This is an aspect of the games that I really miss and I wish that the current games incorporate Super Sonic a bit more, as well as getting the Chaos Emeralds back into the games. I really loved the Chao Garden segments in the Adventure games. Not only are the Chao such cute creatures, but I always loved doing side quests in the games. In the older games, I loved the fact that you were able to play multiple characters and not just Sonic. What I miss so much about the Sonic games is being able to play as Tails, Knuckles, Amy and many other characters.
  19. So, it seems like SEGA is trying to listen to the fans, but they keep getting certain aspects of what the fandom wants a bit mixed up and that has caused problems within the Sonic community. So, how do you think that SEGA can better communicate with the fanbase on what they want out of the franchise? I personally think that SEGA needs to start doing public polls online or something like that and ask the fans exactly what they want out of the franchise, like say they ask the fans if they want the boost gameplay or the regular speed gameplay for later games. And whichever one of these options get the most votes, SEGA should go with that.
  20. This is of course, an entirely hypothetical situation and all that. I really don't have strong opinions on the character myself, seeing as I generally ignore Boom related media. But it's always fascinated me how involved Sonic Team was in her creation given how disinterested they seemed to be in Boom as a sub franchise overall. And she's actually gotten a character page plus some official art on Sonic Channel, too. So it seems like they're also somewhat fond of her? Personally, I'd be pretty cool with it. The series could use some more female characters and depending on how much inspiration they take from Boom giving Amy another friend to go on adventures with on their own would be nice. But uh, what do y'all think? See any potential in her? Or would she just be a waste of a new addition?
  21. So can someone tell me what's up with this? I saw this image shared online and saved I since I thought it looked interesting, but since then I've seen absolutely nobody talk about this. No videos by Premydaremy, SpeedSuperSonic, etc... I can't find the original tweet either, so this is the only evidence of the leak that seems to exist. " [LEAK] I found some screenshots of #sonicprime ! It's 3D animation series. But the "SONIC CD" episode is special one. Junio Sonic is revived by modern anime style!" -BanelSpringer
  22. Hello everyone, I have an idea for a game where Sonic and Shadow have a valid reason to fight that also fits their character. My story idea is very rough, but here I go. There is a little girl with some dark secret, similair to Cosmo from Sonic X. She might have something inside of her that can or does potentially destroy earth and kill all of it's creatures. Sonic and Shadow are both heroes and both want to solve the problem, but they have different opinions on how to resolve the issue. This should resemble the trolley problem. Shadow thinks utilitarian and justifies killing the girl for the greater good, while Sonic understands the conflict but his deontological view point just doesn't allow him to kill a innocent girl. Shadow isn't a anti hero or villain here, he just sees no other way to save the world and sincerly wants to help. Shadow is very uncomfortable with his choice. Sonic runs away with the little girl to find another way to save her and the world. They travel through the world to find an answer while Shadow tries to hunt them down. Tails and Knuckles join Sonic on his quest, while Rogue and Omega agree with Shadow. The person behind all of this conflict is acutally Dr. Eggman. He knew that Sonic and Shadow would fight each other over their different opinions on saving the world. He used this time to prepare things in the background. Traveling around the world can be used to get some more character development. Sonic learns more about the little girl, her origins and her fear. Shadow also has some heartfelt talks with Rogue, explaining to her that he almost let earth down once (during his actions in SA2) and that he needs to save earth to keep his promise to Maria (but he seems quite unhappy with that he needs to kill a little girl to save earth). There then will be a final battle between Sonic and Shadow with Shadow barely winning. He goes towards the girl to finish her off but then sees the fear in her eyes. He then remembers the fear in the eyes of Maria when she got killed and decides that he cannot finish her off. He felt disgust from the thought that he almost turned into the very same thing that he despised, even when that means that he might not be able to keep his promise to Maria to save earth. Instead, he asks Sonic "What now?". Sonic says: "Glad you asked!" and proposes a plan (not sure how this problem should be resolved yet). During the final battle from Sonic and Shadow all of their friends have been taken by Dr. Eggman. He trapped them inside of his big robot, which is powered by the individual powers of Sonic and Shaodws friends. Dr. Eggman is able to use all of the powers from them, but the machine slowly drains the life energy from them. Eggman knew that Sonic and Shadow can easily destroy his machines, but would hesitate when their friends life is at risk. Sonic now faces an issue. Sonic has to defeat Eggman fast and destroy his machine, but without killing his friends in the process. In my opinion this fits Dr. Eggmans behaviour because he often tried to not only kill Sonic and his friends, but make them fight each other, manipulate them, turn animals into robots etc. Sonic and Shadow come up with a plan where Sonic breaks through the part of the machine where one of the friends is trapped, making it explode. Exactly when it explodes Shadow uses Chaos Control to freeze time and save one of their friends. This whole battle should feel like the times when Eggman was more menacing and a real threat. There are lives at stake. Eggmans actions often had a very dark undertone while Sonic was mostly a child inside of his heart. I'm sorry if this idea is very rough, but I would like to know your opinion on this.
  23. I remember how a long time ago, I heard once from another forum I frequent that Sonic 2 was a polarizing game due to introduction of the spindash. I had Sonic 2 when I was a kid but I had no idea that many fans hated the spindash. I never thought much of the mechanic or even how the mechanic supposedly 'breaks' the game, I just never saw it as anything to fret over. What are fair criticisms of the spindash mechanic and it is place in the series?
  24. It's amazing to me that sonic games have been such a heavy variety of quality to them over the past decade. Sonic forces has some decent moments but nothing amazing, lost world is lost in what it wants to be and Team Sonic Racing has been outshined in almost all regards by Sonic Robo Kart 2 with how the online is better, the mechanics are better and everything. In fact, the best sonic game to come out over the last decade was directed by a legitmate sonic fan. Is it time that Sega just starts hiring these rom hackers or is there still hope that they might make another great game again?
  25. Many sonic games (especially the ones from the DS and Wii era,) often get one title, maybe a sequel, and then are pretty much forgotten by all but the hardcore fans. But is there an old sonic game you'd like to see make a return? (Excluding SA3, or Sonic 06 because forum rules) Personally, I'd like to see a new riders game. Probably will not happen but I can dream.
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