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Found 78 results

  1. What are some mandates that SEGA has for the characters or for the stories that you don't agree with or you wish that they changed? While these mandates are mostly related to the IDW comics, here are a few mandates that SEGA did with the characters and stories that I don't agree with: Regarding Shadow's characterization, I don't like the fact that SEGA is basically saying that Shadow should always be edgy and moody and not be allowed to express that many emotions. This also extends somewhat to the other characters, like Sonic where they can't be portrayed beyond their main characterizations in the games. The whole "Chao should be known as "it" instead of calling them "him" or "her." This wouldn't be a problem if SEGA had actually done this in the first place and not just make that rule so recently. It just ended up confusing the fanbase about how the chao should be addressed in the series.
  2. Hello everyone, I have an idea for a game where Sonic and Shadow have a valid reason to fight that also fits their character. My story idea is very rough, but here I go. There is a little girl with some dark secret, similair to Cosmo from Sonic X. She might have something inside of her that can or does potentially destroy earth and kill all of it's creatures. Sonic and Shadow are both heroes and both want to solve the problem, but they have different opinions on how to resolve the issue. This should resemble the trolley problem. Shadow thinks utilitarian and justifies killing the girl for the greater good, while Sonic understands the conflict but his deontological view point just doesn't allow him to kill a innocent girl. Shadow isn't a anti hero or villain here, he just sees no other way to save the world and sincerly wants to help. Shadow is very uncomfortable with his choice. Sonic runs away with the little girl to find another way to save her and the world. They travel through the world to find an answer while Shadow tries to hunt them down. Tails and Knuckles join Sonic on his quest, while Rogue and Omega agree with Shadow. The person behind all of this conflict is acutally Dr. Eggman. He knew that Sonic and Shadow would fight each other over their different opinions on saving the world. He used this time to prepare things in the background. Traveling around the world can be used to get some more character development. Sonic learns more about the little girl, her origins and her fear. Shadow also has some heartfelt talks with Rogue, explaining to her that he almost let earth down once (during his actions in SA2) and that he needs to save earth to keep his promise to Maria (but he seems quite unhappy with that he needs to kill a little girl to save earth). There then will be a final battle between Sonic and Shadow with Shadow barely winning. He goes towards the girl to finish her off but then sees the fear in her eyes. He then remembers the fear in the eyes of Maria when she got killed and decides that he cannot finish her off. He felt disgust from the thought that he almost turned into the very same thing that he despised, even when that means that he might not be able to keep his promise to Maria to save earth. Instead, he asks Sonic "What now?". Sonic says: "Glad you asked!" and proposes a plan (not sure how this problem should be resolved yet). During the final battle from Sonic and Shadow all of their friends have been taken by Dr. Eggman. He trapped them inside of his big robot, which is powered by the individual powers of Sonic and Shaodws friends. Dr. Eggman is able to use all of the powers from them, but the machine slowly drains the life energy from them. Eggman knew that Sonic and Shadow can easily destroy his machines, but would hesitate when their friends life is at risk. Sonic now faces an issue. Sonic has to defeat Eggman fast and destroy his machine, but without killing his friends in the process. In my opinion this fits Dr. Eggmans behaviour because he often tried to not only kill Sonic and his friends, but make them fight each other, manipulate them, turn animals into robots etc. Sonic and Shadow come up with a plan where Sonic breaks through the part of the machine where one of the friends is trapped, making it explode. Exactly when it explodes Shadow uses Chaos Control to freeze time and save one of their friends. This whole battle should feel like the times when Eggman was more menacing and a real threat. There are lives at stake. Eggmans actions often had a very dark undertone while Sonic was mostly a child inside of his heart. I'm sorry if this idea is very rough, but I would like to know your opinion on this.
  3. I remember how a long time ago, I heard once from another forum I frequent that Sonic 2 was a polarizing game due to introduction of the spindash. I had Sonic 2 when I was a kid but I had no idea that many fans hated the spindash. I never thought much of the mechanic or even how the mechanic supposedly 'breaks' the game, I just never saw it as anything to fret over. What are fair criticisms of the spindash mechanic and it is place in the series?
  4. 12 years... It's about time for a NEW Crash Bandicoot game! - New power masks; - Time and dimension travel; - New designs; - New developer: Toys for Bob (Spyro Trilogy) takes the lead this time, there's a chance that Beenox and Vicarious Visions could be helping somehow; - PS4 and Xbox One (so far); - Release date: October 2, 2020
  5. I know Sonic has been portrayed differently in most media all over the world but I wonder if our cultural values and norms affect how he is portrayed?
  6. I personally wanna know everybody's opinion on Blaze the cat,
  7. (This is the textless version of Archie's Sonic the Hedgehog Cover #288) Hello & Welcome to the Sonic Game Worlds Tour! To celebrate Sonic’s 30th Anniversary this year, each month I’ll be looking at specific major settings of mainline & spinoff Sonic Games and all Stages, Hubs, Bosses, & remixes associated with that location. I’ve already got the layout for Islands, Planets, and alternate dimensions. There are a few roadblocks after the Classic Era, though: There are a number of Sonic Games that don’t have a major setting, like Sonic Heroes. I also couldn’t tell you if it takes place in Sonic’s World or the Human World… I might skip Sonic Adventure, since I already talked about Station Square, the Mystic Ruins, and the Egg Carrier last year. I’m not sure if I can touch Soleanna... I’ll need to ask the Mods about that. Anything I’m not sure about I’ll ask in a Status Update, PM, or do a voting poll. Our first stop of the SGWT is South Island from Sonic’s World. South Island is supposedly the original home of the Chaos Emeralds and used to be so important that after Eggman managed to steal the Red Chaos Emerald after Sonic collected all of them, South Island started sinking into the ocean and the entire world started to fall into chaos. Seeing as how the Emeralds like to bounce around different locations nowadays, I’m pretty sure parts of the past games have been retconned. Even though Sonic & Eggman knew each other before the first game takes place, apparently South Island was the first time Eggman used Badniks. Although, that does make me curious about how their first meeting went, how long they’ve known each other, and what Eggman was using before he came up with the idea of using living creatures to power his robot army. South Island is the setting for 6 Classic Sonic Games and has at least 23 unique Zones. The Zone that’s been bought back and reused the most from South Island is the Green Hill Zone. Even though I personally don’t have as much memories with Sonic 1, I do have fond memories of the other games (especially the Game Gear ones) that return to South Island. NOTES: 1. All entries in this opening post are Levels, Hubs, & Bosses from Official Licensed Sonic Games, that take place on South Island. This includes: All Zones and a brief look at the Bonus Stages & Special Stages from both Versions of Sonic the Hedgehog All Zones from the 8-bit Version of Sonic the Hedgehog 2 All Zones & a brief look at the Special Stages from Sonic Chaos A brief look at the Racecourses from Sonic Drift All Zones & a brief look at the Special Stages from Sonic Blast Most Levels with the words “South Island” & “Green Hill” in their name 2. Even though Neo South Island Zone from Sonic Pocket Adventure is similar to the Green Hill Zone, its copies more from the Emerald Hill Zone. Therefore, I’ll talk about it more in Part 2 when we discuss Westside Island. 3. The Jungle Zone in the original Sonic Jump takes place in South America, so I’m going to skip over it. 4. Although there is a similar area in Blaze’s World called Southern Island, I’ll talk about it later when I do a full tour of the Sol Dimension. 5. During the Sonic Games Worlds Tour, I’m focusing solely on Sonic Games. Any battlefields from Super Smash Bros., cool callbacks from LEGO Dimensions, or any other Zones used in crossover games will not be included. The only exceptions to this rule are the racing games: Sonic & SEGA All Stars Racing & Sonic & All-Stars Racing Transformed. 6. To avoid confusion for now & in the future, from this point on I will giving the “City” in Sonic Forces the nickname, “Battleground City”. 7. Next Stop: Westside Island Zones Pictures & other graphics will be posted shortly... Sonic the Hedgehog - Green Hill Zone Sonic the Hedgehog (16-bit Version) - Marble Zone Sonic the Hedgehog (8-bit Version) - Bridge Zone Sonic the Hedgehog (16-bit Version) - Spring Yard Zone Sonic the Hedgehog (8-bit Version) - Jungle Zone Sonic the Hedgehog - Labyrinth Zone Sonic the Hedgehog (16-bit Version) - Star Light Zone Sonic the Hedgehog - Scrap Brain Zone Sonic the Hedgehog (16-bit Version) - Final Zone Sonic the Hedgehog (8-bit Version) - Sky Base Zone Sonic the Hedgehog - Special Stages Sonic the Hedgehog 2 (8-bit Version) - Under Ground Zone Sonic the Hedgehog 2 (8-bit Version) - Sky High Zone Sonic the Hedgehog 2 (8-bit Version) - Aqua Lake Zone Sonic the Hedgehog 2 (8-bit Version) - Green Hills Zone Sonic the Hedgehog 2 (8-bit Version) - Gimmick Mountain Zone Sonic the Hedgehog 2 (8-bit Version) - Scrambled Egg Zone Sonic the Hedgehog 2 (8-bit Version) - Crystal Egg Zone Sonic Chaos - Turquoise Hill Zone Sonic Chaos - Gigalopolis Zone Sonic Chaos - Sleeping Egg Zone Sonic Chaos - Mecha Green Hill Zone Sonic Chaos - Aqua Planet Zone Sonic Chaos - Electric Egg Zone Sonic Chaos – Special Stages Sonic Fighters - South Island Sonic Drift - Green Hill Sonic Drift - Marble Sonic Drift - Spring Yard Sonic Drift - Labyrinth Sonic Drift - Star Light Sonic Drift - Scrap Brain Sonic Blast - Green Hill Zone Sonic Blast - Yellow Desert Zone Sonic Blast - Red Volcano Zone Sonic Blast - Blue Marine Zone Sonic Blast - Silver Castle Zone Sonic Blast - Bonus Stages & Special Stages Sonic Jam – Sonic World Sonic Adventure 2 Battle - Green Hill Sonic Advance - Neo Green Hill Zone Sonic Battle - Green Hill Sonic Jump 1 & 2 - Green Hill Zone Sonic Chronicles: The Dark Brotherhood - Green Hill Zone Sonic Generations - Green Hill Sonic Jump (2012) & Sonic Jump Fever - Green Hill Zone Sonic Dash – Green Hill Zone Sonic Runners Adventure - Green Hill Sonic Mania Plus - Green Hill Zone Sonic Forces - Lost Valley Sonic Forces - Arsenal Pyramid Sonic Forces - Green Hill Sonic Forces - Guardian Rock Sonic Forces: Speed Battle – Pyramid Valley/Sandy Hills/Corkscrew Canyon/Parched Palms/Desert Falls Zone Discussion Questions 1. What is your number 1 BEST South Island Zone? Or if you can’t pick one, what are your top favorite Zones? 2. What is your number 1 WORST South Island Zone? Or you can’t pick one, what are your top worst Zones? 3. What are your favorite South Island Zone Music Tracks? 4. Besides the Green Hill Zone, are there any other Zones from South Island that you would want to see again/remixed in a future game? 5. Are there any ideas or gimmicks from these old games & Zones that you would like to see again in a future Sonic Game? 6. Do you think any of these old games should get the remake treatment (besides the Taxman Version of Sonic 1 on Consoles)? 30th Anniversary Discussion Questions 1. Was Sonic the Hedgehog (either the 16-bit or 8-bit Version) the first Sonic game you ever played? 2. Have you played any of the Sonic games that took place on South Island? 3. Out of the many versions of Green Hill Zone, which one is your favorite? Or if you can’t pick one, what are your top favorites? 4. Out of the many versions of Green Hill Zone, which one is the worst in your opinion? Or if you can’t pick one, what are your top worsts? 5. What are your fondest memories of South Island, if you have any? 6. What are some mysteries or questions you have about the games that place on South Island? 7. How many Versions of Sonic the Hedgehog do you currently own?
  8. So, since it seems like SEGA is trying to start a new chapter for the Sonic the Hedgehog franchise, what do you think that SEGA needs to do to improve the franchise? For me personally, they definitely need to improve on the writing. The writing for the series has been pretty much a hit or miss and I think that they need to start developing the characters again and not focus too much on the jokes. Another thing they should do is to allow the other characters besides Sonic to be playable characters. It's been awhile since we last played Tails, Knuckles, Amy Rose and many others and I hope that the next Sonic game will have them as playable characters besides Sonic. And the last thing that SEGA should do is having no more gimmicks. That means that if one Sonic game is successful, don't try to repeat the storylines or the line delivering in the following games afterwards. Like for example, when Sonic Colors was a success, SEGA tried to make the other Sonic games that came afterwards have the same tone and dialogue as Sonic Colors. But it didn't quite work out because there were some Sonic games that just didn't have the same type of tone that Sonic Colors had, like Sonic Forces for example. Also, many fans will just be burn out by having the same type of games being shown over and over again throughout the decade.
  9. Many sonic games (especially the ones from the DS and Wii era,) often get one title, maybe a sequel, and then are pretty much forgotten by all but the hardcore fans. But is there an old sonic game you'd like to see make a return? (Excluding SA3, or Sonic 06 because forum rules) Personally, I'd like to see a new riders game. Probably will not happen but I can dream.
  10. So lately, especially after the release of "Sonic Forces," the Sonic the Hedgehog games seem to have been on a downward spiral and I wonder if the games will ever get better down the line. Now, there's been a recent shakeup going on over at SEGA with many people being replaced, but will that help the franchise in the long run and what do you think needs to be done to make the games much better in the long run?
  11. So, a certain status update around here as well as a tweet thread (that I can't find right now) got me thinking about this. About ten years ago, this site lost it's collective hivemind when "Classic" Sonic popped into focus alongside "Modern" Sonic to announce the celebration of Sonic's 20th Anniversary. Sonic fans cried. No, literally, some of you posted about how emotional this made y'all. No shame in it, my jaw dropped too! Ten years later, we've gotten Sonic Mania and a whole smorgasbord of Classic-esque fangames and proofs of concept to toy around in, and the argument has arisen that the Classic Sonic universe (in terms of gameplay and world-building) is effectively tapped out. What exactly does this mean? It may depend on who you ask, but the main argument I've heard is that aside from new levels and perhaps reintroducing classic era characters, there's not much more that can be done for a new game that wouldn't involve pushing that branch of the series beyond the tenants of "Classic Sonic", whatever those tenants are. Given this perspective, what else can be done with Classic Sonic either as a character, a game or a story? At what point are we pushing things too far? Sonic Mania is generally seen as a true classic era game in spirit, yet you'll find no shortage of complaints over the reuse of old stages or the choice to stick to pixel graphics. Is a 3D modelled side-scroller in the vain of New Super Mario Bros or Donkey Kong Country Returns acceptable or not? Can we never return to Green Hill, or do we have to have some kind of callback in each game? Was the addition of the drop-dash good (yes) or did it change the formula in a negative way (no), or should we give Classic Sonic a homing attack to shake things up (NO)? Y'know, before Generations dropped and people were clamoring for Classic Sonic to return, it was in a very specific context: SONIC 4. That was really it. People had a conviction that if Sonic was going back to his 2D roots in the context of being the fourth game in the "classic" saga, he ought to resemble that design. But even then, that mindset wasn't universal. There were just as many fans telling other fans to shut up about Classic Sonic, that it was just an older design. Maybe an alt skin would've been fine, but no need to pander to such a small subset of a fandom, right? Obviously, history proved differently and the reintroduction of the retro Sonic design won fans over pretty hard for Sonic Generations, and we saw the little blue booger in everything from merchandise to mobile games and eventually in Sonic Mania and Sonic Forces (to the chagrin of literally everyone). For a while, the Sonic Advance saga was effectively seen as the continuation of the classic 2D series. Advance 1 was certainly of the 16-bit Sonic mold, but what happened was it slowly evolved into Sonic Rush as the high-speed gameplay was overemphasized, then brought into 3D with Sonic Unleashed's daytime levels in a marriage of the inevitable conclusion of speed-emphasis 2D Sonic (Advance 2, Rush) and speed-emphasis 3D Sonic (Sonic 06 mach speed areas, Secret Rings, etc). The point in bringing this up is to emphasize that going back to the Classic series with Sonic 4 was sort of a novelty to capitalize on the nostalgic side-scroller trend going on in the late 2000s with New Super Mario Bros, Megaman 9 and the like. The desire for Classic Sonic may have been based off of association; Sonic 4 had the generic Sonic design, and along with it we had poor physics, uninspired level design, gaudy and phoned-in graphics and just... an overall subpar experience. I guess Classic Sonic was sort of seen as a beacon of hope to pick apart what was going on with Sonic at the time? I felt that. Thing is, the design of Sonic shouldn't have had any bearing on gameplay. There's nothing inherently wrong with the Modern Sonic design; it's all association, which is subjective. Again, Sonic Advance was hitting many of the right targets for a genuine retro Sonic experience, and that featured green-eyed lanky leg Sonic. Sonic Mania could have easily featured Modern Sonic and still play the exact same and be just as objectively good... but it wouldn't have been as loved without that pudgy, adorably smarmy git. With that all said...... ..... I don't think "Classic Sonic" needs to be anything more than an alternate skin at this point. There's talk about the unnecessary division of the franchise and while a part of me is fine with there being a separate "universe" of just Classic Sonic themed worlds, levels, characters and gameplay, I don't know if that's what's best for the franchise moving forward. The real issues aren't about the design of Sonic but the way the games are crafted, the gameplay, the level design, the worldbuilding: nothing about Classic Sonic as a design or character is going to inherently make the game better or worse. Turning Classic Sonic into a separate entity may have been one of the worst well-intentioned mistakes that SEGA has made, and I can't believe I'm saying that ten years after praising the Good Lord for the existence of our black-eyed baby bouncing blue boy. So is Classic Sonic tapped out? It depends on how you frame it. The design? That's probably an irrelevant factor, but if we're talking core gameplay alterations, we probably can't do much more. It's not impossible, but if we're going to stretch things out any farther, why bother arbitrarily sticking to the vague notion of "Classic Sonic"? ...at this point I've typed Classic Sonic so much my fingers are faster at typing that than my own name. Yikes. Anyway, wrappin' this up. What are your thoughts here? Is there anything more that can be done with that Classic Sonic universe, or should he be relegated to merch and cameos? I'm wanting to collect everyone's thoughts here and stew it over for something later, potentially.
  12. So over the years, I've noticed that some of the people from the Sonic fanbase tend to be a bit too vocal when it comes to their dislike of something that happened in the franchise. Sometimes it gets to the point where some of the fans are outright insulting the people working on the franchise, when the people working on the franchise are doing the best they could with what they are working with. So, it makes me wonder just what can be done to satisfy the side of the Sonic fanbase that is rarely happy with the franchise? I think that if SEGA made a lot of good Sonic games, then that would at least satisfy the more critical side of the fanbase. Now, that doesn't mean that everyone will be satisfied, because you can't satisfy everyone, but at least there won't be too much noise regarding the state of the franchise.
  13. Few games turn out exactly how the developers originally imagined; throughout development, some things are changed, reworked into something else or cut entirely. Thankfully, Sonic is a gold mine for unused content, with almost every mainline game having some remnants of their development available to the public, from unused sprites/models to music demos to playable prototypes. I've created this topic for people to share and discuss anything from the Sonic series that didn't make the final cut, or was changed significantly. While I'm at it, I might as well post one of my personal favourites: the unfinished Sonic Heroes intro. Not only is most of the animation unfinished - with some shots still being storyboard sketches - but the lyrics hadn't been written yet so you get this masterpiece instead. Truly life changing lyrics.
  14. Over the past 3 decades (it feels weird saying that), our favourite blue hedgehog has had a ton of games and has branched out into all sorts of mediums. Loads of writers have been brought on board over the years, some of whom interpret the characters better than others. That said, which pieces of media do you think have the best and the worst interpretation of your favourite character? I'll start off with the hammer-swinging heroine, Amy Rose! Best: Sonic Adventure. This game really lets every part of Amy's personality shine, from her determination to do what's right to her compassion to, of course, her love for Sonic (although, other than the...questionable lyrics of My Sweet Passion, it's not in your face). At the start of her story, she can barely defend herself but by the end, she's helped a random Flicky find its family, befriended one of Eggman's robots (who she encourages to free himself iirc) and proved herself as one of the strongest members of the cast with her UN-declared weapon of mass destruction Piko Piko Hammer. If her arc in SA1 isn't character development, I don't know what is. Honourable mention: Sonic Heroes. I know a lot of people aren't a fan of that cutscene but other than that, I really like Amy in Heroes. She could've easily went after Sonic herself if she wanted to, but she didn't, instead helping Cream and Big find Chocola and Froggy. Also, she encouraged them not to give up multiple times throughout the game (after defeating the Egg Albatross when "Eggman" turned out to be a fake and they weren't close to finding Chocola and Froggy at all, and when Cream and Big felt scared at Hang Castle). Her optimism made her the backbone of Team Rose. Worst: Sonic Free Riders. I hate this game with a burning passion, and I especially hate how dirty it did Amy. Not only is her Sonic crush dialled up to 11, but she's a complete dick to everyone including Cream - you know, her best friend. A lot of 2000s Sonic media liked to give Amy the "psychotic fangirl" narrative, but at least she's enjoyable in them for the most part; she's extremely unpleasant in Free Riders and is one of the reasons why I never finished it.
  15. So, I was wondering, with the success of the Sonic movie, do you think that SEGA will try to incorporate some of the movie's story lines and characters portrayals into their games? For me personally, I don't want this to happen. Part of the reason why I enjoyed the movie so much was because it was a different take on Sonic's character and if the games try to incorporate that into their story lines, then it might cause the games to go downhill because the movie is still relatively new and who knows if the movie franchise will ever become the cinematic universe Juggernaut that the Marvel Cinematic Universe is. Also, while the games tend to be a bit flimsy when it comes to portraying Sonic and his friends, I still like the universe they have set up for the character. They just need to improve on the writing and characterizations of the characters. Trying to make the games like the movie doesn't guarantee it automatic success if it's not written well.
  16. Sonic 3 AIR I've been with this topic in my mind for a good while, but given some recent events, I've decided to develop it better. The Sonic franchise is home to a list of games, some of them become instant classics, others become very forgettable, and most important, some received more attention and got adapted to our current days, others simply didn't. So the main point of this topic is to bring the "definitive editions" to play each, or at least most, Sonic games. By this, I mean the better way available to have the best experience on current hardware. My main focus will be PC, but I'll try to add commentaries on other consoles as much as I can, but it's not that helpful when my last console was the PS2. I don't think I need much more explanation. Feel free to point why you think a method is or isn't valid, as well bring any game you think deserved to be on the list and the respective methods to improve it. The 16-Bits Era: Sonic 2 (2013) Sonic 1, 2, and CD received probably the best ports of the franchise: the Taxman ports. Sonic CD (2011) is available on multiplatform. I'm not really aware of the newer generation of consoles, but I guess most of these have retro compatibility. For PC, you can grab your copy here (Steam), if you still haven't. Update 7: This is known for a while now, but forgot to update the topic twice. Thanks to Rubberduckycooly on GitHub, you can now play Sonic 1 and 2 from the apk/ipa on PC! It's not perfect, it has lots of bugs sometimes, but I believe it's worth more than the emulated version. I've used the apk. You'll need to "extract" it, open it on WinRAR and look for assets/Data.rsdk.xml. To simplify things a little, I wrote a batch to play them as simple as click on an icon. You also will need to rename this Data for Sonic1 or Sonic2, for example, according to their respective game: If I'm not wrong, this also works on lots of consoles, but can't precisely say how many. A quick google search or even on his own GitHub page might be enough. Now we reach that point of the discussion. As far as the writing of this topic, no Sonic 3 & Knuckles port has been announced and much has been speculated, but I'm not going to get off-topic to talk about it. Officially speaking, the only way to play S3&K these days would be via official emulators, either console or Steam. Again, I'm mostly focusing on PC, and S3&K is still available via SEGA Genesis/Mega Drive Collection. Said that probably the best experience with Sonic 3 & Knuckles today is Sonic 3 AIR (Angel Island Revisited). After downloading the “port” here, it will automatically recognize S3&K on your Steam folder, as well it will give many cool features an original port possibly won't give you (Change the IceCap sky, for example). Update1: As pointed by @Tornado, I completely forgot about Sonic 3 Complete. It does basically everything Sonic 3 AIR does, except on the proper S3&K ROM. It's pretty useful to play on any other platform which aren't PC, even on the proper Genesis! Here's the link to the hack's official website, or here to add to SEGA Genesis/Mega Drive collection. So far, not much has been done about the other games, and then you'll need to try the luck on getting them on some kind of official emulator. The only exception probably is Sonic 3D Blast (Flickies' Island). As you probably are aware, Jon Burton, the game programmer, made a DX: Director's Cut of the game in 2017. To play it, you'll need the ROM via SEGA Genesis/Mega Drive Collection, as well as subscribe here, to get the upgrade. Update 2: Once again pointed by @Tornado, If you want a better looking Sonic 3D Blast and doesn't really mind all DX changes, the PC port can be an awesome alternative. Guide here. Update 3: Still talking about @Tornado, while most 8-bits era games doesn't receive some good treatment as the 16-bits games, some emulators such KEGA Fusion, offers some tricks to improve the experience, for example displaying more graphics on screen and the resolution. Update 4:@JezMM sez: Master System versions usually are superior to Game Gear versions. You might want to try Game Gear first for an easier experience, and try the full challenge with Master System. Saturn and Dreamcast Era Sonic R (2004) with patches Fast-forward in time a few years, Sonic starts a rough transition to 3D. Sonic X-Treme gets canceled, Sonic 3D Blast receives a port and Sonic gets a racing spin-off, Sonic R. You can find prototypes of Sonic X-Treme and (I think) even a reconstruction attempt of the game, but since the prototypes aren't completely legal, I'm not going to point them here. This brings us to Sonic R. It's been a while since I last played on a console, but seems Sonic Gems Collection still being the best option. But I really believe none of you really want to dust off your PS2 to play it, so let's talk about a much easier way (well, if you have the CD), which is update the 2004 version of the game. Aside from those, there's still Sonic Jam, which despite the “Sonic World”, there's nothing exciting to see there. The other few games which might bring interest to someone is Sonic the Fighters/Championship as well a bunch of minor arcade games (If most of these can even be called as games). For Sonic the Fighters, I think this one Xbox wins a point over PC, as it got a port in 2012. Meanwhile, emulating on PC might give you some cool hacks. The other games are SEGASonic the Hedgehog and loads of minor Arcade pieces of software (Not sure if these even classify as 32-bits). Not much can be done about them, good luck trying to find a machine to dump and play on MAME. Leading up to the Dreamcast days, you have both Sonic Adventures and well, Sonic Shuffle. It's no surprise to anyone how bad were the most Sonic Adventure ports, but it's also a common sense of how better is to play the game with Better SADX. I know by the time Sonic Adventure was ported originally to PC, it also comes with other consoles, but I don't know how good it was and much less if there are patches for it. Sonic Adventure 2, on the other hand, deals pretty well on its own with the 2012 version and I guess this makes it the first game on the list without any tricks. The 2000s Sonic Heroes (2004) with patches Things on the 2000s mark Sonic debut on multiplatform, so helping me a little. I believe by the time, most consoles games received widescreen supports, but PC most games still would need a patch. Still, nothing like writing “Sonic [cool game title goes here] Widescreen patch” on a search service doesn't solve your problem. To make this topic a little more consistent, you can always check PCGamingWiki to find any cool resources to improve your PC gaming. Update 5:@Tornado gives a great guide on how to proper setup Sonic Heroes on modern PC: [Taken from his first comment on the topic] Moving a little forward, Sonic '06 (if anyone really wants to play this game) is currently being remade for PC as a more 'decent' game, but as the last time I played, it was still too far from being a complete version. Update 6: Many pointed out. While Unleashed Project is a great mod to play Sonic Unleashed Day levels on PC, it can't be classified as a "Definitive Edition" (My bad!). According to @JezMM and @Eurisko, Xbox One support backwards compatibility with Unleashed and Generations from 360. @Shaddy Zaphod also mentions it is possible to mod the game (either emulation and console modding) to improve some features, and remove the annoying Werehog battle music. For PC specifically, while still being the worse version, PS2 and Wii versions are easiest emulated (I've tried the PS2 version). As said earlier, almost every game of this generation can be emulated, this includes DS, GBA, PSP as well as Sonic Cafe games. (Shameless self-promo, check out my Sonic Cafe review here!) 2010s and Present Sonic Mania (2017) You really thought I'd put a Sonic Forces screenshot? For the 2010s, things get a little more “globalized”, just think that the PS4 is from 2013 and the PS5 still hasn't been released. Except for some very rare exceptions and well, Sonic Boom, I guess every game here is multiplatform and already comes with our current standards, so I doubt you need much more work than buying a game and play it. Sonic Mania might be even better with Sonic Mania Plus. So, what are you waiting for? Blast a Sonic Game right now! I hope this topic was useful and thank you for reading until here. Also hope I wasn't either much a "captain obvious". As said in the very beginning, feel free to make your observations: Why an option is/isn't viable, if you have any suggestions, etc.
  17. Sonic has been on the face of Comics,Tv Shows,Puma for Kids and of course video games. We know he's a hedgehog who saves the lives of animals and stops Robotnik (Eggman either one is fine). However i think it's a good idea to take a look at others point's of view and see what really makes Sonic,Sonic (if i can say this any better please let me know) What makes Sonic,Sonic for me is his brothership with Tails in the archie comics. Of course the video games now potray him as a coward who relys on Sonic (which i personally hate) The House of Cards arc was eye opening it showed me the character development of Sonic. It showed Sonic wasn't going to let his pride get in the way of the bond he had with Tails. So what do you think about what makes Sonic,Sonic please let me know!
  18. 3. Sonic Mania, 2. Sonic Unleashed, 3.Sonic 3k. What is your favorite 3?
  19. Hey guys! I just saw this really shocking find and I must say the hidden palace done a very impressive job! Unfortunately, their updates are too slow and not very informative enough to keep us going with older Sonic content. However, if only you guys could dig deeper without wasting time playing with the controls, theres 1990 feb content out there according to tcrf! Someone please look it up! I am crossing my fingers for Madonna here! I just want to see if there 1990 leftovers inside this prototype such as sprites and music I seriously can't wait!
  20. This is just a "What If?" question since I don't see this happening any time soon. But, let's say that Sega decided to stop making Sonic the Hedgehog games. What do you think will happen to the gaming world if they are missing one of their most iconic mascots? I personally think that there will be a similar reaction to when Superman was briefly killed off in the "Death of Superman" comic book. People would at first think that Sega wouldn't do that, but when it actually happens, I can see a lot of people wanting Sonic back into the market. The only way I can see this happening though is if the latest Sonic games haven't been selling well and the franchise continues to go in the gutter for the next few years.
  21. You may or may not had heard this sentiment in regards to some Sonic games, they sentiment being that some games do not 'feel' a proper Sonic game. I know that how a game 'feels' is relative to to the player but I learned that there are some elements of the Sonic franchise that are immutable. The question I have is, what those elements that are immutable? And what is a Sonic game supposed to 'feel' like?
  22. I dont know about you but there have been some moments when i made the stupidest mistakes(screw-ups) and i always remember them afterward because of how much of an amutuer i was. One time i screwed up was when i was playing Ocarina Of Time at age 8. it was supposed to try to sneak into the castle and get in but i didnt know how i went to the side of the castle but i didnt pay any attention to it because of my little brain and pride. It took me 3 days to finally move that crate and boy did i feel stupid. So what moments in your life did you screw up and have a good laugh about it?
  23. I don't know if this has been documented at all, but have there ever been comments/discussions by Japanese Sonic fans/developers on the Western redesigns of Eggman to Robotnik? I've always wondered what they thought of these different interpretations of the mustachioed madman. Also there's that SA1 concept art of Eggman that seemed to have some SatAM vibes; so its possible that some at SOJ must've seen these designs at some point. Any dug up or recent info would be appreciated!
  24. My Top 3 Sonic moments are..... 1.Sonic X Showdown In Space(SA2): This is when Shadow risks everything for the humans to save their world. I remember crying as a kid because I already knew death at a young age but when he came back to the series it was legendary and just in time. 2.Sonic Battle/Emerl: This game was awesome overall for a Gameboy game and the saddest thing was destroying the thing you created. I literally put hours into making him the ultimate fighter and now I had to beat my own creation. 3.Secret Rings/Ending Cutscene Sonic shows us how badass he really is by sending away a genie and saving another. This was so satisfying because I had a lot of difficulty with the motion controls and I made it through. Do you have a top 3 or maybe just one. Either way let me know below
  25. So, in the last decade, we've had two games that gave us a return to the format of the Genesis titles. As easily two of the most well liked Sonic games in recent memory, which game is better overall? Sonic Mania or Sonic Generations?
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