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Found 8 results

  1. Hey ppl! So recently I got my hands on sonic advance for the first time, and as soon as I started playing, I noticed something: http://sonicfandude1.deviantart.com/art/test-467271551?ga_submit_new=10%253A1405086359 compare with: (time 0:24) as you might notice, sonic happens to do the same somersault-skid thing that he does in sonic advance just a cool little detail I caught
  2. Well since Sonic Generations is now out on PC it's only a while until we can expect some mods to pop up so here's the official thread dedicated to mods for Sonic Generations, so post em here if you got any, or give ideas or suggestions about mods
  3. I recently bought generations and was insulted by its lack of levels, now sega revealed Payed dlc to play other levels? I payed 50$ just so I could pay more? is sega pulling a COD; black ops on us?
  4. (Just a warning this topic contains some spoilers for Generations so if you're not to the final boss yet, turn back now). Abridged version: I don't like being forced into a flying section at the end of a platforming game and prefer when Super Sonic plays more like the rest of the game. I'm writing this fresh off of playing Generations as I've just realised something I should of realised a long time ago. I REALLY hate playing as Super Sonic. The idea is cool, I have no problem with the idea being reused game after game but the problem is that most Super Sonic battles are essentially flying games stuck at the end of a platformer. It's essentially forcing you to learn a new gameplay style for the final boss, a gameplay style that often controls horribly and is poorly designed. So I'm fighting the Time Eater and first off I can barely tell what's going on. There's this psychedelic background, there's debris flying everywhere which is barely distinguishable from the boss, there's the boss' attacks, there's a red orb flying around for some reason, there's gold clock decorations and the camera is so zoomed out that what it results in is that I can barely tell where I am, let alone where the rings are and I'm playing this on my parents big TV. Which leads me to the first problem with playing as Super Sonic, the fact that you constantly need to get rings. I can dodge the Time Eater's attacks fine but what keeps killing me is that I can't get any rings. If I do manage to see any rings amongst the mess of the screen the camera will then change its angle to a position in which I can't see them. Yes I know there's an attack coming from behind me, too bad I can see what's in front of me now. It's the same thing in Unleashed, I could dodge Dark Gaia's attacks fine but I was always running out of rings. Why do the rings need to be depleted anyway? You already lose rings when you get hurt like in normal fights. That means Super Sonic is actually WEAKER than ordinary Sonic. Yes in levels there needs to be a limit of Super Sonic but for a battle in which you lose if you're not Super Sonic, why is it there? This problem is only compounded by the controls which is my biggest complaint with the way Super Sonic controls. I'm always flying past rings and since you can't go back and because your rings are depleting fir some reason, missing rings means I die. And the reason I'm missing rings is because SEGA thinks its a good idea to change the gameplay genre in the final boss fight. Most Super Sonic fights play like the Advance 1 special stages. There's no depth perception, you can't tell if you're in front of the rings or not until you touch them and you can never tell how far you are going to move across the screen when you use the controls. In 2D its slightly better but you still move further than you want to across the screen; it's all very slippery. It's like no one ever playtests the final fight because its all so unintuitive. What I'm saying is why can;t the Final Boss fight test us on the skills we've learnt throughout the game instead of throwing us at some new gameplay genre at the last minute? If you want the epicness of a Super Sonic showdown you just have to look at how Sonic adventure did it. The fight against Perfect Chaos was basically an extension of Sonic's gameplay only faster. It still had the declining ring counter but that didn't matter as much because now the rings were right in front of you, you only had to worry about steering left to right which is what you've been doing all game not up and down and all around. Yes Super Sonic can fly but do we really have to play as him flying? He didn't fly in Sonic 2 so why does he have to fly at the end of each game especially when the 3D flying just isn't working. But maybe that's just me. Does anyone else have a problem with the gameplay of the Super sonic bosses? Do you think there should be some changes? Do you think we should just scrap it? Do you like it the way they are?
  5. If you could, how would you guys improve the Unleashed formula? Myself, I would add more alternate routes and slower sections (which Generations is doing to an extent, from what we've seen). Don't get me wrong, I like-and enjoy-the straighter sections. I think they are needed to use the boost, drift, quickstep etc etc. But I don't want them to be the whole level. To facilitate slower, less linear sections, you would need to improve the low speed controls (yes, I know Generations is already doing this, but from what we can see, straight sections will still overdominate in most modern levels), and maybe make it so that the boost can only be used when you already are running at full normal running speed. That way the boost is less "instant gratification" and you will not be able to spam it as much. So that's my two cents. What's yours?
  6. I was wondering if anyone that imported Sonic Generations Collector's Edition for PAL areas only to the states and has tried to play the xbox 360 version on a american 360 and was sucessful due to possible region locking? thanks!
  7. rumor is that a modern demo may come out tomorrow, or sometime this week, also, some one mention, from the half hour footage, a sega employee also said a demo coming this month. anyone remembered sega saying something like this?? [EDIT] ok so now its been said the demo is coming out on october 19th, confirmed by sega france at the micromania games tour, some people thinks the demo is green hill zone, or city escape or rooftop run, what do you think? (EDIT2) ok now its confirmed that a demo is coming out for modern and classic sonic XBLA and PSN owners in europe will get it on october 19th XBLA owners (worldwide i think) will get it on october 19th too PSN owners wiill get it october 25th,
  8. Sonic Generations is undoubtedly a critical moment in Sonic's history and quite frankly gaming history. Naturally, as Sonic fans, we need it regardless because SEGA owns us main Sonic games don't come out every day, let alone huge anniversary titles. So we're all getting it for the most part? That's the question i'd like to ask all of you. As a steadfast Nintendo fanboy, HD Generations simply will not find it's way to my machine of choice, and i'm stuck between getting an XBox 360 or gutting my PC and making it all magical-like. And i'm broke. That made me wonder if anyone else is missing out on HD Generations. Are you guys out there? How about people who are missing out on Generations 3DS? Simply can't afford one version or the other with the rest of the titles this time of year? Simply holding out until your birthday or a gift-giving holiday? Share your stories! Members of the Dismay Club, represent! Oh yeah, and while this kind of talk can go on a little bit, the merits of buying a console for one game is cutting it close if not already off topic. It's probably gonna be fairly easy for that kind of talk to spur out in this thread, though. It's up to the mods whether or not someone is allowed to specifically ask if it's sane in their situation, although we have a thread for that already to my knowledge.
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