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  1. A thread to talk about glitches in the games, and the potentially fun exploitation of said glitches. Most of the glitches I've encountered are ones that most have already discovered. Except for one: during the Metal Sonic rival battle in Generations, I found that the ending cutscene messes up slightly depending where on the track you strike the final blow. It kinda seems as if the scene specifically tailored to take place on a particular part of the track, but it can potentially happen in the wrong place making it so that Sonic doesn't line up with the ground and he's running on thin air. Another I remember encountering in Sonic Adventure (the original Dreamcast version) when I was a kid, and it's in the cutscene before Emerald Coast in Sonic's story, or more like, a second before it. So you know that first second before the cutscene starts playing where you hear the background noise kick in (in this case, the sound of the ocean in the distance)? Well, as a kid, while waiting for that cutscene to start I would just continuously press the jump button because why the hell not, and in that first second where the sound effects started, I also heard the sound of Sonic jumping. Every time I went back to that part of the game, that always happened whenever I mashed the jump button: ocean noise accompanied by a single jump sound. One time it went a step further: as well as mashing the jump button, I also moved the analogue stick. What happened? Sonic's jump sound again as usual, the cutscene begins and...Sonic's laying in a different direction. Basically, I think there was somehow a split second there right before the cutscene started where I could control Sonic.
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