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Found 13 results

  1. I know Sonic has been portrayed differently in most media all over the world but I wonder if our cultural values and norms affect how he is portrayed?
  2. You may or may not had heard this sentiment in regards to some Sonic games, they sentiment being that some games do not 'feel' a proper Sonic game. I know that how a game 'feels' is relative to to the player but I learned that there are some elements of the Sonic franchise that are immutable. The question I have is, what those elements that are immutable? And what is a Sonic game supposed to 'feel' like?
  3. I don't know if this has been documented at all, but have there ever been comments/discussions by Japanese Sonic fans/developers on the Western redesigns of Eggman to Robotnik? I've always wondered what they thought of these different interpretations of the mustachioed madman. Also there's that SA1 concept art of Eggman that seemed to have some SatAM vibes; so its possible that some at SOJ must've seen these designs at some point. Any dug up or recent info would be appreciated!
  4. I am sure most of us heard once in our lives, "This piece of Sonic media goes against Sonic's tone and style". With that said however what is Sonic's tone and style? What is about the rest of the non Sonic Team Sonic media that they fail to capture that style and tone?
  5. So, I don't think that anyone has made a post about this on here yet, and I haven't seen many people talk about this. I stumbled upon a Tumblr post the other day talking about Sonic '06's canonicity, and hidden details surrounding Blaze's backstory (which you should go ahead and read if what I'm talking about here interests you). For a long time, people have been confused about where Blaze truly comes from, as '06 and Sonic Rush seem to have her come from completely different places: the future, and the Sol Dimension. But the script writer for '06, Shiro Maekawa, has stated on Twitter that there is a connection between the two games, it's just never been mentioned before. Maekawa: “The truth is, when writing Sonic 06 we wanted to add the sense of a connection between Sonic Rush and Sonic 06, but I don’t think that’s ever been officially stated.” The connection he's referring to comes from one of Blaze's final lines in Silver's Story: This means that the dimension she's referring to is the Sol Dimension; meaning that Blaze did initially hail from the future, she was just sealed inside the Sol Dimension via Chaos Control. Heck, Blaze even briefly turns into Burning Blaze for a moment before fading away: (notice the magenta-colored fuzz around her shoe cuffs rather than the usual white) Then why does she seem to be familiar with Sonic when she says, "blue hedgehog"? Its a translation error. The Japanese word for "blue" can also mean "naïve", meaning that she was talking about Silver this whole time, it just got lost in translation. This becomes even more interesting when you consider Eggman Nega's whole deal. Like Blaze, it's been wondered if he comes from the future or the Sol Dimension; however, it has never been stated that he came from the Sol Dimension, it's just merely been implied that he is Eggman's interdimensional counterpart. He's always been from the future, he just crossed over to the Sol Dimension through unspecified means, making him both Silver and Blaze's nemesis. So the stories of Sonic Rush, Sonic '06, and Sonic Rivals are all connected in a way, their chronological order just likely differs from that of their release order. It seems bizarre to have all of this hidden plot, just to never address it, but it is possible that they were planning on giving Silver a solo game that would clarify all of this; it just never happened due to '06's poor reputation. What do you think about this? What could they have truly been planning? Would you have liked to see all of these plot elements explored? Because I know I definitely would've.
  6. Okay, ever since the release of forces everyone has been trying to explain why it was underwhelming, using lies such as the game being in development hell, the game being developed in one year, using the info about Sonic team staff leaving to work on nintendo (by the way most of those guys were field artists, of course some of them would go on to become producers and level designers but I have yet to see a sonic level designer credited to in a Mario game, feel free to point out one) I have been trying to find anymore info regarding the development of modern Sonic games, but so little has surface and a lot of it it's just opinionated pieces, the only reliable info I have found has been this: Famitsu interviews Sonic retro (it only documented on concept art, when it began development back in 2013 after lost world's released and the timeline of reveals) The only source people are using it's Resetera and Reddit which can be simplified as (My uncle works for nintendo). As I said most pieces I have found come from opinionated sources and the fact that the biggest archival Sonic site Retro has so little info makes me believe we know so little about forces development and everyone is just making things up, likely to paint Sonic team as this Saturday morning cartoon villain and the "fans" as the heroes, sounds stupid I know. If anyone has more info regarding the development of Sonic forces, share it but also make sure to put your sources it will become difficult to find sega devs coming forward as they can't share their identities
  7. New Nintendo Direct video happening tomorrow Satoru Iwata to present latest 3DS updates http://www.officialn...ening-tomorrow/ Reggie Fils-Aime to address fans in Nintendo Direct video Watch Nintendo Direct tomorrow afternoon http://www.officialn...o-direct-video/ First Nintendo Direct Europe video to be broadcast tomorrow Watch it on nintendo.co.uk http://www.officialn...dcast-tomorrow/ It's time for another Nintendo Direct show, only this time it's from Nintendo Japan, Nintendo of America AND Nintendo Europe. This makes me wonder if Nintendo plans on revealing some big and significant news, especially as they're doing these videos on the day Sony's PS Vita launches. Nintendo Japan: 11am GMT Nintendo of America: 2pm GMT Nintendo Europe: 12pm GMT
  8. Super Mario Galaxy is a great game. As a matter of fact, it's my third most favorite Mario game ever. It's a well-polished, beautiful 3D platformer that really shows that Nintendo is a force to be reckoned with. Awesome soundtrack, fantastic art direction, and a plot that is simple, yet beautiful and strangely deep. SMG 1 and 2 are definitely a must-haves for the Nintendo Wii. However, I still can't help but think why everyone (and by this I mean reviewers and critics) think it's the best game ever. Super Mario Galaxy (the first, at least; never played the second one, and I'm thinking of buying it) has various glaring flaws that are being ignored. For example, the controls for the Manta Ray Race could seriously use some work. There have been times that I've fallen through the track because the controls are extremely wonky at times. I also dislike how linear Galaxy is. No, I'm not asking for a sandbox type of Mario game, but I think that the game could have used a few more alternate paths to go through the levels and all. Galaxy only has like a few pipes, and some planetoids have in their opposite axis a few Star Bits and coins, and that's pretty much it. The game forces you to continue on to another place. I also don't like how Mario's powerups are essentially useless. Not to ride on the nostalgia bandwagon, but I seriously loved how (in my opinion anyway) games like Mario 3 and Mario World used powerups to reach places you could never reach before, allowing exploration and some better replayability. Not to mention, SMG is way too easy. This is understandable, as making a hard mode for a complicated Platformer like Mario is absolute murder for development. But they could have at least made the last few Stars, Stars of which completionists would bother collecting, hard as nails. There were very few occasions in SMG of which I had a hard time passing through, and it was always some of the Blue Star parts. I also can't find myself replaying Mario Galaxy again after beating both Mario and Luigi's games. There's nothing making me want to play it all over again. It's just weird; I find the game to be an amazing one, but I just can't play Galaxy again after beating it. It's not like other games I've played, that I can play it over and over again. Mario Galaxy just wore out for me, in spite of the AAA excellence it has. In my opinion, Mario Galaxy is far from perfect. It still needs some polishing up to do for me to consider it light-years better than Super Mario World, or Mario 3. I hope Super Mario 3D Land solves that problem. That's my take on it. What do you guys think? And you can point something I have said wrong, too. I never played Mario Galaxy 2. and I intend on doing so very soon. And I apologize if a topic like this already exists, or something.
  9. http://uk.xbox360.ig.../1188829p1.html Woah! I knew sales were bad in Japan, but I didn't think they were THAT bad. 1.5 million since launch? Woah! :-O
  10. I've heard most people say Sonic has always been 15. Sometimes I hear 16, 17, any many more. Though I'm sure he's 15, What's your thoughts? (If you can, please put in the ages of Sonic Characters that are not on this list) http://sonic.sega.jp/SonicChannel/character/tails.html
  11. I prefer the North American soundtrack of "Sonic CD" over the original JP/EU one. I just think the North American tracks better suit the surroundings than the JP/EU ones do. Take the Present and Good Future themes of Palmtree Panic for example: The North American version sounds exactly like a tropical paradise, whereas the JP/EU versions just sound like something that would play during the Kids' Choice Awards, what with the children cheering and game-show-esque tune. I prefer the NA version of Palmtree Panic's bad future as well. The North American one does a much better job at making the player feel like they've failed than the JP/EU version does. The original JP/EU version sounds more like something that would play at a dance party. The NA track sounds sad, creepy, and really tells you that you screwed up. The JP/EU track is just silly in comparison. Another good example would be the bad future of Collision Chaos. The North American version perfectly fits the atmosphere of this creepy, long-deserted casino. The eerie guitar riffs, those ghostly sounds, what's not to love? The JP/EU version is far too upbeat for the scenario. The NA track makes you feel guilty for not destroying those robot generators and getting yourself in this mess. The JP/EU one does anything but that. Before you point it out, I am aware that the JP/EU soundtrack is the original and that the North American soundtrack was only added when the game came to the USA and Canada. However, I still prefer the North American soundtrack over the original, because it does a far better job at fitting the stages and environment than the original soundtrack does. Even listening to the two soundtracks on their own without acknowledging them as Sonic soundtracks, I prefer listening to the North American soundtrack. I prefer it not only as a Sonic soundtrack, but as a soundtrack in general. It's so ambient and has irresistible rock sprinkled throughout most of the tunes to boot. Not that I have a problem with anyone who prefers the original JP/EU soundtrack. It's quite well known in the Sonic community that people generally prefer the JP/EU soundtrack over the NA one. I'm just one of the few people who disagrees with them.
  12. Nintendo has announced a new Nintendo Direct will air tomorrow focused on third party software for the Nintendo 3DS. Satoru Iwata will not be hosting due to his continuing ill health at the moment, according to this article. No word on Europe and the US right now. Time zone conversions: - USA East Coast - 7am July 11th - USA West Coast - 4am July 11th - UK - Noon July 11th - Australian Eastern Standard Time - 9pm July 11th http://www.gonintendo.com/?mode=viewstory&id=232841
  13. If i recall correctly sonic adventure windows 2004 has wallpapers and the sonic and knuckles pc collection along with the heroes game has them too am i remembering correctly or am i crazy? (sa2 on steam does it have mouse cursors or wallpapers at all?(better question does mania have some?))(on a sidenote will the people upload them to https://www.sonicstadium.org/legacy/downloads-wallpapers/ ) learned that the old sonic cd port 1996 has icons thats adorable thank this community(sonic stadium i love ya) i wonder if i could get the mega collection pc port and extract some stuff. some tags to help some web searching souls sonic pc game wallpaper the hedgehog s adventure dx sadx port heroes sonic and knuckles pc collection
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