Jump to content

Search the Community

Showing results for tags 'Mario'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Sonic
    • Games
    • Comics
    • TV / Film
  • Features
    • Reviews
  • The Sonic Stadium


  • Games
    • Mainline Sonic Games
    • Sonic Spin-offs
    • Minor Releases & Compilations
    • Mobile Games
    • Amusement Machines
    • Cameos & Collaborations
    • Sonic Team Games
    • Prototypes and Betas
    • Bootleg Games
  • Game Universe
    • Characters
    • Bosses
    • Items & Objects
    • Zones / Stages
  • Comics
    • IDW Publishing
    • Archie Comics
    • Sonic the Comic
    • Manga
    • International / Other
  • Media
    • Movies
    • TV Series
    • Official Shorts
  • Merchandise
    • Books
    • Music
    • Toys & Figures
    • Fashion
    • Food & Drink
    • Beauty Products
    • High Art & Prints
    • Experiences
  • Community
    • Sonic Stadium
    • People
    • Websites
    • Events
    • Media
  • People
    • Companies
    • Performers
    • Game Industry
    • Comic Industry
    • TV / Film Industry
  • Database Guidance


  • Sonic the Hedgehog Discussion
    • Sonic Games
    • Sonic Comics
    • Sonic TV/Film
    • Sonic General
    • Sonic Stadium Updates
  • General Discussion
    • Video Games
    • Chit-Chat
  • Sonic Community
    • Community Events [ 30 Days of Sonic ]
    • Community Showcase


  • Community Calendar
  • Release Calendar
  • Streaming Schedule

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start

















Found 7 results

  1. http://nintendoeverything.com/super-mario-mobile-ripoff-among-latest-unauthorized-nintendo-apps/ Well, if you thought Flappy Bird was a ripoff, get ready to be rocked by this. China-based studio Beijing Flyfish Technology has crafted a Super Mario Bros. rip-off in an attempt to cash in on the plumber's good name. Most games that intend on using Nintendo's iconic mascot for inspiration usually attempt to mask the fact. However the studio's recently released app is actually named Super Mario, and features a number of slightly tweaked assets. Beijing Flyfish Technology feels that because there are numerous Mario flash games, there isn't a need to gain permission from Nintendo. Yasuhiro Minagawa told Bloomberg that "Nintendo has not approved these applications. Our legal team will investigate them from now." http://www.cubed3.com/news/20557/1/nintendo-to-crack-down-on-mario-mobile-clones-from-china.html#.UwffyajxqmI And now the chase begins. Feel free to discuss the debacle and update about it here.
  2. http://www.twitch.tv/twitchplayssmb Oh that's right you better believe it folks. We've got Twitch Plays freakin' Super Mario Bros! Platformer controls and everything. Enjoy the madness! Now..
  3. http://www.youtube.com/watch?v=otXQyRT9Ygc Metal Sonic Hyperdrive is a heavy modification of Sonic the Hedgehog (1991) by Darkon360/GothicReaper/LoneDevil for the Sega Genesis. with brand new Zones, Sonic CD style gameplay, Music, Playable Characters, and Modes. Starting Metal Sonic, taking Sonic's role as the main protagonist to stop Dr'Robotnik's greatest inventions yet. Also starting special guests such as Kirby, and Somari. (who're meant to be Unlockables due to technical difficulties, also there for the lulz.) Story: One Day, after the defeat of Dr'Robotnik by the hands of Sonic. Robotnik decided to rebuild Eggrobo to travel Mobius to search for the Chaos Emeralds. Eggrobo kidnapped Tails in the Mystic Ruins, by sending him into Metallic Madness, but luckily, Tails escaped. he decided to sneak into Robotnik's lab and grab the parts of his robots and pieces. Tails later go to his home in the Mystic Ruins and created a new robot, based off Metal Sonic's classic model, Codename: METAL. with the ability to feel and behave almost exactly like Sonic. Tails was able to track Eggrobo to where hes heading by using his Radar, so Tails sent Metal Sonic to Resort Isle, where Eggrobo was heading to. in hopes to find the Chaos Emeralds and destroy Dr'Eggman's plans once and for all. Controls: METAL SONIC Jump + A/B/C - Jumpdash Jump + Up + A - Super Transformation Up + A/B/C - Super Peel Out Down + A/B/C - Spindash (Sonic CD style) Extra Characters LONE DEVIL Jump + A/B/C - Mid Air Dash Jump + Up + A/B/C - Vertical Hell Scythe Jump + Down + A/B/C - Free Fall KIRBY Jump + A/B/C - Float/Fly Down + A/B/C - Inhale Up + A/B/C - Run SOMARI THE ADVENTURER Down + A/B/C - Quick Spindash SONIC THE HEDGEHOG Down + A/B/C -Spindash (Sonic 2 style) Hints: Obtaining Chaos Emeralds: To obtain all 6 emeralds, find and destroy emerald monitors to enable the Giant Ring. (no Special Stages required) Extras Menu: Press C button on the Title Screen to access the special extra features, including character selection and Survival Mode. Credits: Half of the Metal Sonic Sprites - Yuski and CS Somari Sprites - Marioguru64 Smash Bros Melee Kirby Sprites - Drshnaps Music Ports - KCEXE Music - Nineko Sonic 2 Level Select & Options port - Esrael Sonic 2 Clone Driver - Tweaker Extras Menu, Magnetize Rings, and Splash Screen code - HckTrox Peel Out, and Extended Camera - Selbi Sonic 1 Custom Title Screen Font - Dr-Luxcario More Info in Metal Sonic Hyperdrive Homepage Download Rom Boxart Covers USA/NTSC-U Europe/PAL Japan/NTSC-J Cart Stickers USA/NTSC-U Europe/PAL Japan/NTSC-J BONUS HACKS The Metal Sonic Classic Trilogy are rom hacks of Sonic the Hedgehog, Sonic 2, and Sonic 3 & Knuckles, featuring Metal Sonic as a full playable character. (Sonic CD dosen't count) Metal Sonic in Sonic the Hedgehog Metal Sonic in Sonic 1, the real deal this time. Complete with 3 different play styles. Controls: ORIGINAL - Original Sonic the Hedgehog gameplay, speed caps included. SPINDASH - Based off Sonic the Hedgehog 2, Spindash included. HYPERDRIVE - Based off Metal Sonic Hyperdrive, Jumpdash and Sonic CD Spindash enabled. Credits: Half of the Metal Sonic Sprites - Yuski & CS Sonic 1 Custom Title Screen Font - Dr-Luxcario Sonic CD SFX - KCEXE Download Rom Metal Sonic in Sonic the Hedgehog 2 Metal Sonic in Sonic 2. Complete with 2 different play styles for Metal Sonic. Controls: ORIGINAL - Original Sonic the Hedgehog 2 gameplay. HYPERDRIVE - Gameplay based off Metal Sonic Hyperdrive. Jumpdash and Sonic CD Spindash enabled. Credits: Half of the Metal Sonic Sprites (Player) - Yuski & CS Sonic 1 Custom Title Screen Font - Dr-Luxcario Sonic CD SFX - KCEXE Download Rom Metal Sonic in Sonic 3 & Knuckles http://www.youtube.com/watch?v=z1U19jC3Cyw Metal Sonic in Sonic 3 & Knuckles, Complete with additional special moves. Alternate Title Names: Metal Sonic & Knuckles Metal Sonic in Sonic 3 & Knuckles Sonic 3 & Metal Sonic MS3K Sonic 3 & Knuckles & Metal Sonic Controls: Jump + A/B/C - Jumpdash or Fire Shield Jump + Up + A/B/C - Double Jump or Electric Shield Jump + Down + A/B/C - Downwards Jumpdash or Bubble Shield Jump + A - Super/Hyper Transformation Credits: Very Half of the Metal Sonic Sprites (Sonic 1 basic) - Yuski & CS Download Rom
  4. As of next Wednesday (19th March), anyone in the UK who finds themselves in the vicinity of a McDonald's (i.e. anywhere) can pick up some nifty new pieces of Nintendo merchandise - that's right, Super Mario is coming to a Happy Meal near you! Wahoo! The toys will be available until 29th April (presumably rotating which toys are being given away where every week or so) and is tied in with a "Run, Jump and Power Up!" promotion themed around Super Mario to get kids being more active while they chow down on their greasy burgers carrot sticks and fruit bags. There's eight toys to collect, pictures of them all can be seen here: If you'd rather have something other than a Happy Meal or would just rather not eat McDonald's food at all, I think you can buy the toys separately for about £1 each (or at least that's what they used to do - haven't bought any Happy Meal toys for ages now!) Anyone going to be rushing to their nearest fast food outlet to get their hands on these goodies? Do you think it might give Nintendo and the Wii U a much needed boost? Or are you just against McDonald's and everything it stands for? Whatever the case, it now begs the question - Ronald McDonald for Smash Bros Wii U/3DS confirmed?
  5. This topic is for any ideas that could evolve into a really good Sonic and Mario game. Not a game like the Olympics series, but more like a full-blown release of a serious game. I have NO influence in the games SEGA makes, this is only a brainstorm because I've always wondered how a game like that would end up.
  6. Super Mario Galaxy is a great game. As a matter of fact, it's my third most favorite Mario game ever. It's a well-polished, beautiful 3D platformer that really shows that Nintendo is a force to be reckoned with. Awesome soundtrack, fantastic art direction, and a plot that is simple, yet beautiful and strangely deep. SMG 1 and 2 are definitely a must-haves for the Nintendo Wii. However, I still can't help but think why everyone (and by this I mean reviewers and critics) think it's the best game ever. Super Mario Galaxy (the first, at least; never played the second one, and I'm thinking of buying it) has various glaring flaws that are being ignored. For example, the controls for the Manta Ray Race could seriously use some work. There have been times that I've fallen through the track because the controls are extremely wonky at times. I also dislike how linear Galaxy is. No, I'm not asking for a sandbox type of Mario game, but I think that the game could have used a few more alternate paths to go through the levels and all. Galaxy only has like a few pipes, and some planetoids have in their opposite axis a few Star Bits and coins, and that's pretty much it. The game forces you to continue on to another place. I also don't like how Mario's powerups are essentially useless. Not to ride on the nostalgia bandwagon, but I seriously loved how (in my opinion anyway) games like Mario 3 and Mario World used powerups to reach places you could never reach before, allowing exploration and some better replayability. Not to mention, SMG is way too easy. This is understandable, as making a hard mode for a complicated Platformer like Mario is absolute murder for development. But they could have at least made the last few Stars, Stars of which completionists would bother collecting, hard as nails. There were very few occasions in SMG of which I had a hard time passing through, and it was always some of the Blue Star parts. I also can't find myself replaying Mario Galaxy again after beating both Mario and Luigi's games. There's nothing making me want to play it all over again. It's just weird; I find the game to be an amazing one, but I just can't play Galaxy again after beating it. It's not like other games I've played, that I can play it over and over again. Mario Galaxy just wore out for me, in spite of the AAA excellence it has. In my opinion, Mario Galaxy is far from perfect. It still needs some polishing up to do for me to consider it light-years better than Super Mario World, or Mario 3. I hope Super Mario 3D Land solves that problem. That's my take on it. What do you guys think? And you can point something I have said wrong, too. I never played Mario Galaxy 2. and I intend on doing so very soon. And I apologize if a topic like this already exists, or something.
  7. Well since there doesn't seem to be one. This is the Mario Kart topic. And now I'll say something's on the newest game. Mario Kart 7. Mario Kart 7/3DS is an upcoming racing video game for the Nintendo 3DS. The game is being developed and published by Nintendo, slated for release in December 2011. Similar to other games in the Mario Kart series, it incorporates various characters from theMario games racing with one another on Mario game-themed tracks. New additions to the game include hang-gliding attachments for karts and the ability to drive underwater. While carrying on from the traditional Mario Kart gameplay, Mario Kart 7/3DS introduces some new gameplay features. One of these includes a hang glider attachment which allows players to drive off ramps and fly through the air in order to clear across obstacles or take alternate paths throughout the course. Driving underwater adds a propeller to the kart, offering a different style of handling. Another new feature is the ability to customize a character's kart, such as changing its tires which effects its handling on certain surfaces. Coins make a return from some of the previous entries in the series, which will allow players to increase their speed or strengthen defenses against attacks. Discuss your memories and favorite things from the games and what you hope for in the future. And Also. Has there been any recent gameplay videos or news on MK7 at Gamescon?
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.