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  1. "Lost Judgment" spin-off to the Yakuza series (released on 24 September 2021) is an action adventure game based in the fictional Japanese cities Kamurocho and Isezaki Ijincho (recreations of the real life Japanese Kabukichō and Isezakichō), and includes playable SEGA Games mainly from the 80's/90's which you can play in the games' "Club SEGA" arcades. The following SEGA games are playable: Sonic The Fighters (1996) Fighting Vipers (1995) HAMA of the DEAD (created for Lost Judgment) Motor Raid (1997) Space Harrier (1985) Super Hang-On (1987) Virtua Fighter 5 Final Showdown (2010). Alex Kidd in Miracle World (1986/87) Enduro Racer (1986) Fantasy Zone (1986) Maze Hunter 3D (1987) Penguin Land (1987) Quartet (1986) Secret Command (1986) Woody Pop (1987) (Note that some of the Master System games are only playable if you purchase a specific version of LJ or as paid dlc) Old SEGA games were also playable in the previous game "Judgment". Whilst Lost Judgments itself is a solid game, the main appeal to me is Sonic the Fighters being playable & the other SEGA games. The playable version of STF in Lost Judgement is based on the 2012 version (originally released on PS3 & X360) and also includes playable Honey the Cat. I purchased the physical version of Lost Judgment. I uploaded to my channel a full playthrough I did with Tails which also shows how you access the game in Lost Judgment as well as the intro cutscene and ending cutscene. I managed to beat the game without losing a fight-a small miracle considering some of the fights-especially the one's against Sonic, Metal & Eggman are brutal: It's really awesome that SEGA included STF, although I wish more Sonic games were included, such as Sonic R & SEGA Sonic the Hedgehog etc. I also took a screenshot of playable Honey the Cat: Edit: I did a Honey The Cat playthrough:
  2. Reviews are starting to drop for Sonic Colours Ultimate: Currently sitting at 77 for PS4 based on 18 reviews: https://www.metacritic.com/game/playstation-4/sonic-colors-ultimate Here's some of the review scores: According to this IGN review the first 3 acts of each world play the remixed music and the last 3 acts plays the music from the original 2010 soundtrack. You can't choose which version you want to listen to for each act: Edit 1: Also here's TSS review with a score of 7 Edit 2: The TSS review has been updated with the following information regarding the games music: Edit 3: (2/9) Metacritic score is currently 76 based on 31 reviews of the PS4 version. Switch score is 80..but that's only had one review so far. Edit 4: (7/9) With today being the official release of the physical version more reviews have been added to Metacritic: The switch version's had 5 reviews and currently sits at 65 Xbox's had 4 reviews and sits at 75 PS4's had 46 reviews and is holding steady at 76 Meanwhile the PC Epic release hasn't had any reviews so far.... Opencritic has a score of 74
  3. http://www.youtube.com/watch?v=otXQyRT9Ygc Metal Sonic Hyperdrive is a heavy modification of Sonic the Hedgehog (1991) by Darkon360/GothicReaper/LoneDevil for the Sega Genesis. with brand new Zones, Sonic CD style gameplay, Music, Playable Characters, and Modes. Starting Metal Sonic, taking Sonic's role as the main protagonist to stop Dr'Robotnik's greatest inventions yet. Also starting special guests such as Kirby, and Somari. (who're meant to be Unlockables due to technical difficulties, also there for the lulz.) Story: One Day, after the defeat of Dr'Robotnik by the hands of Sonic. Robotnik decided to rebuild Eggrobo to travel Mobius to search for the Chaos Emeralds. Eggrobo kidnapped Tails in the Mystic Ruins, by sending him into Metallic Madness, but luckily, Tails escaped. he decided to sneak into Robotnik's lab and grab the parts of his robots and pieces. Tails later go to his home in the Mystic Ruins and created a new robot, based off Metal Sonic's classic model, Codename: METAL. with the ability to feel and behave almost exactly like Sonic. Tails was able to track Eggrobo to where hes heading by using his Radar, so Tails sent Metal Sonic to Resort Isle, where Eggrobo was heading to. in hopes to find the Chaos Emeralds and destroy Dr'Eggman's plans once and for all. Controls: METAL SONIC Jump + A/B/C - Jumpdash Jump + Up + A - Super Transformation Up + A/B/C - Super Peel Out Down + A/B/C - Spindash (Sonic CD style) Extra Characters LONE DEVIL Jump + A/B/C - Mid Air Dash Jump + Up + A/B/C - Vertical Hell Scythe Jump + Down + A/B/C - Free Fall KIRBY Jump + A/B/C - Float/Fly Down + A/B/C - Inhale Up + A/B/C - Run SOMARI THE ADVENTURER Down + A/B/C - Quick Spindash SONIC THE HEDGEHOG Down + A/B/C -Spindash (Sonic 2 style) Hints: Obtaining Chaos Emeralds: To obtain all 6 emeralds, find and destroy emerald monitors to enable the Giant Ring. (no Special Stages required) Extras Menu: Press C button on the Title Screen to access the special extra features, including character selection and Survival Mode. Credits: Half of the Metal Sonic Sprites - Yuski and CS Somari Sprites - Marioguru64 Smash Bros Melee Kirby Sprites - Drshnaps Music Ports - KCEXE Music - Nineko Sonic 2 Level Select & Options port - Esrael Sonic 2 Clone Driver - Tweaker Extras Menu, Magnetize Rings, and Splash Screen code - HckTrox Peel Out, and Extended Camera - Selbi Sonic 1 Custom Title Screen Font - Dr-Luxcario More Info in Metal Sonic Hyperdrive Homepage Download Rom Boxart Covers USA/NTSC-U Europe/PAL Japan/NTSC-J Cart Stickers USA/NTSC-U Europe/PAL Japan/NTSC-J BONUS HACKS The Metal Sonic Classic Trilogy are rom hacks of Sonic the Hedgehog, Sonic 2, and Sonic 3 & Knuckles, featuring Metal Sonic as a full playable character. (Sonic CD dosen't count) Metal Sonic in Sonic the Hedgehog Metal Sonic in Sonic 1, the real deal this time. Complete with 3 different play styles. Controls: ORIGINAL - Original Sonic the Hedgehog gameplay, speed caps included. SPINDASH - Based off Sonic the Hedgehog 2, Spindash included. HYPERDRIVE - Based off Metal Sonic Hyperdrive, Jumpdash and Sonic CD Spindash enabled. Credits: Half of the Metal Sonic Sprites - Yuski & CS Sonic 1 Custom Title Screen Font - Dr-Luxcario Sonic CD SFX - KCEXE Download Rom Metal Sonic in Sonic the Hedgehog 2 Metal Sonic in Sonic 2. Complete with 2 different play styles for Metal Sonic. Controls: ORIGINAL - Original Sonic the Hedgehog 2 gameplay. HYPERDRIVE - Gameplay based off Metal Sonic Hyperdrive. Jumpdash and Sonic CD Spindash enabled. Credits: Half of the Metal Sonic Sprites (Player) - Yuski & CS Sonic 1 Custom Title Screen Font - Dr-Luxcario Sonic CD SFX - KCEXE Download Rom Metal Sonic in Sonic 3 & Knuckles http://www.youtube.com/watch?v=z1U19jC3Cyw Metal Sonic in Sonic 3 & Knuckles, Complete with additional special moves. Alternate Title Names: Metal Sonic & Knuckles Metal Sonic in Sonic 3 & Knuckles Sonic 3 & Metal Sonic MS3K Sonic 3 & Knuckles & Metal Sonic Controls: Jump + A/B/C - Jumpdash or Fire Shield Jump + Up + A/B/C - Double Jump or Electric Shield Jump + Down + A/B/C - Downwards Jumpdash or Bubble Shield Jump + A - Super/Hyper Transformation Credits: Very Half of the Metal Sonic Sprites (Sonic 1 basic) - Yuski & CS Download Rom
  4. I've been thinking a good while about where exactly Sonic CD takes place in the entire Classic Sonic era of games. It's been officially declared (and fairly obvious) that Sonic CD never had an intended place in the entire scope of things, fitting that vague place between Sonic 1 and Sonic Adventure, which is now being detailed to take place somewhere between Sonic 1 and Sonic 4. But that's not really enough detail for me, you see! The way I've looked at it, there are generally 3 theories that can be adhered to, but only 2 of them are actually plausible. I want to address the non-plausible one before I start detailing the other 2 and give my thoughts on them. The Chronological Argument This argument states that Sonic CD takes place between Sonic 2 and Sonic 3, in accordance to the date in which it was released. It seems simple enough, and is the only real reason that someone would pick this one. People will generally assume this as the most reasonable argument, but it quickly falls apart to these major points: Problems: 1. Sonic 2 directly leads into Sonic 3 If Sonic 2 and Sonic 3 weren't connected to each other in any way, this wouldn't be an issue. However even when you don't have the instruction manuals to lead you along, it's pretty obvious that right after the Death Egg falls from outer space in Sonic 2, it immediately crashes onto Angel Island, leading into the rest of the Death Egg Saga. If Little Planet shows up and Sonic CD happens inbetween, that means that Eggman is abandoning the whole Death Egg Project along with the Master Emerald and Chaos Emeralds to take this jarring detour for who knows how long. 2. Sonic still has the Chaos Emeralds At the end of Sonic 2, if you get the good (read: true) ending, Sonic will transform into Super Sonic to strike a pose, and Sonic and Tails fly off-screen supposedly to relax. When Sonic 3 starts up, after the duo are made aware of Angel Island's existence, Sonic turns into Super Sonic again to show off, only to have Knuckles knock him out of his Super form. As we can see, Sonic obviously still has the emeralds he collected from Sonic 2. If Sonic CD takes place between Sonic 2 and Sonic 3, this creates a massive plothole: why wouldn't Sonic just use the Chaos Emeralds to get it all over and done with if he already had them in his possession? 3. Tails is absent With the exception of "SEE YOU NEXT GAME!" and the DA Garden, which will play a part in the other arguments, and his role as an unlockable bonus for the Taxman port, Tails is absolutely nowhere to be seen. This opens the same kind of plothole as the Chaos Emeralds: Tails usually follows Sonic everywhere he goes, so if Sonic CD comes after Sonic 2, where did he go? It's arguable that his absence is akin to that of Sonic 4: Episode 1's, where he was just in the background building a rocket for Sonic to reach the EGG Station, however I personally feel that this refutation alone isn't enough to undermine the other major points. If those aren't enough to deter one from latching onto the "Chronological Argument," then I'm not sure what else I can say. For those who didn't think that Sonic CD could take place between Sonic 2 and Sonic 3, then I have 2 other plausible arguments to follow, and the main question to ask is this: Does Sonic CD take place... BEFORE OR AFTER THE DEATH EGG SAGA If Sonic CD can't take place after Sonic 2 and before Sonic 3, then it certainly can't take place between Sonic 3 and Sonic & Knuckles. Those titles directly lead into each other. They lock-on, for goodness sake! With this point made apparent, let's take a look at these two possible scenarios, which I have dubbed The Hardware/Tails Argument, and The Metal Sonic/Sonic 4 Argument. And without further ado... Hardware/Tails Argument Basically, this argument dictates that because Sonic 2 and Sonic CD were developed simultaneously, that it's most logical that the Little Planet event takes place before the Death Egg Saga begins, which is also before Sonic ever met Tails, explaining his absence. Supporting Points: 1. Development History Even though Sonic 2 was released before Sonic CD, a whole year before it actually, the simple fact is that these games were being developed at the same time. Yuji Naka was working on Sonic 2 in America while Naoto Oshima was working on Sonic CD in Japan. The focus behind this point is that because these 2 games were so close together in development, that it's plausible for Sonic CD to have it's placement earlier in the timeline, especially since it's a self-contained adventure, and since Sonic 2 would have direct sequels that would make Sonic CD's inclusion after that game implausible. Think of it like this: Sonic 2 was released earlier, but Sonic CD gets the birthright. 2. See You Next Game! Now see, this is where Tails' absence would make perfect sense. Tails is not around because Sonic has not met him yet, simple as that. Add to that the Easter Egg teasing Tails' inclusion in the next game, which we can assume is Sonic 2 if we take this theory as legitimate, it's very possible that Sonic CD was meant to take place before Sonic 2 after all. Potential Problems: Metal Sonic's Design Metal Sonic as we see him nowadays is apparently the same model as Sonic CD's. This implies that Metal Sonic is the best one that Eggman has created, therefore making the implication that Eggman wouldn't have to go through other designs. But this isn't the case, as after Sonic CD, Mecha Sonic mk.I, aka Silver Sonic, is introduced. He's a bulky and clunky robotic Sonic that doesn't seem anywhere near as powerful or effective as Metal Sonic. The same goes for Mecha Sonic mk.II, otherwise known simply as Mecha Sonic, making his debut in Sonic & Knuckles. While he can use the Master Emerald's energy to power up, he still is never seen again, and Metal Sonic's model is once again used in favor of these succeeding models. It seems kind of odd for Eggman to make these different and less powerful robotic Sonic doppelgangers only to go back to the more first Metal Sonic design. How It Can Be Addressed: Eggman is Flustered This seems like an arbitrary cop-out, but it may be the best solution if you want Sonic CD to take place before Sonic 2. Sonic 4: Episode 2's story implies that Metal Sonic was left damaged and inoperable on Little Planet when it disappeared, meaning that Eggman didn't have the ability to repair or work on Metal Sonic. After he starts making the Death Egg, Sonic is soon approaching and Eggman has to put together a powerful robot to keep Sonic occupied while he readies the Death Egg Robot. This would explain the bulky and inefficient appearance of Silver Sonic, and why he's so easy for Sonic to destroy. When Sonic defeats him, it's all over for Silver Sonic, there are no scraps left. Eggman is simply too occupied with the Death Egg Project to put serious effort into designing a better designed robot Sonic, so we get weird and clunky results such as what we see in Silver Sonic. Enter Sonic & Knuckles, where the famous Mecha Sonic makes his one and only debut. He seems to have more resilience, as Sonic alone isn't able to finish him off, and it's Knuckles who is the one to deal the final blow. But even so, Mecha Sonic still isn't able to handle all the damage and is eventually destroyed, despite absorbing some of the Master Emerald's power. To summarize, We see chunky robot Sonics instead of the sleek and deadly Metal Sonic after Sonic CD because Metal disappears after CD, Eggman has to focus on the Death Egg and isn't putting his all into the Sonic doppelgangers. I think that's a plausible reconciliation. But say that this isn't enough, and you find the change in Metal Sonic's design to be too jarring. That's why we have... The Metal Sonic/Sonic 4 Argument This argument puts forth the idea that because of Metal Sonic's sleek design and Sonic CD's role in the entirety of Sonic 4, that Sonic CD takes place after the Death Egg Saga and before the Sonic 4 Saga. This theory has just as many pros and cons as the Hardware/Tails Argument, so it's equally plausible. Here are the main points: Supporting Points: 1. Metal Sonic's Design The progression of Silver Sonic to Mecha Sonic and finally to Metal Sonic seems logical. Defeat after defeat, Eggman keeps refining the abilities of his line of robotic Sonics until he finally comes up with Metal Sonic. This eliminates the convoluted reasoning of Eggman being too focused on the Death Egg Project to worry about improving his robot Sonics. Besides, this would imply that he lost all of his collected data. A good robotic engineer wouldn't forget to save his blueprints! That is unless they were destroyed by Sonic along with the Death Egg, but I digress... 2. Sonic CD Is A Direct Prologue SEGA has kept no secrets of their intention to make Sonic CD the prologue to the Sonic 4 Saga, and it makes sense to place it directly before said Saga. This isn't exactly the strongest argument, but if we accept Sonic CD as taking place after the Death Egg Saga and as a direct lead into the whole Sonic 4 Saga, then things seem more streamlined and understandable. Potential Problems: Tails is MIA One of the supporting points for the Hardware/Tails Argument is Tails' absence, making the claim that Sonic hadn't met Tails yet, due to his tendency to follow Sonic everywhere, especially at this point in his character development. Now after the Death Egg Saga, it can only be assumed that Sonic and Tails' bond is even stronger. If this is the case, then where is he? His inclusion as an unlockable character in the Taxman port is a thought, but since it wasn't included in the original game, it can't be used as an excuse, nor can "SEE YOU NEXT GAME," as Tails is totally absent from the first episode of Sonic 4, not that an Easter Egg should dictate canon, but it's worth noting. How It Can Be Addressed: Tails is Skypatrolin' While Tails Skypatrol isn't considered to be canon, the idea of Tails going on his own adventure or going on vacation could be a possible fix. The idea of making Tails Skypatrol canon just for the sake of explaining his absence in Sonic CD and Sonic 4: Episode 1, only to work "behind the shadows" to build Sonic a rocket seems like a stretch. But to be fair, it's not that much more of a stretch than Eggman misplacing his original Metal Sonic blueprints. Because of both argument's potential problems and potential fixes, they are both equally viable as candidate for official canon. In my honest opinion, I feel that Sonic CD takes place before Sonic 2. My reasoning is because in the time it takes for the Little Planet to return to Sonic's world, the entire Death Egg Saga would have happened. However, it's just as fair to assume that the time between Sonic CD and Sonic 4: Episode 2 in the opposing theory is just as long as it would take the Death Egg Saga to run it's course. Chalk this one up to personal preference. But what do you all think? Do you think there's another potential place for Sonic CD, or are these 3 2 good enough to pick from? Have I made any mistakes here, and is there anything that needs fixing? Please discuss! Hopefully we can get a step closer to molding the Classic Timeline a little more clearly. EDIT: I am just removing the broken Tinypic embeds since they contained text that is no longer readable. -Indy, 05/19/2020
  5. TheOcelot

    Knuckles Chaotix 20th Anniversary

    ----------------------------- Thought I'd re-post this topic due to the wipe ------------------------------------ Knuckles Chaotix 20th Anniversary Knuckles Chaotix was released in North America in March 1995, Europe in May 1995 and in Japan on 21 April under the name of “Chaotix”. A very pretty looking game thanks to the 32-bit capability of 32x system which the game was released on. The level aesthetics, unique gimmicks and unorthodox bosses reminds me a lot of a Mega-Drive/Genesis game; Dynamite Headdy. Chaotix is a game which tries very hard to distance itself from the previous Genesis titles. So where did it all start? Sonic Stadium? Pffffft, more like, Sonic Crackers After Sonic & Knuckles had been released, SEGA had already begun working on proof-of concept about a new Sonic game for the Mega-Drive. Known both as Sonic Crackers and Sonic Stadium (hence my terrible joke). This was to be a 2d game featuring Sonic and Tails in new 2d environments and hub worlds. However, unlike the numerical games, Crackers incorporated a new unique "rubber-band" co-op gameplay style, where the player effectively controls two characters; Sonic and Tails who are tethered by a rubber-band. The idea being you could propel both characters around the zones at incredible speed by holding one character whilst pulling the other as far back as the rubber-band allows, and then releasing the character, thus creating the rubber-band effect and moving at lightning speed! There are quite a few Crackers prototypes which can be downloaded and played (via Fusions etc). Whilst they are extremely incomplete, it does provide a fascinating insight into the game which could well have been the true "Sonic 4" sequel to 3&Knuckles. However, SEGA decided to move the game to the 32x which was designed to extend the life of the Genesis until the Saturn was released. The 32x was a disastrous add-on which lacked popularity and bombed due to being too expensive and a lack of sales. A total of 40 games were released on the system. The full list of which can be seen in the below spoiler tag: Instead of the game featuring Sonic and Tails, both characters were removed to be replaced by Knuckles, Mighty and new characters, Vector, Espio, Charmy Bee, Heavy and Bomb all with their unique abilities. Mighty isn't really a Chaotix. He's more of a stand in for Sonic who was original intended to be in Chaotix along with Tails. Hacking has unearthed proof that Sonic was removed and Mighty (who originally appeared in SEGASonic Arcade) took his place and was given pretty much identical sprites. Evidence of Tails was also found in the form of a broken Echidna-type character nicknamed "Wechnia" which has Tails assets including his flying ability. Fun fact; Taxman used Tails swimming sprite from Chaotix when he added the fox to Sonic CD 2011. Chaotix's gameplay is a very stop and start (careful platforming and maddening speed) kind of nature. The two player rubber band co-op gimmick makes Chaotix feel very different from the Genesis titles. I found the progression a little frustrating the first time I played it, but once I got used to the rubber-band physics it became easier to get through the levels more quickly. The Story: There are effectively 25 acts in the game (not counting the final boss, and Isolated Island tutorial stage) which you access from the main hub world; Newtrogic High: From there you select the characters you wish to play with and which level to play via a kind of roulette system. You then have five zones to choose from; Amazing Arena, Botanic Base, Marina Madness, Speed Slider, and Techno Tower. Each with five acts, with an Eggman boss at the end of the fifth act. Amazing Arena: The complex Labryinth like maze. Botantic Base a beautiful green paradise. Marina Madness, a stage based around boats, harbors, but there's no water. Speed Slider which is all about insane speed and Techo Tower a funky looking stage where you race to the top. The level design can often be confusing and there are no specific landmarks which stand out (like in the Genesis games) and thus it all seems to blend. There's nothing particularly memorable. Sonic Team really tried hard to make this game a unique experience. Most of the team behind Sonic CD worked on Chaotix. It's just a shame this game was made on the ill-fated 32x, as it likely would have been more popular had it been a Saturn title. Apart from being released on Microsoft Windows (via GameTap) this game has never been re-released. SEGA tried to include Chaotix in the Sonic Mega Collection, but this never came to be due to problems porting the game. I've only ever played it via emulation. SEGA made use of the 32x's superior hardware by incorporating 3d designs into the 2d stages. Before you touch the act ending sign-post: After you touch it: The bosses have very detailed designs and the boss fights are at best, okay. Not hard, although it's tricky to avoid getting hit due some bizarre gimmicks. This is mainly because you're trying to control two characters which makes it slightly harder to time your attacks. You can so easily end up throwing your partner at the boss, only to then - yourself - be propelled straight into the line of fire. You also get a brief cutscene before each Eggman boss. Very unusual for a Sonic game is that Amazing Arena (acts 1 to 5) has a kind of mini-boss which pops up halfway through each stage. You can't hit it. You just need to avoid it's attacks for about 30 seconds and then it goes away. The penultimate boss fight against Metal Sonic in Neutrogic High is such a bizarre concept. You just hope to get lucky by selecting the box marked with an 'x' each time when you have to play a roulette game. Metal Sonic Kai is the easiest final boss I have ever played in a Sonic game. It is a blatant rip-off of the Sonic 3&K Death Egg giant robot. I.e you destroy the hands/arms and then attack Kai's body. I do like the 3d design of the boss and the arena's background. The bonus stage is pretty cool. Although I don't like the fact that your ring total slowly counts down. The problem with this is that by the time you have collected some more rings, overall your rings total would have hardly increased. I also don't like the fact you don't have lives in this game, and that there are no extra lives awarded for getting 100/200 rings and no extra life item boxes. To be fair though you will hardly ever die. It has a very easy difficulty. I like the item boxes you can pick up, such as the boxes that make your character temporarily smaller or larger. It looks really cool. I also think the box which briefly gives you control of the your AI partner, and the box that can temporarily switch your AI partner to a different character is a fun idea. The little character animations that you see when the characters have stood still for a while, like Knuckles crouching down-twiddling his rubber band ring and Vector dancing, lol. I also like Knuckles climbing animation, because it makes him look slightly more like an Echidna. Special stages: I gotta say that I absolutely love the 3d Hexagonal maze design. It's really interesting platforming. It's nice that they brought back the Blue Sphere's from 3&K. I also like that you can move up the walls of the stage which then becomes the floor (from your perspective) as you move. It's quite disorientating, but fun once you get used to it. To be fair the special stage does kind of overstay it's welcome, as it can go on for ages. I like very much how your ring total from the level is carried into the special stage, giving you incentive to explore the levels thoroughly to get as many rings as you can. Your rings counting down in the special stage gives you something to think about, but it's fair. If you mange to collect all six Chaos Rings in the special stages you get the Good Ending, and if you don't you get the bad ending. Both are rather underwhelming. It's ironic that there are no death pits in the levels, like in Sonic CD (with the exception of Metallic Madness Zone 3) which is nice, but the special stages are filled with instant fail death pits. Oh and as for replaying the special stages again from the see-through wireframe perspective after you have obtained all six chaos rings? Well, your reward for beating them is, err............500,000 points. There are no super forms. The game has some nice music, such as https://www.youtube.com/watch?v=IaykX3Cie3E, and You can get Amy to appear in the Sound Test menu. I've always found Knuckles Chaotix to be a very interesting game. Has a weird story and level hub structure, and doesn't have great replay value, but a decent Sonic game all the same. It's a very experimental game full of interesting ideas. Some well implemented and some not so well designed. This short review of Chaotix is worth watching. So.........over to you guys. What do you think of Chaotix?
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