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Rhythm Heaven is a rhythm game series published and developed by Nintendo, specifically the same team responsible for the WarioWare games, in fact the two series reference each other every now and then. The game provides different scenarios that provide a rhythm based gameplay, such as shooting ghosts with arrows, being a dog ninja who is cutting up various vegetables and being three tuning forks piloting a rocket fueled by their own movements while a green octopus accompanies them on their journey trough a sea of pink clouds. There is standalone scenarios and remixes which mix up previous scenarios and their gameplay but with different music and a visual theme to tie them all together. The game gives you more audio cues than visual ones, such as characters saying things at certain times or various noises appearing in the background, most of the scenarios allow you to practice and get familiar with these cues before playing through it but you can skip the practice if you want to. There is currently three games in the series: Rhythm Tengoku : The first game in the series, released in 2006 for the Gameboy Advance, it wasn't released out of Japan, probably due to being released very late in the GBA's lifetime, in fact it was the last game for the GBA that was developed by Nintendo themselves. This game establishes the overall gameplay and a few returning elements such as the character of Karate Joe but there was a few difference between later installments such as a couple of games having an instant fail option. An arcade version was made by Sega, this version included mutiplayer while the GBA version didn't. Rhythm Heaven/Rhythm Paradise/Rhythm Tengoku Gold: The second game in the series and the first to released out of Japan, it was released for the Nintendo DS. The player holds the DS vertically and uses the touchscreen to react to the rhythm cues. Rhythm Heaven Fever/Beat the Beat: Rhythm Paradise/Minna no Rhythm Tengoku: The latest game in the series at the moment and the first to be released on a home console, the Wii to be exact. The player used the buttons opposed to the Wii's motion controls for the most part. I think the games can be kinda frustrating sometimes but I do enjoy seeing all the various scenarios that games comes up with and how they implement rhythm into it. I also think it improved my own rhythm a bit by playing it and the music is absolutely excellent. What is your thoughts on Rhythm Heaven?
Good news for those who want to play this game, XSEED is the publisher of Solatorobo in North America, and the game is due out in September this year (It was released in Japan last October). Solatorobo can be seen as a spiritual successor to Tail Concerto. I've been anticipating this game for quite some time, but a North American release date wasn't confirmed until now, which I was the announcement I was waiting for.