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Found 63 results

  1. So, while the franchise had its ups and downs over the years, it's great to be a bit positive about the franchise and think about some of the things that you do like about the franchise. So, what do you like about the Sonic the Hedgehog franchise? It can be a specific game you liked, the characters you liked, a gameplay style, anything you liked about the games. Here's what I liked about the franchise: I like the fact that Sonic is a free-spirited character who plays by his own rules, but is still willing the save the world whenever he can. It really separated him from other video game characters and his positive personality was quite an inspiration for the audience. I really liked Sonic and Tails' friendship with each other. Even though in recent years, their friendship isn't quite as elaborated on as it once was, it's great to hear that Sonic practically treats Tails like his little brother and it was this aspect of their relationship that I loved the best. I really enjoyed the Sonic Adventure games. I think that they did a fantastic job at expanding more on the Sonic lore, as well as giving us an open world gameplay style that was quite unique to the franchise at the time. I just love how creative the world is. I mean, what other video game franchise have you seen that features a blue talking hedgehog who goes through all of these wacky zones to grab some Chaos Emeralds? The fact that we get to play as Super Sonic in the final level in most of the games is quite a rewarding experience! This is an aspect of the games that I really miss and I wish that the current games incorporate Super Sonic a bit more, as well as getting the Chaos Emeralds back into the games. I really loved the Chao Garden segments in the Adventure games. Not only are the Chao such cute creatures, but I always loved doing side quests in the games. In the older games, I loved the fact that you were able to play multiple characters and not just Sonic. What I miss so much about the Sonic games is being able to play as Tails, Knuckles, Amy and many other characters.
  2. What are some mandates that SEGA has for the characters or for the stories that you don't agree with or you wish that they changed? While these mandates are mostly related to the IDW comics, here are a few mandates that SEGA did with the characters and stories that I don't agree with: Regarding Shadow's characterization, I don't like the fact that SEGA is basically saying that Shadow should always be edgy and moody and not be allowed to express that many emotions. This also extends somewhat to the other characters, like Sonic where they can't be portrayed beyond their main characterizations in the games. The whole "Chao should be known as "it" instead of calling them "him" or "her." This wouldn't be a problem if SEGA had actually done this in the first place and not just make that rule so recently. It just ended up confusing the fanbase about how the chao should be addressed in the series.
  3. I know. GASP! SHOCK! This is not the question you want to ask Sonic fans! But, what if there was a scenario where SEGA just up and decided to not make anymore Sonic the Hedgehog games? Would this affect the gaming community as a whole or would the fanbase do everything in their power to bring this franchise back? For me, I don't see Sonic the Hedgehog going anywhere any time soon. I mean sure, this franchise had hit a lot of low points during its run, but it does have a massive fanbase that will fight tooth and nail to make sure this franchise succeeds. Also, since the movie proved to be a huge success, it would be wrong for SEGA to suddenly pull the plug on the franchise just when it seems like the franchise is seeing new popularity again.
  4. So, it seems like SEGA is trying to listen to the fans, but they keep getting certain aspects of what the fandom wants a bit mixed up and that has caused problems within the Sonic community. So, how do you think that SEGA can better communicate with the fanbase on what they want out of the franchise? I personally think that SEGA needs to start doing public polls online or something like that and ask the fans exactly what they want out of the franchise, like say they ask the fans if they want the boost gameplay or the regular speed gameplay for later games. And whichever one of these options get the most votes, SEGA should go with that.
  5. So, there's been a lot of talk lately about whether or not the Freedom Fighters from the Archie Sonic the Hedgehog comic books should come into the IDW comics. For those of you who don't know who the Freedom Fighters are, they were basically characters who came from the Sonic SATAM cartoon series that came out in the 1990s and they made their way into the Archie Comics in the 1990s. For me on the one hand, I honestly don't mind the IDW comics being in a separate universe and staying much more closely to the games. On the other hand, I grew up watching Sonic SATAM and reading the Archie Comics, so I do miss the Freedom Fighters themselves and maybe there is a way that they could come into the IDW comics without being too in your face with the readers. What do you think? Do you want to see the Freedom Fighters enter the IDW comics or are you okay with the Freedom Fighters not being in the IDW comics?
  6. I remember how a long time ago, I heard once from another forum I frequent that Sonic 2 was a polarizing game due to introduction of the spindash. I had Sonic 2 when I was a kid but I had no idea that many fans hated the spindash. I never thought much of the mechanic or even how the mechanic supposedly 'breaks' the game, I just never saw it as anything to fret over. What are fair criticisms of the spindash mechanic and it is place in the series?
  7. As you're probably aware, a new Sonic cartoon is premiering in 2022. We don't know much about it at the moment, which leaves lots of room for speculation. I'd love to hear your hopes and expectations! I'll start: Since it's being made by Man Of Action, I expect some, you know, action, but I don't want it to go over the top. I think Sonic's at his best when there's a balance between humour and seriousness; nobody's afraid to goof around and crack a few jokes but there are still stakes. Everyone should have their modern designs albeit with some minor tweaks if needed. I highly doubt there'll be any major redesigns a la Boom. Unpopular opinion alert: I want it to have the current voice cast. Personally I think Boom has some of their greatest work so depending on the tone they would do great. Now put down your pitchforks. I'd like some side characters to appear regularly: Cream, Blaze, the Chaotix, you get the drill. Finally, I have a feeling that Tyson Hesse might be involved. He's worked on a ton of official Sonic media lately including animations. I'd be very surprised if he isn't involved with the cartoon.
  8. I know Sonic has been portrayed differently in most media all over the world but I wonder if our cultural values and norms affect how he is portrayed?
  9. I personally wanna know everybody's opinion on Blaze the cat,
  10. Hi there these are my IDW Sonic Comics Issues 1-36 and latest. I will be updating this thread when I get the latest Issues thanks for looking https://ibb.co/jbHnGD https://ibb.co/p0fc78y
  11. So, since it seems like SEGA is trying to start a new chapter for the Sonic the Hedgehog franchise, what do you think that SEGA needs to do to improve the franchise? For me personally, they definitely need to improve on the writing. The writing for the series has been pretty much a hit or miss and I think that they need to start developing the characters again and not focus too much on the jokes. Another thing they should do is to allow the other characters besides Sonic to be playable characters. It's been awhile since we last played Tails, Knuckles, Amy Rose and many others and I hope that the next Sonic game will have them as playable characters besides Sonic. And the last thing that SEGA should do is having no more gimmicks. That means that if one Sonic game is successful, don't try to repeat the storylines or the line delivering in the following games afterwards. Like for example, when Sonic Colors was a success, SEGA tried to make the other Sonic games that came afterwards have the same tone and dialogue as Sonic Colors. But it didn't quite work out because there were some Sonic games that just didn't have the same type of tone that Sonic Colors had, like Sonic Forces for example. Also, many fans will just be burn out by having the same type of games being shown over and over again throughout the decade.
  12. Many sonic games (especially the ones from the DS and Wii era,) often get one title, maybe a sequel, and then are pretty much forgotten by all but the hardcore fans. But is there an old sonic game you'd like to see make a return? (Excluding SA3, or Sonic 06 because forum rules) Personally, I'd like to see a new riders game. Probably will not happen but I can dream.
  13. So lately, especially after the release of "Sonic Forces," the Sonic the Hedgehog games seem to have been on a downward spiral and I wonder if the games will ever get better down the line. Now, there's been a recent shakeup going on over at SEGA with many people being replaced, but will that help the franchise in the long run and what do you think needs to be done to make the games much better in the long run?
  14. So over the years, I've noticed that some of the people from the Sonic fanbase tend to be a bit too vocal when it comes to their dislike of something that happened in the franchise. Sometimes it gets to the point where some of the fans are outright insulting the people working on the franchise, when the people working on the franchise are doing the best they could with what they are working with. So, it makes me wonder just what can be done to satisfy the side of the Sonic fanbase that is rarely happy with the franchise? I think that if SEGA made a lot of good Sonic games, then that would at least satisfy the more critical side of the fanbase. Now, that doesn't mean that everyone will be satisfied, because you can't satisfy everyone, but at least there won't be too much noise regarding the state of the franchise.
  15. I have always been so tired of people being surprised that i like sonic at the volume that i do, but its always greeted with the "sonic is so bad" and i understand that there are a few games that are certainly bad. I try not to let it get to me because sonic means alot to me so a couple of people arent going to make me change and i want his games to get better and i KNOW they will get better. The movie's success has certainly helped in his reputation, but does anyone have any situations similar to this?
  16. Few games turn out exactly how the developers originally imagined; throughout development, some things are changed, reworked into something else or cut entirely. Thankfully, Sonic is a gold mine for unused content, with almost every mainline game having some remnants of their development available to the public, from unused sprites/models to music demos to playable prototypes. I've created this topic for people to share and discuss anything from the Sonic series that didn't make the final cut, or was changed significantly. While I'm at it, I might as well post one of my personal favourites: the unfinished Sonic Heroes intro. Not only is most of the animation unfinished - with some shots still being storyboard sketches - but the lyrics hadn't been written yet so you get this masterpiece instead. Truly life changing lyrics.
  17. Over the past year there has been a lot of discussion about a hypothetical Sonic Adventure remake. Iizuka first said he could see the rough edges the game has and would be interested in remaking it back in January 2019 in an interview with Retro Gamer Magazine. This fueled discussion in the community. Regardless or whether one is happening or not, what would you like to see in a possible remake? When it comes to the gameplay, I'd like to see the movement and physics made more in line with the classics. Keep all of the new abilities Adventure introduced but make the physics a lot more accurate to the classics. This is kinda what Adventure was going for but didn't quite get right. The movement in Adventure is arguably the best Sonic has controlled in 3D but they can take it a lot further and fine tune it. Make the movement more momentum based and follow the physics rules of the classics, remove the scripting and duct tape holding the gameplay together. Perhaps add the peel-out to Sonic's move set, etc. Sonic Utopia is a great example of what I'm referring to when it comes to translating the physics of the classics into 3D. When it comes to the presentation, I'd like them to go into the archives and dig-out all of the original design documents and design guides. The proportions of the characters were originally a little shorter and stubbier. The character designs were in between Classic Sonic and Modern Sonic. These design guides exist for every character. There's no doubt tons of concept art for the HUB worlds and stages in the archives which they could bring out and recreate without the limitations of the Dreamcast. However, I'm concerned they won't and will use the current character designs and art style from Lost World-Forces. A lot of game companies require new games to use the current on-brand character models and design guides. The art style is a big part of Sonic Adventure's charm and a remake would fall flat with the look of Forces.
  18. This is just a "What If?" question since I don't see this happening any time soon. But, let's say that Sega decided to stop making Sonic the Hedgehog games. What do you think will happen to the gaming world if they are missing one of their most iconic mascots? I personally think that there will be a similar reaction to when Superman was briefly killed off in the "Death of Superman" comic book. People would at first think that Sega wouldn't do that, but when it actually happens, I can see a lot of people wanting Sonic back into the market. The only way I can see this happening though is if the latest Sonic games haven't been selling well and the franchise continues to go in the gutter for the next few years.
  19. You may or may not had heard this sentiment in regards to some Sonic games, they sentiment being that some games do not 'feel' a proper Sonic game. I know that how a game 'feels' is relative to to the player but I learned that there are some elements of the Sonic franchise that are immutable. The question I have is, what those elements that are immutable? And what is a Sonic game supposed to 'feel' like?
  20. I don't know if this has been documented at all, but have there ever been comments/discussions by Japanese Sonic fans/developers on the Western redesigns of Eggman to Robotnik? I've always wondered what they thought of these different interpretations of the mustachioed madman. Also there's that SA1 concept art of Eggman that seemed to have some SatAM vibes; so its possible that some at SOJ must've seen these designs at some point. Any dug up or recent info would be appreciated!
  21. I am sure most of us heard once in our lives, "This piece of Sonic media goes against Sonic's tone and style". With that said however what is Sonic's tone and style? What is about the rest of the non Sonic Team Sonic media that they fail to capture that style and tone?
  22. It's been a very long time since I posted something on the forum, and I really wanted to go back to the community, been kinda off for some time, just doing my stuff without a care in the world... From that time on, a lot of stuff happened... but... I'm posting this on the forum because last time posted it over here I got some heavy criticism, Not that that's a negative thing. In fact, I'd like to see what some people think of my latest abiliites and share their thoughts on my art and help me get better, simple as that. If you have something constructive or would just like to troll me or just ignore me, go ahead. It's more of a "asking for criticism because I got nowhere else to go but don't wanna be rude to the community for having no place else to take honest criticism" kinda thing. I'm pretty sure a lot of you know of my art and that's great... so... As usual... Enjoy 😃
  23. So Sonic 3 was in 1994 and Sonic Mania came from 2017...But...There the same ones but there new zones? Let´s talk about Sonic 3 and Sonic Mania!
  24. I came across this in research into Somic’s origins and I fond it fascinating! https://www.polygon.com/2018/3/21/17149990/sonic-the-hedgehog-history-gdc-naoto-oshima-hirokazu-yasuhara i love that it was a pilot whose hairs became like hedgehog spines and had love for speed that served as an inspirationfor Somic and that his wife wrote books about him and had a hedgehog in his place! The SEGA survey of people and what they’d like to see as a character, hedgehog, old man with mustache (who became Robotnik) or dog was neat! Sonic really is the choice of the people! I am sure this may be old news to many, but it excited me.
  25. Okay, ever since the release of forces everyone has been trying to explain why it was underwhelming, using lies such as the game being in development hell, the game being developed in one year, using the info about Sonic team staff leaving to work on nintendo (by the way most of those guys were field artists, of course some of them would go on to become producers and level designers but I have yet to see a sonic level designer credited to in a Mario game, feel free to point out one) I have been trying to find anymore info regarding the development of modern Sonic games, but so little has surface and a lot of it it's just opinionated pieces, the only reliable info I have found has been this: Famitsu interviews Sonic retro (it only documented on concept art, when it began development back in 2013 after lost world's released and the timeline of reveals) The only source people are using it's Resetera and Reddit which can be simplified as (My uncle works for nintendo). As I said most pieces I have found come from opinionated sources and the fact that the biggest archival Sonic site Retro has so little info makes me believe we know so little about forces development and everyone is just making things up, likely to paint Sonic team as this Saturday morning cartoon villain and the "fans" as the heroes, sounds stupid I know. If anyone has more info regarding the development of Sonic forces, share it but also make sure to put your sources it will become difficult to find sega devs coming forward as they can't share their identities
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