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Found 44 results

  1. What are some mandates that SEGA has for the characters or for the stories that you don't agree with or you wish that they changed? While these mandates are mostly related to the IDW comics, here are a few mandates that SEGA did with the characters and stories that I don't agree with: Regarding Shadow's characterization, I don't like the fact that SEGA is basically saying that Shadow should always be edgy and moody and not be allowed to express that many emotions. This also extends somewhat to the other characters, like Sonic where they can't be portrayed beyond their main characterizations in the games. The whole "Chao should be known as "it" instead of calling them "him" or "her." This wouldn't be a problem if SEGA had actually done this in the first place and not just make that rule so recently. It just ended up confusing the fanbase about how the chao should be addressed in the series.
  2. Over the past year there has been a lot of discussion about a hypothetical Sonic Adventure remake. Iizuka first said he could see the rough edges the game has and would be interested in remaking it back in January 2019 in an interview with Retro Gamer Magazine. This fueled discussion in the community. Regardless or whether one is happening or not, what would you like to see in a possible remake? When it comes to the gameplay, I'd like to see the movement and physics made more in line with the classics. Keep all of the new abilities Adventure introduced but make the physics a lot more accurate to the classics. This is kinda what Adventure was going for but didn't quite get right. The movement in Adventure is arguably the best Sonic has controlled in 3D but they can take it a lot further and fine tune it. Make the movement more momentum based and follow the physics rules of the classics, remove the scripting and duct tape holding the gameplay together. Perhaps add the peel-out to Sonic's move set, etc. Sonic Utopia is a great example of what I'm referring to when it comes to translating the physics of the classics into 3D. When it comes to the presentation, I'd like them to go into the archives and dig-out all of the original design documents and design guides. The proportions of the characters were originally a little shorter and stubbier. The character designs were in between Classic Sonic and Modern Sonic. These design guides exist for every character. There's no doubt tons of concept art for the HUB worlds and stages in the archives which they could bring out and recreate without the limitations of the Dreamcast. However, I'm concerned they won't and will use the current character designs and art style from Lost World-Forces. A lot of game companies require new games to use the current on-brand character models and design guides. The art style is a big part of Sonic Adventure's charm and a remake would fall flat with the look of Forces.
  3. This is just a "What If?" question since I don't see this happening any time soon. But, let's say that Sega decided to stop making Sonic the Hedgehog games. What do you think will happen to the gaming world if they are missing one of their most iconic mascots? I personally think that there will be a similar reaction to when Superman was briefly killed off in the "Death of Superman" comic book. People would at first think that Sega wouldn't do that, but when it actually happens, I can see a lot of people wanting Sonic back into the market. The only way I can see this happening though is if the latest Sonic games haven't been selling well and the franchise continues to go in the gutter for the next few years.
  4. You may or may not had heard this sentiment in regards to some Sonic games, they sentiment being that some games do not 'feel' a proper Sonic game. I know that how a game 'feels' is relative to to the player but I learned that there are some elements of the Sonic franchise that are immutable. The question I have is, what those elements that are immutable? And what is a Sonic game supposed to 'feel' like?
  5. I don't know if this has been documented at all, but have there ever been comments/discussions by Japanese Sonic fans/developers on the Western redesigns of Eggman to Robotnik? I've always wondered what they thought of these different interpretations of the mustachioed madman. Also there's that SA1 concept art of Eggman that seemed to have some SatAM vibes to it; so somebody at SOJ must've seen these designs at some point as well.
  6. I am sure most of us heard once in our lives, "This piece of Sonic media goes against Sonic's tone and style". With that said however what is Sonic's tone and style? What is about the rest of the non Sonic Team Sonic media that they fail to capture that style and tone?
  7. It's been a very long time since I posted something on the forum, and I really wanted to go back to the community, been kinda off for some time, just doing my stuff without a care in the world... From that time on, a lot of stuff happened... but... I'm posting this on the forum because last time posted it over here I got some heavy criticism, Not that that's a negative thing. In fact, I'd like to see what some people think of my latest abiliites and share their thoughts on my art and help me get better, simple as that. If you have something constructive or would just like to troll me or just ignore me, go ahead. It's more of a "asking for criticism because I got nowhere else to go but don't wanna be rude to the community for having no place else to take honest criticism" kinda thing. I'm pretty sure a lot of you know of my art and that's great... so... As usual... Enjoy 😃
  8. So Sonic 3 was in 1994 and Sonic Mania came from 2017...But...There the same ones but there new zones? Let´s talk about Sonic 3 and Sonic Mania!
  9. Okay, ever since the release of forces everyone has been trying to explain why it was underwhelming, using lies such as the game being in development hell, the game being developed in one year, using the info about Sonic team staff leaving to work on nintendo (by the way most of those guys were field artists, of course some of them would go on to become producers and level designers but I have yet to see a sonic level designer credited to in a Mario game, feel free to point out one) I have been trying to find anymore info regarding the development of modern Sonic games, but so little has surface and a lot of it it's just opinionated pieces, the only reliable info I have found has been this: Famitsu interviews Sonic retro (it only documented on concept art, when it began development back in 2013 after lost world's released and the timeline of reveals) The only source people are using it's Resetera and Reddit which can be simplified as (My uncle works for nintendo). As I said most pieces I have found come from opinionated sources and the fact that the biggest archival Sonic site Retro has so little info makes me believe we know so little about forces development and everyone is just making things up, likely to paint Sonic team as this Saturday morning cartoon villain and the "fans" as the heroes, sounds stupid I know. If anyone has more info regarding the development of Sonic forces, share it but also make sure to put your sources it will become difficult to find sega devs coming forward as they can't share their identities
  10. I'm currently reading "Sonic and the tales of deception", one of the last Sonic-related books in being released, and despite how cheesy it feels at times, I'm enjoying it. As a matter of fact, the more I read, the more I want SEGA to start investing in this type of content. Let's imagine for a second the amount of possibilities Sonic literature can easily open for this franchise: Prequel books that provide the fans with more context and backstory from the games. Short novels based on the IDW comics, or even the Sonic cinematic universe. Informative books that give us an inside look of locations, artifacts, and the background story of every character of the series. Gotta ask, am I the only one who wants to see stuff like these?
  11. I prefer the North American soundtrack of "Sonic CD" over the original JP/EU one. I just think the North American tracks better suit the surroundings than the JP/EU ones do. Take the Present and Good Future themes of Palmtree Panic for example: The North American version sounds exactly like a tropical paradise, whereas the JP/EU versions just sound like something that would play during the Kids' Choice Awards, what with the children cheering and game-show-esque tune. I prefer the NA version of Palmtree Panic's bad future as well. The North American one does a much better job at making the player feel like they've failed than the JP/EU version does. The original JP/EU version sounds more like something that would play at a dance party. The NA track sounds sad, creepy, and really tells you that you screwed up. The JP/EU track is just silly in comparison. Another good example would be the bad future of Collision Chaos. The North American version perfectly fits the atmosphere of this creepy, long-deserted casino. The eerie guitar riffs, those ghostly sounds, what's not to love? The JP/EU version is far too upbeat for the scenario. The NA track makes you feel guilty for not destroying those robot generators and getting yourself in this mess. The JP/EU one does anything but that. Before you point it out, I am aware that the JP/EU soundtrack is the original and that the North American soundtrack was only added when the game came to the USA and Canada. However, I still prefer the North American soundtrack over the original, because it does a far better job at fitting the stages and environment than the original soundtrack does. Even listening to the two soundtracks on their own without acknowledging them as Sonic soundtracks, I prefer listening to the North American soundtrack. I prefer it not only as a Sonic soundtrack, but as a soundtrack in general. It's so ambient and has irresistible rock sprinkled throughout most of the tunes to boot. Not that I have a problem with anyone who prefers the original JP/EU soundtrack. It's quite well known in the Sonic community that people generally prefer the JP/EU soundtrack over the NA one. I'm just one of the few people who disagrees with them.
  12. now, this is gonna sound like a load of bull crap, but please, just hear me out and give me a moment of your time. I've been thinking about the post I made in the 30th predictions topic, and the crap reputation that Sega is giving off, and with my thinking, I believe that I came up with an idea on how to help SEGA! Let's encourage Sega & Sonic Team to hire new members! this is gonna sound naïve and blindly positive to a certain amount of people but again, hear me out PLEASE: remember when Sega made a deal with At Games again and everyone got pissed off, and when Sam from Sam Procrastinates (I can tell you're already tired of hearing his name, but bare with me) made an entire rant about the crap Sega is doing AGAIN? they actually listened to him and voices like him and fired At Games, and now the genesis mini is one of the best console compilations Sega EVER made in HISTORY. The next one is gonna be really shallow but again, bare with me. remember when Sonic team made super sonic cost money, and that same YouTuber made rant about THAT? they actually listened and made super sonic free (not that most people would care because everyone here freaking hated forces, but it was something). so, what if we did the same thing... but with a new protest slogan: "hire experienced sonic members" it all makes sense, it's all so clear. if Sega and Sonic team can listen to our cries about those things, than there is absolutely NO doubt that this cry, let's do more than just sit around and express your frustration about them, let's actually make a change and spread the word about this. I'm not just talking about on YouTube, Sonic Stadium or the Sonic the Hedgehog livestreams, I'm talking EVERYWHERE: Twitter, Change.org, the Sega 60th anniversary website, IGN, any site that has a big enough voice to Sega & Sonic team, or maybe even big VOICES, and I'm talking HUGE ones, ones that SEGA know FULLY about: Sam Procrastinates, Twip, PremyDaremy, Roger Van Der Weide, Sonic Team Junior, Mike Pollock, Ian Flynn, BC Media, Tails Channel, RadicalSoda, GamerGuyd, LS Mark, Ryan Drummond, Hero, Snap Cube, Arron Webber, Emi Jones, Jun Senoue, Crush 40, heck, why not Ken Penders, Chris Chan, Arron Hansen and TrueLoveHeart94 for Christ sake, anyone that Sega and Sonic team are aware about, good or bad, to do this stuff. Sega and Sonic team are more than capable of seeing an outcry THIS big, and it shows. the sonic fanbase is Sega's biggest voice out of everything, and it needs to be more clearer. now who's with me!?
  13. This was confirmed by the executive producer after one of the fans asked Ivo Gerscovich about Sonic Boom's fate over on the AMA.
  14. So, I have an Idea for a new sonic game. It would be called "SegaSonic: Robot Defender", and it would be released for PC (so I don't have to get SEGA to make it for console). The main game would be 1-2 player local, and 2-4 player online, and would consist of a few zones with a few acts each, and the gameplay would have badniks coming down from the top of the screen, and Sonic, Tails, Amy, and Knuckles having to take them out. The special stages would be Blue spheres from Sonic 3, and would be pretty much unchanged. In multiplayer, you can use the special stges as a competitive mode. If one player gets all emeralds, any players currently in the game would be able to use their super form. There would also be a Shop, for getting special items, an inventory to use th items, a Level select that unlocks more zones as you progress, and a sound test that can also be used to find secrets. I don't know how to program, and I don't have any money, but maybe some people do know how to program. If so, maybe I could work on the sprites and some other people could work on the code/level design... But i'm not sure. I hope atleast a few skilled programers and designers see this...
  15. So I decided to make this topic in case it hasn't been done yet. Serving as a reminder of such announcements & that way all related discussions can go here in the future. Unless something comes out of said announcements that need another dedicated topic for. As we all know, Sega will be having new Sonic news on the 20th of every month of this year. The 20th being tomorrow morning in some time zones, there will be a broadcast to announce such news. What it'll be? We have no clue as of yet. But feel free to speculate on what you think we'll see from this. I feel like it'll be either; IDW sneak peeks. Merchandise Film sequel announcement possibly. Maaaybe a TV show or animation. Might be too early for a new game reveal, but I could be wrong. Won't have to wait too much longer though. Just... try to keep expectations low.
  16. Sonic have lots of games are hits,downfall and mixed but now here telling you're prefect idea for any fan idea for sonic game,but fan service sonic game! Now this call "Sonic:Grand Fighters" a third installment sonic fighting (along with like Sonic:Fighter & Sonic:Battle),imagine smash bros but sonic characters and it 3D area fighting it like Sonic:Heroes but more open world similar to Sonic 06 (but better) and Unleashed. Sonic: Grand Fighters being co-developed by Sonic Team (Obviously) & Atlus (Co-Developer). Grand Fighters written by Eitaro Toyoda,Julia Yorks and several writers from IDW Publishing Sonic the Hedgehog series. Grand Fighters music composers be are Leilani Wilson,Tee Lopes,Hyper Potions and Crush 40. Usually sonic games are liner but this GF have hub world's to players explore around and talking NPC (both Human and Animals) making Sonic World felt more a live, it influence by open world's and JRPG games like Final Fantasy (VII,VIII,X,XII,XIII and XV), Breath of The Wild,Ratchet and Clank and Rare 64 era game,have returning hub worlds be more open and felt with details to it and colorful let players buy items from shop,enter builds/places, travel several locations and talking characters and NPC with full voice dialogs,finally gameplay more than 4 hours making over 14+hours with missions,sidequests and challenging to kept players entertained for hours. Sonic 06 did this? This improved better and not looks rush or bad! Plot: Mysteriously person hosted a tournament call it"Chaos Games" it sports let team 3 duke it out in different some familiar locations,if one team win they earn "Seven Chaos Emeralds" sponsor by Eggman. Now Sonic,Talis and Knuckles team up form "Team Sonic" once again to enter tournament much to win Chaos Emeralds if they didn't? Emeralds fallen in wrong hands,along who are enter this tourement? Are Team Dark,Team Amy and Team Chaotix,introduction new team's Team Silver,Team Might,Team Metal ,Infinite Crews and Team Hooligan facing many challenge,opportunities and race order to win Chaos Emeralds. But Chaos Games isn't was seem? With returning long time characters from previous sonic games making huge comeback,and things get interest and excited Gameplay Story Mode: elements of action adventure and exploration,focuses on open level linear platforming and action, similar to Heroes, Adventure,Heroes,06,Unleashes,Generation and Force with some teams have difficulty and skills for players Team Sonic more of speed,players selection each 6 different teams like hero/dark or story mission each 6 campaign unlock final campaign navigates through open-ended hub worlds where they can converse with NPC and perform side missions to earn rings and XP to increase you're teammates abilities Local/Co-op/Multiplayer: where the player controls a team of three characters from a selection of various sonic characters featured previous games series. Players control three characters (switch back in non-cooperation modes) at a time while the others characters are used as switch between them during battle. Gameplay functions similarly to Street Fighters,Smash Bros,Jump series,Budokai Tenkaichi & Ultimate Ninja, with players moving around a 3D space and utilizing various combos and special moves to attack their opponents. The match ends when one team depletes the other's health bar. Also either damage the opponent or provide various status effects like increasing attack power, or lowering the opponent's defense. Players are also able to customize their character's jutsu and select two support characters to use in a match. The playable characters also have unique moves, their different types to use . Shot moves center around using a projectile to damage the opponent from a distance. Power moves focus on dealing damage quickly in a single move. Trap moves generally involve using a type of bomb to surprise-attack the enemy. However, only a limited number of moves can be selected. Shot, Power, and Trap must be allocated to three slots: Ground, Air, and Defend Players can use various items to attack enemies or grant them like power-ups, along with Wisps,Shields,Invincible & 1-Up to defense or attacks enemies and their melee weapons like blasters,swords and hammer to use in battlestage. Their are 20 stages in;10 starters one and 10 are unlockable stages,base on classic levels and levels from precious past sonic games with options to selected any music from soundtrack from previously sonic classic and modern era's (similar to smash and Raging Blast) remix zone levels or songs from Crush 40 Finally taking some rips from Dragon Ball Z games,players can transformers characters in their super forms like Super Sonic,Super Shadow,Super Silver,Super Tails,Hyper Knuckles,Burning Blaze ,Neo Metal Sonic,Super Mecha Sonic Super Mighty,Super Ray and now introduction Super Amy. You're can untransform to you're normal from stage Modes: Battlemode Training One on One Two on Two Three on Three Free for All (select 4-8 players) Non-Battlemode: Tag Racing Rosters of Sonic:Grand Fighters 1.Sonic the Hedgehog 2.Miles "Tails" Prower 3.Knuckles the Echidna 4.Metal Sonic 5.Amy Rose 6.Mighty the Armadillo 7.Ray the Flying Squirrel 8.Shadow the Hedgehog 9.Rouge The Bat (Unlock) 10.Silver the Hedgehog (Unlock) 11.Blaze the Cat (Unlock) 12.Cream the Rabbit (Unlock) 13.Vector the Crocodile (Unlock) 14.Espio the Chameleon (Unlock) 15.Sticks the Badger (Unlock) 16.Bean the Dynamite (Unlock) 17.Fang the Sniper (Unlock) 18.Bark the Polar Bear (Unlock) 19.Honey the Cat (Unlock) 20.Marine the Raccoon (Unlock) 21.Jet the Hawk (Unlock) 22.E-123 Omega (Unlock) 23.Emerl 24.Mecha Sonic (Unlock) 25.Infinite (Unlock) 26.Mephiles the Dark (Unlock) 27.Zavok (Unlock) 28.Nights (Pre-Order) 29.Cortez (Unlock) 31.Chaos (Unlock) 30.Custom Avatar (Created one or use Avatar from Sonic File) Maybe two DLC guest characters, you’re think are be in a sonic? Yooka-Laylee Klonoa Your can alternative characters costumes,returning from preview sonic games Sonic Adventure 2,Rival,Heroes,Secret Rings,Black Knight,Sonic Boom & Forces. Aslo their bonus edition "Dragon Ball" Outfits imagine dressed Sonic as Goku,Shadow as Vegeta,Silver as Future Trunks, Tails as Krillin and Knuckles as Piccolo. You're can unlocked by challenge in game or buy them with rings you're collecting and their more fashionably dlc like Persona Pack, Jet Set Radio Pack,Virtua Fighter Pack,Yakuza Pack,Shenmue Pack and their pack call "Sega DreamPack" it mash up of collect of outfits from other Sega titles (Warhammer 40,000:,Crazy Taxi,Streets of Rage,ManWorld,Bayonetta,Sakura Wars,Shenmue,Space Channel 5 or Valkyria Chronicles) mostly costumes from non-sega title also like Final Fantasy & Devil May Cry imagine Sonic dress as Dante, Cortez dress as Cloud Strife,Shadow as dress Vergil and Blade dress as Lighting. Over 100 costumes to wear to battle! Costumes not only thing you're unlock? As their poses you're can during matchs you're can choose from Their abillies you're can unlocked or buy for each various characters and even Avatar (he or she) is amalgam of Mii Brawler, Swordfighter and Gunner,you're choose Avatar be melee fighter or weapon user,plus like SSB4/3Ds/Ultimate you're can created many of avatars (think limit is like 30),with customize avatar moveset and skills against other sonic characters or other players avatar. Grand Fighters have collection or trophies of various items,characters status, and each history of Sonic lore,facts and history players to look at or read about seem interest So yeah that my idea for a "Sonic:Grand Fighters" it have anything sonic fans going to love (and maybe hate about it?),so what you're think? Leave you're down below comments?
  17. http://nintendoenthusiast.com/news/sega-detail-2014-support-13-3ds-4-wii-u-projects/ Hmm, I'm intrigued, 4 (hopefully big and grand) console installments, and for the 3DS some nice Hatsune action and quite the flow of company to boot! What do you make of this?
  18. Okay here is a fun topic! if sega adds a generations section to the avatar marketplace or avatar awards what are some good ideas.(if avatar awards how do you think they should be unlocked?) i want to see a wisp as a avatar prop!
  19. So I've lately been looking into shows I'd love to see in HD/Blu-Ray. Some shows this works very well and really creates a difference, but it all depends on the original source material. Star Trek the Original Series was shot on 35mm film (Higher Resolution than Full HD) so can be transferred across fantastically with some touching up. Star Trek Next Generation has been announced, which was shot in 35mm film but editted on video, meaning they put the entire show back through the post-production process to edit it together on film for HD transfer. But then I looked at certain shows as Home Improvement, The Fresh Prince of Bel Air, Red Dwarf etc, all classic shows which would look phenomenal in HD but unfortunately were all shot natively on video, so the only sources there are will be in Standard Definition. Applying this very base knowledge, I started looking to see if the Sonic OVA (the movie) would make a plausible transfer and found a few very interesting things about all the Sonic series. Please bear in mind my information on print, negative tech specs of Sonic series is from IMDB and is considered accurate at time of writing but could easily be proven otherwise. Sonic the Movie (OVA) Imagica Corporation, the company responsible for the movie, built the entire movie on 35mm film but the final print was NTSC Video. This information doesn't specify whether or not it was editted on video or on 35mm film, but if the final production print is video, then to save on costs the editting is likely on video too. If the editting was put together on 35mm film, then the Blu-Ray/HD transfer is a relatively simple and costless manner of making a second final print of the editted movie in an HD format. Couldn't be simpler. If the editting was done on video then the process becomes more costly, and the likelihood of this showing up in HD decreases hugely, especially as it's not something that will be showing up in syndication anywhere. They would have to enter the original 35mm negatives back into the whole post-production phase again and re-edit the entire movie before transferring it to HD for Blu-Ray. Post-Production is a very costly thing, so this would definately reduce our chances of seeing the movie on Blu. For arguements sake, say it was released on Blu-Ray, the detail would be great to see (Those matte paintings are gorgeous enough in SD, highly detailed work went into some of the art and HD would show that up in a way it literally has never been seen before). I would also like to see some quality extras, maybe a few interviews with the writers and voice actors. Whilst they would likely be Japanese, it would be a great translated interview. Also a small documentary about SEGA's position in the market at that time (Sonic OVA was launched the same day as the Dreamcast). Lastly, there would be a chance to redub the audio for DTS-Master HD 7.1, as the vast majority of shows are doing now, with the current cast of voice actors. That may be the small push SEGA might consider to join this up with the current titles and put in the minor financial support the release would require. Sonic the Hedgehog (SatAM) This one is a big surprise to me. Considering the prints on the DVDs and the different TV channels it has appeared on, I was led to believe this show was strictly made on video to cut all costs down as small as possible. According to IMDB this is not the case. In fact, IMDB states that this show is not only filmed on 35mm, but the final prints of the episodes were also in 35mm prints. This would be a very odd choice for a small childrens cartoon to make, but ultimately if true would be the saving grace for the series in Syndication. If this show's final prints are all 35mm prints, then it would cost next-to-nothing to just slide them into an HD format ready for syndication and/or Blu-Ray distribution. Just thinking of a Full HD Robotnik's mouth ("Snively, what colour is my hearrrt?") is enough to churn your stomach and realise that this must be done. The downsides for this show do not lie with the prints, nor the cost of releasing them (Effectively very minor). But in the rights of distribution which took years to arrange just for the video print copies that were slapped on DVD. In order to get a Full HD transfer means attaining the rights to the original prints and that adds complications to the procedure a thousand-fold. If it were to be released on HD, it would be great to have some additional extras on the following the show has and maybe interviews with the voice artists such as Jim Cummings. Maybe even modern interviews and see if the cast can still perform the original voices. All cloud-9 stuff, but it would be a very interesting extra. Regardless an easy Full-HD transfer would be enough for me so long as someone can get those rights all ironed out. Adventures of Sonic the Hedgehog (AoStH), Sonic Underground and Sonic X Unfortunately there is no information on these two shows so I have no idea of their ability to be made Full HD or not. AoStH has a chance, being made by the same production company as SatAM raises it's chances, but as it was a different team the choice of video may have been made to fund a larger number of episodes. Sonic Underground came at a time where the move to video was getting weirdly more popular despite the looming HD era (Which may not have been on consumer radar, but the industry had full knowledge of it). I have no idea how likely a 35mm print is of this show. Personally though, a Full HD version of either of these shows is likely pointless. AoStH was a great show but with so many episodes to transfer for a show who's art quality was akin to someone just having a laugh, the conversion would feel slightly wasted. Maybe it'll improve the animation quality a bit (Lose the motion-blur) but that would be about all. For Sonic Underground, there are a lot of fans for it and ultimately the artwork renders may look much better given a full conversion. I just really don't want to hear those God-awful songs halfway through an episode ever. If they can cut the music out of the middle of episodes, they might sell it to me. Sonic X was abysmal. We all know it. Still, a Blu-Ray transfer would likely sell to fans, there are six people in the world who like it. Having said that, it was made cheaply in the early 2000s, and that says it all to me. It will most definately be a video print as production companies grew strangely more and more incompetent future planning during this time. Many TV shows of this era was still show on video despite HD being only 2 years away, and that's definately incompetence on anyone's part (Bearing in mind this was a time before recession and the media industry was loaded with cash). In any case, without knowing the original prints I have no idea whether this would make a good HD conversion and generally I don't care... though I'd still buy it on Blu-Ray if it came out. I like to torture myself... shut up... >.> What do you guys think? Would you want to see any of these in Full HD, given the option? If so, what extras or updates would you like/do you think would match each series? The cost of transferring these is cheaper than making a new series/film from scratch and in the case of SatAM the financial cost of transfer is minimal, however the older the shows get the more complex the rights get.
  20. http://www.sonicstad...hings%E2%80%9D/ I don't know what to think about this. I enjoyed Sonic Chronicles: The Dark Brotherhood, so I'd like to see more of that, and Sonic and co were a nice fit to SEGA Superstars Tennis and Sonic & SEGA All-Stars Racing. I think Sonic would work well exploring other genres, but I think some he may be better kept well clear of. Either way, it's nice to see Mike Hayes appreciates imagination and would seemingly like to see Sonic explore more genres.
  21. Got these Duncan Dutteridge two signed Sonic The Hedgehog 2 Prints last year https://imgur.com/cgwLkIJ https://imgur.com/jIOF4hC
  22. This Is my Sonic The Hedgehog Collection I've been collecting Sonic Merchandise for a few years now and still collecting. Will update this thread when I get new Sonic Merchandise
  23. Hey All and welcome. I'm new to Sonic Stadium but I've been a Sonic fan since 2004. Again, I'm new to this forum so I must apologize beforehand if I'm violating any rules or terms of this forum. Over the years I've dedicated my time to collecting all the comics in 1 big Digital Collection, since trying to get them all physically in mint condition is nearly impossible. I've managed to rack up quite a collection, and now that it's gotten relatively big I want to be able to share it with everyone so all can have a chance to read the wonderful comic history of the blue blur. It's a shared Folder on my Google Drive that everyone has access to and I update it weekly with new issues that I find. As of right now there's around 25+ Series in it, but I've still got a ways to go. I have miniseries, specials, game tie-ins, digests, the new IDW series, etc. The comics are in .cbr & .cbz format, which can be read by any comic book app. you just need WinZip or RAR to open the zip files that contain the bigger collections of comics. I have a Group Chat on Instagram so I can message everyone at the same time when I add new comics to the collection. My instagram is [removed -staff] so if anyone's interested and or never got to read all the comics then be all means join me on instagram, or share your email and I'll grant ya access
  24. Got this from Amazon last week pixel frames Sonic The Hedgehog picture frame which Is amazing https://www.amazon.co.uk/gp/product/B0821ZBRVV/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1
  25. Hello! Welcome to Lost Zones and Beta Elements of Zones! Here you can discuss lost zones. (For example, Dust Hill Zone) Or beta/unused elements of zones. (For example, The unused UFOs from Marble Zone) You can also tell people about any big discoveries made in the fandom! That's all for now, bye!
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