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So I have been going back and fourth recently on a video game concept that I have been wanting to do for a while, problem is, I keep changing the story around. not much else to it, while I know I don't want it to be complicated in therms of plot, I do want the game to have multiple endings. Not because I want to at least make a story, but because I want to increase replay value by adding multiple endings and levels (similar to that of Shadow The Hedgehog in 2004). Now some of you are probably thinking? "But Bonkers, why don't you just write a simple story that isn't that hard to understand?", well I would but the problem is. The story I keep rewriting ends up sounding like a clone to another story out there (mostly Sonic the Hedgehog 1 and Mega Man) or it ends up being really cliche. So that point I'm trying to get to is, should story in video games matter? And if anyone could give out advice as well on story telling would be much appreciated. P.S. The game I have in concept is a Sonic Rush/Unleashed Clone with a heavier emphasis of multiple pathways and speed, hence the multiple endings/levels.