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  1. (This is the textless cover of Archie STH #290) It’s about time to return to the Sonic Games World Tour! Tails has set up a Laboratory near Never Lake so we can spend some time observing and talking about Little Planet. BACKGROUND INFO: Little Planet (aka Miracle Planet) was a small planet that orbits Sonic’s world, except it actually enters the atmosphere and safely flies around in the sky without any known major issues. For one month each year, Little Planet would “pause” above Never Lake, a beautiful lake located in the center of several mountains. The planet itself was home to unique types of plants, that could be used as fuel or energy for different kinds of machines, Time Warp Signs, time machines in the form of Signs that allow users to travel to the distant Past or a possible number of Futures, and the Time Stones, 7 jewels similar to the Chaos Emeralds that focus exclusively on Chronos Control. Overtime, Little Planet become a popular tourist attraction and people far & wide would visit Never Lake to stargaze. I’m guessing at some point Eggman realized what a goldmine Little Planet was. First, he spent time carving his own face into a mountain in Never Lake. Second, he connected a massive chain from said mountain to Little Planet, preventing it from leaving Never Lake and continuing its normal orbit. Lastly, he tested out the Time Warp Signs, used them to travel to the past, and set up 14 Robot Transporters. What would have taken Eggman years to accomplish on Sonic’s World was finished on Little Planet in a matter of days. It didn’t take long for Sonic to catch wind of this and race off to Never Lake on foot. Instead of a beautiful green planet, similar to our Earth, he saw a giant metal ball floating in its place. Determined to free Little Planet from Eggman’s grubby hands, Sonic raced across the giant chain bridge, unaware of one of his fans following not too far behind. Once Sonic saved Little Planet, the chain leash broke, and it went back to its normal rotation. However, it dropped seeds onto Sonic’s world creating new types of the same flowers found on Little Planet. Many of them can be seen in Zones located on Mirage Island. SETTING STATS & FUN FACTS: Little Planet was the third major location we saw in the Sonic Games. It’s the major setting for 1 Sonic Game and has at least 7 unique Zones. The most remixed Zone from Little Planet is the Stardust Speedway Zone. Most of the Badniks Eggman used on Little Planet are based on Insects. We don’t know who the creator of the Time Warp Signs is. Although we see Small Animals in the Good Future of Little Planet, we don’t know who the true inhabitants of Little Planet were. After the events of Sonic 4, we don’t know if Little Planet is still inside of the Death Egg Mk 2. NOTES: 1. All entries in this opening post are Zones, Hubs, & Bosses from Official Licensed Sonic Games, that take place on Little Planet. This includes: All Zones, their time travel variants, and a brief look at the Special Stages from Sonic CD The Classic Metal Sonic Rival Battle & Rival Race from Sonic Generations The Death Egg Mk 2 from Sonic 4: Episode 2 The Sonic Mania Plus Main & Encore Mode remixes of the Stardust Speedway Zone & Metallic Madness Zone. Also, the Titanic Monarch Zone & Egg Reverie Zone 2. For this particular topic, I’ll be separating the Time Periods of each Little Planet Zone into their own sections. 3. I had thought about talking about the Desert Dazzle Zone & Final Fever Zone, but realized that both literally became the Mirage Saloon Zone & Titanic Monarch Zone in Sonic Mania. 4. During the Sonic Games Worlds Tour, I’m focusing solely on Sonic Games. Any battlefields from Super Smash Bros., cool callbacks from LEGO Dimensions, or any other remixes used in crossover games will not be included. 5. Next Stop: Angel Island Zones SGWT Archive South Island Zones Westside Island Zones Sonic CD - Palmtree Panic Zone (Present) Sonic CD - Palmtree Panic Zone (Past) Sonic CD - Palmtree Panic Zone (Bad Future) Sonic CD - Palmtree Panic Zone (Good Future) Sonic CD - Collision Chaos Zone (Present) Sonic CD - Collision Chaos Zone (Past) Sonic CD - Collision Chaos Zone (Bad Future) Sonic CD - Collision Chaos Zone (Good Future) Sonic CD - Tidal Tempest Zone (Present) Sonic CD - Tidal Tempest Zone (Past) Sonic CD - Tidal Tempest Zone (Bad Future) Sonic CD - Tidal Tempest Zone (Good Future) Sonic CD - Quartz Quadrant Zone (Present) Sonic CD - Quartz Quadrant Zone (Past) Sonic CD - Quartz Quadrant Zone (Bad Future) Sonic CD - Quartz Quadrant Zone (Good Future) Sonic CD - Wacky Workbench Zone (Present) Sonic CD - Wacky Workbench Zone (Past) Sonic CD - Wacky Workbench Zone (Bad Future) Sonic CD - Wacky Workbench Zone (Good Future) Sonic CD - Stardust Speedway Zone (Present) Sonic CD - Stardust Speedway Zone (Past) Sonic CD - Stardust Speedway Zone (Bad Future) Sonic CD: Stardust Speedway Zone (Good Future) Sonic CD - Metallic Madness Zone (Present) Sonic CD - Metallic Madness Zone (Past) Sonic CD - Metallic Madness Zone (Bad Future) Sonic CD - Metallic Madness Zone (Good Future) Sonic CD – Special Stage Sonic Generations – Classic Metal Sonic Sonic the Hedgehog 4: Episode 2 - Death Egg Mk 2 Zone Sonic Mania Plus - Stardust Speedway Zone Act 1 (Mania Mode) Sonic Mania Plus - Stardust Speedway Zone Act 2 (Mania Mode) Sonic Mania Plus - Stardust Speedway Zone Act 1 (Encore Mode) Sonic Mania Plus - Stardust Speedway Zone Act 2 (Encore Mode) Sonic Mania Plus – Metallic Madness Zone Act 1 (Mania Mode) Sonic Mania Plus – Metallic Madness Zone Act 2 (Mania Mode) Sonic Mania Plus - Metallic Madness Zone Act 1 (Encore Mode) Sonic Mania Plus - Metallic Madness Zone Act 2 (Encore Mode) Sonic Mania Plus – Titanic Monarch Zone Act 1 Sonic Mania Plus – Titanic Monarch Zone Act 2 Sonic Mania Plus – Egg Reverie Zone Zone Discussion Questions 1. What is your number 1 BEST Little Planet Zone & Time Period? Or if you can’t pick one, what are your top favorites? 2. What is your number 1 WORST Little Planet Zone & Time Period? Or you can’t pick one, what are your least favorites? 3. Between the US & Japan variants, what are your favorite Little Planet Music Tracks? 4. Besides the Stardust Speedway Zone & Metallic Madness Zone, are there any other Zones from Little Planet that you would want to see again/remixed in a future game? 5. Are there any ideas or gimmicks from these Zones that you would like to see again in a future Sonic Game? 6. Are there any scrapped ideas for Little Planet you’d like to see in a future game? 30th Anniversary Discussion Questions 1. When was the first time you played Sonic CD & which version was it? 2. Out of the many versions of the Stardust Speedway Zone, which one is your favorite? Or if you can’t pick one, what are your top favorites? 3. Should Sonic CD’s Time Travel Mechanic return in Sonic Frontiers or a future game? If so, what you change about it? 4. What are your fondest memories of Little Planet, if you have any? 5. What are some mysteries or questions you have about the games that place on Little Planet? 6. How many Versions of Sonic CD do you currently own? 7. Is there anything you’d like to see added to Sonic CD in Sonic Origins?
  2. http://www.youtube.com/watch?v=otXQyRT9Ygc Metal Sonic Hyperdrive is a heavy modification of Sonic the Hedgehog (1991) by Darkon360/GothicReaper/LoneDevil for the Sega Genesis. with brand new Zones, Sonic CD style gameplay, Music, Playable Characters, and Modes. Starting Metal Sonic, taking Sonic's role as the main protagonist to stop Dr'Robotnik's greatest inventions yet. Also starting special guests such as Kirby, and Somari. (who're meant to be Unlockables due to technical difficulties, also there for the lulz.) Story: One Day, after the defeat of Dr'Robotnik by the hands of Sonic. Robotnik decided to rebuild Eggrobo to travel Mobius to search for the Chaos Emeralds. Eggrobo kidnapped Tails in the Mystic Ruins, by sending him into Metallic Madness, but luckily, Tails escaped. he decided to sneak into Robotnik's lab and grab the parts of his robots and pieces. Tails later go to his home in the Mystic Ruins and created a new robot, based off Metal Sonic's classic model, Codename: METAL. with the ability to feel and behave almost exactly like Sonic. Tails was able to track Eggrobo to where hes heading by using his Radar, so Tails sent Metal Sonic to Resort Isle, where Eggrobo was heading to. in hopes to find the Chaos Emeralds and destroy Dr'Eggman's plans once and for all. Controls: METAL SONIC Jump + A/B/C - Jumpdash Jump + Up + A - Super Transformation Up + A/B/C - Super Peel Out Down + A/B/C - Spindash (Sonic CD style) Extra Characters LONE DEVIL Jump + A/B/C - Mid Air Dash Jump + Up + A/B/C - Vertical Hell Scythe Jump + Down + A/B/C - Free Fall KIRBY Jump + A/B/C - Float/Fly Down + A/B/C - Inhale Up + A/B/C - Run SOMARI THE ADVENTURER Down + A/B/C - Quick Spindash SONIC THE HEDGEHOG Down + A/B/C -Spindash (Sonic 2 style) Hints: Obtaining Chaos Emeralds: To obtain all 6 emeralds, find and destroy emerald monitors to enable the Giant Ring. (no Special Stages required) Extras Menu: Press C button on the Title Screen to access the special extra features, including character selection and Survival Mode. Credits: Half of the Metal Sonic Sprites - Yuski and CS Somari Sprites - Marioguru64 Smash Bros Melee Kirby Sprites - Drshnaps Music Ports - KCEXE Music - Nineko Sonic 2 Level Select & Options port - Esrael Sonic 2 Clone Driver - Tweaker Extras Menu, Magnetize Rings, and Splash Screen code - HckTrox Peel Out, and Extended Camera - Selbi Sonic 1 Custom Title Screen Font - Dr-Luxcario More Info in Metal Sonic Hyperdrive Homepage Download Rom Boxart Covers USA/NTSC-U Europe/PAL Japan/NTSC-J Cart Stickers USA/NTSC-U Europe/PAL Japan/NTSC-J BONUS HACKS The Metal Sonic Classic Trilogy are rom hacks of Sonic the Hedgehog, Sonic 2, and Sonic 3 & Knuckles, featuring Metal Sonic as a full playable character. (Sonic CD dosen't count) Metal Sonic in Sonic the Hedgehog Metal Sonic in Sonic 1, the real deal this time. Complete with 3 different play styles. Controls: ORIGINAL - Original Sonic the Hedgehog gameplay, speed caps included. SPINDASH - Based off Sonic the Hedgehog 2, Spindash included. HYPERDRIVE - Based off Metal Sonic Hyperdrive, Jumpdash and Sonic CD Spindash enabled. Credits: Half of the Metal Sonic Sprites - Yuski & CS Sonic 1 Custom Title Screen Font - Dr-Luxcario Sonic CD SFX - KCEXE Download Rom Metal Sonic in Sonic the Hedgehog 2 Metal Sonic in Sonic 2. Complete with 2 different play styles for Metal Sonic. Controls: ORIGINAL - Original Sonic the Hedgehog 2 gameplay. HYPERDRIVE - Gameplay based off Metal Sonic Hyperdrive. Jumpdash and Sonic CD Spindash enabled. Credits: Half of the Metal Sonic Sprites (Player) - Yuski & CS Sonic 1 Custom Title Screen Font - Dr-Luxcario Sonic CD SFX - KCEXE Download Rom Metal Sonic in Sonic 3 & Knuckles http://www.youtube.com/watch?v=z1U19jC3Cyw Metal Sonic in Sonic 3 & Knuckles, Complete with additional special moves. Alternate Title Names: Metal Sonic & Knuckles Metal Sonic in Sonic 3 & Knuckles Sonic 3 & Metal Sonic MS3K Sonic 3 & Knuckles & Metal Sonic Controls: Jump + A/B/C - Jumpdash or Fire Shield Jump + Up + A/B/C - Double Jump or Electric Shield Jump + Down + A/B/C - Downwards Jumpdash or Bubble Shield Jump + A - Super/Hyper Transformation Credits: Very Half of the Metal Sonic Sprites (Sonic 1 basic) - Yuski & CS Download Rom
  3. I've been thinking a good while about where exactly Sonic CD takes place in the entire Classic Sonic era of games. It's been officially declared (and fairly obvious) that Sonic CD never had an intended place in the entire scope of things, fitting that vague place between Sonic 1 and Sonic Adventure, which is now being detailed to take place somewhere between Sonic 1 and Sonic 4. But that's not really enough detail for me, you see! The way I've looked at it, there are generally 3 theories that can be adhered to, but only 2 of them are actually plausible. I want to address the non-plausible one before I start detailing the other 2 and give my thoughts on them. The Chronological Argument This argument states that Sonic CD takes place between Sonic 2 and Sonic 3, in accordance to the date in which it was released. It seems simple enough, and is the only real reason that someone would pick this one. People will generally assume this as the most reasonable argument, but it quickly falls apart to these major points: Problems: 1. Sonic 2 directly leads into Sonic 3 If Sonic 2 and Sonic 3 weren't connected to each other in any way, this wouldn't be an issue. However even when you don't have the instruction manuals to lead you along, it's pretty obvious that right after the Death Egg falls from outer space in Sonic 2, it immediately crashes onto Angel Island, leading into the rest of the Death Egg Saga. If Little Planet shows up and Sonic CD happens inbetween, that means that Eggman is abandoning the whole Death Egg Project along with the Master Emerald and Chaos Emeralds to take this jarring detour for who knows how long. 2. Sonic still has the Chaos Emeralds At the end of Sonic 2, if you get the good (read: true) ending, Sonic will transform into Super Sonic to strike a pose, and Sonic and Tails fly off-screen supposedly to relax. When Sonic 3 starts up, after the duo are made aware of Angel Island's existence, Sonic turns into Super Sonic again to show off, only to have Knuckles knock him out of his Super form. As we can see, Sonic obviously still has the emeralds he collected from Sonic 2. If Sonic CD takes place between Sonic 2 and Sonic 3, this creates a massive plothole: why wouldn't Sonic just use the Chaos Emeralds to get it all over and done with if he already had them in his possession? 3. Tails is absent With the exception of "SEE YOU NEXT GAME!" and the DA Garden, which will play a part in the other arguments, and his role as an unlockable bonus for the Taxman port, Tails is absolutely nowhere to be seen. This opens the same kind of plothole as the Chaos Emeralds: Tails usually follows Sonic everywhere he goes, so if Sonic CD comes after Sonic 2, where did he go? It's arguable that his absence is akin to that of Sonic 4: Episode 1's, where he was just in the background building a rocket for Sonic to reach the EGG Station, however I personally feel that this refutation alone isn't enough to undermine the other major points. If those aren't enough to deter one from latching onto the "Chronological Argument," then I'm not sure what else I can say. For those who didn't think that Sonic CD could take place between Sonic 2 and Sonic 3, then I have 2 other plausible arguments to follow, and the main question to ask is this: Does Sonic CD take place... BEFORE OR AFTER THE DEATH EGG SAGA If Sonic CD can't take place after Sonic 2 and before Sonic 3, then it certainly can't take place between Sonic 3 and Sonic & Knuckles. Those titles directly lead into each other. They lock-on, for goodness sake! With this point made apparent, let's take a look at these two possible scenarios, which I have dubbed The Hardware/Tails Argument, and The Metal Sonic/Sonic 4 Argument. And without further ado... Hardware/Tails Argument Basically, this argument dictates that because Sonic 2 and Sonic CD were developed simultaneously, that it's most logical that the Little Planet event takes place before the Death Egg Saga begins, which is also before Sonic ever met Tails, explaining his absence. Supporting Points: 1. Development History Even though Sonic 2 was released before Sonic CD, a whole year before it actually, the simple fact is that these games were being developed at the same time. Yuji Naka was working on Sonic 2 in America while Naoto Oshima was working on Sonic CD in Japan. The focus behind this point is that because these 2 games were so close together in development, that it's plausible for Sonic CD to have it's placement earlier in the timeline, especially since it's a self-contained adventure, and since Sonic 2 would have direct sequels that would make Sonic CD's inclusion after that game implausible. Think of it like this: Sonic 2 was released earlier, but Sonic CD gets the birthright. 2. See You Next Game! Now see, this is where Tails' absence would make perfect sense. Tails is not around because Sonic has not met him yet, simple as that. Add to that the Easter Egg teasing Tails' inclusion in the next game, which we can assume is Sonic 2 if we take this theory as legitimate, it's very possible that Sonic CD was meant to take place before Sonic 2 after all. Potential Problems: Metal Sonic's Design Metal Sonic as we see him nowadays is apparently the same model as Sonic CD's. This implies that Metal Sonic is the best one that Eggman has created, therefore making the implication that Eggman wouldn't have to go through other designs. But this isn't the case, as after Sonic CD, Mecha Sonic mk.I, aka Silver Sonic, is introduced. He's a bulky and clunky robotic Sonic that doesn't seem anywhere near as powerful or effective as Metal Sonic. The same goes for Mecha Sonic mk.II, otherwise known simply as Mecha Sonic, making his debut in Sonic & Knuckles. While he can use the Master Emerald's energy to power up, he still is never seen again, and Metal Sonic's model is once again used in favor of these succeeding models. It seems kind of odd for Eggman to make these different and less powerful robotic Sonic doppelgangers only to go back to the more first Metal Sonic design. How It Can Be Addressed: Eggman is Flustered This seems like an arbitrary cop-out, but it may be the best solution if you want Sonic CD to take place before Sonic 2. Sonic 4: Episode 2's story implies that Metal Sonic was left damaged and inoperable on Little Planet when it disappeared, meaning that Eggman didn't have the ability to repair or work on Metal Sonic. After he starts making the Death Egg, Sonic is soon approaching and Eggman has to put together a powerful robot to keep Sonic occupied while he readies the Death Egg Robot. This would explain the bulky and inefficient appearance of Silver Sonic, and why he's so easy for Sonic to destroy. When Sonic defeats him, it's all over for Silver Sonic, there are no scraps left. Eggman is simply too occupied with the Death Egg Project to put serious effort into designing a better designed robot Sonic, so we get weird and clunky results such as what we see in Silver Sonic. Enter Sonic & Knuckles, where the famous Mecha Sonic makes his one and only debut. He seems to have more resilience, as Sonic alone isn't able to finish him off, and it's Knuckles who is the one to deal the final blow. But even so, Mecha Sonic still isn't able to handle all the damage and is eventually destroyed, despite absorbing some of the Master Emerald's power. To summarize, We see chunky robot Sonics instead of the sleek and deadly Metal Sonic after Sonic CD because Metal disappears after CD, Eggman has to focus on the Death Egg and isn't putting his all into the Sonic doppelgangers. I think that's a plausible reconciliation. But say that this isn't enough, and you find the change in Metal Sonic's design to be too jarring. That's why we have... The Metal Sonic/Sonic 4 Argument This argument puts forth the idea that because of Metal Sonic's sleek design and Sonic CD's role in the entirety of Sonic 4, that Sonic CD takes place after the Death Egg Saga and before the Sonic 4 Saga. This theory has just as many pros and cons as the Hardware/Tails Argument, so it's equally plausible. Here are the main points: Supporting Points: 1. Metal Sonic's Design The progression of Silver Sonic to Mecha Sonic and finally to Metal Sonic seems logical. Defeat after defeat, Eggman keeps refining the abilities of his line of robotic Sonics until he finally comes up with Metal Sonic. This eliminates the convoluted reasoning of Eggman being too focused on the Death Egg Project to worry about improving his robot Sonics. Besides, this would imply that he lost all of his collected data. A good robotic engineer wouldn't forget to save his blueprints! That is unless they were destroyed by Sonic along with the Death Egg, but I digress... 2. Sonic CD Is A Direct Prologue SEGA has kept no secrets of their intention to make Sonic CD the prologue to the Sonic 4 Saga, and it makes sense to place it directly before said Saga. This isn't exactly the strongest argument, but if we accept Sonic CD as taking place after the Death Egg Saga and as a direct lead into the whole Sonic 4 Saga, then things seem more streamlined and understandable. Potential Problems: Tails is MIA One of the supporting points for the Hardware/Tails Argument is Tails' absence, making the claim that Sonic hadn't met Tails yet, due to his tendency to follow Sonic everywhere, especially at this point in his character development. Now after the Death Egg Saga, it can only be assumed that Sonic and Tails' bond is even stronger. If this is the case, then where is he? His inclusion as an unlockable character in the Taxman port is a thought, but since it wasn't included in the original game, it can't be used as an excuse, nor can "SEE YOU NEXT GAME," as Tails is totally absent from the first episode of Sonic 4, not that an Easter Egg should dictate canon, but it's worth noting. How It Can Be Addressed: Tails is Skypatrolin' While Tails Skypatrol isn't considered to be canon, the idea of Tails going on his own adventure or going on vacation could be a possible fix. The idea of making Tails Skypatrol canon just for the sake of explaining his absence in Sonic CD and Sonic 4: Episode 1, only to work "behind the shadows" to build Sonic a rocket seems like a stretch. But to be fair, it's not that much more of a stretch than Eggman misplacing his original Metal Sonic blueprints. Because of both argument's potential problems and potential fixes, they are both equally viable as candidate for official canon. In my honest opinion, I feel that Sonic CD takes place before Sonic 2. My reasoning is because in the time it takes for the Little Planet to return to Sonic's world, the entire Death Egg Saga would have happened. However, it's just as fair to assume that the time between Sonic CD and Sonic 4: Episode 2 in the opposing theory is just as long as it would take the Death Egg Saga to run it's course. Chalk this one up to personal preference. But what do you all think? Do you think there's another potential place for Sonic CD, or are these 3 2 good enough to pick from? Have I made any mistakes here, and is there anything that needs fixing? Please discuss! Hopefully we can get a step closer to molding the Classic Timeline a little more clearly. EDIT: I am just removing the broken Tinypic embeds since they contained text that is no longer readable. -Indy, 05/19/2020
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