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  1. Since the team will might be developed by generations and forces classic sonic will probably might be in the game not in the open world but maybe in cyber space because they said that cyber space would be generations styled place so maybe we can switch between the two in there and probably have something similar to generations by the stages as I really liked classic sonic i hope he is in the game most probably hate him but I really want him in the game also classic tails would be in the game if the game is more focused on generations than forces.
  2. Recently, I’ve made my own Sonic Rig in Blender, and I wanted to test it out. So as we know, Sonic Forces was a pretty mediocre game. It also had some weak character animation. So here’s my attempt at a recreated scene from Sonic Forces made inside of Blender, rendered with Eevee Engine. Hope you give it a watch and enjoy!
  3. LeviTheGreat

    Funniest Screw-ups In Your Gaming Life

    I dont know about you but there have been some moments when i made the stupidest mistakes(screw-ups) and i always remember them afterward because of how much of an amutuer i was. One time i screwed up was when i was playing Ocarina Of Time at age 8. it was supposed to try to sneak into the castle and get in but i didnt know how i went to the side of the castle but i didnt pay any attention to it because of my little brain and pride. It took me 3 days to finally move that crate and boy did i feel stupid. So what moments in your life did you screw up and have a good laugh about it?
  4. Hi! I know this is a bit of a big first post, but this has been on my mind so much today and I just have to tell somebody about it. Since this place is all about Sonic, I figured I could post it here! The Chaos Emeralds are a huge part of Sonic the Hedgehog. The collection of colorful crystals have been in every single game since the original on the Sega Genesis. They’ve been everything from bonus secrets to find to day-saving macguffins, and have an uncountable amount of uses. They’re synonymous with the blue blur himself! Yet, they’re curiously absent in one of his more recent games. A game that could have been infinitely (ha) better if they had been included. And a game where their inclusion alone could have saved many a sour review. If the Chaos Emeralds were included in Sonic Forces, they would have made the game so much better. They have nostalgic appeal This is a bit of low hanging fruit, but it’s still important. The moments in Sonic Adventure 1-2 where you go super is a huge part of many a fan’s childhood. I don’t know how many drawings I’ve seen of people drawing their characters going super, or of super sonic himself. It’s something that’s stuck in a lot of fan’s minds! And those fans seem to be part of what Sonic Forces was trying to cater to. Those who love the sonic series so much they’ve made, and would be excited to play, as their own custom character! Because of this, including the ability to go super (possibly alongside sonic/your favorite character) would be incredible. It’d give so many fans the ability to live out a childhood fantasy, and it’d probably score some good vibes from the people who love it. And even if you aren’t a long-time fan of the series, who doesn’t love the idea of becoming all powerful and punting the villain into next week? Some might say it’d be hard to accommodate for all the fur colors the custom character could have, but there’s an easy solution. You could easily have it be that all super of a specific species (ie hedgehogs) were one color (ie yellow). It’s not uncommon for main characters to have their supers looks similar, so this isn’t too far fetched of an idea. 2. They’d be a great narrative through line. The story of Sonic Forces is kind of aimless. Nothing super exciting happens, there’s only one big battle at the end (which has no impact), and it’s just over. The story could have used something else, some other goal that the heroes could be striving for instead of just stopping Eggman. Maybe even something that could serve the aforementioned egg-stopping goal? I think the Chaos Emeralds would have fit perfectly for this! I can easily see appeal in a story where, in between helping out the resistance fight Eggman, you slowly pinpoint the locations of these incredibly powerful relics. It’d give the heroes a second reason to fight hard to take back the world, since they don’t want Eggman to find the emeralds first. It’d be a good marker for progress, since you can just count the emeralds you have. It could allow for the heroes to go to some pretty nifty locales, too! These gems are known for scattering to the winds, so why not have our heroes search the world to look for them? Not only that, it could also give the members of the resistance hope! With the emeralds on their side, it could be a physical reminder of the fact that they can beat Eggman, and maybe it’d even give some inspiring reason the rebellion is growing stronger. They have a chance to defeat Eggman! Why wouldn’t they fight hard to keep it? While it’s a bit of a departure from the typical sort of story, I think it’d give a good solid task to center the story around. Not only that, it might provide some further nostalgic value to those who loved the games where that was a big thing! 3. It elegantly serves to enhance the theme of the game. Now, this is the part I’m super proud of. Sonic Forces as a game strives to have one major theme. The theme of friendship, and how it can make you stronger. It’s not illustrated very well in the game itself, but I believe that’s what they were going for. The Chaos Emeralds themselves work perfectly in this dynamic, and are a wonderful foil to the Phantom Ruby. Think about it. The Chaos Emeralds are a set of powerful artifacts. They’ve been scattered to the winds by conflict (their previous usage), putting them in tons of unlikely places. They’re strong individually, but they can only reach their true power when brought together. These gems perfectly mimic the rebellion’s situation! The members of Sonic’s crew scattered to the winds after his supposed death. They’re all strong on their own, but they can only best Eggman when they come together! Which is done over the course of the game as the rebellion takes back more of the world! On the flip side of this, the Phantom Ruby perfectly mimics Infinite’s situation. He’s a super powerful foe, with his Ruby being able to conjure nearly anything. But that’s only when he’s able to get you where he wants. Otherwise he’s a pitiful excuse for a foe. He’s powerful, but he has nowhere near the power of, say, the Chaos Emeralds when they’re working together. This reinforces the idea of “The Power of Friendship” really well, and shows how much being with others can help. You might also even be able to say that the idea of the Custom Character going super alongside sonic could serve this idea! But that’s an idea for another day. It’s getting late, so I’m going to wrap this up. Sonic Forces is a very flawed game. It has a lot of good ideas, but fails to execute on them in a way that feels satisfying. The Chaos Emeralds almost fit too perfectly into this game, to the point that I have to wonder if they intended for them to be in there. Their nostalgic appeal, Handy narrative use, and reinforcement of the main theme make them shoe-ins, especially for a game marketed to die hard sonic fans. Maybe they originally wanted to include the emeralds as a part of the plot, but time constraints forced them to cut it (Like everything else). Nonetheless, I believe that they could have made this game a little better, and it saddens me to think of what could have been. I hope you guys enjoyed my ramblings! I have a lot of other things I've been thinking about how Sonic Forces could have been improved, so maybe I'll put em together someday if I feel like it. Anyway, Thanks for reading! Have a wonderful day!
  5. Okay, ever since the release of forces everyone has been trying to explain why it was underwhelming, using lies such as the game being in development hell, the game being developed in one year, using the info about Sonic team staff leaving to work on nintendo (by the way most of those guys were field artists, of course some of them would go on to become producers and level designers but I have yet to see a sonic level designer credited to in a Mario game, feel free to point out one) I have been trying to find anymore info regarding the development of modern Sonic games, but so little has surface and a lot of it it's just opinionated pieces, the only reliable info I have found has been this: Famitsu interviews Sonic retro (it only documented on concept art, when it began development back in 2013 after lost world's released and the timeline of reveals) The only source people are using it's Resetera and Reddit which can be simplified as (My uncle works for nintendo). As I said most pieces I have found come from opinionated sources and the fact that the biggest archival Sonic site Retro has so little info makes me believe we know so little about forces development and everyone is just making things up, likely to paint Sonic team as this Saturday morning cartoon villain and the "fans" as the heroes, sounds stupid I know. If anyone has more info regarding the development of Sonic forces, share it but also make sure to put your sources it will become difficult to find sega devs coming forward as they can't share their identities
  6. So like what I mean everyone is like he's so lame his backstory is bad, etc., and that's exactly why I love him, he has such like middle schooler energy, the time when everyone was just poorly emulating what they see as cool, and it's adorable and hilarious, but everyone is like "he's the worst villain" for everything I love about him, am I like alone in this, does anyone else really like Infinite, or am I just justifying my love for a terribly written game because Infinite is just me when I was 12, and Forces is a shoddy version of my childhood (the 3d boost games)? Edit: I feel like I'm the only one that found Infinite as funny as he is because they played it so straight that his story being so lame made me find him really funny
  7. Title says it all.. (I haven’t played Shadow yet so I’m not including that in my list by you can) SA1 > Unleashed > Generations > SA2 > Heroes > Secret Rings > Colours > Lost World > 06 > 3D Blast > Black Knight > Forces
  8. Misfit The Hedgehog

    Am I the only one who hates new Amy?

    Amy was "cute and full of energy", as she would call herself in Adventure. But I don't know what she'd call herself nowadays, except "bland". I get trying to have her "mature" (which she was never as bad as people made her out to be in the games imo) but couldn't you have done that without taking her whole personality? She's so boring now. The last time she ever did anything was Unleashed. Nowadays she's just... there. Like I said, I feel like people really exaggerated her crush on Sonic. They saw Sonic X and used that interpretation on everything. Her crush was only emphasized for jokes like in Heroes. People talk about her chasing Sonic but they never talk about her speech to Shadow about how not all humans are bad. Or turned Gamma against Eggman through kind words. Or had a robot chase her throughout the entire story just to protect this bird. And then put the hurt on him when he finally got to it. Amy was a sweet character whose bad side you wouldn't want to get on. If Old Amy was "immature" and New Amy is mature, shoot, give me immaturity any day. Amy used to have been my only problem with the IDW comics. She felt like Sally 2.0 to me. Then someone told me it because she was overworked since she's the only Sonic character besides Knuckles that would be leader. That made alot of sense to me.
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