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Found 4 results

  1. Sonic gets back to what he does best - racing, in Sonic Riders. Only this time the blue blur's on a hoverboard, taking part in Eggman's EX World Grand Prix. Having spotted a gang called the Babylon Rogues steal a Chaos Emerald, Sonic gives chase but eventually loses them. He has big beef with Jet, the green Hawk leader of the Rogues. A few days later, he decides to take part in Eggman's race when he learns that the band of thieves are also lined up for the Grand Prix. The entry fee is a Chaos Emerald, with the winners taking all seven as top prize. But what else has the rotund dictator have in mind? It's all hands to the boards as Sonic Riders promises an extensive return to the Sonic racing we all loved back in the Saturn days with Sonic R.
  2. Why is it that the better Sonic games that have arrived this side of the 128-Bit generation have been spinoff games (not including Shadow, of course)? It seems that Sonic Team has a knack for making entertaining spinoffs of their key character, yet when it comes to the canon games... well, we all still live in hope. It's no surprise either that Sonic Riders was developed by the side of the studio formerly known as 'United Game Artists' (Space Channel 5, Rez, Rub Rabbits). Making the hedgehog a cool badass once again, Riders packs a lot of the charisma and flair that has sorely been lacking in recent Sonic titles. The plot? Dr. Eggman has launched his own racing tournament called the EX World Grand Prix, and a band of thieves called the Babylon Rogues are taking part. This catches Sonic's eye, as the previous evening Team Sonic were chasing these crooks throughout Metal City for stealing a Chaos Emerald. The graphics during the opening cutscenes are absolutely superb, and with each game it shows that SEGA's FMV team are only getting better at their craft. In-game graphics are better than recent efforts Sonic Heroes and Shadow the Hedgehog, and really help illustrate the personalities of each character. It's quite cool to see Sonic snarl and bare his teeth, like a proper metalhead. Wonder if he headbangs... The best thing about the presentation has to be the return of the atmosphere that was probably last seen in such vivid colour and character in the Mega Drive Sonic titles. The 'Sonic' series was never about doom and gloom. It's always been about good versus evil, in a lighthearted and comical manner. Riders delivers on setting the right atmosphere, from the bizarre attacks right down to the extremely likeable storyline. The 4Kids voice actors don't do a bad job here, with Knuckles' performance sounding much better than in past games Tails sounding his best since Sonic Adventure and Mike Pollock excelling as Eggman once again. Jason Griffith is about the only person to sound rusty with his Sonic voiceover, but with him having few lines it doesn't detract too much from the experience. The music is slightly dull when listened to by itself (the inevitable CD OST won't win any awards), but it suits the stages well and keeps you on your toes during a race. The sound effects actually do co-ordinate well with the beats of the BGM, and the opening and closing themes just goes to show you don't always need Crush 40 to set the right mood. Playing Sonic Riders is a tale of two halves - one of frustration, one of entertainment. In just about that order. Upon playing for the first time you will notice just how advanced this game is - there is no accelerate button, as you go at a constant speed. You race on levitating hoverboards, with 'air' as your fuel. This fuel depletes constantly, so you will need to keep filling it up by performing tricks, running through Pit Stops or obtaining item boxes with air inside. As you blast through the first few tracks on Story Mode, it's easy to appreciate the gameplay and the graphics - advanced skills aren't really necessary until the very last few stages in Babylon's Story. Once you get to that point though, inexperienced players will definitely hit a wall and find the game too tough. There is a reliance later in the game on good use of techniques - such as the front and back flips, along with reaching distant and high shortcuts - to succeed. This could really frustrate younger gamers, or those still getting to grips with the controls. When you start playing a few tracks for fun and finally get the hang of tricking effectively, it all clicks into place, and suddenly playing Sonic Riders becomes much more entertaining. Courses are varied, although there are fewer on offer than we thought. There are six base tracks, with alternative versions based on Hero or Babylon Story modes. The differences in each are only just enough to warrant them to be fresh spins on familiar tracks though. While Sonic R was truly innovative in open courses with multiple routes, Riders still applies some funky gimmicks, despite not going quite to the same extreme. Depending on which character you pick, you can access specific shortcuts on each track. Pick a Speed character like Sonic and you'll be able to grind along rails. Fly characters like Tails can zoom through speed rings in the air, while Power characters are able to smash through obstacles with ease. Using these skills will reward you with air, on top of a quick shortcut. The offering of modes in Sonic Riders is most impressive too. While 1P options such as Story Mode and Mission Modes will keep you busy for a bit, it's ultimately the multiplayer modes that will keep you and your mates coming back for more. This game, unlike any other Sonic game before it, was developed with multiplayer action well within the frame, rather than bolted on as a simple afterthought. Which is admirable, because groups of mates can choose between straight races, Grand Prix challenges, battle modes or even team up to play Tag races. The Grand Prix and a few other modes are significantly harder than the Story Mode, so you have to be well tooled up! It's most fun to play with friends when you're all around the same skill level. Because Sonic Riders is one of those titles that demands your understanding and learning to get good, it quickly becomes no fun if you're racing with inexperienced friends - for you or for them. They'll likely get frustrated at being unable to play the game properly while you perform 'X' rating tricks. That's ultimately the downfall of the multiplayer mode, although there are various features that help negate this. When racers break 180km/h, a half-pipe of turbulence will be left behind them. This allows players lagging behind to catch up to their opponents quicker while using no air at all. It's more fun taking advantage of this with mates rather than without, as CPU racers usually go so far ahead in a race the only way to catch up is to use your repertoire of self-taught shortcut tricks. Alongside the additional features of racing - like being able to Level up during a race - and the mutliplayer, Sonic Riders has great replayability value in its Shop. You collect rings after each game and can use these to buy new vehicles and other special items. There are a few nice gems in there, trust us. While the appeal of the game wears thin after a few weeks, like many Sonic games, Riders will be one of those you can pull from the list months down the line and load up with some mates and a few cans. This isn't a Mario Kart beater, and certainly isn't refined to the same level, nor is it anywhere near as accessible. But Sonic the Hedgehog was never the same as Super Mario World now, was it? An interesting, fresh and mostly entertaining alternative to Nintendo's mascot racer. NOTE: This was given a score of 8/10 at time of original publication. We have converted its score to the below 5-star rating based on this score, and adjusted to best represent the original intent and sentiment of the overall article. This is not a re-scoring of this review.
  3. Personally, Sonic riders was an interesting idea for different sonic games, since these gave an intense and frenetic vibe, for me it could still have a few more games, but unfortunately since free riders the saga has not had a new game, What do you think? (By the way my favorite of the whole saga is zero gravity)
  4. Okay, just hear me out for a moment. With Team Sonic Racing seemingly having not done as well as expected and been subsequently abandoned, it looks like Sega might be done with the All Stars Racing series and its gameplay. But Sonic can't stay away from racing, Iizuka himself even considers it a major part of the games. Even if we get another installment, I think that once the All-Stars gameplay has been retired, Sega will go back to Riders. The game's been resurrected by it's competitive scene in recent years, and could potentially evolve into a significant esport. On top of that, now there are significant fangames and modding projects like Sonic RIders X and Tournament Edition. If the community for this keeps growing, Sega will likely see a demand for Riders and bring it back. It's not like they're opposed to bringing back older stuff considering Iizuka confirmed Adventure remakes/remasters and being considered if Colors Ultimate did well (it did). If they do eventually resurrect the Riders series, they'll likely try and balance things between casual and competitive like Smash Bros does.
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